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Made in au
Battle-tested Knight Castellan Pilot





Perth

 Latro_ wrote:
jumping in on the thread, watched a couple of battle reports and warrior spam just looks hilarious with the reanimation rolls.

I have a bunch (like 60-80) in a box somewhere is it worth painting them for a somewhat decent force?

thinking 80, like 960pts
then 1000pts on fun stuff to deliver them like night sythes, monolths, ghost arcs and crypteks in there.

just seems a bit bonkers and a tough nut to crack, or am i missing something.


It can be fun. Deciever 40 up front t1 for lots of gauss death. They need lords just as much as they need GA and crypteks. I'd bring one of each per 40, they need to be properly supported to work well.

Guard are strong against them, 50 conscripts in rapidfire range does way more damage to the warriors than 20-40 warriors can dish back.

12,000
 
   
Made in cz
Fresh-Faced New User




Necrons and ETC 2017 in Spain.

Only 6 necron armies on ETC this year. As axpected necron are low tier army in 8th edition competetive scene. One positive thing is, that list are quite varied. Top teams ignore necrons completely.

Austria
Spoiler:

+ TEAM: AUSTRIA

+ PLAYER 6: Christian 'Scrade' Stromberger

+ PLAYER TOURNEYKEEPER PROFILE: Christian Stromberger

+ ARMY FACTION: Necrons

+ TOTAL COMMAND POINTS: 5

+ TOTAL ARMY POINTS: 2000 pts

+ ARMY FACTIONS USED: Necrons

+ TOTAL REINFORCEMENT POINTS: Not Applicable

+++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++

== Supreme Command Detachment == Necrons - Dynasty - Scrade [716 Points] +1 CP

HQ1: 1 Catacomb Command Barge - (138), 1x Warscythe (11), 1x Tesla Cannon (13) - [162pts]

HQ2: 1 Catacomb Command Barge - (138), 1x Warscythe (11), 1x Tesla Cannon (13) - [162pts]

HQ3: 1 Catacomb Command Barge - (138), 1x Warscythe (11), 1x Tesla Cannon (13) - [162pts]

Elite1: 1 C'tan Shard of the Nightbringer - [230pts] - WARLORD (Legendary Fighter) - Powers of

the C'tan (Antimatter Meteor)

== Outrider Detachment == Necrons - Dynasty - Scrade [1284 Points] +1 CP

HQ4: 1 Catacomb Command Barge - (138), 1x Warscythe (11), 1x Tesla Cannon (13) - [162pts]

FA1: 6 Canoptek Wraiths (228) - [228pts]

FA2: 6 Canoptek Wraiths (228) - [228pts]

FA3: 6 Canoptek Wraiths (228) - [228pts]

FA4: 6 Canoptek Wraiths (228) - [228pts]

FA5: 5 Canoptek Wraiths (190), 5x Particle Caster (20) - [210pts]

ARMY REINFORCEMENT POINTS : 0

ARMY REINFORCEMENT FACTION : NONE

Belgium
Spoiler:

TEAM: BELGIUM

+ PLAYER7 : Marc Demeuter

+ PLAYER TOURNEYKEEPER PROFILE: Marc DM, PlayerId=1382

+ ARMY FACTION: Necrons

+ TOTAL COMMAND POINTS: 5

+ TOTAL ARMY POINTS: 1999 pts

+ ARMY FACTIONS USED: Necrons

+ TOTAL REINFORCEMENT POINTS: Not Applicable

+++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++

== Necron Spearhead Formation == 899pts, +1CP

HQ1: Catacomb Command Barge (138), Tesla Cannon (13), Staff Of Light (18) - [169pts] -

WARLORD (Tenacious Survivor)

HS1: Annihilation Barge (133), Twin Tesla Destructor (0), Tesla Cannon (13) - [146pts]

HS2: Annihilation Barge (133), Twin Tesla Destructor (0), Tesla Cannon (13) - [146pts]

HS3: Annihilation Barge (133), Twin Tesla Destructor (0), Tesla Cannon (13) - [146pts]

HS4: Annihilation Barge (133), Twin Tesla Destructor (0), Tesla Cannon (13) - [146pts]

HS5: Annihilation Barge (133), Twin Tesla Destructor (0), Tesla Cannon (13) - [146pts]

