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![[Post New]](/s/i/i.gif) 2009/11/06 04:42:53
Subject: 1.5k nurgle purge army: suggestions?
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Fresh-Faced New User
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so I've just set up a small purge army and I'm trying to be as fluffy as possible.
chaos lord w/ termy armour + ion + daemon weapon = 165
7 plagues = 161
7 marines + ion + meltagun + rhino = 200
7 marines + ion + meltagun + rhino= 200
4 bikers + ion = 182
3 obliterators = 225
6 termies:
heavy flamer +
1 combi flamer +
2 combi melta +
ion +
chainfist +
power fist = 265
5 lesser daemons = 65
1498
the idea here is that the lord deepstrikes with the termies, making the total come to 7 squads. the bikes are there to run the icon behind the enemy to drop in preferably terminators or obliterators, while the lesser daemons either hold an objective or are used to draw fire from another squad if they come in too late. I also have another 11 marines, typhus, a dp, a defiler, and a magnetized staff for the lord to be a sorcerer. upgrades can also be swapped as I've only actually built the lord so far.
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This message was edited 3 times. Last update was at 2009/11/06 04:56:38
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![[Post New]](/s/i/i.gif) 2009/11/06 12:51:07
Subject: 1.5k nurgle purge army: suggestions?
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Warplord Titan Princeps of Tzeentch
Pat that askala, O-H-I hate this stupid state
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Yoy would be better off running plagues instead of IoN marines. For 5 more points you have FnP with the rhino and melta. I really dont like bikers for CSM to much of a point sink for what you dont get. Bolster up the lesser daemon squad to 10. Then put either 2 plasmas or meltas in the squad of plagues. Last if you are going to run your lord in the squad of termies i would say give them at least IoCG instead of IoN for the simple fact if two of your termies get shot down or you lose 2 guys in CC those guys are running including the lord. The lord being fearless doesnt mean the termies become fearless it is the other way round. The lord would probably be better off in a squad of plagues and split up the squad of termies in 2 and run them as termicides with combi-meltas. Last if you run defilers, vindicators, or predators they always work best with 2 or more.
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![[Post New]](/s/i/i.gif) 2009/11/06 13:14:31
Subject: 1.5k nurgle purge army: suggestions?
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Tower of Power
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Daemon prince is better than a chaos lord and costs less too with wings and MoN
Plague marines should have a rhino, t5 does let them survive out in the open a bit better. Also two meltaguns or plasmas wouldn't go a-miss
If your lacking on points then chaos marines with IoN are ok. But make them 10 to get that second special weapon
Bikers are costing waaaay too much for 4 models which don't do anything. Drop these like a bad habit.
Terminators are over tricked out. Heavy flamer is ok, you probably don't want combi flamer as you don't want to burn the entire unit your going to assault? Combi meltas are the way forward for anti tank, or combi plasma. Remember, the entry is combi weapon, so you can chose each game and just declare to your opponent  They don't need a powerfist and a chainfist, I would take just the chain fist. Oh, and drop on of them. Five is enough and then throw in the lord as well.
5 lesser daemons? These will deep strike and get shot to ribbons. You need two full units to provide dual target and support.
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warhammer 40,000 tactica and hobby blog - www.imperiusdominatus.com
Want list feedback and advice? e-mail imperiusdominatus@live.co.uk
Blood Angels - 2000 Iron Warriors - 2000 Orks -2000 Imperial Guard - 2000
Eldar - 2000 Hive Fleet Krakken - 2000 Dark Eldar - 2000 Necrons - 2000 Grey Knights - 2000 Daemons - 2000 Ravenwing - 2000 |
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![[Post New]](/s/i/i.gif) 2009/11/06 13:28:25
Subject: 1.5k nurgle purge army: suggestions?
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Rotting Sorcerer of Nurgle
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@ohiopotato:
Lord: they get MARKS. It’s the general squads that take ICONS.
Lord is ok, though T. Armor is meh.
7 Plagues: pair of special weapons any?
Icon Marines: take plague marines.
Bikers: pair of special weapons before you take an icon. Icons should only be around if you are getting a 5+ squad and have points to burn like no tomarrow.
Oblits are ok.
5 Lesser Daemons accomplish nothing useful…more or don’t take them.
Termies: no good delivery. One chainfist is enough…maybe even too much for a squad likely to deepstrike.
IoN is IMO useless on them. Anti-termy weapons will most likely be str 7 which means it doesn’t care about T5.
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This is a little story about four people named Everybody, Somebody, Anybody, and Nobody.
There was an important job to be done and Everybody was sure that Somebody would do it.
Anybody could have done it, but Nobody did it.
Somebody got angry about that because it was Everybody's job.
