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2022/07/25 17:38:02
Subject: AOS N&R (Chaos p. 75, WHfest p.83,Arcane Cataclysm p 90, 7/4 FAQ p.92)
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Longtime Dakkanaut
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Voss wrote: Scottywan82 wrote:
Not a thing. I strongly suspect they want to replace Marauders with the Warcry units. That seems to have been the plan since adding them to the last book. Which is a shame, since Marauders fit better as part of the overall army theme. Having lots of Warcry units just looks like a hodge-podge.
I wouldn't mind if they moved away from separate profiles for the warcry units. Marauders, Marauder skirmishers, and Armored Marauders. Assign whichever warbands as appropriate and use whichever style you like.
Having 10+ datasheets for 'human adjacent warbands' is quite silly.
Plus then they could do away with that ancient and wretched marauder box.
Agreed about the ancient marauders. They need a damn update. And the inconsistent weapons, armor, and bases in a Warcry warband make the units look ridiculous.
That idea for three units is an excellent one. I just wonder how they would execute on it. History says... poorly.
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2022/07/25 18:03:24
Subject: AOS N&R (Chaos p. 75, WHfest p.83,Arcane Cataclysm p 90, 7/4 FAQ p.92)
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Decrepit Dakkanaut
UK
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I still don't get why GW hasn't pulled the Marauders. The Warcry Warbands look 1000000% better than them and basically fill exactly the same unit roster slot in the army, with slight adjustments on point cost and performance. Marauders just look really dated next to them, and not in a good classic models way.
It is a little silly, but at the same time it lets GW have Warcry as a separate game and part of AoS without bloating the Slaves to Darkness into a billion different armies.
It's actually something I'm surprised they haven't done with the Imperial Guard - release a core regiment box for different worlds with infantry, heavy weapon team, leader team and such. They are sort of touching on it and might be doing it, they've done the Krieg in part with some infantry through Killteam.
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2022/07/25 18:52:57
Subject: AOS N&R (Chaos p. 75, WHfest p.83,Arcane Cataclysm p 90, 7/4 FAQ p.92)
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Longtime Dakkanaut
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If you really want to use marauders, it would probably be simple enough just to mash together a couple of boxes of untamed beasts and savagers. Both fill the burly, half naked dudes in loincloths well enough.
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2022/07/25 20:58:53
Subject: AOS N&R (Chaos p. 75, WHfest p.83,Arcane Cataclysm p 90, 7/4 FAQ p.92)
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Longtime Dakkanaut
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Inquisitor Gideon wrote:If you really want to use marauders, it would probably be simple enough just to mash together a couple of boxes of untamed beasts and savagers. Both fill the burly, half naked dudes in loincloths well enough.
Literally painting mine today. They look a bit big on the 25mm bases, but they work fine. And this way I don't have to use the stupid rules they made to force the warbands into AoS. The unit behaves like a real unit.
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2022/07/25 21:50:51
Subject: AOS N&R (Chaos p. 75, WHfest p.83,Arcane Cataclysm p 90, 7/4 FAQ p.92)
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Martial Arts SAS
United Kingdom
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That's what I have been doing to assemble my sword and board, partially armoured Marauders but it is both super expensive to do it this way AND you end up with a lot of duplicate poses, even if you raid 3 warbands for the models.
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2022/07/25 22:03:27
Subject: AOS N&R (Chaos p. 75, WHfest p.83,Arcane Cataclysm p 90, 7/4 FAQ p.92)
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Longtime Dakkanaut
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Siygess wrote:That's what I have been doing to assemble my sword and board, partially armoured Marauders but it is both super expensive to do it this way AND you end up with a lot of duplicate poses, even if you raid 3 warbands for the models.
Agreed on all counts. I used Marauder Horsemen shields, but even at 9 models per box that are usable, it's pricey.
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2022/07/27 11:33:01
Subject: AOS N&R (Chaos p. 75, WHfest p.83,Arcane Cataclysm p 90, 7/4 FAQ p.92)
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Huge Bone Giant
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Overread wrote:I still don't get why GW hasn't pulled the Marauders. The Warcry Warbands look 1000000% better than them and basically fill exactly the same unit roster slot in the army, with slight adjustments on point cost and performance. Marauders just look really dated next to them, and not in a good classic models way.