== Necron Airwing Detachment == 1100pts, +1CP

Flyer1: Doom Scythe (220), Deathray (0), 2 Tesla Destructor (0) - [220pts]

Flyer2: Doom Scythe (220), Deathray (0), 2 Tesla Destructor (0) - [220pts]

Flyer3: Doom Scythe (220), Deathray (0), 2 Tesla Destructor (0) - [220pts]

Flyer4: Doom Scythe (220), Deathray (0), 2 Tesla Destructor (0) - [220pts]

Flyer5: Doom Scythe (220), Deathray (0), 2 Tesla Destructor (0) - [220pts]

ARMY REINFORCEMENT POINTS : 0

ARMY REINFORCEMENT FACTION : NONE

Ireland
Spoiler:

+ TEAM: Ireland

+ PLAYER 4: Eoin O'Mahony

+ PLAYER TOURNEYKEEPER PROFILE: Eoin O'Mahony PlayerID 1455

+ ARMY (Factions used): Necrons (Techn9ne Dynasty)

+ TOTAL ARMY POINTS: 1999

+ TOTAL COMMAND POINTS: 5

+ TOTAL REINFORCEMENT POINTS: 0

+++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++

== Spearhead Detachment == Necron 1999pts CP1

HQ1: Catacomb Command Barge(138), Warscythe (11), Gauss Cannon(20)[169pts] WARLORD -

Tenacious Survivor

TROOPS1: 10 Necron Immortals (80) Tesla Carbines(90)[170pts]

TROOPS2: 7 Necron Immortals (56) Tesla Carbines(63)[119pts]

Elite1: Triarch Stalker(117), Twin Heavy Gauss Cannon(64) - [181pts]

Elite2: Triarch Stalker(117), Particle Shredder(41) - [158pts]

FA1: 9 Canoptek Scarab Swams (117)[117pts]

FA2: 9 Canoptek Scarab Swams (117)[117pts]

HS1: Doomsday Ark(203) Doomsday Cannon(0) 2 Gauss Flayer Arrays(0)[203pts]

HS2: Annilhation Barge (133) Twin Tesla Destructor(0) Gauss Cannon(20)[153pts]

HS3: Annilhation Barge (133) Twin Tesla Destructor(0) Gauss Cannon(20)[153pts]

HS4: Annilhation Barge (133) Twin Tesla Destructor(0) Gauss Cannon(20)[153pts]

HS5: Annilhation Barge (133) Twin Tesla Destructor(0) Gauss Cannon(20)[153pts]

HS6: Annilhation Barge (133) Twin Tesla Destructor(0) Gauss Cannon(20)[153pts]

Netherland
Spoiler:

TEAM: The Netherlands

+ PLAYER 1: Benjamin "Moses" Ben Harosh

+ PLAYER TOURNEYKEEPER PROFILE: Benjamin Ben Harosh, 4392

+ ARMY FACTION: Necrons

+ TOTAL COMMAND POINTS: 5

+ TOTAL ARMY POINTS: 1990 pts

+ ARMY FACTIONS USED: Necrons <Shevat Binyamin Dynasty>

+ TOTAL REINFORCEMENT POINTS: Not Applicable

+++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++

== Spearhead Detachment == Necrons [1330 Points] + 1 CP

HQ1: 1 Catacomb Command Barge (138), Warscythe (11), Gauss cannon (20)<Shevat Bin-
yamin> (WARLORD: Legendary Fighter)[169pts]

EL1: Triarch Stalker (117), Twin Heavy Gauss Cannon (64), Massive Forelimbs (0) <Shevat Bin-
yamin> [181pts]

FST1: 6 Canoptek scarabs (78), 6x Feeder Mandibles (0) <Shevat Binyamin>[78pts]

FST1: 5 Canoptek scarabs (65), 5x Feeder Mandibles (0) <Shevat Binyamin> [65pts]

HS1: 1 Annihilation Barge (133), Gauss Cannon (20), Twin Tesla Destructor (0) <Shevat Bin-
yamin> [153pts]

HS2: 1 Annihilation Barge (133), Gauss Cannon (20), Twin Tesla Destructor (0) <Shevat Bin-
yamin> [153pts]

HS3: 1 Annihilation Barge (133), Gauss Cannon (20), Twin Tesla Destructor (0) <Shevat Bin-
yamin> [153pts]

