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![[Post New]](/s/i/i.gif) 2009/12/13 15:15:54
Subject: Why use tau Leaders?
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Umber Guard
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So, I recently got into tau, and saw their leaders are very weak.
So, why do you use tau leaders, only 'cuz of their Leadership?
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Lord Scythican wrote:
You know what is worse than not getting jokes?
The Holocaust.
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![[Post New]](/s/i/i.gif) 2009/12/13 15:28:46
Subject: Re:Why use tau Leaders?
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Regular Dakkanaut
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There's no reason to ever put an Ethereal on the table. It might just be the worst 50 points you could spend in the entire game...
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![[Post New]](/s/i/i.gif) 2009/12/13 17:34:53
Subject: Why use tau Leaders?
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Unhealthy Competition With Other Legions
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Just remember, it could always get worse, it could be Aun'va. Worst waste of points and space in the galaxy. He costs 4x more and is WORSE! (almost)
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6000 points IG, Leviathins 8th company, (store regiment) 60% painted
4500 points Empire 80-90% painted!
2500 Ogres 2% painted
WIP Biker Battle Company 95% painted
2500 Points Isstavan Drop site massacre Iron Hands (still waiting for dat codex)
I managed to play a 1750 point game with minimal proxieing on the first day DE came out. go me!
The Gutterballers, a relatively successfull BloodBowl team
Oh, and Howard's Faildar
4000 points Adeptus Titanicus |
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![[Post New]](/s/i/i.gif) 2009/12/13 17:35:03
Subject:
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Unhealthy Competition With Other Legions
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Double post!
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This message was edited 1 time. Last update was at 2009/12/13 20:30:35
6000 points IG, Leviathins 8th company, (store regiment) 60% painted
4500 points Empire 80-90% painted!
2500 Ogres 2% painted
WIP Biker Battle Company 95% painted
2500 Points Isstavan Drop site massacre Iron Hands (still waiting for dat codex)
I managed to play a 1750 point game with minimal proxieing on the first day DE came out. go me!
The Gutterballers, a relatively successfull BloodBowl team
Oh, and Howard's Faildar
4000 points Adeptus Titanicus |
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![[Post New]](/s/i/i.gif) 2009/12/13 17:45:55
Subject: Why use tau Leaders?
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Dangerous Skeleton Champion
Canada
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why they send their political leaders, or whatever they consider them to be, into battle is beyond me.
and for a culture that hates hand to hand combat, why do they go to battle with an honour blade? They're not even good at it. All they do is turn your army into angsty teens who run off the table.
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This message was edited 1 time. Last update was at 2009/12/13 17:46:32
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![[Post New]](/s/i/i.gif) 2009/12/13 18:13:00
Subject: Why use tau Leaders?
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Ork-Hunting Inquisitorial Xenokiller
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I agree, also the rule that comes into play when they die is silly as it gives the tau a bonus in CC, whereas in the Codex it specifically states that:
"The Fire Caste is capable of battle rage and there have been occasions where the death of a especially beloved Ethereal has enraged an army beyond endurance. This does not result in them rushing into hand-to-hand combat. (NOT being the operative word, clear fluffy rules error here in my opinion) Instead they advance steadily while pouring an unceasing volume of fire into the enemy. Such an attack will only be halted by the expenditure of all ammunition" - Quote from the Tau Codex.
Aside from that, the Crisis Suit Commmanders are useful for a variety of things such as long range support and blowing up tanks etc
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This message was edited 1 time. Last update was at 2009/12/13 18:14:48
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![[Post New]](/s/i/i.gif) 2009/12/13 18:22:33
Subject: Re:Why use tau Leaders?
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Fixture of Dakka
Feasting on the souls of unworthy opponents
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Farsight is worth taking.
You can make a Farsight bomb out of him with 7 suits that do real nastiness. His power weapon catches people by surprise.
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![[Post New]](/s/i/i.gif) 2009/12/13 22:23:01
Subject: Why use tau Leaders?
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RogueSangre
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Dastardly Dave wrote:I agree, also the rule that comes into play when they die is silly as it gives the tau a bonus in CC, whereas in the Codex it specifically states that:
"The Fire Caste is capable of battle rage and there have been occasions where the death of a especially beloved Ethereal has enraged an army beyond endurance. This does not result in them rushing into hand-to-hand combat. (NOT being the operative word, clear fluffy rules error here in my opinion) Instead they advance steadily while pouring an unceasing volume of fire into the enemy. Such an attack will only be halted by the expenditure of all ammunition" - Quote from the Tau Codex.
Aside from that, the Crisis Suit Commmanders are useful for a variety of things such as long range support and blowing up tanks etc
Hmm. Seems like they should NOT fall back and all rapid fire weapons should becaome assault 2 or something.
