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![[Post New]](/s/i/i.gif) 2010/02/18 22:00:07
Subject: Dreadmob for new Ork player
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Maddening Mutant Boss of Chaos
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Dakka,
Never played Orkz before. I've only killed them, and even then I've never fought Dreadmob. After putting in what I thought I needed for a good Dread list, I had 1250. I'd prefer to make a 1k and 1.5k list as well. I figure adding Burnas + Meks for the 1.5k but don't know what to remove for a smaller list. Again, I have never fielded Orkz before so this could be completely wrong. Help me Dakka!
This is the 1250.
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Renegade Guardsmen |
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![[Post New]](/s/i/i.gif) 2010/02/18 22:02:56
Subject: Dreadmob for new Ork player
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Mounted Kroot Tracker
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can't you only buy one KFF?
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Night Watch SM
Kroot Mercenaries W 2 - D 3 - L 1
Manchu wrote: This is simply a self-fulfilling prophecy. Everyone says, "it won't change so why should I bother to try?" and then it doesn't change so people feel validated in their bad behavior.
Nightwatch's Kroot Blog
DQ:90-S++G++M-B++I+Pw40k08#+D+A--/cWD-R+T(S)DM+
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![[Post New]](/s/i/i.gif) 2010/02/18 22:05:05
Subject: Dreadmob for new Ork player
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Utilizing Careful Highlighting
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Correct me if i am wrong but if you take a big mek cant you take a walker as a troop choice? drop some upgrades and buy another deff dread. And i think it is a very effective army, NOONE runs that much AT so it will worlk against less mobile armys. but more mobile armys wil run rings because you have no unit that can move more than 12 inchis in a turn so you coud get wiped before cc. ?
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This message was edited 1 time. Last update was at 2010/02/18 22:05:53
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![[Post New]](/s/i/i.gif) 2010/02/18 22:08:02
Subject: Dreadmob for new Ork player
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Maddening Mutant Boss of Chaos
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EagleArk wrote:Correct me if i am wrong but if you take a big mek cant you take a walker as a troop choice? drop some upgrades and buy another deff dread. And i think it is a very effective army, NOONE runs that much AT so it will worlk against less mobile armys. but more mobile armys wil run rings because you have no unit that can move more than 12 inchis in a turn so you coud get wiped before cc. ?
Big Meks do make one Dread a Troop, so in that list the 3x3 Kanz are my three HS slots. The 2 Dreads and 2 Boyz are my four Troop slots. Thinking Deffcopters to add points. Automatically Appended Next Post: Nightwatch wrote:can't you only buy one KFF?
From my interpretation, the Big Mek can have a KFF, so two Big Meks means I could get two KFFs.
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This message was edited 1 time. Last update was at 2010/02/18 22:11:48
Renegade Guardsmen |
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![[Post New]](/s/i/i.gif) 2010/02/18 22:36:23
Subject: Dreadmob for new Ork player
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Fresh-Faced New User
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personally i despise putting anymore upgrades on a big mek than a kff. a power claw is 25 pts which could be better served somewheres else. you have them decked out to be semi useful in CC but a t4 w2 s4+ model is dead in CC before they even attack with the klaw. even assaulting necrons could kill it
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It's krumpin' time! |
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![[Post New]](/s/i/i.gif) 2010/02/18 22:39:16
Subject: Re:Dreadmob for new Ork player
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Regular Dakkanaut
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List looks pretty spot on to me. Yeah those oh so fun mech lists that everyone likes to use will give you a little trouble but even then youll prolly be fine. Every army has a weak point.
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![[Post New]](/s/i/i.gif) 2010/02/18 22:41:52
Subject: Dreadmob for new Ork player
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Maddening Mutant Boss of Chaos
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Atode wrote:personally i despise putting anymore upgrades on a big mek than a kff. a power claw is 25 pts which could be better served somewheres else. you have them decked out to be semi useful in CC but a t4 w2 s4+ model is dead in CC before they even attack with the klaw. even assaulting necrons could kill it 
I was really unsure about Klaws on the Meks. Do you suggest keeping the Body/Armor setup on both? Also, for more AT, should I focus on some Rokkitz on Kanz, or Mobs with PKs?
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![[Post New]](/s/i/i.gif) 2010/02/18 22:48:48
Subject: Dreadmob for new Ork player
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Mounted Kroot Tracker
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Kans have excellent ballistic skill (for orks). Use this to your advantage.
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Night Watch SM
Kroot Mercenaries W 2 - D 3 - L 1
Manchu wrote: This is simply a self-fulfilling prophecy. Everyone says, "it won't change so why should I bother to try?" and then it doesn't change so people feel validated in their bad behavior.
