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Made in us
Longtime Dakkanaut




Morrowind is the peak open world RPG. Nothing else is even close. The gameplay is mediocre for that timeframe (seriously, the contemporary RPGs were Neverwinter Nights and KotOR), but the story and setting have yet to be matched. There were moments in the Dragon Age and Mass Effect series that came close, but that's it.

Cyberpunk 2077 is solid though. The gameplay is excellent, but I think they devoted too much time on the wrong things.
Edit: Also, the fact that Chvrches isn't on the soundtrack is a fething disgrace. They nail the futuristic sound unlike anyone I've heard, peak Grimes included.

This message was edited 1 time. Last update was at 2020/12/29 00:54:14


The only way we can ever solve anything is to look in the mirror and find no enemy 
   
Made in us
Secret Force Behind the Rise of the Tau




USA

 Ensis Ferrae wrote:
Now, I dunno if its necessarily specific to me or not but, Whenever I exit the game, no matter what I do until I go to Steam > Exit, the game is reading on the Steam home page as running. Now, I've repeatedly run the Verify Integrity scan, which comes up clean. I'm sort of wondering if one of the recent hotfix patches screwed something up between the game files and Steam.


I often get an error report when closing the game. It's got some kind of issue when halting processes.

EDIT: on the NG+ thing, for some reason I am recalling that Witcher 3 added NG+ with one of the main story DLC packs, so I would assume, if I am recalling correctly, that it will be added whenever we get major DLC expansions coming.


Yeah it did. Gives me hope we'll get it eventually in Cyberpunk. I'd really like to play through the whole game with my decked out characters.

   
Made in au
Grizzled Space Wolves Great Wolf





 trexmeyer wrote:
Morrowind is the peak open world RPG. Nothing else is even close. The gameplay is mediocre for that timeframe (seriously, the contemporary RPGs were Neverwinter Nights and KotOR), but the story and setting have yet to be matched. There were moments in the Dragon Age and Mass Effect series that came close, but that's it.


The reason I never got into Morrowind was after 10 hours play time I just hadn't got anywhere. I was mostly a patient kid (hell, I painted model aeroplanes and toy soldiers for fun ) but I wasn't one to sit in front of the TV for hours on end, so 10 hours would have been more than a week of my video gaming time and at 10 hours in it felt like a game I would need to play for 80 hours to get anywhere. The idea of that may make some open world RPGers wet their pants with excitement, but 15 year old me had better things to do, like paint Lizardmen

Also the fog didn't help. Such an ugly game. The way a giant building could not be visible at all then suddenly pop in and fill the whole screen, eh, really took away from the game. Maybe it was less horrible on PC than Xbox.

Even now, the games that I have played for a long time are the ones where the main quest drew me in right off the bat, then I was enjoying it enough to explore the rest of the world. I think sandboxes are a bit overrated.

I played Oblivion more than I played Morrowind, and Skyrim more than I played Oblivion, and The Witcher 3 more than I played the 3 of them combined.

This message was edited 1 time. Last update was at 2020/12/29 04:41:56


 
   
Made in us
Terrifying Doombull




AllSeeingSkink wrote:
 trexmeyer wrote:
Morrowind is the peak open world RPG. Nothing else is even close. The gameplay is mediocre for that timeframe (seriously, the contemporary RPGs were Neverwinter Nights and KotOR), but the story and setting have yet to be matched. There were moments in the Dragon Age and Mass Effect series that came close, but that's it.


The reason I never got into Morrowind was after 10 hours play time I just hadn't got anywhere.


My memories of Morrowind are mostly of putting a rock on my spacebar to jump repeatedly and wandering off to get lunch while leveling athletics, or blocking attacks from mudcrabs (and then healing) for 20-30 minute stretches. The game mechanics were atrocious and backwards, and leveling 'correctly' to get the right attribute gains involved a pile of scratch paper and building your character backwards- putting skills you didn't want to use as your primary class skills and the skills you actually cared about as bottom-tier skills so you could control leveling and get the max amount of attribute gain out of the whole convoluted system. Assuming you wanted to level at all, since enemies were hard coded to match your level, and as you got better, they got better faster, so it was actually better not to gain levels at all (something that's still true in Skyrim to this day, though its harder not to level in Skyrim and it has an absurd amount of exploit bugs that make it a non-issue. The joys of re-using the same base engine for decades and never really fixing anything.)