HS4: 1 Annihilation Barge (133), Gauss Cannon (20), Twin Tesla Destructor (0) <Shevat Bin-
yamin> [153pts]

HS5: 3 Heavy Destroyers (129), 3x Heavy Gauss Cannon (96) <Shevat Binyamin> [225pts]

== Air WingDetachment == Necrons [660 Points] + 1 CP

Flyer1: 1 Doom Scythe (220), 2x Tesla Destructor (0), Death Ray (0) <Shevat Binyamin> [220pts]

Flyer2: 1 Doom Scythe (220), 2x Tesla Destructor (0), Death Ray (0) <Shevat Binyamin> [220pts]

Flyer3: 1 Doom Scythe (220), 2x Tesla Destructor (0), Death Ray (0) <Shevat Binyamin> [220pts]

ARMY REINFORCEMENT POINTS : 0

ARMY REINFORCEMENT FACTION : NONE

Northern Ireland
Spoiler:

TEAM: Northern Ireland

+ PLAYER 8: Michael “Mike Mike Mike” McConkey

+ PLAYER TOURNEYKEEPER PROFILE: Michael McConkey, 4139

+ ARMY FACTION: Necrons

+ TOTAL COMMAND POINTS: 4

+ TOTAL ARMY POINTS: 2000 pts

+ ARMY FACTIONS USED: Necrons

+ TOTAL REINFORCEMENT POINTS: Not Applicable

+++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++

== Vanguard Detachment == Necrons <Sautekh Dynasty> [2000 Points] +1CP

HQ1: Orikan the Diviner - [143] WARLORD {Tenacious Survivor}

Troops1: 18x Necron Warriors (18*12) - [216]

Troops2: 19x Necron Warriors (19*12) - [228]

Elite1: C’tan Shard of the Deceiver {Antimatter Meteor} - [225]

Elite2: 20x Flayed Ones (20*21) - [420]

Elite3: 20x Flayed Ones (20*21) - [420]

DT1: 1x Night Scythe - [174]

DT2: 1x Night Scythe - [174]

ARMY REINFORCEMENT POINTS : 0

ARMY REINFORCEMENT FACTION : NONE

Switzerland
Spoiler:

+ TEAM: SWITZERLAND + PLAYER 6: Matthieu PORCHET "Altahyr"

+ PLAYER TOURNEYKEEPER PROFILE: Matthieu Porchet, 4323

+ ARMY FACTION: Necrons

+ TOTAL COMMAND POINTS: 7

+ TOTAL ARMY POINTS: 2000pts

+ ARMY FACTIONS USED: Necrons <Matt Ward Dynasty>

+ TOTAL REINFORCEMENT POINTS: Not Applicable

+++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++

== Battalion Detachment == <Matt Ward Dynasty> [1219pts] + 3 CP

HQ1: Illuminor Szeras (143) <Matt Ward Dynasty> - [143] - WARLORD (Inspiring Leader)

HQ2: Lord (73), Warscythe (11) <Matt Ward Dynasty> - [84]

Troop1: 10 Immortals (170), Tesla Carabine (0) <Matt Ward Dynasty> - [170]

Troop2: 10 Immortals (170), Tesla Carabine (0) <Matt Ward Dynasty> - [170]

Troop3: 10 Immortals (170), Tesla Carabine (0) <Matt Ward Dynasty> - [170]

Troop4: 10 Immortals (170), Tesla Carabine (0) <Matt Ward Dynasty> - [170]

FA1: 8 Canoptek Scarabs (104) <Matt Ward Dynasty> - [104]

FA2: 8 Canoptek Scarabs (104) <Matt Ward Dynasty> - [104]

FA3: 8 Canoptek Scarabs (104) <Matt Ward Dynasty> - [104]

== Outrider Detachment == <Matt Ward Dynasty> [781pts] + 1 CP

HQ3: Lord (73), Voidblade (6) <Matt Ward Dynasty> - [79]

FA4: 9 Canoptek Scarabs (117) <Matt Ward Dynasty> - [117]

FA5: 9 Canoptek Scarabs (117) <Matt Ward Dynasty> - [117]

FA6: 9 Canoptek Scarabs (117) <Matt Ward Dynasty> - [117]

FA7: 9 Canoptek Scarabs (117) <Matt Ward Dynasty> - [117]

FA8: 9 Canoptek Scarabs (117) <Matt Ward Dynasty> - [117]

FA9: 9 Canoptek Scarabs (117) <Matt Ward Dynasty> - [117]

ARMY REINFORCEMENT POINTS : 0

ARMY REINFORCEMENT FACTION: NONE

 
   
Made in us
Decrepit Dakkanaut




That's actually some serious variety. No Destroyers strikes me as bizarre though as I really do think they're our sleeper hit.

