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Made in us
Lone Wolf Sentinel Pilot





San Diego, California

Hey, I'm up against a CSM player who runs a LR with Zerkers and Kharne in it, and I play as IG. I've only played him once, in my first game, it got to me and devastated me. I'm planning to use 2 heavy weapons squads w/ lascannons (he runs a mech CSM, 1 lr, 2 rhinos, lots of inf inside), and a Medusa. I wasn't too sure on the Medusa until I noticed the BBS is 2D6 for armor pen. I plan on using Bring it Down! on my heavy teams to tl my lascannons, and using the BBS to hopefully kill it. Any suggestions? Good? Bad? FYI, this is a 1500 point game.

EDIT: I forgot to add I have meltavets in a chimera. Just wondering, I'm giving them scout, so should I outflank them or have the chimera move 6" before the game starts and move up, blowing up the LR?

This message was edited 1 time. Last update was at 2010/02/07 07:08:04


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Made in cn
Blackclad Wayfarer





From England. Living in Shanghai

Getting veterans in melta range is a good idea.

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Made in us
Lone Wolf Sentinel Pilot





San Diego, California

Lukus83 wrote:Getting veterans in melta range is a good idea.


Yeah, forgot to add I have meltavets in a chimera.

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Made in cn
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From England. Living in Shanghai

Gonna need more than 1 unit though. 2 landraiders are gonna smoke them with their lascannons before you get in range. I say max out your troops, 2 melta vets, 2 plasma vets and 2x 30 man blobs with lascannons. Comes in at 1070 points (without the ccs).

Use the plasma vets chimeras to screen the melta chimeras and then pop smoke on the plasma chimeras. At least 1 should make it through, and if they don't then at least you have have 6 lascannons.

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Lone Wolf Sentinel Pilot





San Diego, California

Lukus83 wrote:Gonna need more than 1 unit though. 2 landraiders are gonna smoke them with their lascannons before you get in range. I say max out your troops, 2 melta vets, 2 plasma vets and 2x 30 man blobs with lascannons. Comes in at 1070 points (without the ccs).

Use the plasma vets chimeras to screen the melta chimeras and then pop smoke on the plasma chimeras. At least 1 should make it through, and if they don't then at least you have have 6 lascannons.


That would indeed be nice, however, I am pressed for troops and can only have 1 squad of vets if I want to have a platoon. Which I need for heavy weapons. I load up on russes and a medusa. Also, he only has 1 land raider, he also runs 2 rhinos, which I can take out with ease. The plauge marines inside, not so much, unless my russes hit them. Which they do, a lot.

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Made in cn
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From England. Living in Shanghai

Well if it's only 1 raider then I suppose it's easier to deal with.

I suggest buying more troops, since you are at a disadvantage without them.

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Lone Wolf Sentinel Pilot





San Diego, California

Lukus83 wrote:Well if it's only 1 raider then I suppose it's easier to deal with.

I suggest buying more troops, since you are at a disadvantage without them.


Yeah, I need to step up on that. But for now, I'm guessing the Medusa w/ bastion breacher is gonna have to cut it.

Ooh, 10-man inf is only 15 bucks on amazon. I think I might grab a couple.

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Made in cn
Blackclad Wayfarer





From England. Living in Shanghai

Well good luck with that. Remember the battlecannon is ordnance so when rolling for penetration you roll 2 D6 and take the highest. 3 battlecannon hits *should* result in a 6.

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Lone Wolf Sentinel Pilot





San Diego, California

Lukus83 wrote:Well good luck with that. Remember the battlecannon is ordnance so when rolling for penetration you roll 2 D6 and take the highest. 3 battlecannon hits *should* result in a 6.


Yeah. Although Medusa is S10 AP1 2D6 w/ BBS.

This shouldn't be too bad, 6 tl lascannon shots should take it down.

We'll see, I'll post tomorrow if I fight.

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From England. Living in Shanghai

Excellent, looking forward to it.

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Lone Wolf Sentinel Pilot





San Diego, California

Oh, so should I scout my meltavet chimera or outflank it? If I'm going second scouting seems the most practical.

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Made in us
Committed Chaos Cult Marine






My suggestion? You need some Manticores

The IG anti-everything (except MCs) unit!

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Lone Wolf Sentinel Pilot





San Diego, California

Iron_Chaos_Brute wrote:My suggestion? You need some Manticores

The IG anti-everything (except MCs) unit!


Yeah, that would be nice. I'm trying to run this with what I have, though. And a Manticore is something I don't. Although they do rape orks. And nids. And pretty much every army. Pretty much what you said.

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Made in us
Rotting Sorcerer of Nurgle






Jacksonville, NC

Meltavets or Lascannon spam... 9 lascannons (3 vendettas) are bound to pop a LR. Course its a massive waste of firepower really lol

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Made in de
Sister Vastly Superior




Germany - Bodensee/Ravensburg area

IMO the three best ways to get rid of the pesky little LR are:
1. meltavets in chimera
2. Manticore (D3 5" hits with S10, no comment)
3. Paskquisher (Vanquisher with Pask and Lascannon, costs 220 Pts. but has no problem to get through the armor with BS 4 and a S9+2D6 penetration gun and a S10 Lascannon, add in MMs if you like, but then the tank already costs 250 Pts. However it might be worth the points as you do not only get rid of the LR, but also send these pesky Assault Terminators or Berzerkers running through open ground)

This message was edited 1 time. Last update was at 2010/02/07 11:22:13


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Made in jp
Rough Rider with Boomstick






manticore....mine has had the most success in popping LRs open among all the other options, with the bonus that it tends to survive as well (in my av12 spam list at least)...meltavets may get the raw end of the stick from the LR's passengers and colleagues the turn after....

a cheaper option than meltavets is a melta armed PCS unit....that's 4 meltaguns, which gives you roughly the same chance to have 2 meltaguns hit versus a 3 meltagun vet squad,and you might get lucky and get more hits...and for a cheaper points cost...