Efficiency is the highest virtue. 
   
Made in ca
Fresh-Faced New User




AllSeeingSkink wrote:
So what's the overall verdict? Worth a buy now at full price, or wait a while until it's on sale? Should CDProjektRed should have just made The Witcher 4?


I'd say if you wanted it for PC, you should get it. If you're on the fence, wait for some more content and polish to be added.

Bolter Digest - curated 40K newsletter 
   
Made in us
Secret Force Behind the Rise of the Tau




USA

Voss wrote:
My memories of Morrowind are mostly of putting a rock on my spacebar to jump repeatedly and wandering off to get lunch while leveling athletics, or blocking attacks from mudcrabs (and then healing) for 20-30 minute stretches. The game mechanics were atrocious and backwards, and leveling 'correctly' to get the right attribute gains involved a pile of scratch paper and building your character backwards- putting skills you didn't want to use as your primary class skills and the skills you actually cared about as bottom-tier skills so you could control leveling and get the max amount of attribute gain out of the whole convoluted system. Assuming you wanted to level at all, since enemies were hard coded to match your level, and as you got better, they got better faster, so it was actually better not to gain levels at all (something that's still true in Skyrim to this day, though its harder not to level in Skyrim and it has an absurd amount of exploit bugs that make it a non-issue. The joys of re-using the same base engine for decades and never really fixing anything.)


The Elder Scrolls series has always been a great world with good story lines and crappy mechanics. Be nice if ESVI breaks the cycle.

   
Made in us
Terrifying Doombull




 LordofHats wrote:
Voss wrote:
My memories of Morrowind are mostly of putting a rock on my spacebar to jump repeatedly and wandering off to get lunch while leveling athletics, or blocking attacks from mudcrabs (and then healing) for 20-30 minute stretches. The game mechanics were atrocious and backwards, and leveling 'correctly' to get the right attribute gains involved a pile of scratch paper and building your character backwards- putting skills you didn't want to use as your primary class skills and the skills you actually cared about as bottom-tier skills so you could control leveling and get the max amount of attribute gain out of the whole convoluted system. Assuming you wanted to level at all, since enemies were hard coded to match your level, and as you got better, they got better faster, so it was actually better not to gain levels at all (something that's still true in Skyrim to this day, though its harder not to level in Skyrim and it has an absurd amount of exploit bugs that make it a non-issue. The joys of re-using the same base engine for decades and never really fixing anything.)


The Elder Scrolls series has always been a great world with good story lines and crappy mechanics. Be nice if ESVI breaks the cycle.

I honestly wouldn't even go that far. Humanocentric fantasy world with elves #2412, but with a couple anthropomorphs and not dragons (until they included dragons).
The story lines are largely fodder for ridicule, being generic to blah, with cardboard cutout nothing characters with a few repetitive lines.

What they're good at is letting players poke into corners of the map, getting into trouble, and general hack & slash.

Efficiency is the highest virtue. 
   
Made in us
Secret Force Behind the Rise of the Tau




USA

Some of their story line's are definitely generic and bland.

Most of the games though have som really good ones. I'm thinking the Dark Brotherhood, which is always full of fun intrigues, Thieves Guild from Oblivion, and Last Dragonborn quest line in Skyrim. Hidden in those games are story lines that could easily have been their own games. The variety of things to do is what I think helps make ES games stand out, along with the freedom to define your own interactions with the game world.

Cyberpunk could really use some of that last one I think XD To go back to the topic of the thread, I think 2077 suffers from a lack of context when it comes to V. V is just a bland vessel for things to happen to, but for whom no choices really matter. V just goes around making corpses in occasionally humorous side quests, well defined environs, and a city where you can't really be anything but a corpse maker. Having completed all the game's quests at least once, only a few really stand out to me and most of them piss me off. River's character is kind of disturbingly 'nice guy' but his questline is initially quite fun with the investigation. It's the point I strongly felt brain dances and investigations were a horribly under utilized aspect of the game.

The Peralez quests are awesome fun and really cool for world building and the abrupt ending to that quest line with no real resolution left me feeling kind of insulted. I want more quests like helping River find his nephew and going swimming with Judy and less bland Arasaka family drama and boohoo Silverhand. The game really missed out I think not focusing more heavily on Noir gameplay opportunities. I really hope for a major DLC release that focuses more on this. Let us interact with the city's gangs more, pick sides, get involved more directly with political and corporate intrigues and corruption. Less scifi Entourage, more scifi Law and Order. Gangs of Night City. The title even writes itself!

