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![[Post New]](/s/i/i.gif) 2010/01/07 19:28:23
Subject: Freebootahz vs. Blood Angels (2K)
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Longtime Dakkanaut
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The following story is true. Keep that in mind, or nothing that follows will seem wondrous.
The list:
Badrukk's Bad Radds
Ol' Zogwort
Big Mek w/KFF, bosspole
10 Shoota Orks, Trukk w/reinforced ram
10 Shoota Orks, Trukk w/reinforced ram
10 Shoota Orks, Trukk w/reinforced ram
Deff Dread w/close combat weapons
5 MegaNobz, Trukk w/reinforced ram
8 Flash Gits, one is Painboy, all have cybork bodies, snazz guns with +1 attacks, +1 str
8 Flash Gits, one is Painboy, all have cybork bodies, snazz guns with +1 attacks, +1 str
8 Flash Gits, one is Painboy, all have cybork bodies, snazz guns with +1 attacks, +1 str, Kaptin Badrukk
The opponent:
My foe was Fargo, who was second in the circuit, and was only behind me by 2 going into the last round. He's a veteran tournament player, and this is one of his fiercest lists.
It's a hybrid jetpack blitz/rhino wall. He meltas his foes out of their vehicles, then charges with furious charge and preferred enemy. The Death Co. in Land Raider are the icing on the cake. Solid B+ list, in my opinion.
Dante
Corbulo
8 man Death Company, no jet packs, in Land Raider Crusader
5 man tac squad w/melta gun, rhino
5 man tac squad w/melta gun, rhino
5 man tac squad w/melta gun, rhino
10 man Veteran squad, jump packs, 2 fists
10 man Assault (maybe vets, not sure precisely) squad, jump packs, fist and melta
The mission was Dawn of War, 3 objectives One of them was placed in the center, one in the south west, one in the north east. I was playing south side (or rather, I'm orienting this batrep as though I was, as is the tradition). I had the first turn. He tried to seize, but rolled a 1.
Top 1:
In the Ork Kamp, a trukk heist was in the offing. Under cover of darkness (night fight) the Trukks rolled silently away from their owners. Zogwart, Badrukk and KeffMek chuckled to themselves as they snuck aboard, following the traitor Meganobz away from the sleeping ladz. Just imagining the look on the Boys face when they woke to find their Trukks gone made Zogwart try to Squig, but no one was in sight. They hadn't made a clean getaway, however, as Stompy the Dread was hot on their trail!.
I moved the Meganobs on in their trukk 12" in the SE, as well as the 3 empty trukks. The 3 flash git squads moved on behind the trukks and hopped in. Zogwart and the Big Mek were in the center trukk, Badrukk was in the west trukk. All 3 were SE, S of the Meganob trukk. The Deff Dread moved + ran further west than the main block, but basically moved in parallel.
Bottom 1:
North of their position, Dante led the Blood Angels to their hapless targets. They'd received intel indicating that a mob of Orks had set up a trukk station here, led by a small unit of Meganobs. None the less, their training demanded a cautious approach. They formed up in Rhino Wall formation and moved south. Despite the cover of night Dante's intuition told him that danger threatened. He ordered 2 of the Rhinos to use their smoke launchers, and sent the Assault bikes turbo boosting ahead to scout for danger.
He moved on his rhinos, formed a wall, with the Land Raider at the W end of it, directly across from me. The E and center rhino smoked. He moved his jump packers up behind it, Dante's squad was full, the other was combat squadded. One ran on the west side of the land raider, the other remained with Dante's vets behind the LR. The Bike squad boosted straight south.
Top 2:
As dawn broke the Orks became aware of the 'umie presence. They could see that these 'umies had red armor, so they knew that they'd be fast. The Meganobs jumped on the umie Bika Boyz and krumped up good, giving a great Waaaagh! The Kaptain's famous freebooters opened up on the smoking rhino wall, immobilizing each and every rhino. Da Kaptin was so excited he used all 3 of his ammo runts in his first volley. Zogwort shot a gout of green flame into the rhinos, burning some 'umies. Stompy the Dread chased after the Meganobs, but couldn't catch them.
