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![[Post New]](/s/i/i.gif) 2009/11/27 03:43:02
Subject: Orky help
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Yellin' Yoof
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I have read alot of post here about how orks can only do one thing right but I have 3 choices. Run mech, Foot slog or shoot. I get that I should not mix the 3. I have 30 boyz , 20 of which are from AOBR and ten from a boyz box. I I also have a pain boy, 5 nobs w/ PK and another 4 with big choppas and a war boss. I have set up 3 looted wagons one with rokkits and skorcha and the othe two I am building boomguns. I have another AOBR 20 boyz otw and 20 boyz I ordered. How should I set up the other 40 boyz? Was wanting to go mech but I was thinking more of a foot slogging army. Not sure what to buy at this point. I will have plenty of boyz though, I was going to get some burna's, but lootas seem better if I run more than 15-30. Any help is appreciated. Looking for a direction as this is my first army not so much of a list.
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This message was edited 1 time. Last update was at 2009/11/27 03:45:09
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![[Post New]](/s/i/i.gif) 2009/11/27 06:10:03
Subject: Re:Orky help
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Fixture of Dakka
Feasting on the souls of unworthy opponents
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I shudder at your heavy support choices - Looted wagons are abysmal in terms of both cost, effectiveness, and utility.
In terms of your orks that you're ordering, here's some quick advice. Buy a package of blue-tac, or sticky tack, or whatever they call it where you are. Assemble your boys with everything except the arms, and sticky-tac them on. If you want to be *really* industrious, go to K&J Magnetics (website) and buy $10 worth of tiny magnets so that you can mix and match shootas and slugga/choppas as the mood suits you.
In terms of Lootas vs Burnas and mechanized lists, you've got the best of both worlds. A box of them makes both Lootas or Burnas. You can use the bits in there to make Lootas (for your foot slogging list) and use regular boys to supply bodies for the burna boys.
Also, I think you would be well-advised to get a box of Fantasy orks. The extra body parts will do you well, and there's a ton of stuff you can do with the bits in there. I cut the tips of the fantasy arm maces off, glued it to a slugga, and now I have a rokkit pistol; a few of those and I made myself tank bustas. I used all the daggers in the upraised positions, paired them with sluggas, and made myself a unit of kommandos so they look like they're about to stab someone in the back.
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![[Post New]](/s/i/i.gif) 2009/11/27 06:16:28
Subject: Orky help
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Growlin' Guntrukk Driver with Killacannon
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First off, get more Boyz. You need atleast 3 Full squads of 30 Boyz. So you need like 90 Boyz atleast just to fill the Troops choices. That is if you like footsloggin.
If you wanted to run Mech, you could just throw all your Boyz in Trukks and put your Nobz in a BW and call it a day.
If you go the Footsloggin route with only 90 boyz, you NEED a kan wall. So your looking at 90 Boyz with 9 Kans and a couple KFF Mechs.
You could go Green Tide and run 120 Boyz (4 units of 30) and then screen them with 30 Grots. That way all your boyz would get a 4+ cover save from the little grots. I would advise against this style though. Its a good list and wins a lot, but it gets really annoying to play because your moving 150+ models a turn. After the innitial, "hey look how awesome all those troops look" wears off, then your stuck with a pain in the ass to play army.
I would suggest getting 20 more boyz since you have 70 already, and getting 9 Kans and 2 KFF Mechs. This build is really competitive and fun as hell to play. You can scratch build the Kans whcih isnt to hard since each kan is like 25 bucks. Also, the KFF Mechs allow you to take Deff Dreads as troops choices. This means you can run 9 Kans and 2 Dreads...thats 11 Walkers. Its just sweet all together.
I hope this helped man. If you give me more of a direction that you want to go in, i can help you out more. Automatically Appended Next Post: Oh yeah i forgot to comment. Dont run Looted Wagons. Just make them into Battlewagons. Considering BWs can be pretty much anything, their easy to scratch build and make. I used a defiler and added some trukk bits and am currently using it as a battlewagon...its just awesome.
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This message was edited 1 time. Last update was at 2009/11/27 06:20:35
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![[Post New]](/s/i/i.gif) 2009/11/27 06:29:51
Subject: Orky help
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Yellin' Yoof
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Thank you dashofpepper. I have read everything you have posted and linked extensivly and well I guess I am at the cross roads. I fleebayed some Burna bits so I should have a squad of 10 soon enough. I really want to burn the hell out of my friends Ultra Marines. He has gotten to comfortable.
Badsheep: I really like the Kan wall too. Thing is I painted half the orks as speed freaks. I figure if I do change it up I can use the excuse it is to distinguish between mobs. I honestly think having 90 models on the board may get confusing so I went with it.
