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Made in us
Grumpy Longbeard





washington state USA

Greetings all.

i finally got in a long awaited battle VS the horde of greenskins in our hybrid 5th ed game.,

The ork player wrote up a silly horde list but only came up with 1,600 points as his army is still under construction

We ended up doing a 12" deployment 3 objective game.

At the beginning it looked like so




Near the end it looked more like this






Game went to turn 6 with orks scrapping by with a narrow but clear victory. with only a wounded gazkull, 2 nobs, and 2 boys left on the table... sitting on all the objectives. if i had that last turn i likely would have turned back the green tide since i was still rolling with my land raider achillies + master of the forge/servitor squad, vengeance battlecannon battery, and 2 tactical marines.(well and an immobilized ironclad but it wasn't like he was going to add much). great game had by all with happy orks and Gaz rolling invul saves like a BOSS! (made five 5++ saves fighting dreadnoughts)


P.S. the FOW tanks were representing his zzap guns and grot crews he had written into the list but forgot to bring with him.

This message was edited 4 times. Last update was at 2021/02/07 12:45:43




GAMES-DUST1947/infinity/B5 wars/epic 40K/5th ed 40K/victory at sea/warmachine/battle tactics/monpoc/battletech/battlefleet gothic/castles in the sky,/heavy gear 
   
Made in us
Regular Dakkanaut






I thought I'd mention here that the full re-write of ProHammer, called ProHammer: Classic has launched, for all of you old hammer fans.

With this version, I've provided a complete rulebook, written in a more concise format (like the 8th/9th edition rules). It includes everything and the goal is to not have to reference an old rulebook. I'm still working on adding a new set of custom missions, but for now you can use missions from whatever edition you like (we've been using the 9th edition open war deck most recently).

Anyway, I've played a good number of games over the past couple months (using tabletop simulator) using this ruleset and it's gone over quite well. We've had some great games and it's nice to have a complete ruleset that brings out the best of the old editions.

Please let me know if you have questions, or feedback, or suggestions. Game on!


Want a better 40K?
Check out ProHammer: Classic - An Awesomely Unified Ruleset for 3rd - 7th Edition 40K... for retro 40k feels!
 
   
Made in us
Grumpy Longbeard





washington state USA

Tonight was a bit of an undertaking in the adventures of 5th edition. last weekend one of our regular choas players had some fun with a 2,500 point game and wanted to put his entire army on the table.....so we set up an apocalypse level 5,700 point game

this is what it looked like


this is the chaos khorne force





This was my salamander successor/grey knight allied force with a little superheavy support, putting a half company of marines on the table.

I only had to leave out 3 models from my entire collection related to this army-razor back, macharius, warhound titan.





This is how things looked at setup




One can kind of follow the flow of the battle with the next few pictures as the khorne forces tried to push across the table while i did my best to slow or stop them. of the 4 assassins i brought the culexus died right away without doing much however the vindicare and surprisingly the eversore were doing work....in fact the eversore surprisingly survived the entire game without blowing himself up.

At this level of gameplay stuff was dying left and right.
















We ended up wrapping things up after the first half of turn 5 as they wanted to get a BFG game in. the salamanders were starting to turn things around near the end but who knows where the battle would have gone had a couple more turns been played.








GAMES-DUST1947/infinity/B5 wars/epic 40K/5th ed 40K/victory at sea/warmachine/battle tactics/monpoc/battletech/battlefleet gothic/castles in the sky,/heavy gear 
   
Made in us
Grumpy Longbeard





washington state USA

A fast little battle report

Did a 2k game of ravenwing VS chaos (khorne) using the 3rd and 3.5 dexes in the 5th ed rules set we use.

table set up was-

.4 objectives
.mysterious objectives (6th)
.mysterious terrain(6th)
.set up end to end

The game was a rough on for the emperors angels. even with azreal throwing his weight into the battle.

turn 1 saw little damage done to either side, however turn 2 was decidedly in the favor of the forces of chaos. i was having some really bad dice rolls and was loosing alot more than i was returning.

In fact i would say the terrain was doing more to hurt the traitors than i was (razorwing nests/exploding objectives etc..)


By the end i was down to azrael and his deathwing command squad, the Angelis Imperator his personal command land raider prometheus, an armless venerable dread and the master of the ravenwing driving his land speeder that had all the guns ripped off so he was forced into doing sword drive by attacks.

I pulled off a risky gamble at the end of turn 5 (since i went second) hoping for the game not to go on withthe random dice roll, (i was right) contesting 1 of the 3 objectives with the master of the ravenwing, azreal smited a rhino off a second objective with the sword of secrets leaving the chaos forces sitting on a third for a tie game.