It is a little silly, but at the same time it lets GW have Warcry as a separate game and part of AoS without bloating the Slaves to Darkness into a billion different armies.
It's actually something I'm surprised they haven't done with the Imperial Guard - release a core regiment box for different worlds with infantry, heavy weapon team, leader team and such. They are sort of touching on it and might be doing it, they've done the Krieg in part with some infantry through Killteam.
I'd attribute that to GW not actually having a plan for Slaves to Darkness for the longest time. It took forever for them to get a battletome. Archaon and his homies had been separate in the beginning. They eventually got new monopose sculpts in their start collecting, but nothing else followed that. The army isn't as badly treated modelwise as Cities of Sigmar, but it doesn't look like much in the way of resources was poured into it either. I can see how the army being in limbo would result in Marauders sticking around in spite of their dubious look.
The biggest failing with the Warcry bands in my opinion is that GW did not create them as dual system kits. They're fine for their intended purpose, even if they could be better, but for AoS would benefit from being standardized to ten men to a box with options and at least some interchangeable parts between models. They're kind halfway there, but you get a lot of duplication and standouts like the ogre or odd dwarf.
Visually the Warcry warbands are a much better fit for AoS, though. Marauders are fine as Norscan reavers. The Mortal Realms should have a little more variety than that, and the warbands reflect that pretty well.
Inquisitor Gideon wrote:If you really want to use marauders, it would probably be simple enough just to mash together a couple of boxes of untamed beasts and savagers. Both fill the burly, half naked dudes in loincloths well enough.
Spire Tyrants visually fit in pretty well, too. They suffer from not having a double sprue box like the original six warbands, though.
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Nehekhara lives! Sort of!
Why is the rum always gone? |
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2022/07/27 16:08:28
Subject: Re:AOS N&R (Chaos p. 75, WHfest p.83,Arcane Cataclysm p 90, 7/4 FAQ p.92)
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[DCM]
Savage Minotaur
Baltimore, Maryland
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Looks like some FAQ/Errata is up.
Workblocked so can't see what has been changed/adjusted.
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"Sometimes the only victory possible is to keep your opponent from winning." - The Emperor, from The Outcast Dead.
"Tell your gods we are coming for them, and that their realms will burn as ours did." -Thostos Bladestorm
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2022/07/27 17:16:45
Subject: AOS N&R (Chaos p. 75, WHfest p.83,Arcane Cataclysm p 90, 7/4 FAQ p.92)
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Locked in the Tower of Amareo
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Skaven got expected stuff(thanquol gets spells etc). Some clarifications. Kroak and incarnate cant be idols in the 1 scenario.
Oddly sylvaneth spell of auto cast non-unbindable artefact wasnjt touched so still each turn.
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2024 painted/bought: 109/109 |
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2022/07/27 18:19:31
Subject: AOS N&R (Chaos p. 75, WHfest p.83,Arcane Cataclysm p 90, 7/4 FAQ p.92)
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Humming Great Unclean One of Nurgle
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Voss wrote: Scottywan82 wrote:
Not a thing. I strongly suspect they want to replace Marauders with the Warcry units. That seems to have been the plan since adding them to the last book. Which is a shame, since Marauders fit better as part of the overall army theme. Having lots of Warcry units just looks like a hodge-podge.
I wouldn't mind if they moved away from separate profiles for the warcry units. Marauders, Marauder skirmishers, and Armored Marauders. Assign whichever warbands as appropriate and use whichever style you like.
Having 10+ datasheets for 'human adjacent warbands' is quite silly.
Plus then they could do away with that ancient and wretched marauder box.
Yeah, having the bespoke versions is cool but it is also bloat. Sometimes less is more.
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Road to Renown! It's like classic Path to Glory, but repaired, remastered, expanded! https://www.dakkadakka.com/dakkaforum/posts/list/778170.page
I chose an avatar I feel best represents the quality of my post history.
I try to view Warhammer as more of a toolbox with examples than fully complete games. |
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2022/07/27 21:16:58
Subject: AOS N&R (Chaos p. 75, WHfest p.83,Arcane Cataclysm p 90, 7/4 FAQ p.92)
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Boosting Space Marine Biker
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The new chosen look absolutely baller. Also can anyone tell if the warriors without shields to the left of archaon or the knights with ensorcelled weapons behind and to the right of him are old models, or are they new multipart ones?
