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![[Post New]](/s/i/i.gif) 2009/11/22 23:43:06
Subject: A pair of 2000 point Orks, one serious, one for fun.
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Khorne Veteran Marine with Chain-Axe
Kutztown, PA
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LIST 1:
This is the army list that I am seriously building to. When I manage to find a good FLGS around where I live to go to tournaments, this will be the list I want to take.
HQ: Ghazghkull=225
HQ: Big Mek w/ KFF, Grot Oiler=90
ELITE: 15 Burna Boyz=225
ELITE: 14 Kommando's w/ 2x Burna's + Snikrot=255
TROOP: 17 Slugga Boyz w/ Nob upgrade, Powerklaw=137 (in BW #1 w/ Ghazzy)
TROOP: 12 Slugga Boyz w/ Nob upgrade, Powerklaw=107
-Trukk w/ Red Paint Job, Reinforced Ram, Boarding Plank, Wreckin' Ball=60
TROOP: 12 Slugga Boyz w/ Nob upgrade, Powerklaw=107
-Trukk w/ Red Paint Job, Reinforced Ram, Boarding Plank, Wreckin' Ball=60
TROOP: 12 Slugga Boyz w/ Nob upgrade, Powerklaw=107
-Trukk w/ Red Paint Job, Reinforced Ram, Boarding Plank, Wreckin' Ball=60
TROOP: 12 Slugga Boyz w/ Nob upgrade, Powerklaw=107
-Trukk w/ Red Paint Job, Reinforced Ram, Boarding Plank=50
HEAVY: Battlewagon w/ Deffrolla, 1x Big Shoota, Red Paint Job, Boarding Plank, Grabbin' Klaw=130 (Ghazzy 'n' Boyz in here)
HEAVY: Battlewagon w/ Deffrolla, 1x Big Shoota, Red Paint Job, Grabbin Klaw=125 (Burna's 'n' Big Mek in here)
HEAVY: 3x Killa Kans w/ 2x Kustom Mega Blaster, 1x Grotzooka=155
TOTAL:2000
This list seems pretty obvious and standard Mech Ork Taktiks! Made sure I have my grabbin' klaws to stop skimmers, wrecking balls on as many trukks as I could so that if my opponent is foolish enough to ignore them once they drop their boyz off, they can still be a threat. Planks in case I pass enemy tanks while the boyz are still embarked. The squad I am truly worried about is the kanz. I am aware that they don't totally fit the speed theme, but my logic is to use them as a rear guard to protect the soft backsides of my battlewagons, and to deal with DSing terminators, dreads etc that try to get in behind me, and lastly they can contest objectives on the side of my board that is left behind when I speed off towards my foe. I feel that their weapon load out will make the as effective as possible. Not only can they pop tanks, but 1 can hit horde, and 2 can AP2. Overall I feel they will be a solid rearguard. I think this list can really bust heads, but as always C&C very welcome!
LIST 2:
OK, lemme say ahead of time that yes I know I said I would draw the line at using RAW to put Ghazzy with Snikrot to bring him in off the board edge. Now admitting that I gotta say that this list kinda requires it to work, and I just thought this list would be kinda fun to put together if I win my Fantasy Football League and end up with an extra grand in my pocket.
HQ- Ghazghkull=225
HQ- Wazzdakka=180
ELITE- 14 Kommando's, 2x Burna's, Snikrot=255
TROOP- 12 Bikers, Nob Upgrade, Powerklaw=335
TROOP- 12 Bikers, Nob Upgrade, Powerklaw=335
TROOP- 12 Bikers, Nob Upgrade, Powerklaw=335
TROOP- 5 Nob Bikers=335
1 w/ PK
1 w/ PK & Combi-Skorcha
1 w/ Slugga, Choppa, & Waaaagh! Banner
1 w/ Big Choppa
1 w/ Dok upgrade, Grot Orderly
TOTAL: 2000
I figure the goal of the list will be turbo boost, or take some shots on t1. Then get ghazzy and the kommandos in and all charge into one flank of my opponents army. It is a rather silly build, and I am not expecting to take it for any kind of tourny, if I do make it to a tourny it would likely be with my Mech Orks, but I just love Orks and want to have multiple builds for them to have fun with. Obviously C&C welcome!