I moved my Trukks north about 6 inches, except for the Meganob trukk, which zoomed north 12" and disembarked the Meganobs. A Waaagh sent the meganobs into charge ranged of the assault bikes, which they duly squished. Zogwart rolled a 2, kept it, and killed 2 vets and immobilized the unsmoking rhino. The flash git unit with Badrukk immobilized the center smoking rhino, the flash git unit w/zogwart + KeffMek immobilized the eastern smoking rhino, and shook it to boot. The unaccompanied flash git unit shot at the unsmoking one again, taking off it's storm bolter. Mean while the Stompy Dredd move + ran again, ending up just south of the meganobs, and 2 troop squads moved on to take the SW objective.
Bottom 2:
The immobilization of his rhino wall might have broken a lesser commander's will, but Dante was the cagey veteran of a thousand battles. He directed his veterans to the east, moving around the Land Raider out of sight of the foe. He sent the divided assault squad and the Land Raider to pepper the Meganobz with fire, but held off from the assault. The other half of the assault squad remained behind the rhinos, biding their time. He dispatched one of the rhino's crews to obliterate the ramshakle ork transport which had released the Meganobs, which they did with gusto. He got his guys working on fixing the rhinos, but to no avail.
He only moved his land raider up 6", so it could light up the Meganobs. They took a wound from a rending assault cannon shot, but made their saves. He jumped half of the assault squad up and did some bolt shooting, but to no avail. His W rhino disembarked the melta demisquad, they popped the meganob trukk.
Top 3:
Zogwort could see that the Meganobz wanted another Waaaagh! He strained, grunted, rerolled, trying to give it to them, but found himself teleported! He and his unit and KeffMek found themselves entirely across the battlefield, on the west side, in easy charge range of the 8 Vet squad w/Dante! They quickly lit them up with their snazzguns, killing 2 (would have been 3 but for Corbulo's doc-ing), then another 3 got shot down by Badrukk's unit and the Trukk's big shootas. The last Flash Git squad shot at a rhino, but made a bad job of it, doing nuthin. Stompy and the MegaNobz pushed themsleves to their limits through some terrain, and were able to multicharge the 5 umies (pastin em!) and the Land Raider, wrekkin it!
The meganobs moved around the jump packers who had shot at them, stretching for the land raider, it was 5 inches away. Zogwort tried for a Waaagh to get them in, but ended up warping his unit across the field. In danger of getting charged, I blasted away at the vests, but all my shots were AP 5, so I didn't get many. In the assault phase the meganobs made it anyway, taking out the Land raider and helping the dread with the squad, though one was lost to a preferred enemy fist.
Bottom 3:
Dante jumped out of his depleted squad, sending them to chase down the Ork psyker and his heavy weapon toting colleagues. He himself joined the Death Company and they charged into the Meganobs, slaughtering them all. Unfortunately the deserted vet squad was obliterated by Zogwort's unit, leaving them free to use their heavy weaponry. Meanwhile, the eastern Rhino was repaired, to the delight of Corbulo and the remaining marines behind the Rhino wall.
The remaining 3 vets, 2 with fists, attacked the flash gits, but took 4 wounds and utterly fluffed their saves, dying to a man at init 3 before they got to swing their fists. Meanwhile the Death Company, Dante, another demi-assault squad and the tac marines who meltaguned the trukk assaulted the Meganobs, obliterating them. The E most rhino was repaired this round.
Top 4:
Nothing could save Dante now, Zogwort locked his empty sockets on the red armored umie leader and ....Whang! Squigged! All of the Flash gits gave each other high fives. They finally found the armor piercing setting on their guns, and totally killed the little guys hiding the deff company, just in time to let Stompy through to play. He bashed 3 of em. Meanwhile the last of the trukk boys showed up.
I moved Zogwort's Flash gits forward, put a curse on Dante and squigged him. The unit shot down his 5 man squad while Badrukk gunned down the other small squad. I sent the Dread into the Death company to lock em in place, and maybe kill them. I sent the last trukk boy squad running for the center objective.
Bottom 4:
The eastern Flash gits had driven a bit too close, the last jetpack squad jumped out and popped their trukk, pinning the boys in the wreckage. The remobilized rhino drove to the eastern objective, while the cowardly Corbulo took refuge in an immobilized rhino.
Just like the fluff says
Top 5:
Zogwort called the Waaaggh! and the ladz raced up on their umie adversaries, popping both their rhinos. Stompy squished more Deff company.
