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![[Post New]](/s/i/i.gif) 2010/02/24 21:32:40
Subject: DIORAMA - RECON (DKK) [UPDATE 03/02/2010]
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Regular Dakkanaut
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This message was edited 1 time. Last update was at 2010/03/02 22:25:30
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![[Post New]](/s/i/i.gif) 2010/02/24 21:48:03
Subject: DIORAMA - RECON (DKK) [WIP 02/24/2010]
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Leutnant
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beautiful, love the commanders hatch good realism as thats how we used to have our hatches when on ops. will be watching this .
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"Conan What is best in life??" "To crush your enemies, see them driven before you, and to hear the lamentation of their women" |
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![[Post New]](/s/i/i.gif) 2010/02/24 21:51:25
Subject: DIORAMA - RECON (DKK) [WIP 02/24/2010]
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Avatar of the Bloody-Handed God
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Recon? where are the telescopes , and transmitters?
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Paused
◙▬▬▬▬▬▬▬▬▬▬▬▬▬
◂◂ ► ▐ ▌ ◼ ▸▸
ʳʷ ᵖˡᵃʸ ᵖᵃᵘˢᵉ ˢᵗᵒᵖ ᶠᶠ |
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![[Post New]](/s/i/i.gif) 2010/02/24 21:56:14
Subject: DIORAMA - RECON (DKK) [WIP 02/24/2010]
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Executing Exarch
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The top of the tree really ruins the effect, real trees tapper as they get taller, to fix this problem I would cut the top of the tree trunk at a 45 degree angle and take a pair of pliers and pull the remaining bark down to get a splintered effect (this is called Jinning if you want to look it up). This should make it look like the tree was hit with munitions or lightning.
Other than that I really think it looks great, I can't wait to see it painted.
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![[Post New]](/s/i/i.gif) 2010/02/24 22:06:15
Subject: DIORAMA - RECON (DKK) [WIP 02/24/2010]
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Wolf Guard Bodyguard in Terminator Armor
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I say have a bunch of troopers coming out of the Chimera with guns raised to fire at oncoming bad guys
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DR:90+S++G++M+B++I+Pw40kPwmhd+ID+++A++/wWD359R+++++T(M)DM+
Deff Gearz 2,000+pts. (50% painted), Retribution 57pt.(70% painted), FOW British Armoured Squadron 1660pts. (15% painted)
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![[Post New]](/s/i/i.gif) 2010/02/24 22:35:30
Subject: Re:DIORAMA - RECON (DKK) [WIP 02/24/2010]
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Furious Fire Dragon
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Awesome. Can't wait to see it finished.
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![[Post New]](/s/i/i.gif) 2010/02/24 22:48:20
Subject: DIORAMA - RECON (DKK) [WIP 02/24/2010]
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Fresh-Faced New User
London
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lol, in the first shot it looks like the guy at the back is pulling a branch off the tree
Look forward to seeing this finished
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Fat bottomed girls make the rocking world go round! |
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![[Post New]](/s/i/i.gif) 2010/02/24 22:48:34
Subject: DIORAMA - RECON (DKK) [WIP 02/24/2010]
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Fresh-Faced New User
London
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lol, in the first shot it looks like the guy at the back is pulling a branch off the tree
Look forward to seeing this finished
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Fat bottomed girls make the rocking world go round! |
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![[Post New]](/s/i/i.gif) 2010/02/24 23:34:01
Subject: DIORAMA - RECON (DKK) [WIP 02/24/2010]
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[MOD]
Making Stuff
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Looking good so far.
webmax wrote: I would like advice on how best to create the base of the trunk. .. ...
Surround it with a cone of putty a cm or two high. Blend it into the trunk at the top, and then create grooves by running a sculpting tool down it to the ground, adding in a curve as you go so that you wind up with curving root shapes with hollows in between.
