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Made in gb
Member of the Malleus





Grimsby

This thought keeps bothering me whenever people complain about the Necron Codex:

How exactly do you make the army more attractive to players and flexible when all the fluff demands that there should be little variation in the Necron armies?

The points that I can think of are:
Plastic upgrade kit to replace flayed ones etc
Change the phase-out rule, though I have no idea what you could replace it with other than FNP

In a world gone mad, who is left to fight for truth, justice and all that gets you smashed for under a fiver....

First played 40k during 2nd edition, missed out 3rd and 4th, and haven't played 40k since 5th edition - but still read and occasionally paint  
   
Made in au
Lady of the Lake






Their problems are the changes to glancing and combat resolution. They still suck at CC like in 4th, but because of how it's resolved now they take a fair few more casualties and are usually sweeping advanced as well.

   
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Sneaky Kommando




SD

1) Make Pariahs playable. They are a cool unit with no playability due to high cost and they aren't Necrons.
2) Improve assault. Not much can be done there, maybe make them have a little bonus since they all have a blade on their gun.
3) Make them good enough to make Phase Out an equalizer rather than a detriment.
4) More units. Have a few units awaken from the tomb worlds to join the fight.
5) More plastic kits for wraiths, flayed ones, immortals... well, you get what I'm saying.
6) Make warriors more menacing looking. As a friend noted, they look like a guardsman could kick it and it'd break.
   
Made in gb
Member of the Malleus





Grimsby

n0t_u wrote:Their problems are the changes to glancing and combat resolution. They still suck at CC like in 4th, but because of how it's resolved now they take a fair few more casualties and are usually sweeping advanced as well.


Ha, yes I forgot about that; I really don't understand why they aren't fearless!

In a world gone mad, who is left to fight for truth, justice and all that gets you smashed for under a fiver....

First played 40k during 2nd edition, missed out 3rd and 4th, and haven't played 40k since 5th edition - but still read and occasionally paint  
   
Made in de
Ladies Love the Vibro-Cannon Operator






Hamburg

Necrons need an edge.
The WBB rule gives always rise to debates during the game.
I'd replace WBB by FNP and +1 T as already said elsewhere.

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Bonkers Buggy Driver with Rockets






Orstraylya

I reckon a new tank, not just the monolith. Also, too many Cron models are metal, the flayed ones and pariahs are great candidates for plastic kits.

 
   
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Tunneling Trygon






'eadbreaka is right. Immortals actually made most expensive model in a thread here.
   
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Ladies Love the Vibro-Cannon Operator






Hamburg

When GW rework the Necron models, they'll definitely make some more plastic models,
due to their improved design system (CAD).
see former Terminators in blisters.

This message was edited 2 times. Last update was at 2009/10/25 12:13:55


Former moderator 40kOnline

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Stalwart Tribune





La Coruna, Spain

I think the best choice is to become metal models on plastic models.
   
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Decrepit Dakkanaut






SoCal, USA!

Clean up the rules.
1. WBB -> FNP
2. ???
3. Profit!

   
Made in gb
Deadshot Weapon Moderati





Rochdale (GW Manchester)

I think necrons need higher toughness. T5. This would make them more resillient as isnt that the whole idea behind them. The're supposed to never die

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Huge Hierodule






Outflanking

Theres a Wishlist threrad in the Proposed Rules section that is full of ideas if anyone wants to take a peek.

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Give them super unit which destroys anything on table including players who play the game.

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Made in ca
Renegade Inquisitor with a Bound Daemon





Tied and gagged in the back of your car

-make Warriors Slow and Purposeful, and make their Gauss Flayers Heavy 2. Do the same for immortals.

-remove C'tan from non-apocalypse games.

-make Lords much more customizable, with the ability to act as assault, ranged, or support units, depending on loadout, with more decked out lords giving bonuses to their unit/army.

-make Flayed Ones troop choices, give them some anti tank weaponry(perhaps a customizable squad leader?).

-give Pariahs +1 attack and +1 initiative, make them count as necrons

-give wraiths power weapons, or at least rending

-Replace WBB in its entirety with FNP
   
Made in us
Sneaky Kommando




SD

I think FNP would be good for cleaning it up, but doesn't do good for fluff. Why not take the test as they die, then leave them, as opposed to waiting, where it becomes more difficult.
Also, making Pariahs becoming Necrons isn't good fluffwise, but make them worth playing, like Scarab Swarms and Tomb Spiders. Not Necrons, but worth playing.
   
