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Made in de
Implacable Skitarii




Germany

Thx @all for help =)

For 8th edition, is it clear what counts as aura ability for the uplink stratagem? Could we take out saviour protocols?

And another question, i guess atm and with the magos trait, icarus and cawl are better then neutronlaser?

Admech & Deathwatch
--------------------------------------
Don´t Hessel the Hof  
   
Made in gb
Longtime Dakkanaut



Glasgow

Yes its clear - Theres an YMDC thread on the topic.



Depends on target. The neutron laser is high variability but is our best anti-tank

The icarus will outperform it vs flyers and infantry but most of our lists have alternative ways to kill infantry.

   
Made in de
Implacable Skitarii




Germany

Thx for the notice with the YMDC thread, nice, right placed the shut down gem is quite powerfull.


Ya the neutron laser is swingy as hell =/

May i play in this game 1 icarus and 1 neutron, it will be a game with "hard" lists, but still a test game

Admech & Deathwatch
--------------------------------------
Don´t Hessel the Hof  
   
Made in gb
Enginseer with a Wrench





I'm waiting/hoping for an faq/errata for EW, but putting 10 Sykstalkers in a Dunerider makes getting them within bomb-flyover range super easy, probably more reliable for Sterylizors as well.

Pop 10 Skyraptors in a Dunerider, then when you get them closer you have the option for them to pop out of a transport and soar away if you need them elsewhere tactically. Or if there's a suitably safe target fly-over bombing run, WoM if that's your thing or even the -1 to hit strat. Or just pepper some chaff. Both Raiders and Skyraptors seem like brilliant harassment with a couple of tools to keep your opponent guessing.
   
Made in us
Big Mek in Kustom Dragster with Soopa-Gun





Nebraska, USA

given a FB comment i saw, i am guessing that servo skull is a primaris techmarine and not a late admech character.
Could be wrong, but that FB comment rings in my head louder than a siren right now.

An ork with an idea tends to end with a bang.

14000pts Big 'n Bad Orkz
6000pts Admech/Knights
7500pts Necron Goldboys 
   
Made in gb
Enginseer with a Wrench





 Vineheart01 wrote:
given a FB comment i saw, i am guessing that servo skull is a primaris techmarine and not a late admech character.
Could be wrong, but that FB comment rings in my head louder than a siren right now.


Even though it's identical to a dominus servo skull? I guess they would be similar but man do we need a fully useful HQ. Marine players don't even need or use Techmarines, except to baby sit artillery lol
   
Made in us
Deadly Dark Eldar Warrior





I'd be highly suspect of any possible additional Admech, deffo a Primaris TechMarine... or if it's a surprise, it's a surprise IG or Inquisitor guy.

On topic, I've been mulling the Stratoraptor around in my head after seeing the new flyer rules. If there are FAQ points fixes coming (also remembering there are point adjustments for everything coming in 9th so our expensive gunboat might end up being normalized) I kind of feel like the Stratoraptor becomes really flexible and useful. Thoughts?

Like a true Tomb King, change (to AoS) has left me bitter and vengeful.

Admech: I'll make Graia work some day

Drukhari: 3rd Edition Archon. WhatWouldSkariDo?
 
   
Made in us
Big Mek in Kustom Dragster with Soopa-Gun





Nebraska, USA

Yeah but marines past like 10 releases have been stuff they didnt need or even have any right to get, yet got anyway.
They get literally every tactic, i wouldnt be surprised if they get their version of the daemon pact at some point (whatever its called where a character kills a character it rolls 2D6 and something happens)

An ork with an idea tends to end with a bang.

14000pts Big 'n Bad Orkz
6000pts Admech/Knights
7500pts Necron Goldboys 
   
Made in gb
Longtime Dakkanaut



Glasgow

Projecting pts past ninth is pointless till we know. The strato has the most functional rules. Ergo it is the most likely to be playable but pts make or break it.

Plus we will have less pts overall so the scope for fun options drops
   
Made in us
Regular Dakkanaut




There are just too many factions that use servo skulls to be able to assume it's an AM release.
   