Zogwart's Flash Gits charged, waaaghed (Zogwort got it this round) and popped Corbulo's vehicle. The last trukk squad assaulted the Deff company with the Death dread, killing them and remaining locked with squig-te, on the middle objective) The eastern Flash Gits stayed pinnned, Badrukk's unit moved their trukk 12", disembarked, waaaghed and charged the rhino that had taken the objective, popping it and contesting.
Bottom 5:
Corbulo fled to the last rhino standing, one step ahead of the squig hungry Zogwort. All remaining Blood Angels charged the Kaptin's unit, but he saw to em with a good orkish kikkin. The umies gave it up and ran off.
Fargo triple charged Kaptin Badrukk's unit (after shooting 2 to death) with a 5 man assault squad with fist, and 2 5 man tac squads. He was getting furious charge from Corbulo's ability. He did 12 wounds with his basic attacks, only one got through though. The Ladz swung back and killed 3. He got 2 fist wounds then, but both made no impression on the Cyborks. He gave it up after this.
So there you have it. Flash Gits and Zogwort crushed a blood angels army in a 2k game, winning at least 2 objectives to one/none, with a tabling in the offing if it went 7 rounds. We lost one unit of 5 Meganobs, and two trukks. Obliteration!
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All in all, fact is that Warhammer 40K has never been as balanced as it is now, and codex releases have never been as interesting as they are now (new units and vehicles and tons of new special rules/strategies each release -- not just the same old crap with a few changes in statlines and points costs).
-Therion
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New Codexia's Finest Hour - my fluff about the change between codexes, roughly novel length. |
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![[Post New]](/s/i/i.gif) 2010/01/07 20:01:46
Subject: Freebootahz vs. Blood Angels (2K)
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Joined the Military for Authentic Experience
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Wow, that battle report was hilarious!
What made you decide to take the flash gitz and Zoggy?
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![[Post New]](/s/i/i.gif) 2010/01/07 21:03:59
Subject: Re:Freebootahz vs. Blood Angels (2K)
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Doc Brown
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The Blood Angels clearly weren't thinking of the metagame or they'd have Mephiston to stop Zogwort. Also they should've just Deepstruck Dante and the jump marines, it would've been an easy victory. He also needed to use cover better to stop the flash gitz.
Though to be fair to the Blood Angels the plan for the flash gitz worked perfectly and it's hard to stop that. I think Fargo learned a valuable lesson here and will likely want a rematch to put his lesson to the test.
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This message was edited 1 time. Last update was at 2010/01/07 21:08:59
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![[Post New]](/s/i/i.gif) 2010/01/07 21:23:56
Subject: Freebootahz vs. Blood Angels (2K)
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Joined the Military for Authentic Experience
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Perhaps I'm ignorant, but I thought Dante+Corbulo was one of the best ways to run Blood Angels, for the combination of special rules they get you. (PE and FC, right?)
Which does make Zogwort and oddly ideal choice against them, cos snipe the ICs and you get rid of the special rules.
Likewise, Gitz are probably not as bad against high cost marines like BA compared to other potential targets.
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![[Post New]](/s/i/i.gif) 2010/01/08 16:39:18
Subject: Freebootahz vs. Blood Angels (2K)
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Longtime Dakkanaut
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I've often thought that a list with those special shooty fast BA preds could be awesome, 3 preds, 3 of those fighty dreads? I dunno, just spitballin, never really looked at the book.
To answer Da Boss's original question, I decided to try a list with Flash Gits because I like Badrukk's fluff. That's pretty much it. The rest arose from just kind of pondering how you could make Flash Gits work.
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All in all, fact is that Warhammer 40K has never been as balanced as it is now, and codex releases have never been as interesting as they are now (new units and vehicles and tons of new special rules/strategies each release -- not just the same old crap with a few changes in statlines and points costs).
-Therion
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New Codexia's Finest Hour - my fluff about the change between codexes, roughly novel length. |
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![[Post New]](/s/i/i.gif) 2010/01/11 16:33:51
Subject: Freebootahz vs. Blood Angels (2K)
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Flashy Flashgitz
Chicago Suburbs Northwest
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Flash gitz should be crazy fun to model up too, right? Some great bitz out there to use.
I think this is the first Batrep I have ever seen where Ol' Zoggy was used. Congrats!
