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Made in us
Purposeful Hammerhead Pilot




Murrieta, CA

xxvaderxx wrote:
RogueRegault wrote:
Thaylen wrote:
MoD_Legion wrote:
Snufflesms wrote:TAU Battlesuits can no longer take Target Locks, which means they cannot split fire between the suits. This is a massive hit to Broadsides.


I noticed this as well, unless there is a rule change somewhere that allows you to split fire. If not, its pretty fethed up :(.


Can someone confirm if you are now allowed to split fire by default in 6th edition? Because if this isn't the case, I can't see why GW would remove target locks.

Personally they were required for broadsides (and piranhas when I used them).


The really bizarre thing is they removed Target Locks from the infantry armoury, but didn't remove them from the vehicle armoury or Commander Shadowsun.


Not really it is actually expected, remember this edition vehicles are papper thin, if they allowed to split fire 3 crisis suits would anihilate your oponents meq.


I'm not seeing it. The weakness of vehicles in this edition is supposed to be based on dying to multiple glancing hits. Tau have always depended on quality penetrating hits or glancing hit that can suppress a vehicle to stop it in it's tracks. Now if I glance I get nothing, Yay a hull point, but I still think most of my kills are going to come from getting pens and rolling a 4+.

Then again with the new force org rules, I could just take my 2 man units of broadsides as 2 monats and buy a shield drone for each one. My piranha squadrons on the other hand suffer slightly (but I always took them for their blocking rather than their shooting).

Space Marines (Anything but BA or GK): 6k
Tau: 3k

-Thaylen 
   
Made in us
Elite Tyranid Warrior






RogueRegault wrote:
Marrak wrote:

You're forgetting the gun options for both, and being flyers aren't subject to the "only hit on 6." The harpy has an option for a twin-linked venom cannon, and the flyrant has either the venom cannon or twin linked devourers. The venom cannon can outright pen most vehicles, and the devs can have a decent chance of removing one or two hull points, depending if you take one or two pair. Also, if you're using your flyrant for synapse support, you're not getting the most out of him, but he's fast enough to get someplace to patch holes in enemy lines if your other synapse is taken out.


Flying Monstrous Creatures do not have the option to fire their weapons as Skyfire like Flying vehicles do.


Ah. Hm. Strange. Still, the twin linked devs get six shots, so statistically you're getting at least one hit, maybe two after twin linking. After that, 50/50 to remove a hull point or better from a good portion of the flyers out there. Doing better if you take both pairs. Granted I am not, nor have ever claimed to be a math or statistic specialist, just going off of what seems logical.

   
Made in ar
Dakka Veteran




Thaylen wrote:
xxvaderxx wrote:
RogueRegault wrote:
Thaylen wrote:
MoD_Legion wrote:
Snufflesms wrote:TAU Battlesuits can no longer take Target Locks, which means they cannot split fire between the suits. This is a massive hit to Broadsides.


I noticed this as well, unless there is a rule change somewhere that allows you to split fire. If not, its pretty fethed up :(.


Can someone confirm if you are now allowed to split fire by default in 6th edition? Because if this isn't the case, I can't see why GW would remove target locks.

Personally they were required for broadsides (and piranhas when I used them).


The really bizarre thing is they removed Target Locks from the infantry armoury, but didn't remove them from the vehicle armoury or Commander Shadowsun.


Not really it is actually expected, remember this edition vehicles are papper thin, if they allowed to split fire 3 crisis suits would anihilate your oponents meq.


I'm not seeing it. The weakness of vehicles in this edition is supposed to be based on dying to multiple glancing hits. Tau have always depended on quality penetrating hits or glancing hit that can suppress a vehicle to stop it in it's tracks. Now if I glance I get nothing, Yay a hull point, but I still think most of my kills are going to come from getting pens and rolling a 4+.

Then again with the new force org rules, I could just take my 2 man units of broadsides as 2 monats and buy a shield drone for each one. My piranha squadrons on the other hand suffer slightly (but I always took them for their blocking rather than their shooting).


Exept a pen is also a glance. So you will not only benefit from high strenght shoting (rifles glance rinho chasis on 6) but aditionaly you may blow it up in one go. Where in 5th you depended on pen, now you have glance and pen both adding to destroying vehicles.
   
Made in us
Regular Dakkanaut





Clarify this for me because I see this on the front pages, I see it in the FAQ, but I am 100% sure I am mistaken on something along the lines.

Chaos Daemons - Daemon Prince with Wings is a Flying Monsterous Creature and gets all the rules.

Chaos Space Marines - Daemon Prince with Wings is a jump unit, and gets none of the new rules. Still moving at 12 inches.