Spoiler:


Spoiler:


Spoiler:


Spoiler:





GAMES-DUST1947/infinity/B5 wars/epic 40K/5th ed 40K/victory at sea/warmachine/battle tactics/monpoc/battletech/battlefleet gothic/castles in the sky,/heavy gear 
   
Made in us
Grumpy Longbeard





washington state USA

We did a special matchup of our hybrid 5th ed game (finally..took 3 weeks to get our schedules together)


the force match up (5th ed rules)

chaos khorne army 3.5 codex VS salamanders space marines 5th codex with grey knight allies 3rd codex.



the special set up for this game was trying to get as many infantry and less used models on the table with limiting vehicles to dreadnoughts.

we also had mysterious terrain rules in play hence the reason for all the trees.



The game was great fun. the marines didn't last long but the GKs did what GKs are supposed to do especially when it was the 2 codexes that were the best designed for fighting each other in any edition GW has every made.



His bloodletters gained sustained assault because the GKs were on the table, but they failed to come in from reserve until turn 4 so they didn't get to come back more than 1 time.



The most epic battle was his contemptor VS my ironclad. they both scored 3 penetraiting hits and blew each other up.


My force



Deployment-





















This message was edited 1 time. Last update was at 2021/04/18 23:19:13




GAMES-DUST1947/infinity/B5 wars/epic 40K/5th ed 40K/victory at sea/warmachine/battle tactics/monpoc/battletech/battlefleet gothic/castles in the sky,/heavy gear 
   
Made in gb
Dakka Veteran



London

 Mezmorki wrote:
I thought I'd mention here that the full re-write of ProHammer, called ProHammer: Classic has launched, for all of you old hammer fans.



Surely old hammer is 1st or at a push 2nd ed...
   
Made in us
Battle-tested Knight Castellan Pilot





Oldhammer is surely anything earlier than 9th edition...

Prohammer collating 3-7th definitely qualifies as it hits a completely different ruleset than modern warhammer.
   
Made in us
Charging Dragon Prince





West Lafayette, IN

The_Real_Chris wrote:
 Mezmorki wrote:
I thought I'd mention here that the full re-write of ProHammer, called ProHammer: Classic has launched, for all of you old hammer fans.



Surely old hammer is 1st or at a push 2nd ed...


We call 3rd to 5th 40K Classichammer.

www.classichammer.com

For 4-6th WFB, 2-5th 40k, and similar timeframe gaming

Looking for dice from the new AOS boxed set and Dark Imperium on the cheap. Let me know if you can help.
 CthuluIsSpy wrote:
Its AoS, it doesn't have to make sense.
 
   
Made in gb
Fixture of Dakka






Has there been a schism? I would have thought that was Middlehammer.
   
Made in us
Regular Dakkanaut






1st Ed = Ancient Hammer
2nd Ed = Old, Old Hammer
3rd-5th = Old Hammer
6th-7th = We don't talk about Hammer

3rd-7th = "Classic Hammer" given it fundamentally shares the same core rule set and is largely compatible across editions.

Want a better 40K?
Check out ProHammer: Classic - An Awesomely Unified Ruleset for 3rd - 7th Edition 40K... for retro 40k feels!
 
   
Made in us
Ultramarine Librarian with Freaky Familiar






 AndrewGPaul wrote:
Has there been a schism? I would have thought that was Middlehammer.
Haha, yeah that's sorta how I think of it, with 2nd ed and prior being old/classic. I can see 3-5 being "classic" although I sorta don't count 5th. (TLOS-Ward-and proliferation of larger models).

I confess I never played RT myself, but it seems like quite a different beast than 2nd too, requiring a GM. I think RT, rather than being "old" or "classic" is just RT in all its messy glory.

And They Shall Not Fit Through Doors!!!

Tyranid Army Progress -- With Classic Warriors!:
https://www.dakkadakka.com/dakkaforum/posts/list/0/743240.page#9671598 
   
Made in gb
Dakka Veteran



London

RT the core book required a GM, get to WD 110's onward and it is being played like 2nd ed with no ref, points values from army lists, etc. Get to WD 120+ and the vehicle rules change significantly to a faster playing set of options.
   
Made in us
Ultramarine Librarian with Freaky Familiar






The_Real_Chris wrote:
RT the core book required a GM, get to WD 110's onward and it is being played like 2nd ed with no ref, points values from army lists, etc. Get to WD 120+ and the vehicle rules change significantly to a faster playing set of options.
+1 Great info, ty!

And They Shall Not Fit Through Doors!!!