In other news, we're slated for some FreeLC it seems. CDPR has confirmed they still plan to release some in early 2021, but have not specified yet what this will entail. I think likely suspects would be barber/cosmetic tools for after character creation (this is one of the first things added to Witcher 3 I think).

This message was edited 3 times. Last update was at 2020/12/30 03:39:30


   
Made in us
Executing Exarch




AllSeeingSkink wrote:

The reason I never got into Morrowind was after 10 hours play time I just hadn't got anywhere.


I had a friend who had a similar complaint about Skyrim. The problem is that some people are just fine wandering around an open world finding random stuff to do, while others (like you and my late friend) prefer to have some sort of direction. Cyberpunk would actually be fine for players of both types in this regard, EXCEPT...

One of the very first things you're told after getting the chip is that you don't have very long to live. You've got a deadline, doncha know? And if you don't get this thing fixed real quick, your brain is going to get overwritten.

Except, well, it's not. You've got enough time to wander around and do pretty much whatever you want. That timeline doesn't really mean anything. This is a video game industry-wide trope. The only game in recent memory I can remember that actually had a timeline that meant something was Mass Effect 2, in which you had a very limited window of time after your crew gets kidnapped to launch the final mission. Otherwise, your crew starts getting killed before you arrive to save them. Some players hated it, but I think it had more to do with the fact that they didn't realize that they had suddenly switched over from "do whatever you want and the universe will wait for you" mode to "hurry up and finish or bad things happen!" mode, as the game made no mention of that fact.

Adding to that general sense is the sidequests. Someone calls you up out of the blue and says, "Can you come seem me right now? I want to talk to you about something." And your choices are either, "Sure, I'll be right there," or "Sorry, I don't think I'm interested." And, of course, when the game says "right now", what it really means is "as soon as you can find some time after finishing up all of the random jobs for the fixer whose neighborhood you're currently wandering through". In the real world, "right now" usually means something much more urgent.

It's the point I strongly felt brain dances and investigations were a horribly under utilized aspect of the game.


Agreed. We go through the big tutorial on the brain dance system with Judy, and learn about all of these nifty features. And then in probably half of the very small handful of brain dances you see later, you only use the visual part of the feed. Audio comes up in the other half along with visual. And I don't think I've used thermal outside of the brain dance of Yorinobu's room.

The Peralez quests are awesome fun and really cool for world building and the abrupt ending to that quest line with no real resolution left me feeling kind of insulted.


I was afraid of that. I got a phone call that looked like the quest might pick up again, had an option to pick a response, and.. nothing. Since I haven't finished the game yet, I was hopeful that it would pick up again. But at the same time, I also had a sneaking suspicion that the warning you get was directed more at the player than at V.

Arasaka family drama could be good. Again, I haven't finished the story yet, so I don't know what ultimately happens. But you've basically got three heirs - Saburo's surviving son, his daughter, and a grandkid. And all of them could potentially end up running the most powerful entity on the planet. Realistically, there should be some cut-throat maneuvering going on - by shadow handlers who stand to gain if the one they support takes power, if not the primaries themselves. If it's not handled in an amazing fashion, then that's on the writers.

As for Silverhand... I already noted in a previous post that the developers seem to have changed the very first bit of fiction created for the setting seemingly for the sole purpose of making him very unlikable.



Edit -

Someone else that I would have liked to see more of is the woman that you rescue at the start.

Spoiler:
You get a side mission from her that involves recovering a data shard that she lost when she got kidnapped. If you hack it (ignoring her explicitly asking you not to), you learn that she hacked Night Corp, and uncovered information on an AI that Night Corp is developing that can make a designated target paranoid. The shard ends with a note that Night Corp has found a new target for the AI. And then if you read the shards in the woman's apartment, you find some increasingly paranoid comments.

That could have been a neat story to do more with, imo.

This message was edited 1 time. Last update was at 2020/12/30 05:03:54


 
   
Made in us
Secret Force Behind the Rise of the Tau




USA

Eumerin wrote:
As for Silverhand... I already noted in a previous post that the developers seem to have changed the very first bit of fiction created for the setting seemingly for the sole purpose of making him very unlikable


I honestly went from disliking his character to outright resenting him after the Sinnerman quest.

