Hello and Merrrrry Christmas. Ho Ho Ho. It's Christmas Eve Eve, and we've played our last game of the year. Panic's Plaguemarines, which currently live at my house, and after the little taster game last week, I thought I'd put together a full Daemon force. Unfortunately, this meant I've ended up using UNPAINTED MODELS!!!!, which is something I hate to do. Hopefully it'll serve as a bit of motivation to get the last few units painted.
ArbitorIan's Slaaneshi Daemons - 1750pts
* Keeper of Secrets (Transfixing Gaze, Unholy Might, Soporific Musk)
* Keeper of Secrets (Pavane of Slaanesh, Transfixing Gaze, Soporific Musk)
* 6 Fiends of Slaanesh
* 15 Daemonettes of Slaanesh
* 15 Daemonettes of Slaanesh
* 15 Daemonettes of Slaanesh
* 7 Seekers of Slaanesh
* Soulgrinder (Vomit, Phlegm)
* Daemon Prince (Mark of Slaanesh, Unholy Might, Iron Hide, Soporific Musk)
Panic's Plaguemarines - 1750pts
* Daemon Prince (Mark of Nurgle, Warptime, Wings)
* Dreadnought (Plasma Cannon)
* Dreadnought (Plasma Cannon)
* Dreadnought (Multimelta)
* 7 Possessed
* 8 Plaguemarines (2 Plasmaguns, inc Champion with Powerfist) in a Rhino
* 7 Plaguemarines (1 Plasmagun, 1 Meltagun, inc Champion with Powersword) in a Rhino
* Vindicator
* Vindicator
* 3 Obliterators
Mission & Deployment
We rolled Annihilation and Spearhead (Kill Points and Table Quarters). Slaanesh won the roll for turn and opted to go second. Nurgle choose the northeastern quadrant to set up. They deploy around the largest building, with the Obliterators on top. The Dreads are huddled together to the west of this, supported by a Vindicatot and a Squad, and the Possessed, Vindicator and Squad hold to the south. The Possessed roll for their mutation and get Fleet of Foot.
Turn One
Right at the start, one of the Plasmadreads and a Meltadread roll a Fire Frenzy crazy result. However, shots aren't resolved until the shooting phase, so the nearby Vindicator moves well out of the way!
The closest Rhino disgorges it's Plaguemarine squad, and moves into base contact with both crazy Dreads, ensuring that they'll target it rather than each other. The Meltadread Immobilises and Shakes it, and the Plasma shot scatters back onto the Meltadread, shaking it!
The rest of the army fans out to the east and south, the tanks making sure they move over 6"
The obliterators on the building move to the edges to get better fire angles.
Slaanesh separate into a half of troops and a half of scary monsters, favouring the scary monsters half, but the roll fails and the troops half turns up. The three Daemonette squads and the Seekers all arrive. One Daemonette squad run into the standing stones in the northwest.
And the other two squads and Seekers arrive in cover in the southwest.
At the end of the turn, both armies are advancing towards each other, Slaanesh staying to cover and spreading out in anticipation of blast marker damage.
Slaanesh 0 Nurgle 0
Turn Two
Nurgle remain relatively stationary, the Vindicator and western Plasmadread firing at the Daemonettes in the standing stones, and killing two between them
The Obliterators target the easternmost Daemonettes, killing two in cover.
And the Vindicator fires at the same squad, killing two more.
The Nurgle
DP flies onto the triangular building, where he is assaulted by the eastern Daemonettes.
Getting a bad run move, the central Daemonettes opt to hug cover instead of charge a Dread. This turn's only arrival, the Slaanesh
DP, accompanies them.
And the seekers move up the the west of the building complex.
In the assault phase, the Daemoettes high initiative means they unleash so many rending attacks the Nurgle
DP is killed outright!
And at the end of the turn, the Slaanesh line and elements of the Nurgle line have moved closer, the eastern Daemonettes now left out of combat and facing a Vindicator!
Slaanesh 1 Nurgle 0
Turn Three
It's another crazy turn for Dreads. The Meltadread goes assault crazy, and the western Plasmadread gets a firefrenzy. Meanwhile, in the southeast, the Plaguemarines get out of their Rhino and rapid fire on the eastern Daemonettes. Between them and the Vindicator, they kill five.