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![[Post New]](/s/i/i.gif) 2009/12/13 22:32:19
Subject: Re:Why use tau Leaders?
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Stalwart Veteran Guard Sergeant
Terra, circa M2
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Dashofpepper wrote:Farsight is worth taking.
You can make a Farsight bomb out of him with 7 suits that do real nastiness. His power weapon catches people by surprise.
What is a Farsight bomb?
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Though my soul may set in darkness
It will rise in perfect light!
I have loved the stars too fondly
to be fearful of the night.
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![[Post New]](/s/i/i.gif) 2009/12/13 23:17:09
Subject: Re:Why use tau Leaders?
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Human Auxiliary to the Empire
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Grotzooka wrote:
What is a Farsight bomb?
It's a large unit containing Farsight and 7 bodyguards with different weapons/wargear to abuse wound allocation. It may seem like a good idea but it cost too many points and is easily tided up in assault even with Farsights slight cc punch.
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"It is a very mixed blessing to be brought back from the dead."
Kurt Vonnegut |
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![[Post New]](/s/i/i.gif) 2009/12/13 23:22:26
Subject: Why use tau Leaders?
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Focused Fire Warrior
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sniperjolly wrote:Double post!
I thought you were just stressing just how crappy Aun'va is.
To the OP, there is no way I'm gonna take an Ethereal. No WAY, unless their rules change big time. I have bought a few Ethereal's for collection sake but their rules are terrible. If they made it where they give +1 elite or heavy, or something similar then I'm down. Or maybe if you take an Ethereal you get access to super special Tau units but still keep their stupid rules, I would field them.
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The Rights of the Individual Will Be Protected So Long As They Do Not Conflict With the Beliefs Of The State - Inscription on Latverian Courthouse
N'drasi Tau Commander Dark Shroud - Farsight Sympathizer |
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![[Post New]](/s/i/i.gif) 2009/12/14 00:36:12
Subject: Why use tau Leaders?
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Screaming Banshee
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Don't Tau get really confused and disorientated when an Ehteral dies? I remember there's a story in the IG Codex about a Ratling sniper shooting an Etheral at the head of a Tau mechanised column and the column withdrew... without even having fired a shot.
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![[Post New]](/s/i/i.gif) 2009/12/14 00:39:50
Subject: Why use tau Leaders?
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Krazed Killa Kan
Minnesota, land of 10,000 Lakes and 10,000,000,000 Mosquitos
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Doombot001 wrote:[To the OP, there is no way I'm gonna take an Ethereal. No WAY, unless their rules change big time. I have bought a few Ethereal's for collection sake but their rules are terrible. If they made it where they give +1 elite or heavy, or something similar then I'm down. Or maybe if you take an Ethereal you get access to super special Tau units but still keep their stupid rules, I would field them.
I have to agree. I plan to buy one for the sake of having it for the collection, but its current rules are way too much of a hindrance on the battlefield. Sure, having an elite squad of Fire Warriors is kind of neat, but it's honestly way too risky to have him there, where a single shot could mean half your army is fleeing in terror. Besides, fluff-wise the Tau wouldn't even keep their political leaders on the battlefield in the first place. IIRC, they're one of the only races (Eldar is another, and possibly Dark Eldar) that actually has their squad leaders normally wear helmets. Heck, for years I had no idea what Tau looked like (Due to lack of codex) because every one of their models in Dawn of War are wearing helmets, with the exception of the Ethereal.
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![[Post New]](/s/i/i.gif) 2009/12/14 02:16:33
Subject: Why use tau Leaders?
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Decrepit Dakkanaut
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Commander Endova wrote:Dastardly Dave wrote:I agree, also the rule that comes into play when they die is silly as it gives the tau a bonus in CC, whereas in the Codex it specifically states that:
"The Fire Caste is capable of battle rage and there have been occasions where the death of a especially beloved Ethereal has enraged an army beyond endurance. This does not result in them rushing into hand-to-hand combat. (NOT being the operative word, clear fluffy rules error here in my opinion) Instead they advance steadily while pouring an unceasing volume of fire into the enemy. Such an attack will only be halted by the expenditure of all ammunition" - Quote from the Tau Codex.
Aside from that, the Crisis Suit Commmanders are useful for a variety of things such as long range support and blowing up tanks etc
Hmm. Seems like they should NOT fall back and all rapid fire weapons should becaome assault 2 or something.
Now that would be a rule that actually made sense lol
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![[Post New]](/s/i/i.gif) 2009/12/14 03:28:17
Subject: Why use tau Leaders?
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Slippery Scout Biker
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I'll ask Vasarto, he plays Tau
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