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Khorne Daemonkin (Pre-order 21/03/2015) - A wild 40k Bloodthirster variants appeared!  [RSS] Share on facebook Share on Twitter Submit to Reddit
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Made in us
Tunneling Trygon





NJ

I know that we don't have the full rules with the codex yet but I assume these variants can't be summoned, can they?
   
Made in gb
Longtime Dakkanaut




 luke1705 wrote:
I know that we don't have the full rules with the codex yet but I assume these variants can't be summoned, can they?


Unfettered Fury is the generic Bloodthirster with a fancy title added.
   
Made in us
Archmagos Veneratus Extremis




On the Internet

 WrentheFaceless wrote:
Even at Ini 1, the Blood thirster with the D axe should win as the knight will have 3 attacks (4 on the charge) hitting on 5s, not the best odds whereass the bloodthirster hits on 3s with 6 attacks (7 on the charge)

The D-Weapon Thirster has Rage, so 8 on the Charge.

Also well played GW for that.
   
Made in us
Gargantuan Gargant





New Bedford, MA USA

 luke1705 wrote:
I know that we don't have the full rules with the codex yet but I assume these variants can't be summoned, can they?


I don't believe they can be summoned.


   
Made in us
Savage Khorne Berserker Biker





Disagree with Invisibility being broken. Against some armies it's the only reliable way to get our beatstick unit into combat intact. Against Tau with markerlights, even that is a dubious endeavor.
   
Made in us
Tunneling Trygon





NJ

 adamsouza wrote:
 luke1705 wrote:
I know that we don't have the full rules with the codex yet but I assume these variants can't be summoned, can they?


I don't believe they can be summoned.



It basically boils down to if GW says "these profiles replace the codex: daemons entry for "bloodthirster"". Sadly I think it will be just the normal one with the whip and not any of the three. Summoning strength d would be pretty sick though
   
Made in us
Pyro Pilot of a Triach Stalker





The Eternity Gate

So high risk, high reward taking on knights but that WS10 is it's only saver as it forces the knight to hit on 5s. If he rolls a 5, and then a 6 you're boned, but if not, you've got him with 8 str.D attacks on the charge even if it's at I1.

Honestly, I'm terrified of that thing and taking it on with my Crons where initiative matters less.

This message was edited 2 times. Last update was at 2015/03/19 01:03:43


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Made in us
Blood Angel Terminator with Lightning Claws






Can someone explain to me why the Bloodthirster with the Strength D weapon is cheaper than the one with the crappy hammer flail?

GW: "We do no demographic research, we have no focus groups, we do not ask the market what it wants" 
   
Made in us
Archmagos Veneratus Extremis




On the Internet

Yeah, that Bloodthirster can mess Crons up.
   
Made in us
Tunneling Trygon





NJ

And I fully expect that mine shall do just that
   
Made in us
Archmagos Veneratus Extremis




On the Internet

 Ferrum_Sanguinis wrote:
Can someone explain to me why the Bloodthirster with the Strength D weapon is cheaper than the one with the crappy hammer flail?

Because the Bloodflail one gets Adamantium Will standard, has a ranged attack and Hatred (Characters)?
   
Made in au
Owns Whole Set of Skullz Techpriests






Versteckt in den Schatten deines Geistes.

 Abadabadoobaddon wrote:
Does Blood for the Blood God work with Siege of Vraks Unending Host?


D'ya honestly think they thought about that?

Industrial Insanity - My Terrain Blog
"GW really needs to understand 'Less is more' when it comes to AoS." - Wha-Mu-077

 
   
Made in us
Gargantuan Gargant





New Bedford, MA USA

 H.B.M.C. wrote:
 Abadabadoobaddon wrote:
Does Blood for the Blood God work with Siege of Vraks Unending Host?


D'ya honestly think they thought about that?


No, so it probably does.

   
Made in us
Quick-fingered Warlord Moderatus





 BlaxicanX wrote:
 WrentheFaceless wrote:
Because every army that runs knights also runs grav?
Grav is one example I chose out of the things a competitive army will use to casually wipe its ass with a T6 3+ MC. Pick one.


Thank you for answering a question that was never asked then?

3000
4000 
   
Made in us
Depraved Slaanesh Chaos Lord




Inside Yvraine

I don't need your permission to weigh in on the discussion, broski. You're just going to have to deal with it.

 buddha wrote:
So high risk, high reward taking on knights but that WS10 is it's only saver as it forces the knight to hit on 5s. If he rolls a 5, and then a 6 you're boned, but if not, you've got him with 8 str.D attacks on the charge even if it's at I1.

Honestly, I'm terrified of that thing and taking it on with my Crons where initiative matters less.
It's a bet I'd take. Assuming you can actually get the damn thing into combat, the chances of him taking one or two wounds off your 'thirster and then getting son'd by a crap-ton of D attacks is much more probable than him getting a 5 and then a 6 on like 4 attacks.

