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Made in us
Decrepit Dakkanaut






Burtucky, Michigan

Ok so I read 40kenthusiast battlerep and just loved how his Gitz actually have been doing so well. Now ever since I started Orks, Ive had a love for the gitz, but never used/made them because of how exspensive they are and such. Until reading his report, I never thought about running them horde style like 40kenthusiast did.

SO naturally Ive decided screw it, Im going to go for it. Now my question is tactics wise, which upgrade should I take? Ive decided not to take all 3 simply because thats just WAY to much extra points seeing as I plan on running the mob in full strength (10). I think more dakka is a must, as it doubles the shots, but my real question is

Shootier?
or
Blastas?

Im thinking blastas as it allows me to -1 from the AP rolls, BUT the big problem is, then they are gets hot. I never worried about that when I played chaos, as the amount of shots a plasma rifle/pistol had didnt worry me. But Orks just vomit bullets, so the chances of rolling 1s is getting a bit scary.

So then shootier? Its +1 str, but str6 isnt all that great. But again, its ALOT safer then melting a Git when I need um most.

So what would be the smartest way to run these guys? And please dont joke about leaving them out of my lists, Im doing this weather its smart or not lol.
   
Made in us
Growlin' Guntrukk Driver with Killacannon






If you're going to go for it, then go all the way. If you're burning a HS slot on an already overpriced squad (and probably another on a wagon) then spend the extra 50 points.
Dakka is absolutely necessary, as you've said.
+1 str improves your wound roll against T4/5/6/7/9 and makes you a more significant danger against light vehicles (glancing on 4s ain't bad). It's a solid buy.
-1 ap improves the gitz in their main anti-armor ranged role. 123456 -> 112345 is an obvious advantage (piercing Tac marines 2/3rds of the time), and with 2 wounds and 4+ saves Gets Hot probably won't ace any gitz before their time.

This message was edited 7 times. Last update was at 2010/02/08 19:46:36


 
   
Made in us
Longtime Dakkanaut





+1 str, without any question at all. More than half the time what your Flash Gits will be doing is shooting at Rhinos/Chimeras, and s6 makes all the difference. If you don't take +1 str, and +1 shot, don't take Flash Gits. I personally don't like the -1 AP option, but I can see how you might want to throw that in as well. I like em with + 1 shot, +1 str, and Cybork bodies. Makes em Terminator cost, but I think you can get Terminator value in em, so long as you get a bosspole in there somehow (badrukk or char) and get em in a vehicle.

All in all, fact is that Warhammer 40K has never been as balanced as it is now, and codex releases have never been as interesting as they are now (new units and vehicles and tons of new special rules/strategies each release -- not just the same old crap with a few changes in statlines and points costs).

-Therion
_______________________________________

New Codexia's Finest Hour - my fluff about the change between codexes, roughly novel length. 
   
Made in us
Decrepit Dakkanaut






Burtucky, Michigan

Dammit I was hoping for a solid "hey your right" when I came back to read this. Im still on the fence lol. I should talk more about the list idea I had
HQ
Big Mek KFF burna
grot oiler(just in case)
Warboss
pk
kombi scorcha
attack squig
cybork
e. armor

TROOPS
Nobz x10
pk x4
cybork x10
waaagh banner
BW transport
red paintjob
grot riggers
rokkits x3

shoota boyz x30
nob
pk
bosspole

ELITES
15 lootas
15 lootas
15 burna boyz

FAST ATTACK
deff kopta x3
buzzsaws x3

HEAVY
Flash Gitz x10
Badrukk
painboy
cybork bodies x10
more dakka x10
shootier x10

Flash Gitz x10
The same as above minus Badrukk

BattleWagon
red paintjob
grot riggers
rokkit launchas x3

Thats 3000 on the nose if I didnt miss anything or double counted (I wrote it up this morning in a hurry)

I was thinking the BigMek w/burna boyz in BW #1 and the warboss with the nobz in BW#2. I know there is 5 pk in the nob/boss mob, but I thought this army list up against my normal SM player. He loves landraiders, and I know weather the thing moves or not, Ill put it down with that many PK attacks. So Im not really wanting to budge on that (maybe)

Obviously the deffkoptas will scout ahead and smoke some transports and the like. The lootas will blow away transports and troops. I was thinking mainly having the flash gitz protect the lootas. They are nobz with badass guns, so my thinking is they can shoot the piss out of any drop pods/units inside, and then assault to either kill or tie up whatever it is.


