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Made in us
Battleship Captain




Oregon

Is it just me or do you not love the boring old BattleCannon? People seem quick to point out that it won't hurt a Land Raider or knock out Terminators but it does everything else so well and even against those "bad" target, it can still be a threat.

With the rise of many T4 multi-wound creatures, I think its becoming an even better weapon, able to knock out entire squads of Warriors or Nobz with a little luck. Throw in a range that lets it hit almost anything on the board and you've got a terrific generalist weapon.
   
Made in ca
Decrepit Dakkanaut





Yeah, but people are idiots, particularly on this board, and routinely think nothing of perjuring themselves with hyperbole (yes, this sentence is self-referential ). Battlecannons are not likely to hurt a Land Raider, but they can. Likewise Terminators are wounded on a 2+ and only have one wound. If you get five under the template it's not unreasonable to assume one might buy the farm.

Its real advantage, particularly with regard to the ones on Defilers, is their range. Demolisher Cannon range is too short, but Battlecannon range is just long enough, particularly if you're used to playing on tables larger than 4'x4'.
   
Made in at
Deranged Necron Destroyer





Personally, I prefer the Basilisk. Slightly cheaper, indirect fire, and that extra point of strength might actually help against AV 14.
To me, the shorter the range, the more armor I want on my tanks. That's why I run demolishers instead of Medusas. When my range is Ridiculous either way, I'll take the way that can get AVBrickwall.

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Made in us
Power-Hungry Cultist of Tzeentch





Oregon

I've become a fan of the battlecannon, 72" means I'm usually getting several shots off. Lots of things just die if the template hits em, that's always simple. It kills vehicles too, the extra die helps counter the str 8. I could bitch about scatter, but it is what it is. I still take a defiler. Well i got 3 kits, the first conversion turned out good, just been too busy to make another. I'm going to get started this weekend, I wanna try running 2 of these beasts.

 
   
Made in us
Fixture of Dakka





Oklahoma City, Ok.

yeah, i love them. I got off a Battle cannon shot from a Russ right in the middle of 3 SM attack bikes. it took out all 3. ever since i've always got at least a couple of Russes in a list. but do you think i could ever pull off that kind of luck again...

"But i'm more than just a little curious, how you're planning to go about making your amends, to the dead?" -The Noose-APC

"Little angel go away
Come again some other day
The devil has my ear today
I'll never hear a word you say" Weak and Powerless - APC

 
   
Made in us
Rough Rider with Boomstick





LRBT are awesome, excellent value and still the king Love LRDs as well

The Happy Guardsman
Red Templars
Radical Inquisitor
 
   
Made in us
Ship's Officer






Battle cannons hate me. I think I've killed less than 10 enemy models with them.

That said, they're great on paper, and hopefully I'll start running them again.

Ask Not, Fear Not - (Gallery), ,

 H.B.M.C. wrote:

Yeah! Who needs balanced rules when everyone can take giant stompy robots! Balanced rules are just for TFG WAAC players, and everyone hates them.

- This message brought to you by the Dakka Casual Gaming Mafia: 'Cause winning is for losers!
 
   
Made in us
Nurgle Veteran Marine with the Flu




Pennsylvania, USA

I don't know about anyone else, but I kinda wish the battlecannon on the defiler was turned back into indirect fire. I like it as is, but I miss the indirect fun and with the new LoS rules it could be a wonderful thing.

In the embrace of the great Nurgle, I am no longer afraid, for with His pestilential favour I have become that which I once most feared: Death.

-Kulvain Hestarius, Death Guard  
   
Made in au
Slippery Scout Biker




Australia

Battle cannons rock!
First turn wipe out shrike and his 10 man tactical squad.

I won the under 16's event at CanCon and i am not stopping there. 1500pts of 1500pts of
url=http://heresy-online.net/daemons/adoptables/5094- igneol.htm][img]http://www.heresy-online.net/daem ons/adoptables/5094.gif[/img 
   
Made in us
Drop Trooper with Demo Charge




I'm a fan of the battle cannon it can do almost anything (besides destroy raiders and kill terminators which is why you run a demolisher and anti-tank stuff)

 
   
Made in us
Junior Officer with Laspistol






The eye of terror.

I'm never particularly intimidated by battle cannons. The scatter, mediocre str (for an anti-tank gun) and lack of AP1 means that it's not quite good enough at killing enemy tanks, and the proliferation of cover saves means you're rarely killing too many infantry with them, as long as they're spread out a bit.

Annabelle, your defiler did more damage in CC the other day than with its battlecannon!

Why did the berzerker cross the road?
Gwar! wrote:Willydstyle has it correct
Gwar! wrote:Yup you're absolutely right

New to the game and can't win? Read this.