Rant incoming plus some minor spoilers.

Spoiler:
The quest is actually kind of cool, featuring a prisoner who wants to make a brain dance of his own crucifiction in some bizarre attempt at religious redemption aftering murdering people for a bit or so. There's some drama with the families of his victims, the media company trying to market the BD, and some religious introspection that was interesting in a cyberpunk game. It's a cool quest but I hate it for 1 reason;

It's initial a quest to help a guy murder the guy who killed his wife. That goes sideways fast and he winds up dead. Then the guy who killed his wife comes to you and says 'I need your help, please come' and I'm just completely weirded out by the context of this from an in-character perspective. My job was to kill this guy, and now I can't kill him and he wants my help? I ask why. The response: a repeat of the first statement with no additional context. The game proceeds to play this stupid avoidance game where the other characters are needlessly and pointlessly vague about what's going on, refusing to answer the most basic question of 'why' in any meaningful way, and persist in asking you to accompany them and that they need to move quickly. They give zero answers to any question in what has to be the most hamfisted case of Theresnotimetoexplainitis I've ever seen in fiction. The whole bit is obviously a very dumb and brain dead attempt at making a leap of faith metaphor but it's freaking stupid all the same. My character has zero reason to do anything, especially when there's a cop right there and no answers are given for even the most basic of questions.

All of that is pretty bad, but I got pissed at the game, the writers, and Johnny's character when he pops in and says with a giant gak eater grin 'if you don't do this I'm never talking to you again.'

It's at this point I actively resent Johnny's characters and whoever made him such a big part of the game. His character isn't just an donkey-cave, he's an donkey-cave for the sole sake of being an donkey-cave. There are quests in this game where Johnny mocks you for getting yourself involved in anything that isn't solving your brain problem. There are quests where you're actively solving your brain problem where he still mocks you because Takemura is a waste of time (he kind of is is the least useful quest line in the game, but still). There are quests where he mocks you for 'selling out' for both helping corporations, opposing corporations, helping the cops, opposing the cops, helping Judy, helping Wakako, basically anything in the game actually. He rants about Arasaka being corrupt and corporate colonialism destroying the world, but he worked with Militech to nuke Arasaka tower in the first place. There are quests where he calls you a fool for trusting anyone to help you and here he is, with three people refusing to answer any questions in anyway, saying he'll never talk to me again if I refuse to go with them?

You game writing fethers, I would outright refuse that quest every damn time if Johnny actually followed through on that threat because as of that line I'm basically done with him.

Johnny's entire life philosophy after playing the entire game to as close to 100% completion as I care to attempt, seems to simply be pursing being the universe's most egregious narccissitic douche. He will mock you and anyone else for anything and everything, to the point of being a total hypocrite. He's the edgy teenager's definition of an insightful rebel, and what I imagine you'd get if Jim Stark decided the end of Rebel Without a Cause wasn't a tragedy and kept being a self-destructive git for the next thirty years. The only time he's not a complete feth gakker, is when you're helping him with Rogue, Kerry, and his old friends. Most of whom he doesn't even talk to or seek resolution with, despite claiming to want to help them after I imagine treating them like he treats you (kind of amazed Kerry and Rogue want to talk to him at all, IRL, Johnny would be the definition of a toxic relationship). That halfhearted effort isn't enough heart of gold under the sheer alloy armor of jerk that is his characterization.

It's enough to basically kill my motivation to do repeat playthroughs cause I just don't want to hear anymore of Johnny's damn lines, bs sophistry, and incoherent nonsense. The game could arguably get a reward for making me hate a fictional character this much but I just can't help but see him as a giant anchor around the entire game.

This message was edited 4 times. Last update was at 2020/12/30 05:44:34


   
Made in fi
Stealthy Space Wolves Scout






Sinnerman quest? What is that?

