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Made in cn
Slippery Ultramarine Scout Biker




one of my friend insists that when the drop pod gets down, all the doors are openeds then the doors are part of the drop pod model. so enemies can not pass it. so they can use it to block the table edge to prevent enemy reserve get in or block the mission object.

that sounds really weird for me. can anyone give me a solid prove that whether the doors are part of the drop pod model?

please forgive my spelling, i am still learning English.  
   
Made in gb
Hanging Out with Russ until Wolftime







dpredator666 wrote:one of my friend insists that when the drop pod gets down, all the doors are openeds then the doors are part of the drop pod model. so enemies can not pass it. so they can use it to block the table edge to prevent enemy reserve get in or block the mission object.

that sounds really weird for me. can anyone give me a solid prove that whether the doors are part of the drop pod model?
Q: When a player deploys a Drop Pod can he choose to keep the doors open or closed? If the Drop Pod doors are deployed open can models deploy within 2” of them?

A: Once the Drop Pod lands, the doors remain open for the rest of the game. However, all measurements to and from the Drop Pod, besides firing its weapon, are done based on the hull of the Drop Pod (its shape when the doors are closed). This means, for example, that friendly and enemy models will be able to move on top of the open doors.

If the doors cannot be opened (they are glued in place or a player is using a model that doesn’t have doors that open/has a solid core), both players must agree before the game to either pretend, to the best of their abilities, that the doors are open and both players can see ‘through’ the core for line of sight purposes, or they can play that the model blocks line of sight ‘as is’ in which case the Space Marine player will be unable to fire the Drop Pod’s weapon (a trade-off for the improved line of sight blocking ability of the model).


From the INAT FAQ/My Website/Dakka.

This message was edited 3 times. Last update was at 2010/01/08 04:02:11


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Made in au
[MOD]
Making Stuff






Under the couch

dpredator666 wrote: can anyone give me a solid prove that whether the doors are part of the drop pod model?


Not really, no.

It all hinges on whether or not you decide that the doors of the pod are a part of the vehicle's main hull.


If they are, then they count as a part of the vehicle for all purposes. Which means you can attack the pod by moving into base contact with the doors, disembarking models are placed within 2" of them, and the pod has a footprint the size of Canada and can rarely be actually placed on the board if you're using a reasonable amount of terrain.

If they aren't, then they are ignored for pretty much all game purposes. All measurement is to the main fuselage of the pod instead of the doors, and they're basically just treated as decoration.

The rules are unclear as to which is the 'correct' way to play it, but the second is less likely to cause problems, and fits with other vehicles, where doors are generally ignored.

 
   
Made in us
Regular Dakkanaut





Just avoid the problem by gluing the doors shut.

Your Grandmaster is the only good leprechaun that remains, all the others turned to whiskey. 
   
Made in fi
Sneaky Striking Scorpion






Finland

orkcommander wrote:Just avoid the problem by gluing the doors shut.


lolwut :(

on topic:

Everyone I've played with/against/whatever have played it like Gwar! posted.




 
   
Made in au
Courageous Questing Knight






Australia

I always assume that the DP is not part of the tank, it's easier.

I've got on drop pod, I take it with me everywhere.

It's my car.

My other car is a rhino.

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Made in fi
Sneaky Striking Scorpion






Finland

Captain Solon wrote:I always assume that the DP is not part of the tank, it's easier.

I've got on drop pod, I take it with me everywhere.

It's my car.

