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Made in us
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Bay Area CA

What are the rules for allies? I play CSM and im playing my friend who plays guard soon but he is using an inquisitor fom the watchhunters codex as well as one from the deamonhunters codex. Is this allowed? can you simply mix and match all imperial armies together as one? i don't thinks so

   
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Southern Ohio, USA

The rules for allies are in the WH/DH codices. I suggest that you ask your friend to borrow one of those codices (the ally rules are the same in both) and read them for yourself.

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IronfrontAlex wrote:but he is using an inquisitor fom the watchhunters codex as well as one from the deamonhunters codex. Is this allowed?


Yes.


can you simply mix and match all imperial armies together as one?


No.

The DH and WH codexes contain specific rules for taking allied Imperial forces in WH and DH armies, or for using WH and DH units in other Imperial armies. You will need to have a look at the relevant codexes for specifics on how it works.

 
   
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Bay Area CA

insaniak wrote:
IronfrontAlex wrote:but he is using an inquisitor fom the watchhunters codex as well as one from the deamonhunters codex. Is this allowed?


Yes.


can you simply mix and match all imperial armies together as one?


No.

The DH and WH codexes contain specific rules for taking allied Imperial forces in WH and DH armies, or for using WH and DH units in other Imperial armies. You will need to have a look at the relevant codexes for specifics on how it works.



This is an IG army, a large one, with an elities inquisitor from WH and a Inquisitor lord from DH, is this allowed then?

   
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Yes, again.

 
   
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Bay Area CA

This is absoutley rediculous :(

   
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Why?

 
   
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Bay Area CA

Idk how im going to use a viable CSM HQ against this guy i run dual nurgle flight and warptime. He has IG with thsoe inquisitors but the lord has that... and 2 psi hoods in the army its not like warptime will be working anyays, i just don't know what to do

   
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Mechanicsville, IA

I play guard and have used DH allies before and the CSM player I play was similarly upset about it, and would gun for the Inq lord with everything he had trying to take out the psychic hood. I dont really get it. Is it really that big of a show stopper?

Especially if youre running one of those big demon dudes, those guys wreck with or without buffs.
   
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Ontario, Canada

IronfrontAlex wrote: an inquisitor fom the watchhunters codex

GW is after my scalp! So long, folks.

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Nightwatch wrote:
IronfrontAlex wrote: an inquisitor fom the watchhunters codex

GW is after my scalp! So long, folks.


AHAHA TYPO!

   
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Woodbridge, VA

IronfrontAlex wrote:Idk how im going to use a viable CSM HQ against this guy i run dual nurgle flight and warptime. He has IG with thsoe inquisitors but the lord has that... and 2 psi hoods in the army its not like warptime will be working anyays, i just don't know what to do


Two things to remember:
1. He can only use on Hood to try and block the power. If it fails, he doesn't get a second chance.
2. In the case of a tie, the power goes off.

So, assuming you pass your Psychic test, you have over a 50% chance of the power working, assuming both models are the same LD.

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It's debatable whether he can use only one hood, but the WH elite Inquisitor can't be better than LD 8 anyway. But it's probably better for you. That's, like, 100 less IG models or something.

This message was edited 1 time. Last update was at 2010/02/24 03:15:02


 
   
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Oklahoma City, Ok.

JRedbeard wrote:I play guard and have used DH allies before and the CSM player I play was similarly upset about it, and would gun for the Inq lord with everything he had trying to take out the psychic hood. I dont really get it. Is it really that big of a show stopper?

Especially if youre running one of those big demon dudes, those guys wreck with or without buffs.


in my last game my CSM opponent DSed one of those "big demon dudes" in my back field. thanks to my Inquisitor with Mystics i got a free shot at it and knocked it from 4 to 2 wounds and killed it my next turn.

at the OP, he can technically have 1 Inquisitor lord and up to 2 elite Inq. so a possibilty of 3 total. that's mixing and matching with the DH/WH choices.

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alarmingrick wrote:
JRedbeard wrote:I play guard and have used DH allies before and the CSM player I play was similarly upset about it, and would gun for the Inq lord with everything he had trying to take out the psychic hood. I dont really get it. Is it really that big of a show stopper?

Especially if youre running one of those big demon dudes, those guys wreck with or without buffs.


in my last game my CSM opponent DSed one of those "big demon dudes" in my back field. thanks to my Inquisitor with Mystics i got a free shot at it and knocked it from 4 to 2 wounds and killed it my next turn.

at the OP, he can technically have 1 Inquisitor lord and up to 2 elite Inq. so a possibilty of 3 total. that's mixing and matching with the DH/WH choices.
In fact, if you subscribe to the (albeit incorrect) school of thought that the Techpriest Enginseer/Priest can fill your Mantatory HQ requirement, you could take 4

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Gwar! wrote:
alarmingrick wrote:
JRedbeard wrote:I play guard and have used DH allies before and the CSM player I play was similarly upset about it, and would gun for the Inq lord with everything he had trying to take out the psychic hood. I dont really get it. Is it really that big of a show stopper?