CaptainStabby wrote:
If Tyberos falls and needs to catch himself it's because the ground needed killing.

 jy2 wrote:
BTW, I can't wait to run Double-D-thirsters! Man, just thinking about it gets me Khorney.

 vipoid wrote:
Indeed - what sort of bastard would want to use their codex?

 MarsNZ wrote:
ITT: SoB players upset that they're receiving the same condescending treatment that they've doled out in every CSM thread ever.
 
   
Made in us
Wicked Canoptek Wraith





I don't wanna exactly throw stones from my glass house of not even having actually played a game of 8th outside my house yet but those are some truly awful lists that i don't think come close to being representative of the competitive scene?
Like the first list takes a million ccbs but they can't actually use command wave on anything? There are multiple instances of multiple doom scythes, one of our only universal 'do not take' units. The last 2 lists at least look like they read the index but can only do like 2 wounds to flyers a turn if they run into a stormraven spam list. Only the ireland list seems marginally viable and it's pretty far from optimized.
   
Made in au
Battle-tested Knight Castellan Pilot





Perth

CCB, wraith, Doom Scythes, Anni barge spam? I'm just not seeing it. How do they deal with double knight Magnus lists? Or stormraven, or any list with more than one big monster. Anni barge spam is good against hordes, but which horde is at the top tables?

12,000
 
   
Made in cz
Fresh-Faced New User




 Actinium wrote:
I don't wanna exactly throw stones from my glass house of not even having actually played a game of 8th outside my house yet but those are some truly awful lists that i don't think come close to being representative of the competitive scene?
Like the first list takes a million ccbs but they can't actually use command wave on anything? There are multiple instances of multiple doom scythes, one of our only universal 'do not take' units. The last 2 lists at least look like they read the index but can only do like 2 wounds to flyers a turn if they run into a stormraven spam list. Only the ireland list seems marginally viable and it's pretty far from optimized.


 Klowny wrote:
CCB, wraith, Doom Scythes, Anni barge spam? I'm just not seeing it. How do they deal with double knight Magnus lists? Or stormraven, or any list with more than one big monster. Anni barge spam is good against hordes, but which horde is at the top tables?


ETC is team tournament with regular pairing. This lists are not viable on solo tournaments. And how you can see this list are mostly pure defenders (except the north ireland list ofc.) In normal circumstances they will never meet magnus or flyers :-D

This message was edited 4 times. Last update was at 2017/07/18 05:37:09


 
   
Made in au
Battle-tested Knight Castellan Pilot





Perth

Rezolut wrote:
 Actinium wrote:
I don't wanna exactly throw stones from my glass house of not even having actually played a game of 8th outside my house yet but those are some truly awful lists that i don't think come close to being representative of the competitive scene?
Like the first list takes a million ccbs but they can't actually use command wave on anything? There are multiple instances of multiple doom scythes, one of our only universal 'do not take' units. The last 2 lists at least look like they read the index but can only do like 2 wounds to flyers a turn if they run into a stormraven spam list. Only the ireland list seems marginally viable and it's pretty far from optimized.


 Klowny wrote:
CCB, wraith, Doom Scythes, Anni barge spam? I'm just not seeing it. How do they deal with double knight Magnus lists? Or stormraven, or any list with more than one big monster. Anni barge spam is good against hordes, but which horde is at the top tables?


ETC is team tournament with regular pairing. This lists are not viable on solo tournaments. And how you can see this list are mostly pure defenders (except the north ireland list) ofc.) In normal circumstances they will never meet magnus or flyers :-D


Must say I don't know the details of the tournament so maybe was quick to jump the gun.

But saying we aren't competitive given the tools we have at our disposal isn't a correct assumption either. Magnus and knights, stormraven guilliman, conscript blob, razorwing etc are all strong lists, and most of the heavy hitters I've seen have big guns screened by chaff.