 
   
Made in ca
Executing Exarch






Personally I avoid any of the ordnance tanks just due to their complete unreliability. When I worked for "the man" the store Imperial Fist army had 3 vindicators in it, and half the time they missed and the other half of the time there is the 4+ cover save everyone and their mom has. What really sealed it is my friend play with the forgeworld armoured company and just the sheer amount of inaccuracy on a regular basis was absurd. The best tank in the guard dex is never used nor has a GW model anymore, which is sad.




Rick Priestley said it best:
Bryan always said that if the studio ever had to mix with the manufacturing and sales part of the business it would destroy the studio. And I have to say – he wasn’t wrong there! The modern studio isn’t a studio in the same way; it isn’t a collection of artists and creatives sharing ideas and driving each other on. It’s become the promotions department of a toy company – things move on!
 
   
Made in us
Junior Officer with Laspistol






The eye of terror.

What's with IFs and vindicators? Almost every IF army has three vindis in it, and I don't recall anywhere in the fluff that they have some special connection to that tank.

Why did the berzerker cross the road?
Gwar! wrote:Willydstyle has it correct
Gwar! wrote:Yup you're absolutely right

New to the game and can't win? Read this.

 
   
Made in ca
Executing Exarch






I think there used to be an old rule with them that gave it something more. Or it was the whole "seigemasters" thing.

Rick Priestley said it best:
Bryan always said that if the studio ever had to mix with the manufacturing and sales part of the business it would destroy the studio. And I have to say – he wasn’t wrong there! The modern studio isn’t a studio in the same way; it isn’t a collection of artists and creatives sharing ideas and driving each other on. It’s become the promotions department of a toy company – things move on!
 
   
Made in us
Battleship Captain




Oregon

willydstyle wrote:What's with IFs and vindicators? Almost every IF army has three vindis in it, and I don't recall anywhere in the fluff that they have some special connection to that tank.


I'm sure its the siege thing and the Vindicator has alwayw been tied to the Iron Warriors and for the most part anything IW can be flipped over to be IF as well.

I'm surprised that everyone talks about how bad the accuracy is. The numbers were ran in another thread and with the new -scatter based on BS, the overall accuracy ends up to be roughly the same. The big difference between direct fire and ordnance is that a missed direct fire = nothing whereas a missed ordnance has a chance of still hurting something on the board.
   
Made in us
Junior Officer with Laspistol






The eye of terror.

minigun762 wrote:
willydstyle wrote:What's with IFs and vindicators? Almost every IF army has three vindis in it, and I don't recall anywhere in the fluff that they have some special connection to that tank.


I'm sure its the siege thing and the Vindicator has alwayw been tied to the Iron Warriors and for the most part anything IW can be flipped over to be IF as well.

I'm surprised that everyone talks about how bad the accuracy is. The numbers were ran in another thread and with the new -scatter based on BS, the overall accuracy ends up to be roughly the same. The big difference between direct fire and ordnance is that a missed direct fire = nothing whereas a missed ordnance has a chance of still hurting something on the board.


I think because it's only one shot.

Why did the berzerker cross the road?
Gwar! wrote:Willydstyle has it correct
Gwar! wrote:Yup you're absolutely right

New to the game and can't win? Read this.

 
   
Made in us
Battleship Captain




Oregon

Yeah but thats why you take multiple Vindicators.
1 shot from 1 source could scatter and be useless.
2 or 3 shots from 2 or 3 sources have a much better chance of knocking out the whole squad and with ordnance, you only need a little bit of luck to do alot of damage.

This is an advantage of the Battlecannon over Demolisher because you have 3x the range to start firing at and more shots = better chance to land on target.

As for the Demolisher, I think it does a good job of threatening AV14. With the reroll to penetrate and S10, you're looking at one tough weapon and Land Raiders are big big targets.
   
Made in us
Slaanesh Veteran Marine with Tentacles





Mpls, MN

I always have loved the BC. Many a game have I just shot one shot, turn 1, killed an entire Tac Squad and then just waited for my opponent to come to me because I already had more KPs than he did.

REPENT for tommorrow you DIE!!!!

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Made in au
Slippery Scout Biker




Australia

if you aim it at squads with more squads around it your more likely to cause damage.

I won the under 16's event at CanCon and i am not stopping there. 1500pts of 1500pts of
url=http://heresy-online.net/daemons/adoptables/5094- igneol.htm][img]http://www.heresy-online.net/daem ons/adoptables/5094.gif[/img 
   
Made in us
Sslimey Sslyth






Busy somewhere, airin' out the skin jobs.

I dunno how points efficient he is, but I'm building a list featuring two Russes...

An Executioner and a Standard Russ with Pask driving.

That Russ will bust open Land Raiders without too much difficulty.

This message was edited 1 time. Last update was at 2010/02/21 01:06:56


I have never failed to seize on 4+ in my life!