Spoiler:
Ah, you mean the quest where a guy hired me to kill his wifes murderer. The quest, where I took a turn to the wrong street during the car chase and because that street was blocked by the po-po's, I couldn't drive after the murderer and he got away clean.
The quest that ended with the guy kicking me out of his car and cursing me for being such an amateur. And he refusing to pay me the eddies… That quest?
Lol, your description sounds kind of more interesting than what I got out of it. I'll see if I'm actually gonna play that quest in my second playthrough…


As for Johnny and the games endings:
Spoiler:
I kind of grew used to him during the game. It's not like he had a good thing going, being dead and all. I kind of understand him being PO'd about his whole situation. And he sort of mellowed a lot towards the end. He started being a self centered jerk, but actually ended up trying to help V in the end and being pretty unselfish about it too.
I played the Rogue ending with him leaving with Alt as my main ending and I actually liked that ending (even though it is not a very happy one). I went in a second time to check the Reaper ending and Johnny actually respected V's desicion to end it all in that roof. I sorta liked that ending also even if it will never be my characters canon ending.
I saved the Nomad ending (whatever that is) for my second playthrough I just started. I don't like the Arasaka people at all, so that is my least favourite ending (I haven't seen it yet though, so might change my mind afterwards, but it wouldn't be my first choise to go through).
I'm not sure either about letting V to become an AI is something I would choose.
I'm kind of hoping a DLC will give us an option to actually heal V, but after seeing two endings, I'm not expecting for that to happen. Happy endings seem not to be on the plate in this game world...



I have the results of the last chamber: You are a horrible person.
That's what it says: A horrible person...
We weren't even testing for that. 
   
Made in ca
Commander of the Mysterious 2nd Legion





Regarding the Sinnerman quest

Spoiler:
what can happen assuming you get out of your car to shoot the guy whose stopped with the cops, your employer runs ahead with a pistol like a fething idiot, and gets exactly what you'd expect to happen in that situation (insta shot and killed) so the guy whose the prisoner actually takes a liking to V for some reason, (why? well not really sure I'm given the impression he's a touch cray cray) ask offers to pay you what you would have been paid to "just accompany me for the day" well it turns out this guy found religion on death row, and is wrapping some gak up before his execution, now here's the crazy gak, remember when I said he found religion? well he struck a deal with a movie studio, and they arranged to basicly have his execution be.. special, as in they're doing a BD of him getting crucified, we're talking "passion of the christ in BD format" here) anyway the quest has you talking with him etc it's definatly a bit odd, that said I'm a pretty apathetic atheist, in that I don't belive in god and don't care one way or another partiuclarly so long as you keep it away from me, so I didn't get as much from this quest as someone else might.... that said the idea of the BD being made well... that doesn't suprise me at all.

Opinions are not facts please don't confuse the two 
   
Made in gb
Mighty Vampire Count






UK

In other news, we're slated for some FreeLC it seems. CDPR has confirmed they still plan to release some in early 2021, but have not specified yet what this will entail. I think likely suspects would be barber/cosmetic tools for after character creation (this is one of the first things added to Witcher 3 I think).


There is a huge amount still needed beyond bug fixes to make the game anything like the next gen immersive experience they orignally claimed

At a absolute minimum they need to fix:
* Cops AI - They need some - its currently less than PS2 games
* Cops in cars, AVs etc - seriously.....
* No teleporting Cops
* Regions without police or Militech response - as they state in the game but they appear everywhere...
* Cops reacting to gunfights not just by shooting the PC
* Vehicle AI - They need some - its currently less than PS2 games - not just on rails
* Civilian AI - They need some - currently less than PS2 games
* Civilians reacting more than crouching - in many areas they should fight back - its Cyberpunk!
* Fast travel fix - to travel to another point for the same tired loading screen each time - just fast travel from the map to a FT point.
* Ability to cosmetically change appearance of both the character and clothing / armour to stop you looking like a tool with mismatched junk. Seriously PS2 games you could get a haircut / change tatoos - for a game about appearance - this is just total BS
* Cyberwear cosemtic mods

However I thnk we will just get more Johnny fething Silverhand BS and some cosmetics - Oh well

I AM A MARINE PLAYER

"Unimaginably ancient xenos artefact somewhere on the planet, hive fleet poised above our heads, hidden 'stealer broods making an early start....and now a bloody Chaos cult crawling out of the woodwork just in case we were bored. Welcome to my world, Ciaphas."
Inquisitor Amberley Vail, Ordo Xenos

"I will admit that some Primachs like Russ or Horus could have a chance against an unarmed 12 year old novice but, a full Battle Sister??!! One to one? In close combat? Perhaps three Primarchs fighting together... but just one Primarch?" da001

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A Bloody Road - my Warhammer Fantasy Fiction 
   
Made in us
Terrifying Doombull




Out of that list, the only things I care about are possible cosmetic mods.