Especially if youre running one of those big demon dudes, those guys wreck with or without buffs.


in my last game my CSM opponent DSed one of those "big demon dudes" in my back field. thanks to my Inquisitor with Mystics i got a free shot at it and knocked it from 4 to 2 wounds and killed it my next turn.

at the OP, he can technically have 1 Inquisitor lord and up to 2 elite Inq. so a possibilty of 3 total. that's mixing and matching with the DH/WH choices.
In fact, if you subscribe to the (albeit incorrect) school of thought that the Techpriest Enginseer/Priest can fill your Mantatory HQ requirement, you could take 4


You can use a techpriest engineer/priest as your mandatory slot? Hmmmm

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gaylord500 wrote:It's debatable whether he can use only one hood, but the WH elite Inquisitor can't be better than LD 8 anyway. But it's probably better for you. That's, like, 100 less IG models or something.


THere is no debate on using multiple or single hoods - each FAQ covers this readily.

JUst use your nurgle DPs to beat up the inqs. Or just ignore them and kill everything else - they arent that scary TBH, all that they are really there for is the mystics for DS protection.
   
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Bay Area CA

How do psi hoods work, wait leadership? i thought it was once i passed my test he rolls on a 4+ it nulls it?


Automatically Appended Next Post:
the elite inquisitor has no henchmen and the lord has crusaders and chirgeions (sp)

This message was edited 1 time. Last update was at 2010/02/24 10:00:15


   
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IronfrontAlex wrote:How do psi hoods work, wait leadership? i thought it was once i passed my test he rolls on a 4+ it nulls it?
Thats a SW Runic Weapon. A Psychic Hood compares Ld+D6, as does the Ægis.

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Bay Area CA

Im not a SM player so i have no idea what your talking about, please indulge?

   
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IronfrontAlex wrote:Im not a SM player so i have no idea what your talking about, please indulge?
It's in the codex. Get it and read it (or ask your opponent to show it to you).

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IronfrontAlex wrote:Im not a SM player so i have no idea what your talking about, please indulge?


As has been stated before - YMDC is NOT a palce where you will get given rules, but a place where you have questions *about* rules. In this case your question will be clear once yuo read any of the SM codexes that have psychic hoods.
   
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Theres been plenty of "this isnt fair" going around so I thought I would point something out. DH/WH armies are pretty specificly geared to kick chaos butt. Plain and simple. If youre running a hard DH (havent played WH much, so Ill just stick to what I know) army against anything else (ie, not chaos/psyker) its pretty much wasted points. If youre just playing a friend, try to keep it fair and fun. Set up "imposiable odds" missions. Like his Imperials trying to purge the hordes of Chaos, invading a Chaos ritual or defending a sacred Imperial site. Tip the points in your favor a bit for most of these. Play a few and see how it goes. Theyre actually alot of fun. Since theyre friendly games you shouldnt have too much trouble. Just dont get greedy. If he simply wants to stomp a new hole in your butt, sorry. Thems the rules. You always have the option NOT to play. Remember, its just a game. Have fun and let us know how it turns out.

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SkeTcHy LaRRy wrote:Theres been plenty of "this isnt fair" going around so I thought I would point something out. DH/WH armies are pretty specificly geared to kick chaos butt. Plain and simple. If youre running a hard DH (havent played WH much, so Ill just stick to what I know) army against anything else (ie, not chaos/psyker) its pretty much wasted points. If youre just playing a friend, try to keep it fair and fun. Set up "imposiable odds" missions. Like his Imperials trying to purge the hordes of Chaos, invading a Chaos ritual or defending a sacred Imperial site. Tip the points in your favor a bit for most of these. Play a few and see how it goes. Theyre actually alot of fun. Since theyre friendly games you shouldnt have too much trouble. Just dont get greedy. If he simply wants to stomp a new hole in your butt, sorry. Thems the rules. You always have the option NOT to play. Remember, its just a game. Have fun and let us know how it turns out.


This. There are also plenty of ways to win without using psykers, especially for CSM. Suck it up and become a better player as a result.

With regard to the "not fair" whimpering, yes, it's outdated rules, it forces you to change the way you play, but it's also 100-ish points in an HQ slot in an army that can not benefit from that unit in any other way than letting it hide in the corner hoping you don't kill it. Honestly, I'd rather have a GK brother captain. Cheaper and harder to kill.

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Biloxi, MS USA

IronfrontAlex wrote:
Automatically Appended Next Post:
the elite inquisitor has no henchmen and the lord has crusaders and chirgeions (sp)


Roll them with DPs(or any good melee troops with the Elite).

Crusaders are only St3, so will have a hard time wounding your DP for those PW to even really matter. And as the Lord is an IC, you can pick them out in combat. Really, he went with the worst outfitting for Inqs, so I don't see why you're worried. Exploit that fact.

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[MOD EDIT - You REALLY should BUY the Codex/Rules that you need.] and guess what?.... I MIXED UP PSI HOODS AND RUNIC WEAPONS which are much MUCH more effective than a psi hood. I got more than a 50% chance of my power going off so im fine now


and everyone i am not some enw player who looses every game! im only concerned because this guy is like the only player in my area i can't beat on the regular!

This message was edited 1 time. Last update was at 2010/02/24 20:32:52


   
 
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