Spamming doom scythes I cannot understand at all. A lot of people will have good AA defence (to fight stormraven spam) and our flyers are terrible at what they do anyway. They're not defensive, neither are they terribly offensive. Anni barges are good against hordes but tesla Immortals get the job done better, however they are slow.

Scarab spam is good.... when it has other stuff to actually do the heavy lifting.

Only one list has decent heavy hitters, the rest are just fast units, good for board control and to quasi tar pit, but not much else.

I didn't mean to sound condescending or insulting at all, just a bit perplexed.

This message was edited 1 time. Last update was at 2017/07/18 05:42:50


12,000
 
   
Made in us
Longtime Dakkanaut




Those are lists for team tournaments.

The A Barge spam list looks pretty optimal for getting paired up against a horde army.

Not sure what Doom Scythe spam is meant to go up against.


But yeah, if you are going to spam Necron stuff, make sure its DDAs, TAs, Sentry Pylons, Scarabs, or Immortals.
   
Made in nl
One Canoptek Scarab in a Swarm




Holland

Maybe they figure 8x5 times S7 exploding dice will hurt knights/vehicles as well as hordes. Those lists are fast enough to focus one down at a time and occupy the rest with 1 or 2 scarab swarms.
I don't get the doomscythes either. When your main gun is 4+ to hit, do they just rely on more tesla destructors and hope for some decent shots with the other one?

With the ccb spam list, I think k the idea is that they all buff each other, and go on a killing spree together.

- Power corrupts, Absolute power.... is a whole lot of fun...- 
   
Made in au
Battle-tested Knight Castellan Pilot





Perth

col_impact wrote:
Those are lists for team tournaments.

The A Barge spam list looks pretty optimal for getting paired up against a horde army.

Not sure what Doom Scythe spam is meant to go up against.


But yeah, if you are going to spam Necron stuff, make sure its DDAs, TAs, Sentry Pylons, Scarabs, or Immortals.


Agree. I feel the more common vehicle and scarab spam is, the more valuable spyders are. Regen both vehicles and scarab swarms each turn for relatively cost free?? Can take multiple in a single unit reducing drop numbers.


Automatically Appended Next Post:
Nagerash wrote:
Maybe they figure 8x5 times S7 exploding dice will hurt knights/vehicles as well as hordes. Those lists are fast enough to focus one down at a time and occupy the rest with 1 or 2 scarab swarms.
I don't get the doomscythes either. When your main gun is 4+ to hit, do they just rely on more tesla destructors and hope for some decent shots with the other one?

With the ccb spam list, I think k the idea is that they all buff each other, and go on a killing spree together.


4 warscythes a killing spree does not make. Even with wraith screens.

Yeah Anni barges put out lots of dakka, buuuut they're fragile. TA put out way more dakka, threaten more targets, while being much more durable and degrade less. Same goes for DDA.

This message was edited 1 time. Last update was at 2017/07/18 06:05:37


12,000
 
   
Made in us
Wicked Canoptek Wraith





CCBarges are vehicles, not infantry, so they can't even target each other. Also even assuming they couldn't use forgeworld stuff abarges are still like 4pts per wound less efficient defensively than ddarks and a mountain worse than silver tide. Maybe because the boards were really big they felt they needed the 12" move and assault weapon? I don't know. It's too weird a format to draw any meaningful conclusions from if these are the best lists for it.
   
Made in au
Battle-tested Knight Castellan Pilot





Perth

Yeah. DDA are literally better in in every way than DS. Cheaper, tougher, hit better, outrange them. DDA can even camp backfield objectives, put out more dakka at close range. Cannot for the life of me understand that list.

12,000
 
   
Made in ru
Fresh-Faced New User




A quick question. If it tournament legal to use a AOS model as a replacement for a 40k model as soon it's clearly defined to an opponent?
   
Made in au
Battle-tested Knight Castellan Pilot





Perth

mrWermut wrote:
A quick question. If it tournament legal to use a AOS model as a replacement for a 40k model as soon it's clearly defined to an opponent?


You'd have to check with the TO, but a lot are cool with it, especially if it's an obvious proxy/there isn't a model for it.

12,000
 
   
Made in no
Grisly Ghost Ark Driver





I just saw a batrep on miniwargamings vault where an AM player completely tore apart a decent necron list played by a decent necron player. And for the (un)good of mankind I cannot see how to possibly counter it.