There isn't any reason to interact with the civvies or the cops or the traffic. Even if they improve them, there still won't be.

Fast travel loading screens likely isn't fixable. That's simply a consequence of a huge game world with a lot of objects and however they coded that aspect in the first place.

This message was edited 2 times. Last update was at 2020/12/30 14:13:40


Efficiency is the highest virtue. 
   
Made in fi
Stealthy Space Wolves Scout






I don't pay attention to the civilians in this game (pedestrians and cars), so the minimal AI is not a big deal for me.
And I actually act pretty law abiding way in this game (don't drive over pedestrians or wave my guns around in non-combat situations), so I don't have pretty much any interactions with the cops. In GTA/Saints Row games, when I grow bored, I'll start acting badly on purpose to draw in the cop response for fun. I don't do that in Cyberpunk.

What irks me somewhat in this game is the cyberware installation, or the lack of it. You choose the cyberware to buy and it is automatically added to your body… I'd like to have a bit longer procedure for that. Get in the chair and the doc puts the machine over the body part to be installed. Fade to Black. Sight returns and you get off the chair.
Something to make you feel like you are actually undergoing a surgery and not just perusing a catalogue. They can make the animation skippable for the impatient ones, but I'd like to see the procedure at least started, getting anasthesied and then waking up. It's not a bug deal, but little more immersion.
I didn't visit the doc that many times in my playthrough for it to get old.

I'd also like to remove the armour system from the clothing system. In GTA and Saints Row you could wear whatever you wanted and it didn't affect the gameplay. In CB, the armour values force you to wear stupid micro-pants because it has two more armour points than your Jeans… At least this is a first person game, so you don't have to watch your character wear those stupid outfits (unless you look down…)

Little things, but irksome neverthless.

I have the results of the last chamber: You are a horrible person.
That's what it says: A horrible person...
We weren't even testing for that. 
   
Made in us
Terrifying Doombull




The clothing thing is weird. It follows a gaming trend where they put in a lot of ugly, terrible pieces of clothing/armor that you just have to deal with (when really, mods are the thing that matters)

But they also implemented an over-layer outfit system (and seemed to be planning on doing something with your apartment closet, rather than your stash) but just... didn't.

Basically there is a mission (or two?) that uses outfits, your 'recovery' outfit and a bunch of Arasaka hazmat suits. And that's it. It seems like an unfinished feature.

This message was edited 1 time. Last update was at 2020/12/30 18:59:32


Efficiency is the highest virtue. 
   
Made in us
Did Fulgrim Just Behead Ferrus?





Fort Worth, TX

I detest the level requirements for gear. I should not be a specific level to put on a pair of pants.
And clothing stores should be fully stocked with their own clothing selection. I shouldn't have to refresh a store's stock to get a specific top I want from a random pool for that store. That store should always have that top in stock. Different rarities of it, fine, but always have that style and color.
And shouldn't there be something like Amazon in Night City? Why isn't there online ordering with same day delivery in Night City?

"Through the darkness of future past, the magician longs to see.
One chants out between two worlds: Fire, walk with me."
- Twin Peaks
"You listen to me. While I will admit to a certain cynicism, the fact is that I am a naysayer and hatchetman in the fight against violence. I pride myself in taking a punch and I'll gladly take another because I choose to live my life in the company of Gandhi and King. My concerns are global. I reject absolutely revenge, aggression, and retaliation. The foundation of such a method... is love. I love you Sheriff Truman." - Twin Peaks 
   
Made in us
Terrifying Doombull




 Tannhauser42 wrote:

And shouldn't there be something like Amazon in Night City? Why isn't there online ordering with same day delivery in Night City?

Because it may be 2077 in 2020, but Cyberpunk is still in the 1980s.

Efficiency is the highest virtue. 
   
Made in us
Crazed Bloodkine




Baltimore, Maryland

Has anyone run into that game breaking bug where you keep spending all your money on the prostitutes?

Or is that just me?

"Sometimes the only victory possible is to keep your opponent from winning." - The Emperor, from The Outcast Dead.
"Tell your gods we are coming for them, and that their realms will burn as ours did." -Thostos Bladestorm
 
   
Made in fi
Stealthy Space Wolves Scout






 nels1031 wrote:
Has anyone run into that game breaking bug where you keep spending all your money on the prostitutes?