Well there are the two lists I have been going over in my head for the past few days while I am at work lol!
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David William Toy: 7/11/1953 - 12/27/09, My Father My Friend, Rest in Peace.
Hidden Powerfist for the wi.....
The internet: providing people with numerous faceless mediums with which to suddenly grow a pair since the 1990's
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![[Post New]](/s/i/i.gif) 2009/11/23 02:52:34
Subject: Re:A pair of 2000 point Orks, one serious, one for fun.
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Fixture of Dakka
Feasting on the souls of unworthy opponents
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I'm curious why you chose 2,000 points? Maybe its just my region, but tournaments seem to usually be 1500, 1750, or 1850.
Your mechanized list is pretty standard.  I'd like to say drop the wrekkin' balls, but.....keep them. See how they do and let us know.  There's always a delicate balance between keeping a trukk as a cheap transport and giving it some very useful upgrades.
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![[Post New]](/s/i/i.gif) 2009/11/23 03:07:26
Subject: A pair of 2000 point Orks, one serious, one for fun.
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Khorne Veteran Marine with Chain-Axe
Kutztown, PA
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Well I chose 2000 because as of now my primary games are on the homemade 8x4 in my friends basement. And I have noticed that mech orks seem very readily modified to 1500, 1750, 1850, and 2000 with very simple modifications. Also I figured that it would be just a standard list, but I want a list designed to put people in their place lol, Orks are my primary army, I wont be happy until I own 6000+ points, so I'll be capable of running silly fun lists (like the second list) when I want to as well. Thanks for the input Dash!
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David William Toy: 7/11/1953 - 12/27/09, My Father My Friend, Rest in Peace.
Hidden Powerfist for the wi.....
The internet: providing people with numerous faceless mediums with which to suddenly grow a pair since the 1990's
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![[Post New]](/s/i/i.gif) 2009/11/23 03:52:14
Subject: Re:A pair of 2000 point Orks, one serious, one for fun.
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Fixture of Dakka
Feasting on the souls of unworthy opponents
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Putting people in their place is a matter of tactics and what happens on the game. As you get used to playing your army and know its strengths and weaknesses and how to use it and where you'll find out better how to accomplish that goal.
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![[Post New]](/s/i/i.gif) 2009/11/23 04:27:15
Subject: Re:A pair of 2000 point Orks, one serious, one for fun.
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Khorne Veteran Marine with Chain-Axe
Kutztown, PA
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Well as I have said before, I play against alotta people that build their lists based on who they are playing. It will be nice to have a list that won't be easily beaten based on out of game knowledge. They will have to beat me tactically which I know most of the meta gamers in my group cannot.
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David William Toy: 7/11/1953 - 12/27/09, My Father My Friend, Rest in Peace.
Hidden Powerfist for the wi.....
The internet: providing people with numerous faceless mediums with which to suddenly grow a pair since the 1990's
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![[Post New]](/s/i/i.gif) 2009/11/23 14:24:18
Subject: A pair of 2000 point Orks, one serious, one for fun.
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Tower of Power
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Ok, list 1:
I don't rate burnas. They either drop a mass of templates and will become a prime target, or charge into combat with power weapons and will most likely go last, and get battered next turn. Burnas are a weak unit. They're easy to stop, pop the transport and gun them down.
I don't rate kommandos either. 6+ save in the open isn't too good, cover save is a bit better but most armies have weapons which don't allow cover saves.
Nobz and lootas are the only elite choices I'd take TBH.
All ork mobz need boss poles as you'll be rapidly removing orks from the table once they're out the transports. I also don't think you need the wreckin' balls as trukks tend to last 5 minutes.
Second list looks the best tbh.
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warhammer 40,000 tactica and hobby blog - www.imperiusdominatus.com
Want list feedback and advice? e-mail imperiusdominatus@live.co.uk
Blood Angels - 2000 Iron Warriors - 2000 Orks -2000 Imperial Guard - 2000
Eldar - 2000 Hive Fleet Krakken - 2000 Dark Eldar - 2000 Necrons - 2000 Grey Knights - 2000 Daemons - 2000 Ravenwing - 2000 |
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![[Post New]](/s/i/i.gif) 2009/11/23 14:41:05
Subject: A pair of 2000 point Orks, one serious, one for fun.