- Blackbone
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Us Blood axes have learnt a lot from da humies. How best ta kill 'em, fer example. |
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![[Post New]](/s/i/i.gif) 2010/01/11 18:41:47
Subject: Freebootahz vs. Blood Angels (2K)
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Storm Trooper with Maglight
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40kenthusiast wrote:I've often thought that a list with those special shooty fast BA preds could be awesome, 3 preds, 3 of those fighty dreads? I dunno, just spitballin, never really looked at the book.
To answer Da Boss's original question, I decided to try a list with Flash Gits because I like Badrukk's fluff. That's pretty much it. The rest arose from just kind of pondering how you could make Flash Gits work.
I always run my BA with a Baal pred and a DC Furioso dread. The DC Dread is always fun, especially against people who have never read or seen BA. "He gets how many CC attacks?!?"
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"Elysians: For when you absolutely, positively, must have 100% casualties" |
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![[Post New]](/s/i/i.gif) 2010/01/12 05:45:33
Subject: Freebootahz vs. Blood Angels (2K)
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Regular Dakkanaut
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Glad to see the Butt Angels get a punding
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Boyz before toyz
Boyz before toyz
boyz before toyz |
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![[Post New]](/s/i/i.gif) 2010/01/12 14:05:59
Subject: Freebootahz vs. Blood Angels (2K)
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Ladies Love the Vibro-Cannon Operator
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The Bike squad boosted straight south
What Bike squad?
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Former moderator 40kOnline
Lanchester's square law - please obey in list building!
Illumini: "And thank you for not finishing your post with a " " I'm sorry, but after 7200 's that has to be the most annoying sign-off ever."
Armies: Eldar, Necrons, Blood Angels, Grey Knights; World Eaters (30k); Bloodbound; Cryx, Circle, Cyriss |
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![[Post New]](/s/i/i.gif) 2010/01/12 15:08:11
Subject: Re:Freebootahz vs. Blood Angels (2K)
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Longtime Dakkanaut
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@Blackbone: Yeah, they are a hoot. I've got a pirate theme going on, so all the orks have a vaguely piratical air to them, in addition to preposterously oversized weaponry.
Zoggy is also hilarious. SQUIG...SQUIIIIIIIGGGGG!
My buddy mentioned that all the wretched units I took in this battle showed off what was wrong with them. The Flash Gits got pinned by an exploding trukk by rolling a 9, the Meganobs got krumped because they had no invul, Zogwort teleported the Mekk across the field away from the trukks he was supposed to be keffing, into charge range. In spite of all this, the battle went great.
@Salted Diamond: What gets me is that he gets furious charge from Corbulo. Don't seem right. How's the guy drinking from that chalice, anyway? Must have a feeding slot on the top of the dread.
@Onumen: Got to get our kicks in now, they've got a new book coming. No reason they shouldn't be humiliated in the meantime.
@wustenfux: Ouch, yeah, batrep fail. The Blood Angels had a 2 man attack bike squad with multimeltas. It turbo boosted south in the bottom of 1, then got charged by Meganobs with a move 12" 2" disembark 5" Waaagh 4" charge.
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All in all, fact is that Warhammer 40K has never been as balanced as it is now, and codex releases have never been as interesting as they are now (new units and vehicles and tons of new special rules/strategies each release -- not just the same old crap with a few changes in statlines and points costs).
-Therion
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New Codexia's Finest Hour - my fluff about the change between codexes, roughly novel length. |
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![[Post New]](/s/i/i.gif) 2010/01/12 17:51:34
Subject: Freebootahz vs. Blood Angels (2K)
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Abhorrent Grotesque Aberration
Hopping on the pain wagon
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40kenthusiast wrote:
They could see that these 'umies had red armor, so they knew that they'd be fast.
Absolute favorite part of the batrep!
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![[Post New]](/s/i/i.gif) 2010/01/12 18:20:41
Subject: Freebootahz vs. Blood Angels (2K)
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Longtime Dakkanaut
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I initially included that as a random bit of orky color, but I got to thinking about it.
Assault squads as troops...overcharged engines...da red wunz DO go faster!
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All in all, fact is that Warhammer 40K has never been as balanced as it is now, and codex releases have never been as interesting as they are now (new units and vehicles and tons of new special rules/strategies each release -- not just the same old crap with a few changes in statlines and points costs).