So thats me at this point with the list. What do you guys think? Again I know that flash git lists arnt suppose to be hardcore tourny builds, but Im more of a play for fun player anyways. So what do you guys think of this one so far? How can I tweek it?
   
Made in ca
Decrepit Dakkanaut





Don't worry so much about Gets Hot! You can use their 'Eavy Armour and then their Feel No Pain from the Painboy.
   
Made in us
Decrepit Dakkanaut






Burtucky, Michigan

Oddly enough, I didnt think of that. Thats alot of saves for a random 1 to hit. I think Ill change out shootier for blastas, simply because the chance of getting AP1, AP2, AP3 if really good. And since SM save are what I normally go up against, that would be alot of dead sm, irregardless of the str.
Nice one Nurglitch
   
Made in us
Growlin' Guntrukk Driver with Killacannon






As I'm bored... against TAC marines:
Shootier
10 hits = 8.33 wounds = 4.156 (1/2 pierce) + 1.39 = ~5.55 dead marines
Blastas
10 hits = 6.66 wounds = 4.44 (2/3 pierce) + 0.74 = ~5.18 dead marines (and .83 wounds on the nobs, assuming only armor)

This message was edited 1 time. Last update was at 2010/02/09 01:29:18


 
   
Made in us
Regular Dakkanaut



Eastern USA

Although my personal preference is to go for more shots over better AP, it is worth noting that if all you want is a bunch of powerful shots that can pop transports and whatnot, then you might as well use Lootas (although their number of shots is less reliable).

Armor Penetration is the one thing that Flash Gits do that no other Ork shooting unit can do en-masse, with the possible exception of Tankbustas and their AP3 rokkits, but we all know how unlikely it is that they'll be shooting at infantry.

Bear in mind that I'm a very casual player, and any advice I give will reflect that tendency.
Garnet Host/Space Roaches >4000pts.
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89th Skitarii Penal Conscripts "The Steel Reserve" ~in the works
Hidden Templars ~in the works 
   
Made in ca
Mounted Kroot Tracker





Ontario, Canada

AP is the best choice....because I play space marines and I hate it the most, especially because when I play orks i count on them NOT to have anything that can do that to me. Whether your guys die or not is immaterial, they're orks and are likely to get thrown around a lot anyway.

Night Watch SM
Kroot Mercenaries W 2 - D 3 - L 1
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Made in us
Angry Chaos Agitator




Behind you

deffinetly take More Dakka!! upgrade

-1754pts wins: 3 losses: 2
-842 pts wins: 3 loses: 0
- 750 pts
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http://commorragh.proboards.com/index.cgi 
   
Made in us
Decrepit Dakkanaut






Burtucky, Michigan

Gorkamorka wrote:As I'm bored... against TAC marines:
Shootier
10 hits = 8.33 wounds = 4.156 (1/2 pierce) + 1.39 = ~5.55 dead marines
Blastas
10 hits = 6.66 wounds = 4.44 (2/3 pierce) + 0.74 = ~5.18 dead marines (and .83 wounds on the nobs, assuming only armor)



So doing the mathhammer, they end up being fairly close. I know a horrible tactic is hoping something works out (PLEASE GLANCE IT TO DEATH PLLLLEEEAAAASSSEEE!!!!!!!!! 4th edition fav right there lol) Anywho, but Im thinking that with the blastas I can pray the roll or AP is 3 or better when it comes to troops.Simply because if I roll a good AP, then any wounds is just dead marines, no saves.

And since the snazzgun has a STR5, against the majority of SM, Ill be rolling 3s for wounds, and thats pretty good. Granted itd be 2s if I took shootier........dammit I think your right Gorkamorka, I should try to get 50pts somewhere and just load them out. CRAP that just makes them even more of a pointsink Is there a rule in the Ork codex that says the most expensive unit cannot be killed until the end of the last turn of the game somewhere I missed?

This message was edited 1 time. Last update was at 2010/02/09 13:42:42


 
   
Made in nl
Emboldened Warlock





Groningen

KingCracker wrote:Is there a rule in the Ork codex that says the most expensive unit cannot be killed until the end of the last turn of the game somewhere I missed?