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Khorne Veteran Marine with Chain-Axe
Kutztown, PA
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Allow me to explain my choices in slightly better detail, and how.I plan to implement them. It should help you appreciate my logic.
Burnas- rolling around in a 14/12/10 with a KFF mech will make them rather hard to pop as long as I keep my facing proper. Plus they will be templating the hell out of whatever I deffroll. Only time they will be assaulting is things like a carnifex, or as clean up.
Kommandos- with a nob they are so-so... But with Snikrot they are dead killy. Coming in wherever I choose to reinforce an assault, or just to slaughter that devastator squad that threatens my vehicle. The knowledge of soon having to deal with them frequently makes people overthink and make mistakes.
Lack of poles- I will be using Ghazzy for fearless waaagh that lasts 2 CC's... If I need the poles after that, I have already lost.
Wreckin Ballz- these are the most likely to get cut... But I like the idea of keeping my trukks an anti vehicle threat even after there are no boyz onboard to use the boarding plank.
I hope this deeper explanation helps with why I did what I did.
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David William Toy: 7/11/1953 - 12/27/09, My Father My Friend, Rest in Peace.
Hidden Powerfist for the wi.....
The internet: providing people with numerous faceless mediums with which to suddenly grow a pair since the 1990's
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![[Post New]](/s/i/i.gif) 2009/11/23 15:38:54
Subject: A pair of 2000 point Orks, one serious, one for fun.
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Tower of Power
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I understand why you've taken units as the tactics are commonly used, its just there is better choices in the codex
Ghazgkulls waaagh only lasts for affectively one whole turn of the game, so I would add boss poles.
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warhammer 40,000 tactica and hobby blog - www.imperiusdominatus.com
Want list feedback and advice? e-mail imperiusdominatus@live.co.uk
Blood Angels - 2000 Iron Warriors - 2000 Orks -2000 Imperial Guard - 2000
Eldar - 2000 Hive Fleet Krakken - 2000 Dark Eldar - 2000 Necrons - 2000 Grey Knights - 2000 Daemons - 2000 Ravenwing - 2000 |
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![[Post New]](/s/i/i.gif) 2009/11/23 16:34:27
Subject: A pair of 2000 point Orks, one serious, one for fun.
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Khorne Veteran Marine with Chain-Axe
Kutztown, PA
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And I do understand it only lasts one turn, but as I said, after 2 full CC's, I'll either be in cleanup mode, or no amount of rerolls will save me.
Also what choices do you really feel are better? Lootas are pretty pointless in an assault army, at least burna's can be stuck in. And Nobz while appealing, carry a heafty price tag. Even if I cut the burnas I still wouldn't have enough points for a sizeable enough squad to make a real difference.
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David William Toy: 7/11/1953 - 12/27/09, My Father My Friend, Rest in Peace.
Hidden Powerfist for the wi.....
The internet: providing people with numerous faceless mediums with which to suddenly grow a pair since the 1990's
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![[Post New]](/s/i/i.gif) 2009/11/23 17:20:45
Subject: A pair of 2000 point Orks, one serious, one for fun.
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Tower of Power
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You never know. I wish one game I had taken boss poles on my orks - too many flamers caused a lot of pain.
Orks are a assault army all together. Lootas can provide long range fire support and also light anti armour - so your power klaws can go for the big ones, or assault what has been popped out a transport
Nobz are well worth it and will last in combat longer than burnas.
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warhammer 40,000 tactica and hobby blog - www.imperiusdominatus.com
Want list feedback and advice? e-mail imperiusdominatus@live.co.uk
Blood Angels - 2000 Iron Warriors - 2000 Orks -2000 Imperial Guard - 2000
Eldar - 2000 Hive Fleet Krakken - 2000 Dark Eldar - 2000 Necrons - 2000 Grey Knights - 2000 Daemons - 2000 Ravenwing - 2000 |
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![[Post New]](/s/i/i.gif) 2009/11/23 17:37:53
Subject: Re:A pair of 2000 point Orks, one serious, one for fun.