This is correct, yes? Just making sure before I flip the hell out.
   
Made in gb
Servoarm Flailing Magos





Altruizine wrote:
streamdragon wrote:Holy messed up quotes Batman!

Marrak wrote:You're forgetting the gun options for both, and being flyers aren't subject to the "only hit on 6." The harpy has an option for a twin-linked venom cannon, and the flyrant has either the venom cannon or twin linked devourers. The venom cannon can outright pen most vehicles, and the devs can have a decent chance of removing one or two hull points, depending if you take one or two pair. Also, if you're using your flyrant for synapse support, you're not getting the most out of him, but he's fast enough to get someplace to patch holes in enemy lines if your other synapse is taken out.

I'm not forgetting them, they're just not that good. S6 for Devourer is the same str as their Vector Strike, so you're still rolling 6s just to glance. (After using your stellar BS of 3, mind you.) The Heavy Venom Cannon is literally the only weapon I can think of that still gets a penalty to the damage table. Sure, it'll glance (assuming you can hit with your BS3 and no twin link) fairly easily, but the HT/Harpy will run out of wounds before enemy fliers run out of HP it seems. I'm not saying it's not possible, just that our anti-air is probably the worst in the game. (Which is sort of ironic, considering the number of "flying" units we have...)

And I'm aware the Hive Tyrant isn't usually used for main Synapse. My point was when (not if) your other synapse goes down, if your HT is off chasing flyers shooting up your other stuff, they're not plugging that hole. (Although again, that might not really matter much anymore...)

Both of you need to read the rulebook before getting into arguments about non-existent rules. You especially, Marrak. If you're going to cite an advantage you might want to confirm that it, y'know, actually exists.

Flying Monstrous Creatures do not use their normal BS when shooting at a Flyer. This was a rumour. It is not in the actual rulebook.

Flyers can choose to adopt the Skyfire USR on a turn-by-turn basis, in order to hunt other Flyers. Flying Monstrous Creatures are not Flyers. They can't do this. Hopefully it will get FAQed at some later date.

Edit: lol, nice double-team, RogueRegault. He deserved it, though. There's nothing more infuriating than someone spouting off in absolute terms about rules they clearly haven't read for themselves yet.

Man, how are deamons supposed to deal with flyers if our MCs can't Mark of Tzeentch them? At least 'nids have weight of fire on their side.
3 Vendettas would be an auto-lose for a deamon army four times their size.


Automatically Appended Next Post:
Telsiph wrote:Clarify this for me because I see this on the front pages, I see it in the FAQ, but I am 100% sure I am mistaken on something along the lines.

Chaos Daemons - Daemon Prince with Wings is a Flying Monsterous Creature and gets all the rules.

Chaos Space Marines - Daemon Prince with Wings is a jump unit, and gets none of the new rules. Still moving at 12 inches.

This is correct, yes? Just making sure before I flip the hell out.

Chaos Space Marine Deamon Prince is also about 20 points cheaper than Chaos Demon one. Bear that in mind.

This message was edited 1 time. Last update was at 2012/06/30 18:59:32


Ever thought 40k would be a lot better with bears?
Codex: Bears.
NOW WITH MR BIGGLES AND HIS AMAZING FLYING CONTRAPTION 
   
Made in us
Regular Dakkanaut





I'm pretty sure you would pay 20 points to add all of the amazing flying monsterous creature rules to a unit that by all rights and logic, is exactly the same.
   
Made in us
Longtime Dakkanaut






Joey wrote:
Altruizine wrote:
streamdragon wrote:Holy messed up quotes Batman!

Marrak wrote:You're forgetting the gun options for both, and being flyers aren't subject to the "only hit on 6." The harpy has an option for a twin-linked venom cannon, and the flyrant has either the venom cannon or twin linked devourers. The venom cannon can outright pen most vehicles, and the devs can have a decent chance of removing one or two hull points, depending if you take one or two pair. Also, if you're using your flyrant for synapse support, you're not getting the most out of him, but he's fast enough to get someplace to patch holes in enemy lines if your other synapse is taken out.

I'm not forgetting them, they're just not that good. S6 for Devourer is the same str as their Vector Strike, so you're still rolling 6s just to glance. (After using your stellar BS of 3, mind you.) The Heavy Venom Cannon is literally the only weapon I can think of that still gets a penalty to the damage table. Sure, it'll glance (assuming you can hit with your BS3 and no twin link) fairly easily, but the HT/Harpy will run out of wounds before enemy fliers run out of HP it seems. I'm not saying it's not possible, just that our anti-air is probably the worst in the game. (Which is sort of ironic, considering the number of "flying" units we have...)