Everybody thought that Anybody could do it, but Nobody realized that Everybody wouldn't do it.
It ended up that Everybody blamed Somebody when Nobody did what Anybody could have done.
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![[Post New]](/s/i/i.gif) 2009/11/06 14:05:29
Subject: Re:1.5k nurgle purge army: suggestions?
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Longtime Dakkanaut
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yeah,
I agree your better off with PlagueMarines...
Also if your running LesserDaemons you should run more! they have a very good synergy with PlagueMarines.
Also remember that the LesserDaemons must enter play next to a personal Icon...
A squad of 7 will only cost you 91pts... I kinda think of them as weaponless SM scouts!
Strength4 Toughness4 and 2 Attacks is respectable!
You can deep strike the LesserDeamons where they are needed to boost a squad in combat or to provide a meat shield!
facing AP2 weapons or PowerSwords that causes concern to the PLaguemarines? DeepStrike in the daemons in front to use their 5++ save.If you have 7 PlagueMarines locked in combat... DeepStrike in 7 LesserDaemons, they can assault that turn, throwing in a extra 21 str4 attacks!
When keeping it fluffy I've been using 3 squads of 7 PlagueMarines and two squads of LesserDaemons 7 or 14 strong!
although Recently I mess about with 10 man squads...
You can check out my batreps for some of the Lists I've been running... Although my track record isn't that good during batrep games!
Panic...
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![[Post New]](/s/i/i.gif) 2009/11/06 14:20:52
Subject: 1.5k nurgle purge army: suggestions?
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Rotting Sorcerer of Nurgle
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I'm shocked, Panic posted!
Lesser Daemons are made or broken on application...funny enough 7 is the minimum size I would suggest for them, to get that 3rd ring.
I use a single 20 man squad at 2000 in my army.
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This is a little story about four people named Everybody, Somebody, Anybody, and Nobody.
There was an important job to be done and Everybody was sure that Somebody would do it.
Anybody could have done it, but Nobody did it.
Somebody got angry about that because it was Everybody's job.
Everybody thought that Anybody could do it, but Nobody realized that Everybody wouldn't do it.
It ended up that Everybody blamed Somebody when Nobody did what Anybody could have done.
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![[Post New]](/s/i/i.gif) 2009/11/06 14:27:02
Subject: 1.5k nurgle purge army: suggestions?
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Tower of Power
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How do you get on deep striking that large unit?
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warhammer 40,000 tactica and hobby blog - www.imperiusdominatus.com
Want list feedback and advice? e-mail imperiusdominatus@live.co.uk
Blood Angels - 2000 Iron Warriors - 2000 Orks -2000 Imperial Guard - 2000
Eldar - 2000 Hive Fleet Krakken - 2000 Dark Eldar - 2000 Necrons - 2000 Grey Knights - 2000 Daemons - 2000 Ravenwing - 2000 |
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![[Post New]](/s/i/i.gif) 2009/11/06 15:25:54
Subject: 1.5k nurgle purge army: suggestions?
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Rotting Sorcerer of Nurgle
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I have 3 icons on 3 plague marine squads in three rhinos.
I plan accordingly.
It's not that hard, I memorized the outline of the unit in relation to my rhino... easy.
In addition, generally they come in far too early, so there's plenty of space.
In addition, I always old the flamer squad a bit back for counter charge, so there's always a safe spot later in the game.
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This is a little story about four people named Everybody, Somebody, Anybody, and Nobody.
There was an important job to be done and Everybody was sure that Somebody would do it.
Anybody could have done it, but Nobody did it.
Somebody got angry about that because it was Everybody's job.
Everybody thought that Anybody could do it, but Nobody realized that Everybody wouldn't do it.
It ended up that Everybody blamed Somebody when Nobody did what Anybody could have done.
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![[Post New]](/s/i/i.gif) 2009/11/06 16:33:52
Subject: Re:1.5k nurgle purge army: suggestions?
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Fresh-Faced New User
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ok, so here's a revised list. I did take some of the suggestions here into account, but I really do think that the bikers can deliver the terminators in a good place.
chaos lord w/ termy armour + mon + daemon weapon = 165
7 plagues + 2 plasma = 191
7 plague + rhino w/ combi weapon + 2 meltagun= 226
7 plague + rhino w/ combi weapon + melta + flamer = 221
4 bikers + ion = 182
3 obliterators = 225
6 termies:
heavy flamer +
power fist +
2 combi melta +
chainfist +
= 250
5 lesser daemons = 65
1500
I don't really understand why people seem to hate the bikes so much. a quick bit of math and they're terminators who move 24 inches for 3 pts more.