-Therion
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New Codexia's Finest Hour - my fluff about the change between codexes, roughly novel length. |
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![[Post New]](/s/i/i.gif) 2010/01/13 03:19:54
Subject: Re:Freebootahz vs. Blood Angels (2K)
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Fixture of Dakka
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40kenthusiast wrote:
Zoggy is also hilarious. SQUIG...SQUIIIIIIIGGGGG!
Not quite as funny as when my Rune Priest jaws 2 enemy HQ's with 1 shot and they both fail their init tests. Though I believe my opponent didn't find it funny one bit.
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![[Post New]](/s/i/i.gif) 2010/01/13 03:33:11
Subject: Freebootahz vs. Blood Angels (2K)
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Terminator with Assault Cannon
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Somnicide wrote:40kenthusiast wrote:
They could see that these 'umies had red armor, so they knew that they'd be fast.
Absolute favorite part of the batrep!
Yeah, this.
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![[Post New]](/s/i/i.gif) 2010/01/13 04:27:34
Subject: Re:Freebootahz vs. Blood Angels (2K)
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Been Around the Block
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awesome report 40k, all your reports inspire me to make my own (now that i got a digi camera I will put one up). I just finished my deff skulls so i think i will make one with them just need some time to play
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2300 pts
6000 pts deff skullz |
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![[Post New]](/s/i/i.gif) 2010/01/29 16:30:55
Subject: Re:Freebootahz vs. Blood Angels (2K)
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Decrepit Dakkanaut
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That was a GREAT battle rep. And in all honesty, is making me think I want to build a flash gits list now. Ive always thought they were cool in thought, but in practice not so much. Though I never thought of using them in a horde like you did. Well NOW I KNOW what Im doing when taxes come lol.
Great job, and yea the "they were painted red, so they must be fast" was hilarious
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![[Post New]](/s/i/i.gif) 2010/02/08 16:28:12
Subject: Freebootahz vs. Blood Angels (2K)
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Decrepit Dakkanaut
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Nice! How did the Meganobz armour save them from a rending Assault Cannon shot though?
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![[Post New]](/s/i/i.gif) 2010/02/08 16:45:34
Subject: Freebootahz vs. Blood Angels (2K)
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Longtime Dakkanaut
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Sorry, what I meant was that they took a bunch of wounds, and one rend, then made the other saves, so that no Megamobs fell down.
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All in all, fact is that Warhammer 40K has never been as balanced as it is now, and codex releases have never been as interesting as they are now (new units and vehicles and tons of new special rules/strategies each release -- not just the same old crap with a few changes in statlines and points costs).
-Therion
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New Codexia's Finest Hour - my fluff about the change between codexes, roughly novel length. |
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![[Post New]](/s/i/i.gif) 2010/02/09 16:25:21
Subject: Freebootahz vs. Blood Angels (2K)
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Smokin' Skorcha Driver
Up in your base, killin' all your doods.
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Umm, for whatever reason I can't get the point costs without making your list go at least 55 points over. Oh well, I guess I don't know the details or I'm just not remembering point costs right.
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Deathskulls
Logan Grimnar's Great Company
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![[Post New]](/s/i/i.gif) 2010/02/09 16:43:00
Subject: Freebootahz vs. Blood Angels (2K)
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Dakka Veteran
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Hm.. Assuming the Deff Dread has no extras, I make it at 2000 on the dot.
Zogwort - 140
KFF Mek w Bosspole - 90
10 Trukk boyz+Trukk - 100
10 Trukk boyz+Trukk - 100
10 Trukk boyz+Trukk - 100
Deff dread - 75
8 Flash gitz /w stuff - 340
8 Flash gitz /w stuff - 340
8 Flash gitz /w stuff - 340
+ Badrukk - 135
= 2000
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![[Post New]](/s/i/i.gif) 2010/02/09 18:50:14
Subject: Re:Freebootahz vs. Blood Angels (2K)
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Longtime Dakkanaut
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The Deff Dread had extra fighting hands, I think there was one less Flash Git to compensate? It's actually been a while, don't quite recall. I did some last minute list reworking.
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All in all, fact is that Warhammer 40K has never been as balanced as it is now, and codex releases have never been as interesting as they are now (new units and vehicles and tons of new special rules/strategies each release -- not just the same old crap with a few changes in statlines and points costs).
-Therion
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New Codexia's Finest Hour - my fluff about the change between codexes, roughly novel length. |
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