Made in gb
Enginseer with a Wrench





Now I look at it, could be a new Enginseer, looks more like an Enginseer servo skull than a Dominus one.

Not many factions non-character models have servo-skulls modelled with additional aerials and such. I went through the GW store and couldn't find any model other than Enginseer, Cawl, Dominus and one Primaris Captain in Phobos armour with a modelled sero-skull. None on techmarines, apothecaries, chaplains, dreadnaughts, inquisitors, nothing.

That doesn't mean a new model cant have one of course but precedence is set for it to be a tech-adept of some sort. Even a Lord Discordant don't have a servo skull lol
   
Made in us
Ollanius Pius - Savior of the Emperor






Gathering the Informations.

I'm holding hope against hope that it will finally be some kind of Skitarii HQ.
   
Made in us
Battlewagon Driver with Charged Engine




I'd be stoked if they gave us a cheap Skitarii HQ, perhaps with a phosphor blast carbine and a pre game ability to reposition himself and d3 other skitarii infantry units before the game began.
   
Made in de
Sagitarius with a Big F'in Gun





PiñaColada wrote:
I'd be stoked if they gave us a cheap Skitarii HQ, perhaps with a phosphor blast carbine and a pre game ability to reposition himself and d3 other skitarii infantry units before the game began.


Nah Id be stoked if they gave us an expensive HQ that is to be feared. a phosphor carbine doesnt really do much
   
Made in us
Longtime Dakkanaut




They should just give ad mech a normal primaris biker as an HQ choice, he'd be scarier than anything they have right now.
   
Made in us
Big Mek in Kustom Dragster with Soopa-Gun





Nebraska, USA

the funny bit about that is all the marine players i know are going "yeah the primaris biker is kinda meh" - 2 of them are big tournament players.
Talk about spoiled children army....

An ork with an idea tends to end with a bang.

14000pts Big 'n Bad Orkz
6000pts Admech/Knights
7500pts Necron Goldboys 
   
Made in us
Longtime Dakkanaut




When you have 6-model aggressor squads for 220 points that can put out 140 shots, and they aren't even considered one of the best units in the codex, lots of stuff looks pretty meh.

This message was edited 1 time. Last update was at 2020/06/16 22:46:56


 
   
Made in us
Ollanius Pius - Savior of the Emperor






Gathering the Informations.

PiñaColada wrote:
I'd be stoked if they gave us a cheap Skitarii HQ, perhaps with a phosphor blast carbine and a pre game ability to reposition himself and d3 other skitarii infantry units before the game began.

Personal wishlisting:
Any Primus or Secutarii Axiarch(would TOTALLY count! they wouldn't have <Forge World> tags, but would still be a Big Deal as a Skitarii HQ) should have some kind of weird, archaic weaponry rather than just a Vanguard weapon.

What we know with regards to the Alpha Primus lore is that:
a) They exhibit traits of the Skitarii 'sect'(for lack of a better term) they were brought up from. Ranger based ones were super paranoid and marksmen with strange tics. Vanguard based ones could not be approached by non-Vanguard or vehicles because they were that dang radioactive and were used for radwar protocols.
b) They're able to operate on their own for lengthy periods of time and can enable Skitarii or Servitors to do the same.

Getting a semi-customizable(ala Marine Lieutenants) unit that can do such would be...interesting.
   
Made in us
Quick-fingered Warlord Moderatus






 Hesselhof wrote:
For 8th edition, is it clear what counts as aura ability for the uplink stratagem? Could we take out saviour protocols?

And another question, i guess atm and with the magos trait, icarus and cawl are better then neutronlaser?

As far as we can tell, both in RAW and RAI, anything on a data sheet with a "within range" requirement is an aura. This has apparently been backed up by both FLG and NOVA. (People applying a very narrow definition of "aura" as some buff that is applied around a character model is basically basing this on their impression of how auras work from Warcraft, not Warhammer.)

Anyhow, keep in mind that it also shuts down things like TFCs; you can force them to come out of cover by parking nearby. Very low-key OP.