Or is that just me?


It is not a bug it is a feature.

I have the results of the last chamber: You are a horrible person.
That's what it says: A horrible person...
We weren't even testing for that. 
   
Made in ca
Veteran Wolf Guard Squad Leader






Just started playing on my XBOX one, and I've been really enjoying the game. I'm pretty overwhelmed by all there is to do, I might restart and make a new character when I have a better idea of which perk/skills set I want to do. Focusing right now on Brawling with a big hammer. Starting the Heist mission.

Wolfspear's 2k
Harlequins 2k
Chaos Knights 2k
Spiderfangs 2k
Ossiarch Bonereapers 1k 
   
Made in ca
Commander of the Mysterious 2nd Legion





Voss wrote:
Out of that list, the only things I care about are possible cosmetic mods.

There isn't any reason to interact with the civvies or the cops or the traffic. Even if they improve them, there still won't be.

Fast travel loading screens likely isn't fixable. That's simply a consequence of a huge game world with a lot of objects and however they coded that aspect in the first place.


I mostly agree, police response needs some work as sometimes you accidently get them to show up (it's pretty rare if you play smart and not like an idiot but it happens)


Opinions are not facts please don't confuse the two 
   
Made in us
The Conquerer






Waiting for my shill money from Spiral Arm Studios

Well, I've got about 15 hours into the game. It's definitely a good game and I like the story. My real issue is that, unlike most open world games, the main questline never seems to have that moment where it calms down and lets you just go and explore. While you are not under any time constraints, the story makes it feel like you are, so it is very easy to just railroad through it. It's not a great way of trying to have an open world when the story doesn't quite mesh with it. The story also doesn't really have your choices matter unfortunately.

I am also disappointed by there not being as much stuff to interact with. The vast majority of NPCs are not intractable with, which is unfortunate. All those cool looking vendors and such, you can only buy from certain ones. There are tons of things you think you should be able to interact with that you just can't. Which is a shame because everything is so pretty and lifelike that you want to.

I agree that the clothing system for armor is dumb. There should be armor slots and then cosmetic slots. After all, they made a big deal about your appearance. And even implied that dressing appropriately for where you were going was important. So make it important, but don't make it compromise your protection. They should also have places where you can alter your appearance after character creation.

Driving is also a little rough around the edges.

I'm hoping they take some time to add some expansion depth to the little things to increase the immersion, rather than it just being a combat stealth puzzle game.

This message was edited 1 time. Last update was at 2021/01/01 16:50:39


Self-proclaimed evil Cat-person. Dues Ex Felines

Cato Sicarius, after force feeding Captain Ventris a copy of the Codex Astartes for having the audacity to play Deathwatch, chokes to death on his own D-baggery after finding Calgar assembling his new Eldar army.

MURICA!!! IN SPESS!!! 
   
Made in au
Anti-Armour Swiss Guard






Newcastle, OZ

Johnny Silverhand has ALWAYS been a dick, though.

He was in 2013 cyberpunk rpg, and he hadn't changed in the 2020 rewrite.

Every step of the NFA short story in the rulebooks he's a screwup. Alt has her own rescue all sorted. Then he shows up and screws it up for everyone.

I'm OVER 50 (and so far over everyone's BS, too).
Old enough to know better, young enough to not give a ****.

That is not dead which can eternal lie ...

... and yet, with strange aeons, even death may die.
 
   
Made in us
Executing Exarch




 chromedog wrote:
Johnny Silverhand has ALWAYS been a dick, though.

He was in 2013 cyberpunk rpg, and he hadn't changed in the 2020 rewrite.

Every step of the NFA short story in the rulebooks he's a screwup. Alt has her own rescue all sorted. Then he shows up and screws it up for everyone.


The point is that the NFA short story was rewritten to make him far worse than he already was.
   
Made in us
Terrifying Doombull




 chromedog wrote:
Johnny Silverhand has ALWAYS been a dick, though.

He was in 2013 cyberpunk rpg, and he hadn't changed in the 2020 rewrite.

Every step of the NFA short story in the rulebooks he's a screwup. Alt has her own rescue all sorted. Then he shows up and screws it up for everyone.

