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Made in au
Malicious Mandrake





This Saturday, my friend and I intend to enter a doubles tourney at the local GW. We are both reasonable to good players, and we are after the nice bit of loot that 1st place promises. I am looking for ideas on doubles tactics that work with orks and eldar. He can feild just about anything from the eldar dex, and I can feild just about anything from the ork dex, with the exception of kanz annd trukks. The value is 500pts each, 1000 per side. Thus far, we are considering running something along these lines:
Eldar- Avatar, Warithlord, 2 units of 3 bikes, 3 Shurikan War walkers.
Orks- KFF Mek, 70 Boyz.
The general tactics would be, should we use this, to hide the bikes in reserve, then have the WW's, Wraithlord and avatar, stomp across the board, giving the Orks cover saves, whilst the KFF gives them a cover save.

So what do you guys think? I am looking for improvements, alternate tactics, or alternate evil combinations to be used at 500pts.

Thanks to all in advance!

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Made in us
Numberless Necron Warrior







sounds alright, but to maximize the use of the eldars speed, i suggest you deploy the bikes 1st. keep them moving and inflicting pain on your opponate, keep the bikes under the KFF and have a reasonable amount of boyz in reserve. do this and be victorious

4th edition: Homemade carnifexes and the Battle for Macragge box
5th edition: Killer kan spam and an obsession with squigs
7th-onwards: Necrons and narrative campaigns. No.1 deathmark fanboy  
   
Made in us
Fixture of Dakka





Feasting on the souls of unworthy opponents

The only thing that orks can't reliable do is rip up tanks (short of trukk spam with boarding planks for nobs) which you don't have.

I can't really tell you how to make a list because it depends on how you two want to play...there's a similar 2v2 list help request here that's worth your reading: http://www.dakkadakka.com/dakkaforum/posts/list/269953.page

Your partner doesn't seem to be going for any kind of...theme. I'd encourage him to bring some anti-tank. Supplement you where you're weak. In return....instead of the wraithlord and War Walkers and Avatar stomping across the board trying to provide cover for SEVENTY boys somehow....you should use the boys to provide cover for him. 4+ cover saves. Heck, toss in a unit of gretchin and have the gretchin give all your boys 4+ cover saves - forgo the KFF mek.

But there's no real synergy between what you're running and what he's running. Are you required to take an HQ and two troops? Putting an HQ and two troops into a 500 point ork army pretty much takes up most of the points. Its 215 points for 30 boys, a nob with a powerklaw. 430 points to add in a second unit of boys. A KFF mek is 85 points, putting you over 500 - how were you going to get 70 boys in when you can't even get 60 boys in?

   
Made in au
Malicious Mandrake





My apologies dash- what was written above was just a very quick speil of some ideas that I had to provide food for discussion. It was intended to be used as a simple basis, nothing more. As for force organisation, it is a minimum of one troop and one HQ.

On a completely different tangent, what would you think of 'synergy pairings' such as taking Warp spiders to complement stormboyz, kommandos to complement scorpions ect. Just a fun idea that my friend came up with, and I was wondering of your opinion on its effectiveness. That aside, what would you take as a 500pt Ork army, toned to be as competetive as possible, that would synergize well with eldar?

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Made in us
Fixture of Dakka





Feasting on the souls of unworthy opponents

Since Eldar can make pretty much any kind of list, it *really* depends on what he's doing.

You know what would be brutal, absolutely disgustingly brutal?

Eldar player taking as many dark reapers as he can field.
Ork player taking a full squad of Lootas, with 1HQ being SAG and 1 troop being....gretchin. The gretchin serve to make a line in front of the reapers and Lootas giving the whole thing a 4+ cover save. With the reapers popping infantry like crazy and the Lootas popping light vehicles (can't expect LRs inside 500 points) or thundering into infantry, you've got a ridiculous firing line with HUGE range.

No reason for you two not to table everyone.

   
Made in au
Malicious Mandrake





You know what dash?
Hell Yeah.

The only problem is, my mate is not too fond of his dark reapers... Though we do have 10... how about shoota boyz instead of grotz?

EDIT

That said, the tables will only be 4' by 4', so combat armies may be the way to go...

This message was edited 1 time. Last update was at 2009/12/17 06:58:39


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Made in gb
Elite Tyranid Warrior






Try using a Farseer to pull off a Guide/Doom combo with a 30 strong ork mob .

