We had some time to kill after finishing our Squat vs Plaguemarine trilogy that we could fit in a little 50pt game afterwards. Panic only had his Plaguemarines, so I switched over to Slaaneshi Daemons to keep thing interesting. We played a regular game of
40k, Seize Ground with 4 objectives and Dawn of War deployment.
Panic's Plaguemarines (750pts)
* Chaos Lord (
MoN, Lightning Claws)
* 6 Plague Marines (Meltagun)
* 7 Plague Marines (Champion with Powerfist)
* Dreadnought with Multimelta
* Vindicator
Ian's Slaaneshi Daemons (750pts)
* Keeper of Secrets (Transfixing Gaze, Soporific Musk)
* 5 Fiends of Slaanesh
* 10 Dameonettes
* 15 Daemonettes
Deployment
Turn One
Slaanesh went first but failed the roll to choose the force they wanted, ending up with both squads of Daemonettes instead. One landed to the south of the most southernly objective, and the other scattered off the table, luckily getting a 'Delayed' result. The Plaguemarines consolidated their positions, the Lord running for the objective in the standing stones, and the Vindicator and Dread came on at top speed from the edge.
Turn Two
The Keeper of Secrets and the small Daemonette squad both arrived, the Daemonettes keeping to the south away from the Vindicator. The large Daemonetter squad take the southern objective.
The Vindicator joins the Nurgle gunline, but is still out of range.
And the Chaos Lord makes it to the standing stones, supported by the Dread.
Turn Three.
The large Daemonette squad advance on the gunline, spreading out and keeping behind a hill for cover. The small squad take their place on the southern objective.
The Keeper of Secrets fleets and charges the Chaos Lord, doing two wounds and suffering one in return.
The Dread then joins the combat in the Chaos turn, but only loses an arm in the process.
The Vindicator opens fire on the large Daemonette squad who, despite their cover, lose seven models.
At the end of the Chaos turn, the Keeper of Secrets then disengages from combat using his Soporific Musk, scores a 14" move, and advances into the Nurgle gunline.
Turn Four
The reduced Daemonette squad moves back to behind cover.
The Fiends arrive and spread out, while the smaller Daemonette squad advance toward the Dread and Lord in the standing stones. They score a bad fleet roll, though, and can't reach combat.
The Keeper of Secrets attacks the Vindicator, exploding it
THe Plaguemarines then form into a gunline around the Keeper of Secrets, and fire everything they have. They manage to score two more wounds, leaving it with one left.
While the Melta Dread fires at the advancing Daemonettes, but misses.
Turn Five
The Keeper of Secrets charges the nearest Plaguemarine squad, killing four in total.
The Fiends make their monumental 24" fleeting charge into the other Plaguemarine squad, but roll all their 6s on the hits. When it comes to rending, they roll lots of 1s and only manage to kill one marine. They lose two fiends in return.
And the Daemonettes reach the Dreadnought, destroying it's Melta arm.
In the Nurgle turn, the fiends manage to take out three of the Plaguemarines.
And the Lord takes the last two of his enemies, consolidating into position to help the Fiends if there's another turn.
The Nurgle Lord charges into the Daemonette/Dread combat, killing four daemons.
But our legendary terrible turn rolling occurs again, ending the game after Turn 5 with only the reduced Daemonette squad holding an objective. Slaanesh win!