Tyranid Army Progress -- With Classic Warriors!:
https://www.dakkadakka.com/dakkaforum/posts/list/0/743240.page#9671598 
   
Made in us
Prospector with Steamdrill




Charlotte, NC

Aphyon: Some great looking games on great terrain as usual.

As far as the Classic/Old hammer bit. When WFB started to disintegrate into AOS. Old hammer was a thing around the website and catered more specifically to 3rd Edition WFB and 2nd Edition 40K. I am sure that if you wanted to talk about any editions later than that the folks in charge of the forums would have no problem with it, but it was not their focus. I started www.classichammer.com for those of us who wanted to focus on a more later edition in the two systems. Our focus is more based on WFB 4th to 6th and 40K 3rd to 5th. We certainly do allow for older editions to be discussed but I do admit that it is not our focus. Likewise I am willing to host newer editions to a point but once again, not the focus. That is where JT and I get the concept of
Classic hammer from.
   
Made in us
Regular Dakkanaut






I thought I'd post some pictures from our latest ProHammer games. 2000 points of Dark Eldar vs. Tau (both using 7th edition rules).

Parameters of the game:

Platform: Tabletop Simulator

Ruleset: ProHammer

Table Setup: We used our randomized terrain generation tool. We rolled up "desert" biome and "industrial" theme - and then draw applicable terrain pieces out of a virtual bag and build the board. Worked really well and made a pretty sweet board (as you can see!).

Mission: Custom ProHammer mission. This was a pipeline secure/destroy mission. There were six pipeline control points. Tau player had to secure pipelines and "isolate from harm" whereas the Dark Eldar had to try and destroy them. In order to secure/destroy a pipeline you have to end your turn with exclusive control within 3" of the pipeline control point with a non-vehicle / non-MC unit, and nominate a model within that the unit to be activator. If the activator is still alive and within 3" of the pipeline point at the start of your next turn (don't need to maintain exclusive control at that point) then the objective is secured. Each point secured or destroyed gets you 3 points. If the game ends in a draw (5-7 turns) then the victor is determined using secondary scoring.

Synopsis:

Turn 1:
Tau got the favorable deployment zone and got in position to quickly secure 2 points on their turn first turn. Most of the DE forces were in reserve (deep strike, webway portals, etc.). The starting DE forces got into position on two points.

Turn 2:
Turn two saw the Tau achieve two objectives and blasting the DE off one of their objectives from range. DE deepstrike forces were solid, and all but one unit landed. Overwatching kroot snipers and broadsuit teams however decimated some of the DE forces, completely board-wiping a unit of wyches! End of Battle Round 2: Tau = 6 points, DE = 3 points.

Turn 3:
This was a pivotal turn. DE was pretty exposed post deepstrike rush, and failed to deliver some of the needed decisive blows last turn. Notably, the Tau commander slipped away from the succubus + Incubi death squad! Gah! Tau return fire was thankfully not as a deadly as it could've been - which meant DE still had a pathway to victory. DE turn brought in a big deep striking unit of wracks + haemonculus that finished off the commander and tied up broadside teams. DE secured another point and got into position for holding a 3rd mid-field. Tau = 9 points, DE = 6 points.

Turn 4 & 5:
The game ended after turn 5 (variable end game length). The final two turns mostly revolved around trying to get DE units into position to secure a 3rd point and tie the game on primary objectives. This might have happened given some creative screening with vehicles, but the Tau Smart Missiles don't need LoS and were able to push the DE models off the point. Unclear whether or not the DE couldn't won based on secondary objectives - it would've been close but I think the Tau would've won that way regardless.

All in all, a close and well fought game. I had some tough decision moments as the DE, particularly with where to deep strike my big unit of Wracks. I could be aggressive and try take the fight to my opponent to kill their leader and tie up other forces, or use them to take that 3rd objective. But taking the objective would probably have meant not doing as much damage to my opponent, leaving me open to counter fire. It was a tough call, and I'm still not sure it was the right one or not. But that's 40K!

Pictures below taken mostly around the 3rd turn:



The critical point is near the center of the board next to the Venom (above the 3 round tank terrain features)




A side show fight in the ruins on one of the board flanks between a unit of scourges + venom + kabalite warriors vs. a Devilfish, gun drone squad, fire team, and a Tau leader. resulted in a close combat fight that kept stalemating each turn and lasting nearly the whole game!