The looted wagons are very old 3rd addition rhinos I think. I was going to put boomguns on them for now with magnets until I can buy some kanns or trucks. Thanks all.
If I went with the Kann wall what other units within the ork army would acompany them? Ghazzgul? I kind of like him and he is on my Christmas list for my wife lol.
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This message was edited 1 time. Last update was at 2009/11/27 06:52:04
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![[Post New]](/s/i/i.gif) 2009/11/27 13:54:47
Subject: Re:Orky help
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Fixture of Dakka
Feasting on the souls of unworthy opponents
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Green tide is workable without kans...but if you're going to do it and want a tournament timed game to get past turn 2, then you'll find yourself making moving trays...the kind you use in fantasy. Then, instead of moving your boys 6" every turn and spending 5 minutes per unit per moving phase, you just pick up their whole tray and move it.
Ghazghkull works in a green tide or a mechanized list. Not in a kan-wall.
A kan-wall builds its core around 9 killa-kans in three squadrons. Killa-kans have a 4" coherency and you make a line of them, march them up the field, put a Big mek with a KFF between them to grant an obscured save, while the killa-kans themselves are granting 4+ cover saves to the units behind them.
You can either make a single line which will end up requiring two big meks with KFFs; as in - - - X - - - X - - - where the X is a big mek, or you can make a formation _ _ _ - - - _ _ _ with a single big mek behind the central kan unit. That frees up a HQ for something else....like a weird boy.
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![[Post New]](/s/i/i.gif) 2009/11/27 18:43:11
Subject: Orky help
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Yellin' Yoof
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Thanks dashofpepper. These ideas all sound great. I like the kann wall. Just sounds fun. I have also been looking into moving trays.
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![[Post New]](/s/i/i.gif) 2009/11/27 18:50:21
Subject: Orky help
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Automated Rubric Marine of Tzeentch
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Orks: Charge forward even while suffering extreme casualties.
Just get stuff that match that. Your boyz are fine. don't invest much in "Shooty" stuff for normal boyz.
I can't help you much here, sorry.
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![[Post New]](/s/i/i.gif) 2009/11/28 02:08:23
Subject: Orky help
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Yellin' Yoof
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For moving trays I was thinking of some 20 or 30 model ones. I could make them out of 1/2" maple or oak plywood on the cnc mill at work. My question though is would they be leagal? How far out from the base of the lead models should the edge of the tray be? Would anyone have an issue if I ensured that each model on the tray had exacly 2" of space for unit coherance? Makes it very easy to move as dash suggested and nice that they would be spread enough to avoid templates.
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![[Post New]](/s/i/i.gif) 2009/11/28 02:48:47
Subject: Re:Orky help
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Stabbin' Skarboy
123 fake street
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I would not get moving trays simply beacuse it makes going around/through cover very hard, they are legal in the sense that you can use them for ease of movement, they count as nothing, just as if you used a stick to move models. Also in CC you wont get the max attack, and that is very important for orks. A kan wall is really awsome but very $. KFF are a must, the great thing is that you don't have to have the whole unit in the 6" as per 4th edition. Even if one model from the unit is within range the hole thing gets the cover save. Also shooty orks are really fun, but it goes against their nature, why have a model that sits there all game have 2 attacks? Good Luck  Also Weird boys were mentioned earlier, I don't suggest them, they are fun (I own one) but there are better bang for your buck options.
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This message was edited 1 time. Last update was at 2009/11/28 02:50:07
"I can envision a world with no war, pain, or strife, were peace is constant, then I envision attacking that world because they'd never see it coming."
- Orks, 4175 points
- The face of an opponent when you lose five dozen models and say "that's it?", priceless. |
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![[Post New]](/s/i/i.gif) 2009/11/28 03:42:47
Subject: Re:Orky help
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Battlewagon Driver with Charged Engine
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To the OP:
People say Orks can only do one thing at a time. i very much disagree. That's actually the biggest attraction of Orks to me; I can build an army that does EVERYTHING. I can have a 90-strong footslogger horde storming forward, with 30 lootas laying down a wall of fire in support, while two trukks and a battlewagon scream up the flanks carrying MANZ+megaboss, more boyz and a KFF Mek. . . and that's in a 1500 point game! The enemy simply cannot counter everything. If he shoots at the speed freeks, he doesn't have time to kill the footsloggers. If he opens up on the footsloggers, the freeks will give him a right good mugging, and he can't shoot at either anyway because he's too busy trying to kill my lootas to keep them from tearing apart his infantry and transports. IMO, a good Ork army has some of everything.
So in short, I would answer D, all of the above.