My other car is a rhino.


lolwut :(

on topic :

Ehhh..... seriously, what :(




 
   
Made in au
Fresh-Faced New User




take it from the hull, as yuo do with all vehicles, whether or not doors open its true line of site, so what you see you can shoot, however i wouldnt be an arse and say the gun inside cant fire out, but you ignore the doors completely, a guy did this to me, he dropped a drop pod in frint of m nobs unit wedged between a building and a crater, and refused to let me "walk" over the doors cause i was within an inch of the doors, if you ask me this is powergaming, just go over the doors and measure from the hull
   
Made in us
Tough Tyrant Guard





Sacramento, ca

Its Like a DE raider with all its fins, you can dismark from the fins ( which give you a ectra three inches if you model them just right... It also make you have larger footprint ( which is bad due to ordnance andblast markers).... I had the same question asked when i was playing a blood angel player he decided to Drop close too my troops.( he had a homemade droppod), and he had to stay two inches way from my models when he deployed. he was stuck not deploying because he was too close to the table edge. Purpose of the story is never drop ur pod too close too the table edge, it may seem like a good idea but you can get trapped in it....( i ended up blowing it up on my turn with his Librianian in it and a command squad.( that was last ed too fourth ed).
   
Made in au
[MOD]
Making Stuff






Under the couch

StarGate wrote:Its Like a DE raider with all its fins, you can dismark from the fins ( which give you a ectra three inches if you model them just right... It also make you have larger footprint ( which is bad due to ordnance andblast markers)....


This is likewise dependant on whether or not you count the fins as a part of the hull, or as decorative elements.


I had the same question asked when i was playing a blood angel player he decided to Drop close too my troops.( he had a homemade droppod), and he had to stay two inches way from my models when he deployed.


You only have to stay 1 inch from enemy models.


he was stuck not deploying because he was too close to the table edge. Purpose of the story is never drop ur pod too close too the table edge, it may seem like a good idea but you can get trapped in it....( i ended up blowing it up on my turn with his Librianian in it and a command squad.( that was last ed too fourth ed).


Wait, you mean he stayed in the pod? This is (and was also last edition) against the rules. Models have to disembark on the turn the pod lands.

 
   
Made in dk
Stormin' Stompa





If my opponent wants to play the doors as hull (a ridiculous concept none better than; "My Grots are Terminators"), I remind him that he must also drop them with their doors open.

No rule allows a model to change its "footprint", hence it cannot. This isn't "Transformers, the miniature wargame" after all.

This message was edited 2 times. Last update was at 2010/01/09 14:29:53


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Made in gb
Proud Phantom Titan







insaniak wrote:
he was stuck not deploying because he was too close to the table edge. Purpose of the story is never drop ur pod too close too the table edge, it may seem like a good idea but you can get trapped in it....( i ended up blowing it up on my turn with his Librianian in it and a command squad.( that was last ed too fourth ed).


Wait, you mean he stayed in the pod? This is (and was also last edition) against the rules. Models have to disembark on the turn the pod lands.
"....must disembark, as normal" and the normal rules for disembarking cover state that you must stay in a transport if there is no room to disembark. It's a bit of a weird situation but there you go.
   
Made in us
Swift Swooping Hawk




Hmm, inertial guidance for the drop pods allows moving the pod because of impassable terrain or models. it doesnt say any such thing about landing off of the table however.

If you friend wants to drop hi pods close to the table edge to cut off reserve deployments just make sure to have him roll on the mishap table every time one of his doors goes over the table edge. Even the tip of one door being one mm off of the table would mean "off of the table" and trigger a mishap roll.

As long as hes going to be tfg with his interpretation, make sure that he gets ALL of the effects of those large doors.

Remember that he cant have any of his own models close to the pod either, as he can only do that when boading a vehicle and the pod cant be reboarded.



Sliggoth

Why does my eldar army run three fire prisms? Because the rules wont let me use four in (regular 40k). 
   
Made in au
[MOD]
Making Stuff






Under the couch

Tri wrote: "....must disembark, as normal" and the normal rules for disembarking cover state that you must stay in a transport if there is no room to disembark. It's a bit of a weird situation but there you go.


Ah, I had forgotten that discussion. Although I would personally be treating it more as a 'Wrecked' result, so counting any models who can't disembark as destroyed. But that's just a personal preference, based on the fact that as the DP rules are written you're clearly not supposed to be able to remain in the pod.

This message was edited 1 time. Last update was at 2010/01/09 22:44:32


 
   
 
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