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Fixture of Dakka
Feasting on the souls of unworthy opponents
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Aztralwolf, you're sticking to your guns, and to be honest, there's nothing wrong with your guns. =p
A lot of Ork units are very situational and depend on the tactics of the person using them. Burnas for example: I think burnas are the absolute cat's meow. I was in a tournament this past weekend (1850), and over the course of three games, my burnas killed a lot of stuff:
Game 1 against Necrons: 10 Scarab swarms and 24 necron warriors.
Game 2 against Orks: 90 freakin' Ork boys and 15 kommandos (including Snikrot)
Game 3 against Space Wolves: 3/4 of a jumpjet raptor squad (I didn't know they had berzerk for +2 attacks when I assault them) so the 10 raptors got 40 attacks against me before I attacked them.
Not a bad showing.
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![[Post New]](/s/i/i.gif) 2009/11/23 18:10:57
Subject: Re:A pair of 2000 point Orks, one serious, one for fun.
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Khorne Veteran Marine with Chain-Axe
Kutztown, PA
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Thanks Dash, and believe me Merc, I in no way wish to sound jerky in my responses. I do greatly appreciate your input. I can see what you mean, and as I have the Nobz I will most likely try subbing them in during some games to test em in the list. I will never use Lootas in this list as I truly feel they are wasted on assaulty orks, especially with my group allowing deffrolla on tanks. I just don't like shooty orks, I'd rather take advantage of alotta melee attacks rather then alotta crappy BS 2 shots. I may consider the poles if the wrecking ballz don't work. But so far I havent really needed them.
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David William Toy: 7/11/1953 - 12/27/09, My Father My Friend, Rest in Peace.
Hidden Powerfist for the wi.....
The internet: providing people with numerous faceless mediums with which to suddenly grow a pair since the 1990's
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![[Post New]](/s/i/i.gif) 2009/11/24 12:23:43
Subject: A pair of 2000 point Orks, one serious, one for fun.
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Tower of Power
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Your responses sound fine to me fella.
I think your still missing my point. You haev two deffrollas. Your opponent has 12 tanks. You going to roll over them all? I doubt it. You need long range fire support to pop any transports and assault what is out of it. If you assault the transport, then the troops inside will shoot you up next turn.
Also, as I said ALL ork armies are assault. They can just add shooty elements
At the end of the day depends who you play. My regular opponent mostly plays with a tough mech guard list. Has about 5 troop choices in chimeras, 2 CCS in chimeras, 2 demolishers, 1 vendetta and a colossus. Thats 11 lots of armour. I have two dethrollas, about 6 power klaws (2 in one unit) and two units of lootas. They're more tanks than I have anti tank more or less. So lootas can easily pop those side armour chimeras to the troops can get battered by my orks  Mech armies in particular are tough against orks :(
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This message was edited 1 time. Last update was at 2009/11/24 12:26:36
warhammer 40,000 tactica and hobby blog - www.imperiusdominatus.com
Want list feedback and advice? e-mail imperiusdominatus@live.co.uk
Blood Angels - 2000 Iron Warriors - 2000 Orks -2000 Imperial Guard - 2000
Eldar - 2000 Hive Fleet Krakken - 2000 Dark Eldar - 2000 Necrons - 2000 Grey Knights - 2000 Daemons - 2000 Ravenwing - 2000 |
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![[Post New]](/s/i/i.gif) 2009/11/24 14:07:11
Subject: A pair of 2000 point Orks, one serious, one for fun.
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Khorne Veteran Marine with Chain-Axe
Kutztown, PA
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Hmm, very valid points Merc. A game such as that would turn into a tank dance. But I would hope to be able to use my boarding planks/wreckin ballz/grabba klaws to strike at my foes transports. With the cover bubble and proper positioning I should win that war. I really wouldn't mind adding Loota's but I see them collapsing like a house of cards rather quickly, my only option would be to mount them in the BW with Big Mek. Then that vehicle has to be static for them to shoot and my other vehicles will have to move out of the cover bubble to go anywhere. If I could think of a valid way to take Tankbustas I would since they have great guns, and the hammers for melee, plus bomb squigs. I just can't think of a way to make them do what I want thanks to 'glory hogs'
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David William Toy: 7/11/1953 - 12/27/09, My Father My Friend, Rest in Peace.