And if they kept it at that, it'd be fine.
But they don't...
Spoiler:
Nukes in a city
organizing riots as a distraction that he admits he knows will kill 'their' people
V's initial reaction to his memories- that he hates _everyone_. Not just Arasaka, but even the crowd he's singing in front of in the club

He seems to classified everyone according to... their utility function (to him)- either people to kill, people to use or people to abuse, or people it doesn't matter if they die or not.

Not going to throw psychological terms at him, because a lot of it is just bad writing, but CD Projekt's version of Johnny isn't a dick or a screwup. He's a full-on monster

Efficiency is the highest virtue. 
   
Made in us
Secret Force Behind the Rise of the Tau




USA

It's also worth noting that at no point did the universe revolve around Johnny in the TTRPG, not from what I can tell. It's okay to be a dick when you're a secondary character who can serve as an entertaining feth up or a hate sink.

It's less okay when everything is about a dick and what a dick they are, unironically and in 2077 Johnny takes being a dick to its ultimate end goal, which is basically a egomanical sociopath with main character syndrome. Johnny's character plays out like every edge lord rogue ever played by a first time RPer who thinks being an donkey-cave makes someone complex and exactly like that fething guy, Johnny kills the mood constantly and makes everything less fun.

This message was edited 2 times. Last update was at 2021/01/02 16:13:09


   
Made in gb
Mighty Vampire Count






UK

It's okay to be a dick when you're a secondary character who can serve as an entertaining feth up or a hate sink.


Well once they cast a A list Film star as the character and decided the game was about him it was a slippery slope....

I AM A MARINE PLAYER

"Unimaginably ancient xenos artefact somewhere on the planet, hive fleet poised above our heads, hidden 'stealer broods making an early start....and now a bloody Chaos cult crawling out of the woodwork just in case we were bored. Welcome to my world, Ciaphas."
Inquisitor Amberley Vail, Ordo Xenos

"I will admit that some Primachs like Russ or Horus could have a chance against an unarmed 12 year old novice but, a full Battle Sister??!! One to one? In close combat? Perhaps three Primarchs fighting together... but just one Primarch?" da001

www.dakkadakka.com/dakkaforum/posts/list/528517.page

A Bloody Road - my Warhammer Fantasy Fiction 
   
Made in us
Executing Exarch




Voss wrote:
[
And if they kept it at that, it'd be fine.
But they don't...



I snipped the spoilers.

In fairness, the first spoiler item was NOT CDPR's idea. That happened in the pencil and paper game as a result of the storyline advancing. It even got a mention in the now non-canon Cyberpunk V3 rulebook.
   
Made in us
Decrepit Dakkanaut





 LordofHats wrote:
It's also worth noting that at no point did the universe revolve around Johnny in the TTRPG, not from what I can tell. It's okay to be a dick when you're a secondary character who can serve as an entertaining feth up or a hate sink.


I think one thing I can say here, as a result of the humble bundle sale on the TTRPG books and my slowly reading them, the only way the "universe" revolves around Johnny and his rage-boner toward 'Saka, is to assume he IS the universe. . . . and I mean, if we're looking at the memories presented in 2077, if him dropping nukes in an elevator, dropping one of the main Arasaka buildings in the entire world (it's touched on in game that old-man Arasaka's office in NC was a replica of his home office in Japan, so really, Johnny wasn't even hitting the main main target) and being at his level of douche-baggery doesn't change a damn thing in-world. . . well, the world doesn't revolve around him.



What I'm getting from the original TTRPG materials is basically Necromunda without the Grimdark just for the sake of Grimdark. . . like, there's a certain level of palpable "reality" injected into the setting. I look at these materials as a sort of lense into the world of 1988, the author's feelings that corporations were becoming ever more powerful, more powerful than the nation's government, etc. and what THAT world looks like when taken to an extreme. All of the main secondary character profiles I've read in the 2nd ed book so far, all of the characters are as big a douche as ol' Silverhand is, if not more so. Not to spark a discussion on the P word here, what I'm suggesting is that we're seeing an author, or group of authors' take on things, their expression of a lot of thoughts, and some work, some are rather silly.



ever so slightly off topic. . . I recently saw that a new edition of pnp game was coming out, "Cyberpunk: RED" . . . anyone got a line on if its out, how much, and where one can get it online?
   
 
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