The western Vindicator moves out of the way so that the immobilised Rhino becomes the nearest target. The Plasmadread then stuns it.
And both the crazy Meltadread and the remaining Plasmadread charge the central Daemonettes, killing three.
The Keeper of Secrets with Pavane turns up, and runs into cover.
And the Fiends and Soulgrinder arrrive in the south, the Soulgrinder firing at the Plaguemarines in the north and killing two.
The Slaanesh
DP and Seekers advance through the westernmost building.
And the western Daemonette squad come out of cover from the standing stones and advance across open ground.
The Slaanesh
DP then joins in the Meltadread/Plasmadread/Daemonette combat in the centre. He destroys the Meltadread, which kills two Daemonettes in the explosion.
Both the western Daemonette squad and the Seekers charge the remaining Plasmadread, unleashing a total of 67 attacks, but only scoring four shaken or stunned results. One Seeker is killed by the Dread.
In the south, the remaining eastern Daemonettes have charged and destroyed the Vindicator, leaving them in the open. The whole western and central side of the board have engaged in combat, and the Fiends have spread out to the south.
Slaanesh 3 Nurgle 0
Turn Four
The Possessed in the south recognise an easy Kill Point, and move to engage the eastern Daemonettes.
The Obliterators then fire three lascannons at the Soulgrinder, exploding it!
And the Possessed easily make the charge, wiping out the Daemonettes and suffering no losses!
In the central combat, the Plasmadread is shaken again. The Slaanesh
DP tries to use his Soporific Musk to disengage, but fails.
And in the northern combat, the Slaanesh forces' 54 attacks still only result in multiple shaken results on the Plasmadread. One more Seeker is killed.
The final Keeper of Secrets arrives and ducks into cover. The other Keeper gets realld bad move rolls and only manages to advance up through one level of the building.
The Fiends make a huge charge move into the southern Plaguemarine squad, but do badly, only killing one, and losing two models.
And in the north, the stalemate continues, the 50 attacks resulting in a weapon destroyed result, but nothing decisive.
At the end of the fourth, the whole west and south are locked in combat, with the southern Rhino hiding away and the Keepers advancing around the main Nurgle building.
Slaanesh 3 Nurgle 2
Turn Five
The Possessed fleet up the building to engage the Keeper on the first level. They suffer one casualty and inflict one wound, but then the Keeper disengages combat and move up a level. The other Keeper, on ground level, suffers three wounds to Obliterator and Vindicator fire.
The Fiends are inneffectual once again, and lose another model to the Plaguemarines.
And in the central combat, the Plasmadread gets both of his arms ripped off, before the Slaanesh
DP manages to disengage and rolls a huge 17" for movement, allowing him to move in support of the Fiends on the other side of the table!
The Keeper of Secrets moves up the building and charges the Obliterators, suffering one wound and causing three.
While the Keeper on the ground goes for the easy Rhino kill point and explodes it, killing two Plaguemarines who had entered the big northern combat.
The Slaanesh
DP charges into the Fiends combat, and all the Fiends rending attacks finally work! They kill five of the six Plaguemarines, and the final one dies to No Retreat! wounds.
They consolidate, looking for last minute Kill Points.
In the big northern combat, four Daemonettes and one Plaguemarine die, but the Plasmadread is still only shaken.
And at the end of the turn, the big combats still rage. The Rhino and Vindicator have moved away from the enemy, and there is a combat on top of the big Nurgle building. Slaanesh 5[/color]
Nurgle 2
Turn Six
The Vindicator tries to take the last wound from the Keeper in the open, but it is saved!
And the Possessed chase the other Keeper up the building and charge into the combat. One more Obliterator dies, and the Keeper suffers another wound.
The Fiends race across the board to expode the Rhino, getting an easy Kill Point.
And the Keeper on the ground enters the big northern combat, killing the final three Plague Marines.
While the Slaanesh
DP, out of range of everything, runs for cover.
At the end of the turn, the Keeper on top of the building has killed the last Obliterator, but lost his last wound to the Possessed in the process! The central Daemonettes finally inflict enough glaces to destroy the Plasmadread, and the game comes to an end!
Slaanesh 8 Nurgle 3