And I'm aware the Hive Tyrant isn't usually used for main Synapse. My point was when (not if) your other synapse goes down, if your HT is off chasing flyers shooting up your other stuff, they're not plugging that hole. (Although again, that might not really matter much anymore...)

Both of you need to read the rulebook before getting into arguments about non-existent rules. You especially, Marrak. If you're going to cite an advantage you might want to confirm that it, y'know, actually exists.

Flying Monstrous Creatures do not use their normal BS when shooting at a Flyer. This was a rumour. It is not in the actual rulebook.

Flyers can choose to adopt the Skyfire USR on a turn-by-turn basis, in order to hunt other Flyers. Flying Monstrous Creatures are not Flyers. They can't do this. Hopefully it will get FAQed at some later date.

Edit: lol, nice double-team, RogueRegault. He deserved it, though. There's nothing more infuriating than someone spouting off in absolute terms about rules they clearly haven't read for themselves yet.

Man, how are deamons supposed to deal with flyers if our MCs can't Mark of Tzeentch them? At least 'nids have weight of fire on their side.
3 Vendettas would be an auto-lose for a deamon army four times their size.


Automatically Appended Next Post:
Telsiph wrote:Clarify this for me because I see this on the front pages, I see it in the FAQ, but I am 100% sure I am mistaken on something along the lines.

Chaos Daemons - Daemon Prince with Wings is a Flying Monsterous Creature and gets all the rules.

Chaos Space Marines - Daemon Prince with Wings is a jump unit, and gets none of the new rules. Still moving at 12 inches.

This is correct, yes? Just making sure before I flip the hell out.

Chaos Space Marine Deamon Prince is also about 20 points cheaper than Chaos Demon one. Bear that in mind.


Seems to me that is what Allies are for. It is silly, but could be just a oversight. They mention wreaked in the book, but there is no wreaked on the table anymore.

This message was edited 1 time. Last update was at 2012/06/30 19:02:36


 
   
Made in de
Decrepit Dakkanaut





DarkStarSabre wrote:
Sigvatr wrote:
Thunderfrog wrote:Stupid ass Necrons. This edition had a lot of potential. Every ruling seems to be a big buff for them.


About time we get back from trash tier.


Hi.

I'm a Tyranid. After your codex re-release I don't ever recall you being down here. With 6th I certain don't recall you coming down here. In fact, last I saw you were over there brofisting Blood Angels and Grey Knights while our Genestealer Cults have been forgotten for the 3rd edition in a row.


Hi,

I'm a Necron. In 5th, we were trash tier with 1 viable list. Everyone laughed at us at tournaments. We then got a re-release in 6th and now slice all those fools apart. Rise and shine.

   
Made in us
Longtime Dakkanaut




Tyranids are just fine in this edition. Anyone saying otherwise doesn't know the game.
   
Made in gb
Pestilent Plague Marine with Blight Grenade





because errata-ing in an increase in the winged DP's points value would have been massively difficult. hell, isnt the DP in the battle report flying?

 Mad Doc Grotsnik wrote:
Charax absolutely nailed it.
 
   
Made in us
Lurking Gaunt





Tyranids in Synapse range are Fearless.

Fearless units cannot Go to Ground.

>.<
   
Made in gb
Servoarm Flailing Magos





balsak_da_mighty wrote:Seems to me that is what Allies are for. It is silly, but could be just a oversight. They mention wreaked in the book, but there is no wreaked on the table anymore.

I don't mind taking allies but I feel that an IG detachment with 3*Hydra shouldn't be an auto-take.

Ever thought 40k would be a lot better with bears?
Codex: Bears.
NOW WITH MR BIGGLES AND HIS AMAZING FLYING CONTRAPTION 
   
Made in nl
Longtime Dakkanaut





Adam LongWalker wrote: After reading 9 pages of Faq's postings in here, the senses is that the FaQ's were written poorly. and I agree with that assessment.



That is because mostly it have been the (same) people whining and femaledogging that have posted. It is always that loud minority that comes out in force to yell and complain and puts the focus on negativity.

Chaos, Tau and Eldar (and Dark Angels) are all rumoured to get a new codex this year/early next year. You can bet they all get new stuff that deals with current shortcomings. GW isn't going to turn, say, Broadsides or Sky Rays into these killer anti aircraft machines when they can sell you an awesome new vehicle later. That is just the way it works. And who says, for example, that the new Chaos codex will not give a Khorne themed army special rules that give them an advantage in assault.