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Reverent Tech-Adept





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To improve necrons i would love to see new warriors set their so bland each one looks exactly alike, for dear lord they have been sleeping for 1000000 years now cant you add like a night cap i mean if i slept for that long i wouldent be fully active for another thousand years

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Decrepit Dakkanaut






SoCal, USA!

LiberatedObject wrote:I think FNP would be good for cleaning it up, but doesn't do good for fluff. Why not take the test as they die,

That's the same as FNP...

   
Made in us
Wraith




O H I am in the Webway...

This is waht I would do to the "main" units.

Necrons Warriors: 13 points 2+ *troops*
Base Stateline = WS:2 BS:3 S:3 T:4 I:2 W:1 A:1 SV:4+ LD:10
Squad Size: 10-30
Wargear: Gauss Flayer
Special Rules: Necron

Necron - Any unit with the Necron special rule gains the USR Feel no Pain and the USR Fearless and may not ever run in the shooting phase. Also, any unit with the Necron special rule may enter from deep strike.

Gauss Flayer - S:3 AP:4 Gauss 24" Assault 1
Gauss: Any rolls of 6 to hit cause an automatic wound and any rolls of 6 to wound on a vehicle cause an automatic glancing hit.

***Why do i think that they should be like this? Necrons are not skilled warriors and are not fast, they should be treated as such. This gives them a nice toughness, good armor save, and the penalty is that they aren't the best troops. Now, their major kicker is that price tag. Oh yeah, I know it is low. The point of necrons is to have a LOT of warriors. By lowering the price, you can. Now, instead of rending which is VERY powerful when you can throw a massive weight of attacks into it, so auto-wounding is just a nice bonus and the AP4 is also representing the "rending" power of the weapon. Necrons lack anti-vehicle weapons so glancing on 6 to wound just sounds like it would work!" Why 2+? No necron horde is ever lacking warriors.****

------------------------------------------------------------------------------------------------------------------------------------------------------------------------------

Flayed Ones: 0-2 *troops*
Base Statline = WS:3 BS:1 S:3 T:4 I:3 W:1 A: 2 SV:4+ LD:10
Wargear: Skinning Blades
Special Rules: Necron, Flayed Ones
Squad Size: 10-15

Skinning Blades - Razor Sharp blades that make armor seems like paper, gives the USR Rending.

Flayed Ones: Clad in the Skin of Dead enemies, flayed ones seems to appear with no warning. Flayed ones must always be held in reserve and must always deep strike in. They only scatter 1D6 if a miss is rolled and if they land on top of a unit, they are placed 1". The visage of the skin of the enemies former comrads also inspired fear, flayed ones gain +1 to combat resolution and enemies must pass a leadership test in close combat or attack at -1 initiative that turn as they stand paralyzed in fear.

**** Why like this? Flayed ones pop out from the ground and go at it. This just works. They are GREAT in the fact that they can just pop up. Now, because they are now troops, we can't have an army of flayed ones popping out, so 0-2 limits the deep strike fun...****

-----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------


Tomb Spyders... I think that if a unit is within 12" of a tomb spider they always get their 4+ FNP no matter what, so PW and high STR weapons won't cut swathes through your army.

Scarabs... I like the way they are.

------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------

Immortals 35 PPM
WS:2 BS:5 S:3 T:5 I:2 W:1 A:1 SV:3+ LD:10
Wargear: Gauss Blaster
Special Rules: Necron, Everliving

Everliving - The immortals have gained a strength and will to live unlike any other being in the galaxy, Immortals may always make their FNP roll.
Gauss Blaster: S:4 AP:3 24" Assault 2


----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------

Heavy Destroyers 60 PPM
WS:2 BS:4 S:3 T:5 W:2 I:2 A:1 SV:3+ LD:10
Wargear: Guass Destroyer
Special Rules: Necron, Hover, Relentless, Acute Senses

Unit Size: 1-3

Upgrades: Any model may be upgraded to a Gauss Annihilator for +5 points or Gauss Obliterator for +15 points

Gauss Destroyer - ST:9 AP:2 48" Heavy 1 Gauss
Gauss Annihilator - ST:8 AP1 18" Heavy 1 Melta
Gauss Obliterator - ST5 AP3 36" Heavy 1 Ordanance Gauss

Hover - A model with hover ignores difficult and dangerous terrain and may make a 6" move in their assault phase.

