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Made in au
Killer Klaivex






Forever alone

I'd really like to make my next DH campaign creepy and scary. I'd appreciate some suggestions and ideas to make the players gak bricks and get freaked out.

One idea I had was to describe a room to the PCs as they walk into it. The dust in the air, the cobwebs, the old shelves, and the little girl crouched in the corner. If they say anything about interacting with the little girl, it would probably go:

"I approach the little girl."
"What little girl?"
"...The one in the corner?"
"What the hell are you talking about?"

Then I show them the sheet that I read the description from, and there's no mention of a little girl on there.

Any more ideas?

People are like dice, a certain Frenchman said that. You throw yourself in the direction of your own choosing. People are free because they can do that. Everyone's circumstances are different, but no matter how small the choice, at the very least, you can throw yourself. It's not chance or fate. It's the choice you made. 
   
Made in au
Owns Whole Set of Skullz Techpriests






Versteckt in den Schatten deines Geistes.

Is the little girl Alma?

Industrial Insanity - My Terrain Blog
"GW really needs to understand 'Less is more' when it comes to AoS." - Wha-Mu-077

 
   
Made in au
Killer Klaivex






Forever alone

Maybe.

People are like dice, a certain Frenchman said that. You throw yourself in the direction of your own choosing. People are free because they can do that. Everyone's circumstances are different, but no matter how small the choice, at the very least, you can throw yourself. It's not chance or fate. It's the choice you made. 
   
Made in us
Battleship Captain






Base it off of Twilight. You'll not sleep for a week.
   
Made in us
Unrelenting Rubric Terminator of Tzeentch





Akron, Ohio

I once read of a RPG (some vampire one) that involved a friend of the DM calling one of the players on a cell phone and whispering something along the lines of,"It's a trap. XXXXXX sold you out, get out now!" That could freak out the player(s).

DR:90S+G++MB+I+Pw40k07++D++A++/eWD-R+++T(Ot)DM+
 
   
Made in au
Owns Whole Set of Skullz Techpriests






Versteckt in den Schatten deines Geistes.

Maybe you could have a scenario with only two PC's, and set the scene by telling them that they both wake up inside this mostly empty room, but there's a corpse there as well.

Anyway, after discovering that they have been electronically shackled to the pipes by their ankles, they discover a holographic dataslate on the corpse that shows them a hologram of an colourfully painted Servo-Skull.

The Skull tells them that only one of them can escape, but they will have to work out which one will die, and they'll have to use the small chain-sword to saw off their own foot to get out.

Then, after the two players argue over who has the right to live (dependant on their back story), you can force them to kill one another, and see who makes it out. Great opportunities for real roleplaying there.

Then, finally, as the most awesome twist, after one of them has killed the other one, the 'corpse' can wake up, and turn out to be the member of the AdMech Biologis unit that was conducting the experiment, and he leaves the remaining player character stuck in the room (no doubt to be killed off-screen by the AdMech's dude's sexy but unhinged servitor sidekick).

Gee... someone should make this into a movie...

Industrial Insanity - My Terrain Blog
"GW really needs to understand 'Less is more' when it comes to AoS." - Wha-Mu-077

 
   
Made in gb
Longtime Dakkanaut




United States of England

I'm sorry in advance, and I mean no disrespect to RPG players.....but, scared?!?

I have an image of four, 30 somthing, men sitting around a kitchen table, theres a low hanging light over the centre, casting an creepy, yet subdued light on their slightly receeding foreheads!

The GM, yes the one wearing the wizards hat with stars and squiggles on, begins to tell his totally scary scene setting dialogue.....then the owner of the house (or the GMs Mums) cat scurries through the open door, causing all the "men" to scream like small girls, and spill their pretzels and beer!

Am I close?

Man down, Man down.... 
   
Made in gb
[DCM]
Coastal Bliss in the Shadow of Sizewell





Suffolk, where the Aliens roam.

I've had players scared to the point they needed to take five mins to compose themselves.

I have a critter like demon in my fantasy setting that if any member of a group fo five players see's one in game, they freak and want to kill it asap, or leg it.

Its not that hard, pacing is a key factor in Horror themed games for me, don't give them time to breathe and it will stick with them for a long time.

"That's not an Ork, its a girl.." - Last words of High General Daran Ul'tharem, battle of Ursha VII.

Two White Horses (Ipswich Town and Denver Broncos Supporter)
 
   
Made in au
Killer Klaivex






Forever alone

Delephont: If you're going to be so ignorant of how RPGs work, and have nothing to add, then don't post here. You don't make people scream in horror games; you creep the living feth out of them so that they have bad dreams and don't want to be left alone.

People are like dice, a certain Frenchman said that. You throw yourself in the direction of your own choosing. People are free because they can do that. Everyone's circumstances are different, but no matter how small the choice, at the very least, you can throw yourself. It's not chance or fate. It's the choice you made. 
   
Made in au
Owns Whole Set of Skullz Techpriests






Versteckt in den Schatten deines Geistes.

Plus, making fun of people in the way he did screams "Pot/Kettle/Black" to me.

Industrial Insanity - My Terrain Blog
"GW really needs to understand 'Less is more' when it comes to AoS." - Wha-Mu-077

 
   
Made in gb
Longtime Dakkanaut




United States of England

Well, I have to apologise to RPG players. I can see my comments, although tongue in cheek, could easily be taken as offensive.

I do find it hard to believe that you can be scared by an RPG game, however, thats beside the point and doesn't add anything remotely useful to this thread.

Forget my comments, if you haven't already, and carry on guys.

Man down, Man down.... 
   
Made in gb
Avatar of the Bloody-Handed God






Inside your mind, corrupting the pathways

I was going to run a game for my game group with a fear daemon in it. I had designed senarios for each of the characters to play on that characters insecurities.

The idea is that they would go and check out this area of suspicious happenings and would all find themselves strangely seperated (hear something, look at it, turn back and the rest had vanished etc).

One character was a theif and he would get distracted by a big pile of gold. His character was always in fear of the paladin in the group catching him, so his senario revolved around the paladin catching him and fighting him.

Another character had an obsession with being the centre of attention, so I designed a senario where he was in a busy town in his homeland (with lots of people who knew him etc) and no one took any notice of him no matter what he did.

Another player really liked Kinder eggs (and brought them to every game), so I had a senario where her character saw a giant Kinder egg but when she tried to eat it, it woul hatch and a giant bird would attack her.

I had quite a few cool ideas and possible solutions to the puzzles before they could break free of the spell and attack the actual daemon itself.

I am sure you can come up with something simmilar involving some kind of warp entity or chaos sorcery etc... assuming you like the idea anyway.

   
 
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