Hidden Powerfist for the wi.....
The internet: providing people with numerous faceless mediums with which to suddenly grow a pair since the 1990's
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![[Post New]](/s/i/i.gif) 2009/11/24 15:18:08
Subject: A pair of 2000 point Orks, one serious, one for fun.
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Tower of Power
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Hope is the key word with all that stuff. Against a mech list chances are you'll be popped out the transports as they can move quick, and are still protected in the transports. Boarding plank is perhaps the only thing I would take.
Depends what you do with your lootas. If you pop them in a ruin then, yeah, they will fall depending on what is shot at them. Put them in a battlewagon with a big mek with a KFF then they're close to unstoppable and can easily relocate. Nasty stuff. My opponent tends to ignore this unit.
If you think the flory hogs rules sucks then drop it.
Perhaps proxy a two untis of lootas in 10's. One in a ruin one in a wagon with KFF. Two dual threat units, which one is going to be shot up first?
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warhammer 40,000 tactica and hobby blog - www.imperiusdominatus.com
Want list feedback and advice? e-mail imperiusdominatus@live.co.uk
Blood Angels - 2000 Iron Warriors - 2000 Orks -2000 Imperial Guard - 2000
Eldar - 2000 Hive Fleet Krakken - 2000 Dark Eldar - 2000 Necrons - 2000 Grey Knights - 2000 Daemons - 2000 Ravenwing - 2000 |
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![[Post New]](/s/i/i.gif) 2009/11/24 16:20:28
Subject: A pair of 2000 point Orks, one serious, one for fun.
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Khorne Veteran Marine with Chain-Axe
Kutztown, PA
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Well I will at some point give loota's another go, but I just worry about all the X factors they represent:
1. Needing cover
2. Running away far too easily without max model count.
3. Really needing 2 squads to be effective because popping just 1 transport per turn won't cut it for their cost.
4. Unreliable number of shots. 5. If terrain isn't in my favor they become rather restricted.
I know Orks are an army of X factors, but just one squad having so many seems too risky. I know heavily mechanized armies will be the hardest thing to take down, but my vehicles won't be all that easy either with proper use of my front av14 on BW's, and utilizing the obscured save I get. In the end it always comes down to rolls of the dice. I just have to hope that boarding planks, wrecking ballz, and grabba klaws can get it done. Gotta figure if a trukk with boyz rides up on a chimera and nob gets his PK attacks PLUS wrecking ball chance you will most likely see vets now walking, and if they pop my trukk next turn I still have the advantage in the soon to be assault. Well I can "if this" and "if that" til I am blue in the face. All I can really do is plat test, which I will be doing tonight in a 1250 game against either SW or Sallies.
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David William Toy: 7/11/1953 - 12/27/09, My Father My Friend, Rest in Peace.
Hidden Powerfist for the wi.....
The internet: providing people with numerous faceless mediums with which to suddenly grow a pair since the 1990's
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![[Post New]](/s/i/i.gif) 2009/11/24 16:49:15
Subject: A pair of 2000 point Orks, one serious, one for fun.
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Tower of Power
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1. Agreed.
2. Big mek with boss pole keeps them in check, thats why my mek as one as I learn from my mistakes
3. Agreed for dual targets.
4. Average D3 roll is a 2 because you round up, you got 10-15 in a unit you've got 20-30 shots which is ok.
The problems you presented are pretty much the same with other elite ork units. They have poor save, once numbers drop they run, and need dual units for support and target saturation.
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warhammer 40,000 tactica and hobby blog - www.imperiusdominatus.com
Want list feedback and advice? e-mail imperiusdominatus@live.co.uk
Blood Angels - 2000 Iron Warriors - 2000 Orks -2000 Imperial Guard - 2000
Eldar - 2000 Hive Fleet Krakken - 2000 Dark Eldar - 2000 Necrons - 2000 Grey Knights - 2000 Daemons - 2000 Ravenwing - 2000 |
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![[Post New]](/s/i/i.gif) 2009/11/24 17:05:26
Subject: A pair of 2000 point Orks, one serious, one for fun.