This message was edited 3 times. Last update was at 2015/03/19 01:40:06


 
   
Made in gb
Regular Dakkanaut




 ClockworkZion wrote:

Because the Bloodflail one gets Adamantium Will standard, has a ranged attack and Hatred (Characters)?


Pretty lackluster really. Short ranged attacks for a Bloodthirster aren't that useful and AW and Hatred are minor buffs. Certainly nothing like as good as Strength D.

This one is supposed to be the best at killing characters yet the dude with the big axe is probably better for that too. Should have upped the Wrath of Khorne's stats or gave him Eternal Warrior or something.
No one will bother taking any Bloodthirster except the Greataxe.
   
Made in us
Fixture of Dakka



Chicago, Illinois

Why would you ever not take the Great Axe Khorne model purchase a Exalted Gift and a Greater, take a Aether Weapon for +1 ST or something else as ridiculous.

If I lose it is because I had bad luck, if you win it is because you cheated. 
   
Made in au
Regular Dakkanaut




Yep Greataxe is the way to go always. Buy 2x Greater 1x Lesser like always so he can have the option to strike at Initiative with Axe of Khorne and hope you get some of the bonus durability from the greaters.

And because the greataxe isn't twohanded you can always get a pair of specialist weapons so he can gain +1 attack while using the greataxe anyway. 9 attacks on the charge with WS10 S, anything that fails to kill him before he strikes should be paste.
   
Made in kz
Perfect Shot Dark Angels Predator Pilot




Kazakhstan

And people are saying that IKs are broken, lol.

Dark Angels ~ 7350pts (about 5800 painted);
Ultramarines ~ 4700pts (about 2700 painted);
Imperial Knights ~ 1300pts (about 800 painted);
Skitarii and Mechanicum ~ 2000pts (about 1800 painted);
Assassins ~ 850pts;
Tyranids ~ 2000pts 
   
Made in us
Jovial Plaguebearer of Nurgle




Brighton, MO

Am I the only one who wishes we could get a better picture of the contents of that warband box? Because there's something about the infantry models in the front of the image that don't look right.

EDIT: And Also, it's about time something other than the Imperium was overpowered... Chaos has been far too weak for far too long... It's about time for people to fear the power of CHAOS!!!

This message was edited 1 time. Last update was at 2015/03/19 03:57:49


 
   
Made in ca
Bloodthirsty Bloodletter




The Eye of Terror

Wouldn't the main drawback still be the inability to charge after changing flight modes? It's all kill sure, but everything's gonna be pointing at it from the get go.



 
   
Made in us
Archmagos Veneratus Extremis




On the Internet

 Reinokarite wrote:
And people are saying that IKs are broken, lol.

The only hate I've seen aimed at the IK was aimed at the Adamantium Lance.
   
Made in kz
Perfect Shot Dark Angels Predator Pilot




Kazakhstan

 PlaguelordHobbyServices wrote:
EDIT: And Also, it's about time something other than the Imperium was overpowered... Chaos has been far too weak for far too long... It's about time for people to fear the power of CHAOS!!!


[sarcasm]Because IoM obviously wining every tournament...[/sarcasm]

Chaous: Daemons Codex is considered to be on the same tier as Eldar and Necrons.

What I'm realy waiting for from this release are more good-looking models. It is allways good when there are alot of different models on TT.

This message was edited 2 times. Last update was at 2015/03/19 04:10:14


Dark Angels ~ 7350pts (about 5800 painted);
Ultramarines ~ 4700pts (about 2700 painted);
Imperial Knights ~ 1300pts (about 800 painted);
Skitarii and Mechanicum ~ 2000pts (about 1800 painted);
Assassins ~ 850pts;
Tyranids ~ 2000pts 
   
Made in us
Archmagos Veneratus Extremis




On the Internet

 PlaguelordHobbyServices wrote:
EDIT: And Also, it's about time something other than the Imperium was overpowered... Chaos has been far too weak for far too long... It's about time for people to fear the power of CHAOS!!!

What are Wave Serpents or Riptides?
   
Made in us
Jovial Plaguebearer of Nurgle




Brighton, MO

ClockworkZion wrote:
 PlaguelordHobbyServices wrote:
EDIT: And Also, it's about time something other than the Imperium was overpowered... Chaos has been far too weak for far too long... It's about time for people to fear the power of CHAOS!!!

What are Wave Serpents or Riptides?


Completely fair and balanced units that can be combatted if you're smart about list building and not getting scared by seeing them across the table. I used to think Deathwing Terminator armies were completely broken because they'd come in and literally wreck my balanced lists because I panicked and didn't deploy right. Then I learned from my mistakes, restrategized and learned to adapt against different enemies and changing tactics mid-wheel. Same thing with these two units, people get scared seeing them across the table and they panick and when it beats them, they think it's broken or overpowered. They're not unbeatable. Imperial Knights were the one thing I didn't want to see across the table, because how do you prepare for that without literally tailoring your list to beat it? Especially if they have the Void Shield Generator. At least now Chaos has something that's equally, if not moreso, scary and pushes the odds out of the IK favor.