This message was edited 1 time. Last update was at 2020/06/16 23:56:24


 
   
Made in de
Implacable Skitarii




Germany

Thx @suzuteo

What do you mean with shut down a thunderfire cannon

This message was edited 3 times. Last update was at 2020/06/17 05:54:51


Admech & Deathwatch
--------------------------------------
Don´t Hessel the Hof  
   
Made in gb
Longtime Dakkanaut



Glasgow

No operator cant operate so cant fire alternatively if your that close just shoot the character



Yes saviour protocols is shut down

This message was edited 2 times. Last update was at 2020/06/17 06:49:39


 
   
Made in de
Implacable Skitarii




Germany

Ha lol right, TFC must be in range to techmarine XD

i got a failure of thinking lol, k thats cool^^

Admech & Deathwatch
--------------------------------------
Don´t Hessel the Hof  
   
Made in gb
Longtime Dakkanaut



Glasgow

 Hesselhof wrote:
Ha lol right, TFC must be in range to techmarine XD

i got a failure of thinking lol, k thats cool^^


you can also kill it useng crewed artilery rule. - if the tech marine is within range but the gun isn't . the crewed artillery rule says there must be a there be a gunner within 6" but the aura is blocked from applying to that gunner.

note if you also block the gun itself the rule doesnt apply at all so it stays alive
   
Made in gb
Enginseer with a Wrench





 Kanluwen wrote:
PiñaColada wrote:
I'd be stoked if they gave us a cheap Skitarii HQ, perhaps with a phosphor blast carbine and a pre game ability to reposition himself and d3 other skitarii infantry units before the game began.

Personal wishlisting:
Any Primus or Secutarii Axiarch(would TOTALLY count! they wouldn't have <Forge World> tags, but would still be a Big Deal as a Skitarii HQ) should have some kind of weird, archaic weaponry rather than just a Vanguard weapon.

What we know with regards to the Alpha Primus lore is that:
a) They exhibit traits of the Skitarii 'sect'(for lack of a better term) they were brought up from. Ranger based ones were super paranoid and marksmen with strange tics. Vanguard based ones could not be approached by non-Vanguard or vehicles because they were that dang radioactive and were used for radwar protocols.
b) They're able to operate on their own for lengthy periods of time and can enable Skitarii or Servitors to do the same.

Getting a semi-customizable(ala Marine Lieutenants) unit that can do such would be...interesting.


b) sounds an awful lot like that EW short story where everyone that got too close to the super-special Skitarii vanguard 'melted' but that could also have been the Varlian Device.

Would be nice to be able to 'upgrade' any Alpha or Princeps to have some sort of useful aura for CP. Or maybe even if you take a squad of 10 you can upgrade the Alpha...or just pay points like wargear or something.

This message was edited 1 time. Last update was at 2020/06/17 11:15:26


 
   
Made in us
Lord Commander in a Plush Chair






U02dah4 wrote:
 Hesselhof wrote:
Ha lol right, TFC must be in range to techmarine XD

i got a failure of thinking lol, k thats cool^^


you can also kill it useng crewed artilery rule. - if the tech marine is within range but the gun isn't . the crewed artillery rule says there must be a there be a gunner within 6" but the aura is blocked from applying to that gunner.

note if you also block the gun itself the rule doesnt apply at all so it stays alive


Backwards.

There must be a gunner within 6" of the gun is an aura from the gun, not the gunner. And Operated Artillery os 3" from the gunner.

Also not sure if this it truely an "Aura ability", or if it is more like unit coherency. Both rules also dpuble-speak the interdependence of the models, referencing it backwards at the end of the rule

This is my Rulebook. There are many Like it, but this one is mine. Without me, my rulebook is useless. Without my rulebook, I am useless.
Stop looking for buzz words and start reading the whole sentences.