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This message was edited 1 time. Last update was at 2009/11/28 03:43:18
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![[Post New]](/s/i/i.gif) 2009/11/28 05:45:50
Subject: Orky help
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Yellin' Yoof
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I figured the trays would be great for open terane and then dump them. Kann wall is the $ but money isnt really a concern for me. I want a direction, I really have no desire to piss away cash but I dont have a problem dropping a couple hundred $ on some kanns. The wife (aka keeper of the cash) has aproved lol. I am very pissed my mobz did not make it today as the turnny is in the morning :( I only got my burna bitz. On the plus side I got enough to make 5 burnas vice the four in the auction. Not that it does me any good since burnas in a kann wall will die instantly. I shall figure it out all with your help.
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This message was edited 2 times. Last update was at 2009/11/28 05:47:21
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![[Post New]](/s/i/i.gif) 2009/11/28 15:44:25
Subject: Orky help
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Jovial Plaguebearer of Nurgle
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When I get kans I plan to convert them from sentinels simply because they are the same price and I don't have to deal with metal models.
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![[Post New]](/s/i/i.gif) 2009/11/29 08:23:48
Subject: Orky help
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Yellin' Yoof
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Just an update. One box of Boyz made it while I was at the turnney cheering my friend on. Worste part was everyone there expected me to be running my Orks and were excited I was there. My friend and I are very new so it made me feel welcomed into the community but at the same time like crap because fleebay has no option to ship faster grrrr.
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![[Post New]](/s/i/i.gif) 2009/11/29 23:35:46
Subject: Orky help
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Stabbin' Skarboy
123 fake street
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mstersmith wrote:I figured the trays would be great for open terane and then dump them. Kann wall is the $ but money isnt really a concern for me. I want a direction, I really have no desire to piss away cash but I dont have a problem dropping a couple hundred $ on some kanns. The wife (aka keeper of the cash) has aproved lol. I am very pissed my mobz did not make it today as the turnny is in the morning :( I only got my burna bitz. On the plus side I got enough to make 5 burnas vice the four in the auction. Not that it does me any good since burnas in a kann wall will die instantly. I shall figure it out all with your help.
I really wish I had the same "Money isnt really a concern for me" style of life, but what ever. Also alot of the time in 40k you want ot hug cover and move amopalously, so the trays might stunt your ability to adapt to what happens in the game, easier yes, as effective, no. Your turns will go faster, but you will be less effective.
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"I can envision a world with no war, pain, or strife, were peace is constant, then I envision attacking that world because they'd never see it coming."
- Orks, 4175 points
- The face of an opponent when you lose five dozen models and say "that's it?", priceless. |
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![[Post New]](/s/i/i.gif) 2009/11/30 03:08:47
Subject: Orky help
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Yellin' Yoof
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despoiler52 wrote:mstersmith wrote:I figured the trays would be great for open terane and then dump them. Kann wall is the $ but money isnt really a concern for me. I want a direction, I really have no desire to piss away cash but I dont have a problem dropping a couple hundred $ on some kanns. The wife (aka keeper of the cash) has aproved lol. I am very pissed my mobz did not make it today as the turnny is in the morning :( I only got my burna bitz. On the plus side I got enough to make 5 burnas vice the four in the auction. Not that it does me any good since burnas in a kann wall will die instantly. I shall figure it out all with your help.
I really wish I had the same "Money isnt really a concern for me" style of life, but what ever. Also alot of the time in 40k you want ot hug cover and move amopalously, so the trays might stunt your ability to adapt to what happens in the game, easier yes, as effective, no. Your turns will go faster, but you will be less effective.
Ya it took a long time for me to get to that point man. Many a nights eating Ramin noodles. Any ways I guess I will ditch the trays all together. I made my wish list and so far need 3 Kanns, one more Big Mech with Kff and 2 Deff Dredds. Puts me at 1500ish. Figure since I can take the two Dredds as a troop choice I may as well do so.
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This message was edited 3 times. Last update was at 2009/11/30 03:11:09
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![[Post New]](/s/i/i.gif) 2009/11/30 03:15:44
Subject: Re:Orky help
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Stabbin' Skarboy
123 fake street
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Nice, good luck, also your collection doesn't have to comprise of units that you always use, I own units that barely get into action. It's good to have options.
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This message was edited 1 time. Last update was at 2009/11/30 03:15:54
"I can envision a world with no war, pain, or strife, were peace is constant, then I envision attacking that world because they'd never see it coming."
- Orks, 4175 points
- The face of an opponent when you lose five dozen models and say "that's it?", priceless. |
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![[Post New]](/s/i/i.gif) 2009/11/30 20:28:30
Subject: Orky help
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Lord of the Fleet
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Re the movement trays,you may want to consider trays that hold 5 or 6. I've seen this done and it looks like a good compromise.