We have had the new rules and FAQ for only one freaking day. People need to shut up and play some damn games first.





 
   
Made in us
[DCM]
GW Public Relations Manager (Privateer Press Mole)







DarthDiggler wrote:Tyranids are just fine in this edition. Anyone saying otherwise doesn't know the game.



I don't get it either, I see nids gaining quite a bit from the new edition.

Adepticon TT 2009---Best Heretical Force
Adepticon 2010---Best Appearance Warhammer Fantasy Warbands
Adepticon 2011---Best Team Display
 
   
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Been Around the Block




Earth

Sooo. What's the point of the Ghaz's Waagh now? Please can someone explain? If the Waagh allows 'fleet' and Ghaz Waagh gives fleet and auto 6 for the run but you can't assault after running now, I just don't get it what's the point for the auto 6 now? Please explain?

- 5000
1000 (WIP)
500 (WIP)

 
   
Made in at
Deranged Necron Destroyer





Flyers can't hover if they want to skyfire, imo. As such, they should be in Vector Strike range rather quickly. Then, eat them with a bloodthirster. d3 S7 (8 if statline increases count as unmodified) attacks should at least do something

https://atlachsshipyard.blogspot.com/
Just a tiny blog about Dystopian Wars and Armoured Clash 
   
Made in gb
Servoarm Flailing Magos





ravenousork25 wrote:Sooo. What's the point of the Ghaz's Waagh now? Please can someone explain? If the Waagh allows 'fleet' and Ghaz Waagh gives fleet and auto 6 for the run but you can't assault after running now, I just don't get it what's the point for the auto 6 now? Please explain?

What part of the rules are confusing you? It gives them fleet, and they can run 6", they just can't assault after running because the new ruleset doesn't allow it.

Ever thought 40k would be a lot better with bears?
Codex: Bears.
NOW WITH MR BIGGLES AND HIS AMAZING FLYING CONTRAPTION 
   
Made in us
Longtime Dakkanaut






Joey wrote:
balsak_da_mighty wrote:Seems to me that is what Allies are for. It is silly, but could be just a oversight. They mention wreaked in the book, but there is no wreaked on the table anymore.

I don't mind taking allies but I feel that an IG detachment with 3*Hydra shouldn't be an auto-take.


Well there might be other Skyfire stuff. Like whirlwinds with the Flakk missles. (if they get them) This is of course just spitballing.
   
Made in gb
Longtime Dakkanaut




United Kingdom

Joey wrote:
ravenousork25 wrote:Sooo. What's the point of the Ghaz's Waagh now? Please can someone explain? If the Waagh allows 'fleet' and Ghaz Waagh gives fleet and auto 6 for the run but you can't assault after running now, I just don't get it what's the point for the auto 6 now? Please explain?

What part of the rules are confusing you? It gives them fleet, and they can run 6", they just can't assault after running because the new ruleset doesn't allow it.


It also allows you to reroll either or both dice of the assault distance roll, which is quite nice, roll a 6 + 1 and reroll the 1. roll a 1 + 1 and reroll both.
   
Made in us
Longtime Dakkanaut






ravenousork25 wrote:Sooo. What's the point of the Ghaz's Waagh now? Please can someone explain? If the Waagh allows 'fleet' and Ghaz Waagh gives fleet and auto 6 for the run but you can't assault after running now, I just don't get it what's the point for the auto 6 now? Please explain?


Nothing that I can see. Ghaz is an overly priced Warboss.
   
Made in us
Regular Dakkanaut




Ohio

I'm glad they got the FAQs out in a timely manner, but the PDFs don't seem to have been given quite enough attention IMO. Hopefully v.2 will fix this (assuming GW actually bothers to update).

   
Made in us
Regular Dakkanaut





Automatically Appended Next Post:
Telsiph wrote:Clarify this for me because I see this on the front pages, I see it in the FAQ, but I am 100% sure I am mistaken on something along the lines.

Chaos Daemons - Daemon Prince with Wings is a Flying Monsterous Creature and gets all the rules.

Chaos Space Marines - Daemon Prince with Wings is a jump unit, and gets none of the new rules. Still moving at 12 inches.

This is correct, yes? Just making sure before I flip the hell out.

Chaos Space Marine Deamon Prince is also about 20 points cheaper than Chaos Demon one. Bear that in mind.


Seems to me that is what Allies are for. It is silly, but could be just a oversight. They mention wreaked in the book, but there is no wreaked on the table anymore.