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Khorne Veteran Marine with Chain-Axe
Kutztown, PA
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Lemme pose this question then. How do you implement a mech ork army? If you put loota's with mek then either they are in a wagon and can't shoot unless it stays static which wastes either the battlewagon or the squad each turn, and limits the use of the KFF to protect my other vehicles. Or you put the mek with just the loota's in cover and now have no guaranteed save on your vehicles. It just seems counter productive, if you have a way around this I'd really like to know. I do like loota's just not for a mech list.
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David William Toy: 7/11/1953 - 12/27/09, My Father My Friend, Rest in Peace.
Hidden Powerfist for the wi.....
The internet: providing people with numerous faceless mediums with which to suddenly grow a pair since the 1990's
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![[Post New]](/s/i/i.gif) 2009/11/24 17:19:28
Subject: A pair of 2000 point Orks, one serious, one for fun.
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Tower of Power
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Well lootas need to stay static anyway to fire so what does it matter about the battlewagon moving? The point with the wagon it gives a layer of protection, and it can move 12" to re-position if needed. A unit of lootas on foot cannot do that.
Why would you put a big mek with a KFF in cover when the lootas get a cover save anyway?
Here is my ork mech list if you're interested.
Warboss power klaw, attack squig, combi skorcha, cybork body & eavy armour
Big Mek kustom force field & boss pole
10 x Lootas
10 x Lootas
12 x Boyz w/ trukk Nob w/ power klaw & boss pole
12 x Boyz w/ trukk Nob w/ power klaw & boss pole
20 x Boyz 2 x rokkits - Nob w/ power klaw & boss pole
20 x Boyz 2 x rokkits - Nob w/ power klaw & boss pole
7 x Nobz + Painboy w/ Battlewagon 1 x big choppa, 1 x kombi skorcha, 1 x twin-linked shoota 1 x power klaw, 1 x waaagh! banner, boss pole cybork bodies -
battlewagon w/ big shoota
1 x Deffcopters twin-linked rokkits & 1 x buzzsaw
1 x Deffkopter twin-linked rokkits
1 x Deffkopter twin-linked rokkits
1 x Battlewagon
1 x Battlewagon big shoota & deth rolla
1 x Battlewagon big shoota & deth rolla
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warhammer 40,000 tactica and hobby blog - www.imperiusdominatus.com
Want list feedback and advice? e-mail imperiusdominatus@live.co.uk
Blood Angels - 2000 Iron Warriors - 2000 Orks -2000 Imperial Guard - 2000
Eldar - 2000 Hive Fleet Krakken - 2000 Dark Eldar - 2000 Necrons - 2000 Grey Knights - 2000 Daemons - 2000 Ravenwing - 2000 |
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![[Post New]](/s/i/i.gif) 2009/11/24 17:54:27
Subject: A pair of 2000 point Orks, one serious, one for fun.
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Khorne Veteran Marine with Chain-Axe
Kutztown, PA
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OK I see what you mean. My point was that I want the KFF in a mobile BW to provide obscured to all my vehicles as they advance, if I put him with loota's he can't move with my assault units.
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David William Toy: 7/11/1953 - 12/27/09, My Father My Friend, Rest in Peace.
Hidden Powerfist for the wi.....
The internet: providing people with numerous faceless mediums with which to suddenly grow a pair since the 1990's
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![[Post New]](/s/i/i.gif) 2009/11/24 18:12:20
Subject: Re:A pair of 2000 point Orks, one serious, one for fun.
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Fixture of Dakka
Feasting on the souls of unworthy opponents
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Chiming back in here.
I believe that Lootas have only two places in an ork army:
1. In a squad of 15, teamed with two other squads of 15 for a total of 45 Lootas, on your back table edge in cover the whole game (potentially surrounded by gretchin to prevent flanking, assaulting, flaming)
2. In a squad of 15, teamed with two other squads of 15 for a total fo 45 Lootas, on your back table edge in battlewagons the whole game (potentially surrounded by Gretchin to prevent flanking, assaulting, and flaming). The battlewagon has a Mek with a KFF in it, and your Battlewagons are arrayed in a trident formation \|/ to present front armor to the whole table, and a 3+ save to anyone trying to hit side armor on the center battlewagon.