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![[Post New]](/s/i/i.gif) 2010/02/25 00:50:07
Subject: DIORAMA - RECON (DKK) [WIP 02/24/2010]
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[MOD]
Otiose in a Niche
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Death Gear wrote:I say have a bunch of troopers coming out of the Chimera with guns raised to fire at oncoming bad guys
The chimera is supposed to be rusty hulk not a useful vehicle.
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![[Post New]](/s/i/i.gif) 2010/02/25 04:29:41
Subject: DIORAMA - RECON (DKK) [WIP 02/24/2010]
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Moustache-twirling Princeps
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Needs moar trenches and wire!
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![[Post New]](/s/i/i.gif) 2010/02/25 13:20:32
Subject: DIORAMA - RECON (DKK) [WIP 02/24/2010]
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Guard Heavy Weapon Crewman
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This looks great so far - just wondered whether you're going to add craters/holes to ground, as currently it looks a little bit too flat. How about some tree burst?
i look forward to seeing this develop.
keep us updated!
Vlad
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Lets face it, by the sounds of things some of you people couldn't complete a game of snakes and ladders without running off to the internet to whine that snakes are broken and ladders are too powerful...-Hymirl
notprop wrote:A-P wrote: Autocannons? Phht. Footsloggers and their little toys. Tanks and battlecannons are the way to go. There are no Ork related problems that a well placed batlecannon shot won´t solve.
Pfft, Treadheads  ! All the gear and no idea! You'll only end scattering and blow up a shrine to the God-Emprah!  |
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![[Post New]](/s/i/i.gif) 2010/02/25 14:02:38
Subject: Re:DIORAMA - RECON (DKK) [WIP 02/24/2010]
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Regular Dakkanaut
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just wondered whether you're going to add craters/holes to ground
There are crater on the groud...looking to the photos they are not so noticiable....
My intention is also to fill them up with dirty water....
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![[Post New]](/s/i/i.gif) 2010/02/25 14:54:00
Subject: Re:DIORAMA - RECON (DKK) [WIP 02/24/2010]
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Guard Heavy Weapon Crewman
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webmax wrote:just wondered whether you're going to add craters/holes to ground
There are crater on the groud...looking to the photos they are not so noticiable....
My intention is also to fill them up with dirty water....
sorry - just couldnt see them in the photos - probably not enough contrast in them.
good idea with the water though - should look good once muddied up.
Vlad
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Lets face it, by the sounds of things some of you people couldn't complete a game of snakes and ladders without running off to the internet to whine that snakes are broken and ladders are too powerful...-Hymirl
notprop wrote:A-P wrote: Autocannons? Phht. Footsloggers and their little toys. Tanks and battlecannons are the way to go. There are no Ork related problems that a well placed batlecannon shot won´t solve.
Pfft, Treadheads  ! All the gear and no idea! You'll only end scattering and blow up a shrine to the God-Emprah!  |
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![[Post New]](/s/i/i.gif) 2010/02/25 15:09:33
Subject: DIORAMA - RECON (DKK) [WIP 02/24/2010]
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Human Auxiliary to the Empire
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for the tree trunk you can do 1 of 2 things that will end up looking really good. the first would be to use GS at the base of the tree and use a tool to push grooves into the tree that get deeper the farther down the tree you get. then have the roots popping out at the base, splitting and thinning and winding through each other. has a really good effect with minimal effort. or you can use wall patch puddy and pipe cleaners. to do this you'll need to go in 2 stages i think. the first stage is to take the puddy and build up a thicker trunk around the tree, make it with a fairly tight cone around the tree. now before it dries stick a bunch of the pipe cleaners into the tree trunk like 1/2 to 1/4 inch from the base. push them into the puddy so that they run parallel to the tree and bend them out like spider legs when you get to the base. then let it dry. but when you add the pipe cleaners in the first stage twist 2 or 3 of them together to make a thincker root that will split into 2 or 3 different smaller roots at the base. i would do it in a few different spots to add more depth. the second stage you cover the pipe cleaners in the puddy, make sure the puddy is fairly thick, so that the puddy globs up on all the hairs on the pipe cleaner. the hairs on the pipe cleaner really give a good twisted knarled look that the roots should have. then you simply weave the pipe cleaners with the puddy on them together in the fashion your looking for and let it dry. and if you want you can do a second more thinned out layer of puddy to smooth out the roots more.