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2022/07/29 03:25:55
Subject: AOS N&R (Chaos p. 75, WHfest p.83,Arcane Cataclysm p 90, 7/4 FAQ p.92)
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Boosting Space Marine Biker
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Wait, legionnaires got revealed?!?
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2022/07/29 03:32:33
Subject: AOS N&R (Chaos p. 75, WHfest p.83,Arcane Cataclysm p 90, 7/4 FAQ p.92)
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[DCM]
Savage Minotaur
Baltimore, Maryland
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Page 113 of the Warcry thread.
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"Sometimes the only victory possible is to keep your opponent from winning." - The Emperor, from The Outcast Dead.
"Tell your gods we are coming for them, and that their realms will burn as ours did." -Thostos Bladestorm
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2022/07/29 03:49:37
Subject: AOS N&R (Chaos p. 75, WHfest p.83,Arcane Cataclysm p 90, 7/4 FAQ p.92)
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Boosting Space Marine Biker
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I didn't think they'd be a warcry thing, after Eternus's rules got leaked I've been waiting for them to show up in here.
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2022/08/12 13:09:26
Subject: AOS N&R (Chaos p. 75, WHfest p.83,Arcane Cataclysm p 90, 7/4 FAQ p.92)
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Longtime Dakkanaut
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2022/08/12 16:03:34
Subject: AOS N&R (Chaos p. 75, WHfest p.83,Arcane Cataclysm p 90, 7/4 FAQ p.92)
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Crazed Spirit of the Defiler
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Damn, Arcane Cataclysm didn't come out yet ?
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-"For the Ruinous Powers!" |
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2022/08/12 17:14:22
Subject: AOS N&R (Chaos p. 75, WHfest p.83,Arcane Cataclysm p 90, 7/4 FAQ p.92)
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Humming Great Unclean One of Nurgle
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GW does a decent number of previews more than a few weeks out these days.
I'm still just smh that Lumineth are getting ANOTHER infantry wizard. Cool spell though, very Slaaneshy (perhaps that's the point...?).
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Road to Renown! It's like classic Path to Glory, but repaired, remastered, expanded! https://www.dakkadakka.com/dakkaforum/posts/list/778170.page
I chose an avatar I feel best represents the quality of my post history.
I try to view Warhammer as more of a toolbox with examples than fully complete games. |
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2022/08/14 17:10:37
Subject: AOS N&R (Chaos p. 75, WHfest p.83,Arcane Cataclysm p 90, 7/4 FAQ p.92)
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Longtime Dakkanaut
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2022/08/14 17:11:56
Subject: AOS N&R (Chaos p. 75, WHfest p.83,Arcane Cataclysm p 90, 7/4 FAQ p.92)
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Terrifying Doombull
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Many many things.
But mostly giant lizard skeleton buyable on its own.
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This message was edited 1 time. Last update was at 2022/08/14 17:12:09
Efficiency is the highest virtue. |
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2022/08/14 17:14:12
Subject: AOS N&R (Chaos p. 75, WHfest p.83,Arcane Cataclysm p 90, 7/4 FAQ p.92)
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Decrepit Dakkanaut
UK
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Feels like a big clean up of releases for AoS! Fantastic to see lots of solo models and the duel army pack and everything!
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2022/08/14 17:25:00
Subject: Re:AOS N&R (Chaos p. 75, WHfest p.83,Arcane Cataclysm p 90, 7/4 FAQ p.92)
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Fixture of Dakka
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Looking forward to the Incarnate of Ghur. Will have to think about the Megadroth remains, though...
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Casual gaming, mostly solo-coop these days.
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2022/08/14 17:40:54
Subject: AOS N&R (Chaos p. 75, WHfest p.83,Arcane Cataclysm p 90, 7/4 FAQ p.92)
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Krazed Killa Kan
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Why do I think the Megadroth will be 40 bucks or more..
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2+2=5 for sufficiently large values of 2.