Scourges attempting to push back a big unit of gun drones that were attempting to secure the Tau's 3rd point. Despite having an agonizer and bringing tons of fire to bear, they didn't manage to dislodge them. The drones passed a miraculous Ld test on the point and so didn't fall back, meaning they were still holding the objective next turn and secured it. Gah! The crater to the left of the scourges is where I used to have a Raider + 10 wyches, before it all got annihilated by the Broadside site and Kroot (hiding in the bushes).




View near the center of the table from the DE perspective. Trying to hold the point in the middle while tying down as many enemy units as I can.




I just wanted to mention as well how awesome it is to play 40K on TTS when you get it all setup well. It looks great (IMHO). Sure, you loose out on the physicality of the real game, but there are a number of functional advantages (floating 1st person camera makes LoS easy to determine, ability to save your games and come back to them later, etc.) - plus the huge libraries of models and scenery makes from some immersive gameplay.

This message was edited 2 times. Last update was at 2021/04/23 13:10:17


Want a better 40K?
Check out ProHammer: Classic - An Awesomely Unified Ruleset for 3rd - 7th Edition 40K... for retro 40k feels!
 
   
Made in us
Ultramarine Librarian with Freaky Familiar






^TTS looks pretty neat, but ARG that lighting hurts my eyes!

And They Shall Not Fit Through Doors!!!

Tyranid Army Progress -- With Classic Warriors!:
https://www.dakkadakka.com/dakkaforum/posts/list/0/743240.page#9671598 
   
Made in us
Regular Dakkanaut






Well we were going for a sort desert moon vibe without much atmosphere - hence the bright "sunlight" and starry sky. You can really play around with the lighting settings quite a bit and tailor the look pretty easily.

Want a better 40K?
Check out ProHammer: Classic - An Awesomely Unified Ruleset for 3rd - 7th Edition 40K... for retro 40k feels!
 
   
Made in us
Ultramarine Librarian with Freaky Familiar






 Mezmorki wrote:
Well we were going for a sort desert moon vibe without much atmosphere - hence the bright "sunlight" and starry sky. You can really play around with the lighting settings quite a bit and tailor the look pretty easily.
^nice.

Although technically you might not be able to see the stars, like how in the moon landing pics there are no stars in the sky because the film is exposed for the brightness of the lunar surface. If the ground is lit up as bright as day your eyes might not have the sensitivity to see the stars.

Can't confirm though, I've never been to the moon.

And They Shall Not Fit Through Doors!!!

Tyranid Army Progress -- With Classic Warriors!:
https://www.dakkadakka.com/dakkaforum/posts/list/0/743240.page#9671598 
   
Made in us
Grumpy Longbeard





washington state USA

I thought I'd post some pictures from our latest ProHammer games. 2000 points of Dark Eldar vs. Tau (both using 7th edition rules).


Thanks, keep em. coming




GAMES-DUST1947/infinity/B5 wars/epic 40K/5th ed 40K/victory at sea/warmachine/battle tactics/monpoc/battletech/battlefleet gothic/castles in the sky,/heavy gear 
   
Made in gb
Fixture of Dakka






I would have thought one advantage of playing 40k digitally was that you could easily change the bases to match the terrain, rather than having them clash like that.
   
Made in us
Hardened Veteran Guardsman





That depends on one's capacity to edit the models TTS uses, I think.
   
Made in us
Regular Dakkanaut






 AndrewGPaul wrote:
I would have thought one advantage of playing 40k digitally was that you could easily change the bases to match the terrain, rather than having them clash like that.


Each model has a texture file linked via URL in TTS. You can download that through a browser and then use any imaging software to edit the colors that fall in the base area (photoshop, etc). Then you can reupload the texture and re-link it to the model within TTS. TTS's steam workshop stuff includes cloud storage for uploading things, which is pretty handy.

It's not complicated but you need the right tools, and would need to do it for every model. Probably not worth doing it unless you are making a custom paint scheme at the same time.

Want a better 40K?
Check out ProHammer: Classic - An Awesomely Unified Ruleset for 3rd - 7th Edition 40K... for retro 40k feels!
 
   
Made in us
Grumpy Longbeard





washington state USA

After a long wait my craftworld iyanden eldar get their first battle in


Iyanden VS krieg
rule set-index 8th edition (ranges halved)
power level-380

Both sides had 5 superheavies in the battle of elites VS hordes.


This was the deployment





Krieg won the first turn and proceeded to put everything into killing the revenant for obvious reasons.

With the way 8th works i don't start getting invul saves on my superheavies until they start moving, and i obviously had no chance to cast conceal for my farseer. i lost a bit but i paid him back since my planes carry a host of guns including a smaller version of the revanants titan killing guns.

This was the end of turn 1




It turned into a very boody fight with his basic leman russ squads doing the lions share of the lifting after i deleted his basalisks


This was near the end of the game.