will post pics or a link so you can see how it looks Automatically Appended Next Post: ok, found a much better expanation of the whole pipe cleaner thing with a few pictures on terragenesis, check it out and see if it's kinda what your looking for.
http://www.terragenesis.co.uk/infopages/page109.html
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This message was edited 1 time. Last update was at 2010/02/25 15:54:42
deep in the waste of necromunda survival is the only law, an superiority is god |
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![[Post New]](/s/i/i.gif) 2010/03/02 22:26:05
Subject: DIORAMA - RECON (DKK) [UPDATE 03/02/2010]
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Regular Dakkanaut
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A little update...
I put the roots .....
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![[Post New]](/s/i/i.gif) 2010/03/02 23:14:51
Subject: DIORAMA - RECON (DKK) [UPDATE 03/02/2010]
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Focused Dark Angels Land Raider Pilot
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LOVE IT!!!!!!!!!!!!!!!!!
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![[Post New]](/s/i/i.gif) 2010/03/03 01:40:17
Subject: DIORAMA - RECON (DKK) [UPDATE 03/02/2010]
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[MOD]
Making Stuff
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Looking good.
As this is an ongoing project, I'm moving it over to the Blogs section.
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![[Post New]](/s/i/i.gif) 2010/03/03 02:07:25
Subject: DIORAMA - RECON (DKK) [UPDATE 03/02/2010]
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Committed Chaos Cult Marine
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Looks awesome!
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95% of teens would go into a panic attack if the jonas brothers were about to jump off the empire state building copy and paste this if you are the 5% who would pull up a lawn chair grab some popcorn and yell JUMP BITCHES!!!!!!!!!!!!!
Mekboy wrote:Tzeentch: Full house! Yay!
Deciver: Straight Flush! Yay!
Eldrad: Four of a kind! Awww!
Creed: Warhound titan. Die, xenos scum!
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![[Post New]](/s/i/i.gif) 2010/03/18 22:42:17
Subject: Re:DIORAMA - RECON (DKK) [UPDATE 03/18/2010]
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Regular Dakkanaut
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![[Post New]](/s/i/i.gif) 2010/03/18 22:51:13
Subject: DIORAMA - RECON (DKK) [UPDATE 03/02/2010]
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Avatar of the Bloody-Handed God
Inside your mind, corrupting the pathways
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The new roots are certainly better than the old one, but you can still branch out (hehe) and include some more pronounced root buttresses towards the base of the tree, rather than just making essentially a cone. Check out some of these babies for instance.
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This message was edited 1 time. Last update was at 2010/03/18 22:51:30
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![[Post New]](/s/i/i.gif) 2010/03/19 05:52:49
Subject: DIORAMA - RECON (DKK) [UPDATE 03/02/2010]
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Focused Dark Angels Land Raider Pilot
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awesome so far...
this looks promising...
and feel free to over look and//or ignore this completely, but seeing the hatch open gave me a pretty funny idea (or at least i think so...):
a commissar or sergeant booting a hesitant guardsmen out of the back of the chimera (or in the imperiums eyes, 'positive reinforcement'...)
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This message was edited 1 time. Last update was at 2010/03/19 05:53:13
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![[Post New]](/s/i/i.gif) 2010/03/19 20:18:22
Subject: DIORAMA - RECON (DKK) [UPDATE 03/02/2010]
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Massive Knarloc Rider
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sadly, you do realise that your gonna have to have some poor dismembered body hanging from noe of the branches... oh and it looks great atm
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