Nightwatch's Kroot Blog
DQ:90-S++G++M-B++I+Pw40k08#+D+A--/cWD-R+T(S)DM+
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![[Post New]](/s/i/i.gif) 2010/02/19 01:14:48
Subject: Dreadmob for new Ork player
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Water-Caste Negotiator
Lafayette, IN, USA
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Put only the KFF and a Burna on the Meks.
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![[Post New]](/s/i/i.gif) 2010/02/19 01:47:57
Subject: Dreadmob for new Ork player
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Slaanesh Chosen Marine Riding a Fiend
Inside a pretty, pretty pain cave... won't you come inside?
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You kind of have a weird mix of stuff here. What's the goal, a kan wall for a mob of orks or just dreads to have a dreadbash attack?
You need to mix in some anti-armor (make a couple units of kans have rokkits instead) and you can drop the riggers from the kans. Immobilized results are wrecks against vehicle squadrons; you never get to use them.
Dreads should have grot riggers and armor plates to keep moving.
I'd drop all the wargear from the meks except the KFF.
Finally, I'd think about what type of scoring units you want. Trukks are sort of a waste, as they aren't much protection and won't be moving fast. I'd suggest going to the horde route, preferably with a large number of shoota boyz so that everything moves as a large blob of death. Gretchin are good choices for extra, expendable objective grabbers if you are low on points.
Anyway, that's my 2 cents. Take it for what you will.
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![[Post New]](/s/i/i.gif) 2010/02/19 03:53:22
Subject: Dreadmob for new Ork player
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Maddening Mutant Boss of Chaos
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Skarboy wrote:You kind of have a weird mix of stuff here. What's the goal, a kan wall for a mob of orks or just dreads to have a dreadbash attack?
I prefer focusing on a big ole Dreadbash but only if its a tactic that actually wins. I dont want to split focus, because then ill start buying up everything Orky.
Skarboy wrote:You need to mix in some anti-armor (make a couple units of kans have rokkits instead) and you can drop the riggers from the kans. Immobilized results are wrecks against vehicle squadrons; you never get to use them.
Yeah I forgot about immobilization in squadrons. Would a rokkit/ dccw combo be too much of a split focus?
Skarboy wrote:Dreads should have grot riggers and armor plates to keep moving. I'd drop all the wargear from the meks except the KFF.
Definitely.
Skarboy wrote:Finally, I'd think about what type of scoring units you want. Trukks are sort of a waste, as they aren't much protection and won't be moving fast. I'd suggest going to the horde route, preferably with a large number of shoota boyz so that everything moves as a large blob of death. Gretchin are good choices for extra, expendable objective grabbers if you are low on points.
How's this look?
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Renegade Guardsmen |
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![[Post New]](/s/i/i.gif) 2010/02/19 10:53:50
Subject: Dreadmob for new Ork player
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Utilizing Careful Highlighting
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Better list, but is it the same price to run individually (correct if wrong) this will mean immobilised results wont wreck as much havoc.
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![[Post New]](/s/i/i.gif) 2010/02/19 12:01:56
Subject: Dreadmob for new Ork player
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Shas'la with Pulse Carbine
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he wouldn't have enough slots to make individual walkers. Deffs are fine. i actually have a 1500 point dreadbash list myself. Never played orks though as im still building the army. Your list looks solid but not too sure how long those boyz will last. I've always had a feeling however that dark eldar would annihilate the dreadbash no matter what.
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![[Post New]](/s/i/i.gif) 2010/02/19 13:26:29
Subject: Re:Dreadmob for new Ork player
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Fixture of Dakka
Feasting on the souls of unworthy opponents
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If this list is meant for anything other than having fun, you've got problems.
You have only two troop choices capable of holding an objective. Dreads (even troop dreads) cannot. That means that in 2/3 of games, you're automatically at a severe disadvantage. If I were to play against you with any army, my strategy would be to keep away from you (you're slow) and to focus fire on your troop choices. That way, from the get go you can't do anything better than tie, and only that by contesting everything.
You need more scoring units.
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![[Post New]](/s/i/i.gif) 2010/02/19 14:40:46
Subject: Dreadmob for new Ork player
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Tower of Power
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As Dash said you need more troops.