Nah, you're thinking of the Eldar codex here i think
   
Made in us
Smokin' Skorcha Driver




Up in your base, killin' all your doods.

I too would like to know what upgrade is best.


It may be Shootier. Gets Hot! isn't a huge issue for Gitz and the AP is good but now there just anti MEQ units. If you get the up to strength 6, they can even damage tanks, even if only slightly.

Also a Wierdboy might be really good for them. He can teleport them behind enemy tanks to take rear armour shot, and he has really good shooting spells (Str 10 Melta, 36" Range!)


I might just go balls to the wall and take all 3. Thats would be fun.



Edit: I just saw that they finally released a Flash Git model, and theres only one! Look on the GW site you pay 16.50 for one flash git. at least release a set.

At least the new (plastic!) Deff dreads and Killa Kanz look awesome!

This message was edited 5 times. Last update was at 2010/02/09 17:09:13


Deathskulls

Logan Grimnar's Great Company






 
   
Made in us
Battlewagon Driver with Charged Engine




That would be a crazy insane unit.

10 Flash Gitz, fully upgraded, with a painboy and cybork bodies all around, with a Warphead attached. Comes out to 525 points. Stick them in a battlewagon. . . I suddenly want to run this unit.

 
   
Made in us
Doc Brown






-Shootier lets you do more things with the unit i.e. pop rhinos, insta-gib T3 and wound bug MCs more easily

-Blastier gives you slightly better chances to pierce infantry armor and adds an annoying layer of additional dice rolling for "gets hot" saves.


Given how prevalent cover is in this edition, I'm a bigger fan of going with the S6 so you can threat more targets. If you have a painboy (why wouldn't you) get's hot is just annoying. In general, if you're going for the gitz, going all out seems just as good an option as anything else.

 
   
Made in us
Shas'la with Pulse Carbine




Levittown, NY

I recently watched a unit of orks kill off two gitz solely through gets hot over the course of the game, granted they didn't have a painboy in the unit. It can still have an impact.

40K: The game where bringing a knife to a gun fight means you win.

2000 Orks
1500 Tau 
   
Made in us
Growlin' Guntrukk Driver with Killacannon






BeRzErKeR wrote:That would be a crazy insane unit.

10 Flash Gitz, fully upgraded, with a painboy and cybork bodies all around, with a Warphead attached. Comes out to 525 points. Stick them in a battlewagon. . . I suddenly want to run this unit.

In general, as I'm sure we're all aware, Gitz are an aweful points/effectiveness buy.

40 shoota boyz in 2 BWs takes the same number of heavy support slots and puts out slightly more wounds into TAC marines for 200 less points while being better in CC and scoring. 30 lootas put out more for significantly less as well.
fully upgraded gitz: 20 shots = 6.66 hits = 5.55 wounds = 3.7 + 0.67 = 4.37 dead
boyz: 80 shots = 26.6 hits = 13.3 wounds = 4.44 dead
lootas: 60 shots = 20 hits = 16.66 wounds = 5.55 dead

I know the thread specifically wants to field them despite this fact, I just figured it was worth mentioning before everyone jumped on the git wagon

This message was edited 5 times. Last update was at 2010/02/09 18:30:01


 
   
Made in us
[DCM]
.







Gorkamorka wrote:
BeRzErKeR wrote:That would be a crazy insane unit.

10 Flash Gitz, fully upgraded, with a painboy and cybork bodies all around, with a Warphead attached. Comes out to 525 points. Stick them in a battlewagon. . . I suddenly want to run this unit.

In general, as I'm sure we're all aware, Gitz are an aweful points/effectiveness buy.

40 shoota boyz in 2 BWs takes the same number of heavy support slots and puts out slightly more wounds into TAC marines for 200 less points while being better in CC and scoring. 30 lootas put out more for significantly less as well.
fully upgraded gitz: 20 shots = 6.66 hits = 5.55 wounds = 3.7 + 0.67 = 4.37 dead
boyz: 80 shots = 26.6 hits = 13.3 wounds = 4.44 dead
lootas: 60 shots = 20 hits = 16.66 wounds = 5.55 dead

I know the thread specifically wants to field them despite this fact, I just figured it was worth mentioning before everyone jumped on the git wagon


So in other words, fine for friendlies, not so fine for tournaments.

But then, you knew THAT already!

Still, they are fun, and a modeler/converter's dream!
   