Reinokarite wrote:
 PlaguelordHobbyServices wrote:
EDIT: And Also, it's about time something other than the Imperium was overpowered... Chaos has been far too weak for far too long... It's about time for people to fear the power of CHAOS!!!


[sarcasm]Because IoM obviously wining every tournament...[/sarcasm]

Chaous: Daemons Codex is considered to be on the same tier as Eldar and Necrons.

What I'm realy waiting for from this release are more good-looking models. It is allways good when there are alot of different models on TT.


I'm also waiting for good looking models, that's why I asked about maybe a better pic of the box set released with this codex.

And you can say it all you want, but Daemons stuff is literally gathering dust around here. I just don't see what's so broken about it, I haven't seen a Daemons army around here ever since the codex came out.

 
   
Made in us
Archmagos Veneratus Extremis




On the Internet

 PlaguelordHobbyServices wrote:
ClockworkZion wrote:
 PlaguelordHobbyServices wrote:
EDIT: And Also, it's about time something other than the Imperium was overpowered... Chaos has been far too weak for far too long... It's about time for people to fear the power of CHAOS!!!

What are Wave Serpents or Riptides?


Completely fair and balanced units that can be combatted if you're smart about list building and not getting scared by seeing them across the table. I used to think Deathwing Terminator armies were completely broken because they'd come in and literally wreck my balanced lists because I panicked and didn't deploy right. Then I learned from my mistakes, restrategized and learned to adapt against different enemies and changing tactics mid-wheel. Same thing with these two units, people get scared seeing them across the table and they panick and when it beats them, they think it's broken or overpowered. They're not unbeatable. Imperial Knights were the one thing I didn't want to see across the table, because how do you prepare for that without literally tailoring your list to beat it? Especially if they have the Void Shield Generator. At least now Chaos has something that's equally, if not moreso, scary and pushes the odds out of the IK favor.

And the Bloodthirster is an HQ choice in a codex that only gets 2 of them in a single FOC.

You can take more Riptides or Wave Serpents in a single FOC than you can the D-Weapon Bloodthirster.
   
Made in us
Jovial Plaguebearer of Nurgle




Brighton, MO

 ClockworkZion wrote:
 PlaguelordHobbyServices wrote:
ClockworkZion wrote:
 PlaguelordHobbyServices wrote:
EDIT: And Also, it's about time something other than the Imperium was overpowered... Chaos has been far too weak for far too long... It's about time for people to fear the power of CHAOS!!!

What are Wave Serpents or Riptides?


Completely fair and balanced units that can be combatted if you're smart about list building and not getting scared by seeing them across the table. I used to think Deathwing Terminator armies were completely broken because they'd come in and literally wreck my balanced lists because I panicked and didn't deploy right. Then I learned from my mistakes, restrategized and learned to adapt against different enemies and changing tactics mid-wheel. Same thing with these two units, people get scared seeing them across the table and they panick and when it beats them, they think it's broken or overpowered. They're not unbeatable. Imperial Knights were the one thing I didn't want to see across the table, because how do you prepare for that without literally tailoring your list to beat it? Especially if they have the Void Shield Generator. At least now Chaos has something that's equally, if not moreso, scary and pushes the odds out of the IK favor.

And the Bloodthirster is an HQ choice in a codex that only gets 2 of them in a single FOC.

You can take more Riptides or Wave Serpents in a single FOC than you can the D-Weapon Bloodthirster.


Yeah, two of them, but they're going to be incredibly hard to take down.

BTW, I didn't notice at all, are they Independent Characters?

EDIT: I notice their profiles say unit type - Flying, Monstrous Creature (Character) so, does that mean I can join a unit of meat-shields to them?

This message was edited 1 time. Last update was at 2015/03/19 04:39:44


 
   
Made in us
Quick-fingered Warlord Moderatus





Monstrous creatures cant join units

And thanks for the chuckle saying wave serpents are balanced

This message was edited 1 time. Last update was at 2015/03/19 04:49:38


3000
4000 
   
Made in kz
Perfect Shot Dark Angels Predator Pilot




Kazakhstan

Knights are destroyed the same way as any other tank. I'm taking meltas and power fists in any game anyway.

MCs are arguably harder to kill then superheavies especialy with tuoghness above 5, you can't even instant kill them, the best bet - poisonous weapons, wich I don't have in my codex)

On topic: Damn, this new Bloodthirsders are huge! You will have hard time hiding them behind cover.

Dark Angels ~ 7350pts (about 5800 painted);
Ultramarines ~ 4700pts (about 2700 painted);
Imperial Knights ~ 1300pts (about 800 painted);
Skitarii and Mechanicum ~ 2000pts (about 1800 painted);
Assassins ~ 850pts;
Tyranids ~ 2000pts 
   
Made in us
Jovial Plaguebearer of Nurgle




Brighton, MO

 WrentheFaceless wrote:
Monstrous creatures cant join units

And thanks for the chuckle saying wave serpents are balanced


I'm completely serious, if you're having a hard time popping them open, you've got problems.

Everyday I'm poppin'em!

 
   
 
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