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![[Post New]](/s/i/i.gif) 2009/11/06 16:55:50
Subject: 1.5k nurgle purge army: suggestions?
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Rotting Sorcerer of Nurgle
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Terminators?
Where's the 2+ armor, where's the 5++?
Where are the power weapons on each model?
The issue is:
Low Model count, Low Damage potential in combat.
Main role is special weapon delivery, which involves boosting and using terrain to restrict LoS.
A small squad should not be taking fire in the first place.
And when they commit you only expect them to last one turn anyway.
They operate at a much faster speed, and hence outpace the army, and so are unsupported and T6 is of little value after they commit as you are most likely in short range special weapon range, while nothing else in the chaos army is in range yet.
Etc.
I think they are a flavor unit... to make the most of IoN they should have 7+ models...and that makes them crazy expensive and moves away from special wepaon deliver to combat unit......... but there are better offensive choices for combat units.
In addition they are not fearless and do not have ATSKNF...stuff like that.
Their only bonus is that they can get 2 hand weapon bonus......which doesn't mesh with their primary small unit role, or does well in a combat role, but you'd need too many points to get the model count to be of value to the rest of the army.
________________________________
The list looks....very similar to the original list...
Lesser daemons are still at 5 man...bad.
Termies are still a bit over geared.
Bikers are still without special weapons.
Generally if you go with rhinos you'd go with 3 at a minimum.
Combi-weapons need to be specified... and I do not recomment mixing weapons like the thrid PM squad.
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This is a little story about four people named Everybody, Somebody, Anybody, and Nobody.
There was an important job to be done and Everybody was sure that Somebody would do it.
Anybody could have done it, but Nobody did it.
Somebody got angry about that because it was Everybody's job.
Everybody thought that Anybody could do it, but Nobody realized that Everybody wouldn't do it.
It ended up that Everybody blamed Somebody when Nobody did what Anybody could have done.
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![[Post New]](/s/i/i.gif) 2009/11/06 16:59:18
Subject: 1.5k nurgle purge army: suggestions?
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Fresh-Faced New User
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Sanctjud wrote:Terminators? Where's the 2+ armor, where's the 5++? Where are the power weapons on each model? I'm not comparing them as such. 5T 3+ is nearly equal to 4T 2+, and that 3+ is based on the cover save for boosting rather than armour, so AP doesn't matter. I don't care about the power weapons because I just need them to get behind the enemy and drop in obliterators / terminators. any shooting after that is a bonus because I'm rather sure that the enemy would have shot at them, taking some heat off the rhinos. and to panic, I would like to run more lesser daemons, but they don't fit as well as other units. I just needed something cheap for a back objective.
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This message was edited 3 times. Last update was at 2009/11/06 17:04:25
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![[Post New]](/s/i/i.gif) 2009/11/06 17:07:59
Subject: 1.5k nurgle purge army: suggestions?
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Tower of Power
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Drop those bikers and get yourself more daemons and your laughing.
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warhammer 40,000 tactica and hobby blog - www.imperiusdominatus.com
Want list feedback and advice? e-mail imperiusdominatus@live.co.uk
Blood Angels - 2000 Iron Warriors - 2000 Orks -2000 Imperial Guard - 2000
Eldar - 2000 Hive Fleet Krakken - 2000 Dark Eldar - 2000 Necrons - 2000 Grey Knights - 2000 Daemons - 2000 Ravenwing - 2000 |
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![[Post New]](/s/i/i.gif) 2009/11/06 17:09:31
Subject: 1.5k nurgle purge army: suggestions?
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Rotting Sorcerer of Nurgle
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5 Ld's don't even do well in Back Objective holding.
Nothing to really threaten tanks that tank shock them off of it...and are only of MEQ status if they go to ground in cover....so can be shot dead.... if the opponent can't remove 5 MEQcover saves in 2-3 turns that's horrible rolling.
As for bikers...that's all, a really expensive homer?
What ever floats your boat.
What I described had alluded to that they are there taking shots, not because they are drawing fire, but that they are so fast and far forward that there is nothing else for the shorter range units to shoot at.... hence it's not a bonus, more of a unit that prob. doesn't want to approach too early.... but DSing elements don't follow their schedule in terms of showing up.
Again, what floats your boat, but I think it's too expensive for what you want to do with them.
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This is a little story about four people named Everybody, Somebody, Anybody, and Nobody.
There was an important job to be done and Everybody was sure that Somebody would do it.
Anybody could have done it, but Nobody did it.
Somebody got angry about that because it was Everybody's job.
Everybody thought that Anybody could do it, but Nobody realized that Everybody wouldn't do it.
It ended up that Everybody blamed Somebody when Nobody did what Anybody could have done.
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