Made in us
Longtime Dakkanaut





I'm telling you man, s6 SOOOOO crucial! Popping Rhinos vs. not popping rhinos, not even close.

Also, the slugga boys may charge harder, but the Gits can take a charge like pros. 4+ w/FNP FTW. Doesn't make em worth it, but they aren't quite as bad as was suggested.

All in all, fact is that Warhammer 40K has never been as balanced as it is now, and codex releases have never been as interesting as they are now (new units and vehicles and tons of new special rules/strategies each release -- not just the same old crap with a few changes in statlines and points costs).

-Therion
_______________________________________

New Codexia's Finest Hour - my fluff about the change between codexes, roughly novel length. 
   
Made in us
Yeoman Warden with a Longbow




Rochester NY

well i'm taking three gitz, a painboy, and a captain badrukk

1500 3000 1000
Dis is how i roll  
   
Made in ca
Decrepit Dakkanaut





Something occurred to me:

Blasta Snazzguns are ordinarily AP1D6-1 right? That's 66% they'll ignore Sv3+? 50% of the time they'll ignore armour saving throws of Sv2+. They'll always ignore Sv5+.

Shootier Snazzguns are S6. They'll wound T4 83% of the time, T5 67% of the time, and T6 50% of the time. They'll glance Rhinos 17% of the time, and penetrate 17% of the time, or cause damage 33% of the time.

33% of the time they'll be AP1 for +1 Damage if they have both Shootier and Blastas.
   
Made in pl
Yellin' Yoof on a Scooter




Exactly 600 points is a full 9 gitz squad all fitted with more dakka, shootier and blastas with a painboy (cybork everyone) + badrukk. Still cheaper than nob bikerz

How they will work we can only guess. Still the biggest problem is BS 2. IMO if the snazzguns where twin-linked, then maybe this squad would be more worth its cost.
   
Made in us
Decrepit Dakkanaut






Burtucky, Michigan

Im mainly thinking of using them as a MEQ killer. Im wanting them to shoot the piss out of SM thats try an drop pod in to hurt my lootas. The lootas will be for popping transports and barring that, anything worth shooting at.

And yes, the blasta option was the only reason I was on the fence. I forgot about the fact that the painboy (seriously why wouldnt you take one? I just want to know) would add FNP and cybork to the mix. So any random gets hot save, gets an armor save, THEN a FNP if I fail the armor save.
I like the fact that blastas give your dice roll a look like this 1,1,2,3,4,5 instead of a 123456. Looking at that, it gives a large Gitz mob a pretty decent change at bypassing SM armor saves and just dropping them, which is what Im going for.


And yes the fact that you can get Lootas to do better, or a huge mob of shoota boyz doing better isnt surprising. I want to take a CRAP ton of Gitz for a few reasons. They will be awesome to convert, and fun as all get out to play with.

I did see the "flash git" on GW advanced order. Honestly it looks lame as hell to me. All these pictures and fluff describing how they look, and you end up with a mini that looks like a Snake Bite nob or something. Thats a FAIL in my book


Also lets not forget, that only taking a couple Flash Gitz will literally be a giant waste of your time and points. They will be useless in the game. The main reason Im taking them, is Ill be fielding 20 gitz with a pissed off Badrukk to boot. THAT will kill some Marines lol


Automatically Appended Next Post:
Konini wrote:Exactly 600 points is a full 9 gitz squad all fitted with more dakka, shootier and blastas with a painboy (cybork everyone) + badrukk. Still cheaper than nob bikerz

How they will work we can only guess. Still the biggest problem is BS 2. IMO if the snazzguns where twin-linked, then maybe this squad would be more worth its cost.



Why would you only take 9? It says that one mob may be lead by Badrukk. It doesnt say 1 Git may be upgraded. Just wondering why you would do that?

This message was edited 1 time. Last update was at 2010/02/09 22:34:27


 
   
Made in us
Regular Dakkanaut



Eastern USA

Yeah, the official Flash Git model sucks. I think Flash Git, I picture a pimp-ass Nob with a squig-leather trenchcoat, cowboy hat, and a sniper rifle with a barrel longer than he is tall. Instead, we get some dude with a twin-linked Shoota.

The only saving grace is the little crosshair-eyed Squig on his shoulder, but that could be greenstuffed at home very easily. I'm pretty sure that most of the people on this forum could convert up a better Flash Git in their sleep.