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warhammer 40,000 tactica and hobby blog - www.imperiusdominatus.com
Want list feedback and advice? e-mail imperiusdominatus@live.co.uk
Blood Angels - 2000 Iron Warriors - 2000 Orks -2000 Imperial Guard - 2000
Eldar - 2000 Hive Fleet Krakken - 2000 Dark Eldar - 2000 Necrons - 2000 Grey Knights - 2000 Daemons - 2000 Ravenwing - 2000 |
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![[Post New]](/s/i/i.gif) 2010/02/19 16:35:28
Subject: Dreadmob for new Ork player
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Utilizing Careful Highlighting
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I have to admit i have played against 9 deff dread squadren army (see if you can work out how) in planet strike and i killed 12 of the 27 Deff dreads but they wiped out my 3 bastions in 1 turn (it was turn 5) but i still won becasue i have 1 left!
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![[Post New]](/s/i/i.gif) 2010/02/19 16:45:21
Subject: Dreadmob for new Ork player
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Tower of Power
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You mean killa kanz? You cannot squadron up deff dreads and you wouldn't get 27 of them in a planetstrike game.
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warhammer 40,000 tactica and hobby blog - www.imperiusdominatus.com
Want list feedback and advice? e-mail imperiusdominatus@live.co.uk
Blood Angels - 2000 Iron Warriors - 2000 Orks -2000 Imperial Guard - 2000
Eldar - 2000 Hive Fleet Krakken - 2000 Dark Eldar - 2000 Necrons - 2000 Grey Knights - 2000 Daemons - 2000 Ravenwing - 2000 |
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![[Post New]](/s/i/i.gif) 2010/02/19 18:36:57
Subject: Dreadmob for new Ork player
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Utilizing Careful Highlighting
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Yeah killa kans, work it out its possible, it can be done with dreadnoughts also!
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![[Post New]](/s/i/i.gif) 2010/02/19 18:49:52
Subject: Dreadmob for new Ork player
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Slaanesh Chosen Marine Riding a Fiend
Inside a pretty, pretty pain cave... won't you come inside?
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Smashotron, I like your revised list a lot more, but at this point level, perhaps you should consider running just one dread. Use those points plus dropping one deffkopta to run another shoota boy unit. You'd still have 9 kans, 1 dread and 3 large-ish scoring units. When you go up to 1500 points, add back the dread, throw the deffkopta back in, and you should still be able to add a decent grot unit for yet another scoring unit, probably with some points left over to add a buzzsaw to a kopta, rokkits to 3 more kans, bump up the shoota boys to 25 or so, something. The more shoota boyz you have, the less need you have for grotzookas, so switching them over to rokkits (at BS3) makes you even tougher against the mobile armies you will mostly face.
If you give yourself 3 (at 1250) or 4 (1500+) solid scoring units, you should have a good time with this list and be able to win your share. Good luck!
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![[Post New]](/s/i/i.gif) 2010/02/22 12:03:16
Subject: Dreadmob for new Ork player
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Tower of Power
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EagleArk wrote:Yeah killa kans, work it out its possible, it can be done with dreadnoughts also!
I didn't say it wasn't possible with killa kanz. I said not possible with Deff Dread as they come in singles. Its also not possible with Dreadnoughts either because the max you could have would be 9, 6 for heavy support and 3 for elite.
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warhammer 40,000 tactica and hobby blog - www.imperiusdominatus.com
Want list feedback and advice? e-mail imperiusdominatus@live.co.uk
Blood Angels - 2000 Iron Warriors - 2000 Orks -2000 Imperial Guard - 2000
Eldar - 2000 Hive Fleet Krakken - 2000 Dark Eldar - 2000 Necrons - 2000 Grey Knights - 2000 Daemons - 2000 Ravenwing - 2000 |
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![[Post New]](/s/i/i.gif) 2010/02/22 17:49:37
Subject: Dreadmob for new Ork player
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Utilizing Careful Highlighting
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planet strike 6 elites 6 heavy suport i belive, so it can be done.
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![[Post New]](/s/i/i.gif) 2010/02/23 13:45:15
Subject: Dreadmob for new Ork player
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Tower of Power
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6+6 = 12 were I come from, not 27. And you only get 3 elites if defending and 6 heavy support OR 6 elites and 3 heavy support if attacking so most you can have is 9.
Most Kanz you could get is 18 and that's if your defending wiht 6 heavy support choices.
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warhammer 40,000 tactica and hobby blog - www.imperiusdominatus.com
Want list feedback and advice? e-mail imperiusdominatus@live.co.uk
Blood Angels - 2000 Iron Warriors - 2000 Orks -2000 Imperial Guard - 2000
Eldar - 2000 Hive Fleet Krakken - 2000 Dark Eldar - 2000 Necrons - 2000 Grey Knights - 2000 Daemons - 2000 Ravenwing - 2000 |
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