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COMMORRAGH 
   
Made in us
Junior Officer with Laspistol






The eye of terror.

A land raider with pask?

Why did the berzerker cross the road?
Gwar! wrote:Willydstyle has it correct
Gwar! wrote:Yup you're absolutely right

New to the game and can't win? Read this.

 
   
Made in ca
Decrepit Dakkanaut





He means Leman Russ.
   
Made in us
Sslimey Sslyth






Busy somewhere, airin' out the skin jobs.

Fix'd

I have never failed to seize on 4+ in my life!

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COMMORRAGH 
   
Made in us
Stalwart Veteran Guard Sergeant




California

S9 still isn't great against AV14.

Why not put Pask in the Executioner? That way, you'll get more use out of the BS4 (more blasts) as well as giving 3 shots the +1 penetration bonus instead of just one.
   
Made in us
Battleship Captain




Oregon

I'd say that Pask would be a waste in anything besides a Vanquisher for anti-tank purposes.
Actually the other vehicle I could see him in is an Exterminator with a Lascannon. Now that is a fine vehicle for busting transports and walkers right open.
   
Made in us
Sslimey Sslyth






Busy somewhere, airin' out the skin jobs.

I dunno, a lascannon that rolls 2d6 and picks the highest isnt TOO too bad a weapon to use against a LandRaider. (thats effectively what the battlecannon is when you use Pask in a standard LR) HARDLY a "waste" in my opinion. Pretty effective against armour in fact.

Good against infantry as well when the Russ is kitted out with Heavy Bolters and a Heavy Stubber. Large blast STR 8, 9 STR 5 AP4, and 3 STR 4 shots at BS 4...not too shabby, definatly not a waste.

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Made in us
Junior Officer with Laspistol






The eye of terror.

That "lascannon" has about a 65% chance to hit (counting favorable scatters) has about a 30% chance to pen, and a 50% chance to do meaningful damage (immobilized or blow'd up) So you're looking at about a 10% chance to do meaningful damage to a land raider.

Why did the berzerker cross the road?
Gwar! wrote:Willydstyle has it correct
Gwar! wrote:Yup you're absolutely right

New to the game and can't win? Read this.

 
   
Made in us
Sslimey Sslyth






Busy somewhere, airin' out the skin jobs.

willydstyle wrote:That "lascannon" has about a 65% chance to hit (counting favorable scatters) has about a 30% chance to pen, and a 50% chance to do meaningful damage (immobilized or blow'd up) So you're looking at about a 10% chance to do meaningful damage to a land raider.


Well, since the tank is first and foremost an anti-infantry vehicle, I'd say that mathhammering there is largely irrelevant to the value of the tank in the first place.

Just the fact that it CAN engage a Land Raider is sort of a bonus anyway.

I have never failed to seize on 4+ in my life!

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Made in ph
Rough Rider with Boomstick






Irdiumstern wrote:Personally, I prefer the Basilisk. Slightly cheaper, indirect fire, and that extra point of strength might actually help against AV 14.
To me, the shorter the range, the more armor I want on my tanks. That's why I run demolishers instead of Medusas. When my range is Ridiculous either way, I'll take the way that can get AVBrickwall.


I agree with the basilisk. Used in conjunction with AV12 spam or together with russes, the bassie and it's earthshaker cannon will not be picked off that easily and is offensively more flexible than the russ and it's battle cannon. If the environment is more mech or in a tourney setting, I up the ante and add a manticore, which has a good chance of ripping open anyone foolish enough to clump his vehicles together. A HS selection comprising a LRBT (or LR executioner), bassie, and manticore is a strong and well balanced mix against all kinds of opponents, able to fire on the move if needed, and able to reach anything on the board, even out of LOS and behind cover. Supported by an infantry firebase as well as a mech/airborne component, you have essentially the very successful "leafblower" list, which is a proven winner.




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Made in us
Junior Officer with Laspistol






The eye of terror.

Deadshane1 wrote:
willydstyle wrote:That "lascannon" has about a 65% chance to hit (counting favorable scatters) has about a 30% chance to pen, and a 50% chance to do meaningful damage (immobilized or blow'd up) So you're looking at about a 10% chance to do meaningful damage to a land raider.


Well, since the tank is first and foremost an anti-infantry vehicle, I'd say that mathhammering there is largely irrelevant to the value of the tank in the first place.

Just the fact that it CAN engage a Land Raider is sort of a bonus anyway.


Then why take pask instead of putting those 50 points into something that CAN blow up a land raider? I realise that most full units that are capable of dealing with a land raider will cost more than 50 points, but my point still stands that putting pask in a LR is not an efficient way to make the LR better at killing AV14.

Why did the berzerker cross the road?
Gwar! wrote:Willydstyle has it correct
Gwar! wrote:Yup you're absolutely right

New to the game and can't win? Read this.

 
   
 
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