***Why? Versitile, nasty, useful.***

-----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------

Destroyers 40 PPM
WS:2 BS:4 S:3 T:5 W:1 I:2 A:1 SV:3+ LD:10
Wargear: Gauss Cannon
Special Rules: Necron, Hover, Relentless

Squad Size: 2-6

Upgrades: 1 in 3 models in the unit may take a Gauss Repeater for +5 points

Gauss Cannon - ST5 AP:4 36" Heavy 2 Gauss
Gauss Repeater - ST3 AP6 24" Heavy 6 Pinning Gauss

Hover - A model with hover ignores difficult and dangerous terrain and may make a 6" move in their assault phase.

*Why? while not as good, they are cheaper and serve the purpose of having some higher strength attacks and just can throw out a higher number of shots.*

-------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------

Wraiths 45 PPM
WS:4 BS:2 S:3 T:4 I:6 A:3 LD:10 SV: 4+
Wargear: Fan of Knives
Special Rules: Phase Shift, Wraithflight

Fan of Knives: Count as power weapons

Phase Shift: A wraith's save is invulnerable and are never effected by dangerous and difficult terrain and may pass through impassible terrain but may not end their movement in impassible terrain. They also may not move through enemy models.

Wraithflight: A Wraith moves as Jetbikes.

----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------

This is basically my take on what should happen. I think that I don't need to do anything else because I really can't commend much more on the monolith and again, I think scarabs are fine and I don't want to write a page and a half on the Lord lol....

BTW: Take this with a grain of salt, the points values etc. are not correct it's just like a suggestion on my part.

This message was edited 1 time. Last update was at 2009/10/26 02:34:01


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Fresh-Faced New User




Madison, WI

Make them truly undead.
Kill the space gods idea.
Make them truly undead.
Redo that ugly box of a tank.
Make them truly undead.

In other words... a complete do-over. If Chaos Demons (sorry, Daemons) can inhabit 40K, so can Skeletons with Frickin' Lasers.

This message was edited 1 time. Last update was at 2009/10/26 19:26:28


When I was your age, plastic figs were more expensive than metal ones, and an AC of 1 was awesome. Get off my lawn! 
   
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Nurgle Veteran Marine with the Flu





Las Vegas

i would do all of the above, and i think I would release a Rod set that is in different colors

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Fresh-Faced New User




Madison, WI

Brotheralexos wrote:i would do all of the above, and i think I would release a Rod set that is in different colors


YES!

When I was your age, plastic figs were more expensive than metal ones, and an AC of 1 was awesome. Get off my lawn! 
   
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Mutilatin' Mad Dok




SE Michigan

EzeKK wrote:This is waht I would do to the "main" units.


Gauss Flayer - S:3 AP:4 Gauss 24" Assault 1










This is what Huffy thinks(stupid quoting thingie)

Really, . . . S:3, not worth it, we are talking about the flayers that completely eradicate/vaporize/remove from existence enemies like orks and space marines
I disagree with the S:3 and think it should be S:4, but I like the assault stance on the weapon, but maybe a little shorter range. . . say 20''

just my 2 cents

This message was edited 2 times. Last update was at 2009/10/27 21:27:08


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Made in us
Tail-spinning Tomb Blade Pilot




I think making them stubborn in melee would solve a lot of problems. Yeah a lot die in melee but they will stick around and most likely not be run down due to good Ld tests. Also, they wont be dragged down by fearless because they took 4 or 5 casualties. Now when they are warped through the mono many of the warriors will stand back up making them a lot more useful. I say drop the cost of every unit minus scarbs, monos, Ctan, about 15-25%. Those two changes and I would be ecstatic. If the army all had stubborn and I could cram about 15-25% more into the army, I think it would rank up there with any of the "top tier" armies right now.

Of course I dont think there is an army out there the Necrons cant beat so take my opinion for what its worth. Those few changes and maybe some new units to play with and Id be happy.
   
Made in ca
Lone Wolf Sentinel Pilot





Edmonton, AB

1) Give them the option of real transports.

2) Get rid of the phase out rule. At least monoliths won't suck so much out of an army then.

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