This message was edited 1 time. Last update was at 2010/02/07 13:20:56




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Made in gb
Fixture of Dakka







Manticores are generally my most reliable option. I've been up against 3 plague marine land raider lists and my melta vets squad(s) (well, technically one is plasma, but that's wandering off the point) don't do well at all.

They get knocked out of their vehicles early on, even if I do get near they can always just jump out and go stabby before I get in 6 inches. (and by then, I've used my smoke save).
   
Made in us
Monstrous Master Moulder




Sacramento, CA

Lukus83 wrote:Well good luck with that. Remember the battlecannon is ordnance so when rolling for penetration you roll 2 D6 and take the highest. 3 battlecannon hits *should* result in a 6.
In these circumstances I think he'd be better off shooting the battle tanks and possibly the lascannons at the Rhinos. After the Rhinos die the battle cannons would rather shoot at the disembarked troops than the Land Raider. A battle cannon hit has a small chance of bothering the land raider but isw much more effective against other targets.

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Lone Wolf Sentinel Pilot





San Diego, California

Raxmei wrote:
Lukus83 wrote:Well good luck with that. Remember the battlecannon is ordnance so when rolling for penetration you roll 2 D6 and take the highest. 3 battlecannon hits *should* result in a 6.
In these circumstances I think he'd be better off shooting the battle tanks and possibly the lascannons at the Rhinos. After the Rhinos die the battle cannons would rather shoot at the disembarked troops than the Land Raider. A battle cannon hit has a small chance of bothering the land raider but isw much more effective against other targets.


I would do that, except the land raider has kharne. and berzerkers. I need to kill that thing first.

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Made in us
Dominar






Ally in an Inquisitor with 3 Veteran Guardsmen with meltaguns. This will cost 80 points.

Buy a Valkyrie model. This is another 100-130 points.

For 180-210 points, you now have a vehicle that can scout move before game start 24", and then on your first turn can move 12" and drop off the melta troops. Three BS4 meltas should at least immobilize a Land Raider.

That leaves his 700 point unit stuck hiking across the table while your other 1300 points of army blows apart his remaining 800 points.
   
Made in gb
Sneaky Lictor





UK

If going down the valk route and you get 1st turn. Scout move 24" making sure you are 12" from your target land raider and turn valk side on, at he start of the first turn proper disembark 10 vets from valk with demolitions special skill 2" disembark+ 6" move followed by 6" charge = 10 autohitting melta bombs bye bye LR.



 
   
Made in us
Battleship Captain




Oregon

I'm not sure if it was already mentioned, but one of the best thing is to feed that LR squad some sacrificial infantry squads. Let them eat 10 guardsmen, then rapid fire into their face. Rinse/repeat.
   
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Lone Wolf Sentinel Pilot





San Diego, California

Thanks for all the advice.

I would love some valks, but they're kind of like $50 plus apiece...as a high school student I can't afford that until summer.

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Made in us
Fixture of Dakka





Oklahoma City, Ok.

sourclams wrote:Ally in an Inquisitor with 3 Veteran Guardsmen with meltaguns. This will cost 80 points.

Buy a Valkyrie model. This is another 100-130 points.

For 180-210 points, you now have a vehicle that can scout move before game start 24", and then on your first turn can move 12" and drop off the melta troops. Three BS4 meltas should at least immobilize a Land Raider.

That leaves his 700 point unit stuck hiking across the table while your other 1300 points of army blows apart his remaining 800 points.


could he use Vets instead of an Inquisitor with retinue with the same result?

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Dominar






Yes, of course.

I forgot to add that for another 10 points you can buy the Inquisitor a combi melta. This puts 4 meltaguns on target for 90 points. Pretty much as dead as you can possibly make any vehicle.
   
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Guardsman with Flashlight




seattle

I go the WH route 5 celestians with 2 meltas in a elite slot. Then i add jump/evis cannoness IC HQ,throw them in a valk. Celestians can go after 1 target, cannon after another target. With 3 faith the HQ can tie them up for a couple turns.

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San Diego, California

Lukus83 wrote:Excellent, looking forward to it.


Well, I turned out doing a 2v2 objective, but my medusa immobilized the LR on the first turn while it was behind cover, so it just got negated. Ah well.

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From England. Living in Shanghai

Well that's not bad. Negating it's effectiveness is just as good as wrecked.

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Lone Wolf Sentinel Pilot





San Diego, California

Lukus83 wrote:Well that's not bad. Negating it's effectiveness is just as good as wrecked.


True, although it's heavy bolter thinned out my guardsmen. The main problem wasn't the Chaos player, his Zerkers had to run across the field and get decimated, eventually. I was paired up with a Tau guy, and we held half of the objectives and contested a third from four for most of the game, but the Chaos Dark Eldar ally used plasma cannons to wipe them out. Then turbo-boost onto the objective on the last turn. Still a fun game.

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Made in us
Longtime Dakkanaut





Florida

Medusa w/ Bastion breacher shells. Better than meltas and even if its off the little hole, partials are S5 +2d6 which means you have a somewhat decent chance to blow it up.

Devildog can do the same w/ meltacannon.

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