Bear in mind that I'm a very casual player, and any advice I give will reflect that tendency.
Garnet Host/Space Roaches >4000pts.
Mardi WAAAGH! >5000pts.
89th Skitarii Penal Conscripts "The Steel Reserve" ~in the works
Hidden Templars ~in the works 
   
Made in us
Mekboy Hammerin' Somethin'






One thing that is cool about the Gitz... the Git Finda... it allows you to legally not follow the rules and pre-measure...

Done right and you know precisely how far every model is to every other model as you can pre-measure a unit it has no LOS to...

1111


2222

3333

In the above situation, you would know the exact distance between unit 2 and unit 1, provided that 3 is the Flash Gitz... before you run, before you declare a Waaagh! and before you fire anything else... Just an extra use for the Shooty Nobz...

This message was edited 1 time. Last update was at 2010/02/10 02:16:54


Luke_Prowler wrote:Is it just me, or do Ork solutions always seems to be "More Lootas", "More Boyz" Or "More Power Klaws"?
starbomber109 wrote:Behold, the true ork player lol.
I have to admit, I miss the old Infantry battles of 4E compared to this 5E wonderland of APCs/IFVs everywhere. It's like we jumped from WWI to WWII.

ChrisCP wrote: KFFs... Either 50% more [anti-tank] than your opponent expects or 50% less [anti-tank] than you expect.

Your worlds will burn until their surface is but glass. Your destruction is for the Greater Good, and we are instruments of Its most Glorious Path.
 
   
Made in us
Decrepit Dakkanaut






Burtucky, Michigan

I agree. Not only that, but this situation Ill mention, that we have ALL been in.

Unit A. is yours. Unit B and C are theirs.

B and C are rather close to each other, but B is just a tad bit closer, and your pretty sure they are just at the end of your shooting distance. Now unit C is a unit you want dead. If they dont die, in their turn you are SCREWED. So you decided to shoot/assault (whatever) unit C to try and kill it, only to find out that its JUST outside of your range. Now youve wasted your turn and unit A cannot continue.

With that same situation with git findas, it doesnt matter. You measure, OH DARN! C is just too far, but B isnt. At the very least Ill shoot the piss out of B, that way I still cause you damage.
   
Made in gb
Stubborn Dark Angels Veteran Sergeant





Teesside

Your other defence against Gets Hot! is Ammo Runts -- you can buy 3 with every Gitz squad, and Badrukk comes with another 3. If you save them solely to reroll 1s, they do double duty (maybe keeping a wound off you *as well as* giving you another chance to hit).

My painting & modelling blog: https://www.dakkadakka.com/dakkaforum/posts/list/699224.page

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Made in us
Slaanesh Chosen Marine Riding a Fiend




Inside a pretty, pretty pain cave... won't you come inside?

Gits are hella fun. In an "irregardless of points" context, they are amongst the most entertaining ork units out there. And with AoBR nobs so cheap and easy to convert (most of us have spare shootas and shoota arms from a nob box or just extra shoota boyz), it's not an expensive commitment. If they just tweaked the points costs and let them have a transport, they'd be tourney material.


 
   
Made in us
Longtime Dakkanaut





Also a boss pole for a Non-Badrukk unit.

All in all, fact is that Warhammer 40K has never been as balanced as it is now, and codex releases have never been as interesting as they are now (new units and vehicles and tons of new special rules/strategies each release -- not just the same old crap with a few changes in statlines and points costs).

-Therion
_______________________________________

New Codexia's Finest Hour - my fluff about the change between codexes, roughly novel length. 
   
Made in us
Horrific Howling Banshee




QuietOrkmi wrote:One thing that is cool about the Gitz... the Git Finda... it allows you to legally not follow the rules and pre-measure...

Done right and you know precisely how far every model is to every other model as you can pre-measure a unit it has no LOS to...

1111


2222

3333

In the above situation, you would know the exact distance between unit 2 and unit 1, provided that 3 is the Flash Gitz... before you run, before you declare a Waaagh! and before you fire anything else... Just an extra use for the Shooty Nobz...

Not only that but...


If you have unit 1 and 2 and he has unit two and they are in a triangle



1


2 3

1=flash gits
2=shootas
3=whatever

so you measure from your gits to your shootas say its 12" and from your gits to unit 3 say it is 12" is less than 24"

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