Order of St Ursula (Sisters of Battle): W-2, L-1, T-1
Get of Freki (Space Wolves): W-3, L-1, T-1
Hive Fleet Portentosa (Nids/Stealers): W-6, L-4, T-0
Omega Marines (vanilla Space Marine): W-1, L-6, T-2
Waagh Magshak (Orks): W-4, L-0, T-1
A.V.P.D.W.: W-0, L-2, T-0
www.40korigins.com
bringing 40k Events to Origins Game Fair in Columbus, Oh. Ask me for more info! |
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2022/08/14 17:51:53
Subject: AOS N&R (Chaos p. 75, WHfest p.83,Arcane Cataclysm p 90, 7/4 FAQ p.92)
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Lieutenant General
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Well, it is a pretty good-sized piece of terrain...
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'It is a source of constant consternation that my opponents cannot correlate their innate inferiority with their inevitable defeat. It would seem that stupidity is as eternal as war.'
- Nemesor Zahndrekh of the Sautekh Dynasty Overlord of the Crownworld of Gidrim |
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2022/08/14 21:16:24
Subject: Re:AOS N&R (Chaos p. 75, WHfest p.83,Arcane Cataclysm p 90, 7/4 FAQ p.92)
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Owns Whole Set of Skullz Techpriests
Versteckt in den Schatten deines Geistes.
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It's also a pretty thin line of bones.
Boy if it's over AUS$100...
Nice to see it finally coming out though.
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2022/08/15 03:11:15
Subject: AOS N&R (Chaos p. 75, WHfest p.83,Arcane Cataclysm p 90, 7/4 FAQ p.92)
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Humming Great Unclean One of Nurgle
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I can say the megadroth bones look even nicer in person; there is a ton of texturing not really visible in GW's images (even the underside of the skull is fully textured), it's a solid 1.5-3" thicc. Also exciting is the jawbone, which has a ball socket* join to the skull and is therefore fully poseable!
Wouldn't say it is $50 good but it is much nicer and much more durable than current 3D printing allows.
*'For non-oldtimers; 'ball sockets' are a type of modelling technique GW used in their miniatures many years ago.
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Road to Renown! It's like classic Path to Glory, but repaired, remastered, expanded! https://www.dakkadakka.com/dakkaforum/posts/list/778170.page
I chose an avatar I feel best represents the quality of my post history.
I try to view Warhammer as more of a toolbox with examples than fully complete games. |
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2022/08/15 06:52:17
Subject: Re:AOS N&R (Chaos p. 75, WHfest p.83,Arcane Cataclysm p 90, 7/4 FAQ p.92)
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Fixture of Dakka
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Prices
£35 = €45, $60
£45 = €60, $75
£21 = €27, $35
£135 = €175, $220
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This message was edited 4 times. Last update was at 2022/08/15 07:06:23
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2022/08/15 08:15:01
Subject: AOS N&R (Chaos p. 75, WHfest p.83,Arcane Cataclysm p 90, 7/4 FAQ p.92)
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Owns Whole Set of Skullz Techpriests
Versteckt in den Schatten deines Geistes.
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So between AUD$84-$90 for the big skeleton.
Better than I was expecting.
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2022/08/15 11:20:23
Subject: AOS N&R (Chaos p. 75, WHfest p.83,Arcane Cataclysm p 90, 7/4 FAQ p.92)
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Boosting Black Templar Biker
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Overread wrote:Feels like a big clean up of releases for AoS! Fantastic to see lots of solo models and the duel army pack and everything!
And yet still waiting for the mounted Wight Lord to be released individually. I really really don’t need any more grave guard or black knights
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2022/08/15 11:42:21
Subject: AOS N&R (Chaos p. 75, WHfest p.83,Arcane Cataclysm p 90, 7/4 FAQ p.92)
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Decrepit Dakkanaut
UK
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No wolves on Fenris wrote: Overread wrote:Feels like a big clean up of releases for AoS! Fantastic to see lots of solo models and the duel army pack and everything!
And yet still waiting for the mounted Wight Lord to be released individually. I really really don’t need any more grave guard or black knights
I don't expect him to be released on his own any time soon. He's a battlebox model designed to encourage you to want more grave guard/black knights. Whilst at the same time making the boxed set a little less of a good deal once you've got him and don't need another but want more infantry and horses .
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2022/08/15 12:16:20
Subject: Re:AOS N&R (Chaos p. 75, WHfest p.83,Arcane Cataclysm p 90, 7/4 FAQ p.92)
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Fixture of Dakka
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The Incarnate is about what I was wishing for, so hurray for that. Will definitely paint it up as a Nighthaunt.
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Casual gaming, mostly solo-coop these days.
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