I honestly believe Lootas are an all or nothing army.
As for playing against mechanized players; I play mechanized Orks (when I play orks), and it seems as if you're quite capable of dealing damage; if your enemy has tanks clustered up, you can potentially wreck three of them with one of your vehicles per turn.
-DeffRolla can smack into one vehicle (unless you're crafty and can align it for two)
-After your charge, you end up between two vehicles, or close to two I hope.
-You get a STR9 hit against one of them with your wrekkin' ball.
-You get 4x STR9 hits on the other one with your nob and powerklaw.
Mechanized lists aren't scary unless their mechanized IG with cover ignoring tank-killing abilities. Then its time to be wary. Short of that, I use grabbin' klaws and boarding planks to end their threat. I don't like wrekkin' balls. Having one extra STR9 hit doesn't mean a whole lot compared to the 4-7 STR9-10 hits you're already banging on their hull over your boarding planks.
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![[Post New]](/s/i/i.gif) 2009/11/24 20:24:37
Subject: A pair of 2000 point Orks, one serious, one for fun.
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Khorne Veteran Marine with Chain-Axe
Kutztown, PA
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Yeah, I mean the way I figure, I'll have a slight mobility advantage due to RPJ, and by using the BW's to smash open tanks I can then clean up with shooting with the kans. Then the battle wagon that has burnas will toast a squad that falls outs, and boyz from a trukk can jump out to clean up another squad if need be. In the end it is going to come down to the luck of the dice against mech IG more then any other opponent.
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David William Toy: 7/11/1953 - 12/27/09, My Father My Friend, Rest in Peace.
Hidden Powerfist for the wi.....
The internet: providing people with numerous faceless mediums with which to suddenly grow a pair since the 1990's
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![[Post New]](/s/i/i.gif) 2009/11/24 21:44:17
Subject: A pair of 2000 point Orks, one serious, one for fun.
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Regular Dakkanaut
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Burnas are the shiznittle bomb. slapping 12-15 of them in a battlewagon and moving them up the board with a big mek = what do you want dead???? Just point to a squad. Talk about a Terminator squad killer. A squad of Burnas will make those termies lights out! That's pretty much what I use them for in my games. Find terminators and laugh all the way to the bank!
Second, you cannot use your Deffrolla on a vehicle. It clearly states that a deffrolla is a "tank shock" attack. You do not "tank shock" vehicles, you "ram" them. You simply use standard ramming rules.
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This message was edited 1 time. Last update was at 2009/11/25 02:20:49
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![[Post New]](/s/i/i.gif) 2009/11/25 13:17:12
Subject: A pair of 2000 point Orks, one serious, one for fun.
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Tower of Power
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Ram is a special kind of tank shock lol. Will be here all day with that one
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warhammer 40,000 tactica and hobby blog - www.imperiusdominatus.com
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Blood Angels - 2000 Iron Warriors - 2000 Orks -2000 Imperial Guard - 2000
Eldar - 2000 Hive Fleet Krakken - 2000 Dark Eldar - 2000 Necrons - 2000 Grey Knights - 2000 Daemons - 2000 Ravenwing - 2000 |
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![[Post New]](/s/i/i.gif) 2009/11/25 21:02:51
Subject: A pair of 2000 point Orks, one serious, one for fun.
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Khorne Veteran Marine with Chain-Axe
Kutztown, PA
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Well instead of getting going on that topic, lets solve it by saying the rules support the argument to allow it to be used on vehicles, and as such my gaming group has agreed to its use in that manner. So for the purposes of my list we will follow the pro deffrolla line of thinking.
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David William Toy: 7/11/1953 - 12/27/09, My Father My Friend, Rest in Peace.
Hidden Powerfist for the wi.....
The internet: providing people with numerous faceless mediums with which to suddenly grow a pair since the 1990's
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![[Post New]](/s/i/i.gif) 2009/11/25 21:07:44
Subject: A pair of 2000 point Orks, one serious, one for fun.