 
   
Made in gb
Longtime Dakkanaut



Glasgow

check the ymdc thread if you want to expand on this but ill summarise its conclusions- yes it is an aura- the cewed artillery aura is from the gun the operated artillery is from the gunner- it either is an aura or it isn't, these are.


the stratagem shuts down auras in the area around the aircraft. NOT the auras projected by models within range of the aircraft.
wholey within auras don't effect models partially overlapping with the strategems aura
not wholey within auras still effect models unless their whole base is covered by the strategem



So if the gun is completely overlapped by the planes aura neither aura effect it and it cant fire but it is not removed

If the gun aura is active (atleast part of its base is not covered by the strategem) but the gunner is wholey within the stratagems range. then the aura doesnt apply in the area around the gunner and when the guns aura can't find it it activates and kills the gun

If the gun is completely covered by the strategem but the gunner is not. the gun is not removed as crewed artillery aura is not in effected but it cant fire because the gunners aura disableing operated artillery cant find the gun

This message was edited 10 times. Last update was at 2020/06/17 12:56:52


 
   
Made in us
Heroic Senior Officer





Western Kentucky

Octovol wrote:
Now I look at it, could be a new Enginseer, looks more like an Enginseer servo skull than a Dominus one.

Not many factions non-character models have servo-skulls modelled with additional aerials and such. I went through the GW store and couldn't find any model other than Enginseer, Cawl, Dominus and one Primaris Captain in Phobos armour with a modelled sero-skull. None on techmarines, apothecaries, chaplains, dreadnaughts, inquisitors, nothing.

That doesn't mean a new model cant have one of course but precedence is set for it to be a tech-adept of some sort. Even a Lord Discordant don't have a servo skull lol

Imperial Guard have some in our command squad boxes. I know the stormtroopers have one for a fact and I'm 99% certain Cadian command has one. Also remember the odd servo skull pops up in regular boxes from time to time. I want to say terminators have one for example, been a while since I've seen their sprue.

Technically servo skulls are all over the Imperium. Trying to guess who it is without some sort of icon on the skull would be like us trying to guess a what office someone works at by what their stapler looks like.

'I've played Guard for years, and the best piece of advice is to always utilize the Guard's best special rule: "we roll more dice than you" ' - stormleader

"Sector Imperialis: 25mm and 40mm Round Bases (40+20) 26€ (Including 32 skulls for basing) " GW design philosophy in a nutshell  
   
Made in us
Big Mek in Kustom Dragster with Soopa-Gun





Nebraska, USA

Overwatch is a 1cp stratagem now.
That....kinda royally messes with things. And greatly concerns me. Those perks that boost overwatch were never considered amazing in the first place and now theyre even less enticing as they cost cp to actually benefit from.

i'm fine with limiting overwatch to promote melee heavy armies multi-charging instead of daisy-chaining, but did it have to actually cost a cp?

An ork with an idea tends to end with a bang.

14000pts Big 'n Bad Orkz
6000pts Admech/Knights
7500pts Necron Goldboys 
   
Made in us
Implacable Skitarii




 Vineheart01 wrote:
Overwatch is a 1cp stratagem now.
That....kinda royally messes with things. And greatly concerns me. Those perks that boost overwatch were never considered amazing in the first place and now theyre even less enticing as they cost cp to actually benefit from.

i'm fine with limiting overwatch to promote melee heavy armies multi-charging instead of daisy-chaining, but did it have to actually cost a cp?


*listens to the chorus of praise to the Omnisiah from all the Fulgurite Electro-Priests.
   
Made in gb
Enginseer with a Wrench





 Vineheart01 wrote:
Overwatch is a 1cp stratagem now.
That....kinda royally messes with things. And greatly concerns me. Those perks that boost overwatch were never considered amazing in the first place and now theyre even less enticing as they cost cp to actually benefit from.

i'm fine with limiting overwatch to promote melee heavy armies multi-charging instead of daisy-chaining, but did it have to actually cost a cp?


I'm fine with it costing cp, just all those overwatch on a 5+ abilities need to be improved drastically or they're next to worthless. Especially given infantry in defensible terrain now get to shoot overwatch at 5+ for free.
   
 
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