Armys: , , , Skaven
Number of Threads Won: 1 
   
Made in de
Boosting Black Templar Biker




I'd say let the orks do what they're best at: Throw in Boys to clean up infantry. Most armies have problems in even getting enough shots at 500 to whittle down horde orks. Since that goes only for one on one you'll have to fill that Antiarmour gap. I'd go for: Doomseer, 4 Jetbikes, 3 War Walkers w Shuricans, 3 War Walkers w EML. If your enemy'll go first outflank to perserve your firepower otherwise just unleash fire, use the jetbikes to either take/contest an objective late game or tie up a shooty unit early to let the boys approach. Perhaps I'd even go with fortune on the seer to increase resilience here it's needed...





 
   
Made in us
Fixture of Dakka





Feasting on the souls of unworthy opponents

I only suggested grots because they were cheaper. If you take a unit of 15 Lootas (225), add in a unit of 30 shoota boys + a nob and powerklaw (215) that's 440 points, leaving you 60 points to get an HQ. Take out a few boys if you need to. Surround both your eldar friend and your Lootas with the shoota boys to give them all 4+ cover saves, space out your boys enough (2" coherency) that blast weapons are mostly meaningless, and use absolutely ridiculous volume of fire to table your opponents. Tell your friend to get over his dislike of dark reapers and use them. Use 10 of them, and use other models as "counts as" to put more dark reapers on the table.

Dark Reapers are 35 points per model, but he needs 1 HQ and 1 troop; I'd take a farseer with doom/guide, (100), a squad of rangers (190 points), leaving 210 points to fill up with 6 dark reapers. Alternatively, you could take less rangers and more reapers, but in 500 points...that's what I'd do. Rangers have 36" range anyway, so they're not so shabby.


   
Made in us
Rotting Sorcerer of Nurgle





You can doom enemies and Orks can reap the benefits.

I don't think you can Fortune or Guide Orks by RAW.

In general I see Eldar as being the specialist and the Orks more generalist...but in doubles games, really anthing goes.

I remember facing off against Eldar/Orks with my Nurgle CSM/Tyranids...huge slaughterfest, esp. if the mission allowed both sides to deploy 1" away from each other....heh.

This is a little story about four people named Everybody, Somebody, Anybody, and Nobody.
There was an important job to be done and Everybody was sure that Somebody would do it.
Anybody could have done it, but Nobody did it.
Somebody got angry about that because it was Everybody's job.
Everybody thought that Anybody could do it, but Nobody realized that Everybody wouldn't do it.
It ended up that Everybody blamed Somebody when Nobody did what Anybody could have done.
 
   
Made in au
Malicious Mandrake





That is a very mean list dash... but my friend came up with an alternative i think you'll appreciate:
Eldar;
Avatar of Khaine
5 Rangers
2 Fire Prisms, spirit stones

Orks:
Big mek w/ SAG, 'eavy
10 gretchin
10 Lootas
10 Lootas
1 Deffkopta w/ bigboom

The two combined lists throw out obscene amounts of firepower from 48 or more inches away, have awesome anti-light armour, and the Fire prisms can combine for either a S10 ap1 blast for landraiders, S6 Ap3 for MEQ's, two S5 ap4 for hordes, or two S9 AP2 for termies. The deffkopta is a silly distraction, and the SAG is just for lol's. The shoota boyz are a SAG sheild, a troops choice, or just general meat. The rangers are for objective snarfling. Finally, the avatar of Khaine is a distraction/counter attack unit. He is RIDICULUOUSLY hard to kill for 155pts, and his close combat prowess attracts bullets like nothing else.

Critique away!

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Made in us
Fixture of Dakka





Feasting on the souls of unworthy opponents

Sanctjud wrote:You can doom enemies and Orks can reap the benefits.



Indeed. Doom affects the enemy unit, fortune affects one specific eldar unit.

Re-rolling to wound isn't so useful with Lootas; STR7 AP4 often wounds on a 2+, but you *do* have a big squad of shoota boys who only have STR4 weapons....giving them a doomed unit to shoot at would be wildly hilarious and awesome.

   
Made in au
Malicious Mandrake





As would pointing at the affected unit and saying in your best imitation of a guard psyker from Dawn of War "Witness your Doooooooom!!!"

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