Playing in epic scale not only being far cheaper than full scale 40K, really expands the scope of the universe and size of the battles... i lost a titan in the first turn and it wasn't even a major concern, even if i was sad he didn't get to do anything.

I have managed to build every single 40K army i ever wanted to build in the normal game in epic scale-

.mechanicus infantry horde
.elysian
.DKOK armored company
.necron destroyer army
.iyanden wraith host
.salamanders successors airborne/inceptor themed space marines

It is a great bit of fun.



This message was edited 1 time. Last update was at 2021/04/26 00:37:13




GAMES-DUST1947/infinity/B5 wars/epic 40K/5th ed 40K/victory at sea/warmachine/battle tactics/monpoc/battletech/battlefleet gothic/castles in the sky,/heavy gear 
   
Made in au
Owns Whole Set of Skullz Techpriests






Versteckt in den Schatten deines Geistes.

That Phantom looks so tiny.

And the Macharius tanks look huge.

Industrial Insanity - My Terrain Blog
"GW really needs to understand 'Less is more' when it comes to AoS." - Wha-Mu-077

 
   
Made in us
Grumpy Longbeard





washington state USA

Maybe because it is just a revanent... effectively a warhound




GAMES-DUST1947/infinity/B5 wars/epic 40K/5th ed 40K/victory at sea/warmachine/battle tactics/monpoc/battletech/battlefleet gothic/castles in the sky,/heavy gear 
   
Made in au
Owns Whole Set of Skullz Techpriests






Versteckt in den Schatten deines Geistes.

Oh, so you're using the old Phantom Titan as a Revenant. Fair enough.

Industrial Insanity - My Terrain Blog
"GW really needs to understand 'Less is more' when it comes to AoS." - Wha-Mu-077

 
   
Made in us
Grumpy Longbeard





washington state USA

So i finally gave my "mars" table it's reason to exist in our hybrid 5th ed games.-admech(7th ed) defending the forge from iron warriors(3.5 ed)


We both did a bit of proxying to get up to full points. i've taken to being lazy and using the pre-painted AT-43 minis to fill out my force



Since i was playing the lucius forge world it was good that i had a macharius to throw in there as my superheavy detachment. hopefully DKOK wont notice it is missing and running late for delivery.


By comparison he used a bunch of his crimson fists to stand in as chaos marines.



We were both having some terrible dice luck tonight with below average rolls and templates scattering far and wide.

I made out the better of it when he mis-happed 2 of his 3 obliterator squads to death. (he scattered onto my models both times and rolled double 1s)



















This message was edited 1 time. Last update was at 2021/05/02 16:04:52




GAMES-DUST1947/infinity/B5 wars/epic 40K/5th ed 40K/victory at sea/warmachine/battle tactics/monpoc/battletech/battlefleet gothic/castles in the sky,/heavy gear 
   
Made in us
Regular Dakkanaut






Might as well ask this here - maybe someone knows the answer to my question:

I'm looking through the Chaos 3.5 ed dex and the start of the book of chaos section notes that taking units at a given size (i.e. 6 models in a Slaanesh unit) makes them "Favored by the Gods." Does being "favored by the gods" have any actual gameplay effect? If so - where is that specified?

Want a better 40K?
Check out ProHammer: Classic - An Awesomely Unified Ruleset for 3rd - 7th Edition 40K... for retro 40k feels!
 
   
Made in us
Ultramarine Librarian with Freaky Familiar






 Mezmorki wrote:
Might as well ask this here - maybe someone knows the answer to my question:

I'm looking through the Chaos 3.5 ed dex and the start of the book of chaos section notes that taking units at a given size (i.e. 6 models in a Slaanesh unit) makes them "Favored by the Gods." Does being "favored by the gods" have any actual gameplay effect? If so - where is that specified?
Iirc the gameplay advantage for "Favored" units is that they get their Aspiring Champion for free.

No idea where it's stated though! It's only been about 20 years

And They Shall Not Fit Through Doors!!!

Tyranid Army Progress -- With Classic Warriors!:
https://www.dakkadakka.com/dakkaforum/posts/list/0/743240.page#9671598 
   
Made in us
Regular Dakkanaut






Finally found it - the free aspiring champs are noted under the specific chapter rules I.E, if you adhere to the Emperor's Children rules, then units with Marks of Slaanesh can take a free aspiring champion.

Want a better 40K?
Check out ProHammer: Classic - An Awesomely Unified Ruleset for 3rd - 7th Edition 40K... for retro 40k feels!
 
   
 
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