--
That's like putting a band-aid on a broken limb. It's logically flawed, both lore wise and rule wise. The solution shouldn't just be "Well it's OK that we aren't making any sense in your codex, because now you can bring another codex with you!". Their reasoning is obvious, current CSM lists run Plague Marines and Daemon Princes, so we make changes to stop that. Thus the changes to Feel No Pain, not allowing an obvious Flying Monsterous Creature to be counted as that, and rhinos being made of thin tissue paper. This reasoning doesn't make the logic any less ridiculous.

I can quite literally take the exact same model, and put it in my allied chart, and it has the flying monsterous creature rule.
   
Made in us
Longtime Dakkanaut






So my question is:

TWO TOUGHNESS VALUES

Where a model has two toughness values presented on its profile, one of which is presented in brackets, always use the bracketed value. Ignore the other value entirely

This is from the FAQ. Does that mean that Ork bikers are now T5 for instant kill? You ignore the other value.
   
Made in gb
Servoarm Flailing Magos





Yeah, and you pay an extra 20 points for it.
Also remember there's a new Chaos Codex coming before winter, so these rules will last 2 or 3 months at most.

Ever thought 40k would be a lot better with bears?
Codex: Bears.
NOW WITH MR BIGGLES AND HIS AMAZING FLYING CONTRAPTION 
   
Made in us
Dakka Veteran




balsak_da_mighty wrote:So my question is:

TWO TOUGHNESS VALUES

Where a model has two toughness values presented on its profile, one of which is presented in brackets, always use the bracketed value. Ignore the other value entirely

This is from the FAQ. Does that mean that Ork bikers are now T5 for instant kill? You ignore the other value.


Yes. That verbiage is in all the FAQs. SM Bikers are T5, Eldar T4, and Nurgle CSM bikers are T6.
   
Made in us
Regular Dakkanaut





Fantastic, then let it be 20 points more so that there is some consistency with the ruling. Rather than a completely baseless difference.

They indeed could be changed in 2 or 3 months, but once again, simply 30 seconds of work could ensure some consistency here, rather than 2 or 3 months of speculation and purchases/lists built around a possible faulty system.
   
Made in gb
Been Around the Block



UK

pretre wrote:Did they put power blades from warp spiders in the BBB? Right now they aren't PW but give an extra attack and ignore armor saves (unlike banshees who have pw).


they are actually described as power weapons in the codex - "...twin power weapons fitted to the forearms...[they] confer +1 A and ignore armour saves." so I would assume they're AP3 melee weapons in line with the Unusual Power Weapon rule.
   
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skarsol wrote:
balsak_da_mighty wrote:So my question is:

TWO TOUGHNESS VALUES

Where a model has two toughness values presented on its profile, one of which is presented in brackets, always use the bracketed value. Ignore the other value entirely

This is from the FAQ. Does that mean that Ork bikers are now T5 for instant kill? You ignore the other value.


Yes. That verbiage is in all the FAQs. SM Bikers are T5, Eldar T4, and Nurgle CSM bikers are T6.


I just wanted to make sure i was reading/understanding it right. Wow! Nob Bikers are still pretty mean then. Just in a different way.
   
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Screaming Shining Spear




NeoGliwice III

Joey wrote:No, YOU think they're rubbish. Most people are hugely positive about the FAQs. Your mindset is to critisise everything GW do and you currupt everything to it. There are hundreds of points of information in the FAQs and you've picked on two or three and decided that they break the game.
The new rules editions make some things more viable, some things less viable. This is a concequence of a new ruleset. Everything can't be a winner...

I know that won't change much, but I think that some FAQs stink.
Avakael wrote:"Page 49- Shadowseer, Veil of Tears"
"Replace the second and third sentences with: "the shadowseer, and all models in her unit, have the stealth and shrouded special rules".

I wonder if it was supposed to mean third and fourth sentences. Fourth sentence is the spotting distance rule; second sentence states that it works like a warlock power.

Another fun fact. There is nothing about VoT in DE FAQ.
So Veil was supposed to be changed to Shroud+Stealth, but now we have two versions (old VoT / old Vot + Shroud+Stealth) and neither is as was intended....

Good things are good,.. so it's good
Keep our city clean.
Report your death to the Department of Expiration
 
   
Made in us
Sinister Chaos Marine





AgeOfEgos wrote:
DarthDiggler wrote:Tyranids are just fine in this edition. Anyone saying otherwise doesn't know the game.



I don't get it either, I see nids gaining quite a bit from the new edition.


Yeah, a few things... Nothing that's really going to change their competitive status a whole lot though IMO

And quite a few things are getting nerfed as well so it's really a wash.

This message was edited 1 time. Last update was at 2012/06/30 20:04:12


 
   
 
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