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Never-Miss Nightwing Pilot
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IIRC Wazdakka only allows you to take one unit of bikers as troops, but as i dont have my codex with me i could be wrong.
I like list 2 and i think it could be fun.
As for list 2, i would include some lootas, and also, against what others have said, i quite like burnas, theyre not the best unit but are good (3 pw attacks=death), though theyre best played in a BW or trukk. When i expand more i will get a unit of 10 in a trukk.
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"The stars themselves once lived and died at our command yet you still dare oppose our will. "-Farseer Mirehn Biellann
Armies at 'The Stand-still Point':
Cap'n Waaagggh's warband (Fantasy Orcs) 2250pts. Waaagghhh! in full flow... W-D-L=10-3-3
Hive Fleet Leviathan Strand 1500pts. W-D-L=7-1-2 Nom.
Eldar armies of various sizes W-D-L 26-6-3
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![[Post New]](/s/i/i.gif) 2009/11/25 22:16:53
Subject: A pair of 2000 point Orks, one serious, one for fun.
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Fixture of Dakka
Feasting on the souls of unworthy opponents
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Flyinmiata1 wrote:
Second, you cannot use your Deffrolla on a vehicle. It clearly states that a deffrolla is a "tank shock" attack. You do not "tank shock" vehicles, you "ram" them. You simply use standard ramming rules.
This is a hotly contested idea, and belongs in YMDC; at the very least, don't go misquoting the rules to people to confuse them.
It might do you some good to turn your rulebook to page 69 and read the first sentence of the ramming rule, where it explicitly defines ramming as a type of tank shock. Then turn the Ork codex to page 55, where it explicitly says that the deffrolla works in ALL tank shock scenarios, not just against infantry models. And before you say "ramming is resolved differently than a tank shock," let me say that shooting at a vehicle is resolved differently than shooting at infantry models; does that make it not shooting like you're claiming ramming is not a tank shock? No, it does not; its just a different kind of shooting, and its just a different kind of tank shock. But then...the rules TELL you that, explicitly labelling ramming as a tank shock attack.
If someone chooses to ignore the rules, short of scrubbing the rulebook in their face until the pages come away bloody to make them follow the rules, there's not much else anyone can do. Nonetheless, it's a hotly contest topic.
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![[Post New]](/s/i/i.gif) 2009/11/25 23:49:42
Subject: Re:A pair of 2000 point Orks, one serious, one for fun.
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Regular Dakkanaut
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@eldar own
wazdakka allows you to take warbikers as troops choices  not just one
the thing about the deffrolla is wether you are playing RAW or using the INET Faq.
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![[Post New]](/s/i/i.gif) 2009/11/26 03:48:38
Subject: A pair of 2000 point Orks, one serious, one for fun.
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Khorne Veteran Marine with Chain-Axe
Kutztown, PA
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The second list was based on the fact that I always loved Ravenwing, as DA were my first army. I hated the new DA codex though and sold most of my models. The second list was kind of my way of channeling how much I miss Ravenwing. Its just a shame that Wazzdakka isn't all that good. So many points go into useless things like his KMB. But having so many bikers is worth it for turbo boosting around in a fun game annoying the hell outta people on turn 5.
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David William Toy: 7/11/1953 - 12/27/09, My Father My Friend, Rest in Peace.
Hidden Powerfist for the wi.....
The internet: providing people with numerous faceless mediums with which to suddenly grow a pair since the 1990's
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![[Post New]](/s/i/i.gif) 2009/11/26 04:32:05
Subject: A pair of 2000 point Orks, one serious, one for fun.
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Savage Minotaur
Chicago
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I don't suggest units of 15 lootas, 10 is enough, an average of 10 shots @ bs2 s7 will get one or two hits, and that will most likely glance that transport.
In my ork list, I run 3 squads of 10 lootas w/ one KFF mek in the middle of them, along with 3 units of 20 shoota boyz footslogging.
100 points per bwagon is too high of a cost.
For my speed freeks, I run wazdakka, 4 units of 10 warbikers, and 3 nobs w/ painboy attached to wazzy.
The warbikers have a bosspole & Pk. 44 units, all have a 4+ cover save all the time, and get into CC on turn two no doubt.
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