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![[Post New]](/s/i/i.gif) 2009/11/30 21:04:43
Subject: Re:Orky help
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Stabbin' Skarboy
123 fake street
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I see that working, but why would you sacrifice any stratigic advantage you have?
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"I can envision a world with no war, pain, or strife, were peace is constant, then I envision attacking that world because they'd never see it coming."
- Orks, 4175 points
- The face of an opponent when you lose five dozen models and say "that's it?", priceless. |
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![[Post New]](/s/i/i.gif) 2009/11/30 21:21:14
Subject: Re:Orky help
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Decrepit Dakkanaut
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Well Im glad firstly, that the Ork bug bit you. Once I strated to get a taste for Orks, it just swallowed me whole. I LOVE Orks now. There are pros and cons to every army, Orks included, but saying they are a one trick pony is just laughable. Imperial players say things like just to piss ya off. Thats the nature of it all lol.
A pro to wanting to go with a horde army, is IF you want to say, try out some trukk heavy armies, all you need is some trukks. Youll have plenty of boyz to do anything you need. Personally I LOVE trukk heavy lists. I wouldnt exactly say Im a speed freak player, but pretty much the bulk of my army is trukk boyz. A big mek with a KFF is seriously a must. I used one yesterday for the first time in my list, and it seriously won me the game. The fact that it gives vehicles a 4+ cover save, is just the gak.
So I guess in short, if you do go horde, youll have the option at a later date to switch it up and go with a different play style all together.
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![[Post New]](/s/i/i.gif) 2009/11/30 23:15:57
Subject: Orky help
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Yellin' Yoof
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I just read your post KingCracker. I actually painted my boyz with the intention of them being speed freeks. I just changed my mind for some unknown reason. Now I want Mech, it just sounds really fun. Orks dont care about tribe so much as war which makes them that much more fun. IMO.
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![[Post New]](/s/i/i.gif) 2009/12/06 06:53:52
Subject: Orky help
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Yellin' Yoof
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If you helped me with this descision just an up date. I ordered 5 Kanns today and will give a full battle report ASAP as soon as they are painted and put on the table. Thanks for all the help.
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![[Post New]](/s/i/i.gif) 2009/12/07 00:40:30
Subject: Orky help
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Fresh-Faced Inquisitorial Acolyte
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Just to throw it out their about Looted wagons is I used one in a game for fun (and its fun just making them out of old tank toys). I put a group of tankbustas in their and took the boarding plank up grade. Drive right up to a vehicle and use the tankhammer and you can easily blow some vehicles up.
This wasn't my idea but actually mention in the ork tactica on this website. I tried it for fun and it turned out to be rather satisfying to have tankbustas in a tank, blowing up other tanks.
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Spitty Dakka Klan 2000
30k Alpha Legion
Imperial Guard 2500
Ostland of the Empire 2500
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![[Post New]](/s/i/i.gif) 2009/12/07 02:04:28
Subject: Orky help
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Yellin' Yoof
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djdutton wrote:Just to throw it out their about Looted wagons is I used one in a game for fun (and its fun just making them out of old tank toys). I put a group of tankbustas in their and took the boarding plank up grade. Drive right up to a vehicle and use the tankhammer and you can easily blow some vehicles up.
This wasn't my idea but actually mention in the ork tactica on this website. I tried it for fun and it turned out to be rather satisfying to have tankbustas in a tank, blowing up other tanks.
Ya I am rolling looted wagons until I can get enough models on the table. I am still short an order of boyz. Hope it makes it soon. I rigged one with a skorcha and 2 rokkits and the other 2 with boom cannons. This is only for fun. Once my Kans get here I will trun my real list. I am still learning the rules for the army and the game. I do need one more mek with KFF. The wife also approved the purchase of 2 deff dreads since they can be used as troop choices with the Meks. I showed her in the codex what a Kan was and she said whats the big guy do. I told her and she says so you need those huh. I said yes. She says to order them woot woot.
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![[Post New]](/s/i/i.gif) 2009/12/08 00:53:50
Subject: Re:Orky help
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Decrepit Dakkanaut
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Damn your wife sounds pretty understanding lol. My wife plays Nids, so anytime I mention something I need, I usually get a "ok well I need these then"
So its a win for me as well lol
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![[Post New]](/s/i/i.gif) 2009/12/08 01:19:18
Subject: Re:Orky help
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Ork Boy Hangin' off a Trukk
Wired into a deffdread
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KingCracker wrote:Damn your wife sounds pretty understanding lol. My wife plays Nids, so anytime I mention something I need, I usually get a "ok well I need these then"
So its a win for me as well lol
Nice. My wife's not in the hobby, so it's usually shoes or a purse whenever I want a new battlewagon or something.
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~4500 pts |
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