He had 5 artillery pieces in one corner, an HQ that gave them reroll 1s to hit. Pask. 4 units of guardsmen, 5 or 6 bulgryns. 4 single scount sentinels. And releant HQs to support it all, all in all one battallion and one brigade. infinity comand points.

Necron fielded 2x20 warriors, 10 immortals, 10 sword & board lychguard, 1 overlord, 2 crypiteks, 5 destroyers

Going first turn 1 (after seize) AM had no problems wiping an entire unit of 20 warriors first turn, and sucessively moved on to blow necrons off the table one unit at the time. Guardsmen and bulgryns bogged everything down midfield, and heavy artilery just shot dead anything that needed shooting, with comandpoints to prevent important rolls goind bad.

There were enough AM models on his half to prevent any meaningul deep strike, and bulgryns dealt with lychguard easily enough, and with the help of rapidfiring gadzillions of lasgns easily ate anything that walked up midfield.

I just don't see any counter to something like that.
   
Made in jp
Proud Triarch Praetorian





torblind wrote:
5 artillery pieces in one corner, an HQ that gave them reroll 1s to hit. Pask. 4 units of guardsmen, 5 or 6 bulgryns. 4 single scount sentinels. And releant HQs to support it all
[...]
I just don't see any counter to something like that.

... mass flyers?

 
   
Made in au
Battle-tested Knight Castellan Pilot





Perth

torblind wrote:
I just saw a batrep on miniwargamings vault where an AM player completely tore apart a decent necron list played by a decent necron player. And for the (un)good of mankind I cannot see how to possibly counter it.

He had 5 artillery pieces in one corner, an HQ that gave them reroll 1s to hit. Pask. 4 units of guardsmen, 5 or 6 bulgryns. 4 single scount sentinels. And releant HQs to support it all, all in all one battallion and one brigade. infinity comand points.

Necron fielded 2x20 warriors, 10 immortals, 10 sword & board lychguard, 1 overlord, 2 crypiteks, 5 destroyers

Going first turn 1 (after seize) AM had no problems wiping an entire unit of 20 warriors first turn, and sucessively moved on to blow necrons off the table one unit at the time. Guardsmen and bulgryns bogged everything down midfield, and heavy artilery just shot dead anything that needed shooting, with comandpoints to prevent important rolls goind bad.

There were enough AM models on his half to prevent any meaningul deep strike, and bulgryns dealt with lychguard easily enough, and with the help of rapidfiring gadzillions of lasgns easily ate anything that walked up midfield.

I just don't see any counter to something like that.


Lychguard are an atrocious choice against guard.

I've played a few games now against lists like this.

Won them all.

Here's what you do. You need long range dakka to kill the tanks, and you need it durable. So you need DDA/TA, pylons etc. Destroyers are just pathetic compared to them in this instance.

You need fast units with lots of wounds to take care of conscripts/guard. Scarabs. They wreck face in CC against chaff, have a bucketload of attacks and wounds.

DONT EXPECT TO COME EVEN CLOSE TO TABLING HIM (this isn't 7th anymore ), and expect all but your vehicles to be dead by the end of the game. Warriors die to 200 lasgun shots a turn, even in bricks in cover with a cryptek. You can alpha strike 40 warriors and the Deciever into the frontline as 70% of the time your going first.you need a brutal alpha strike, you need fast units to win by objectives. We have both of these. Play with this in mind and neuter his biggest threats T1.

2 DDA and a stalker are crippling 2-3 tanks a turn, and then they're free to hammer whatever needs it. 40 warriors will put a big dent into lots of things, focus autocannon HWT or anything with plasma. Let your scarabs grab objectives initially, when the their tanks are dead get your vehicles or anything else to soak overwatch (warriors are good here due to RP), and then let your little bugs get to shredding.

So to win against this list you need
Turn 1
DDA's
Stalkers
Pylons
Tesseract Arks
Lots of scarabs
40 warriors and Deciever. (Optional, but Gi them into cover and they're a tough frontline so long as the alpha strike shreds enough dakka t1)


Play to objectives and win against his painfully slow guard, kill the tanks first and then any fast units.

Guard are top tier this edition, but even eldar could be beaten in 7th


12,000
 
   
Made in no
Grisly Ghost Ark Driver





I see, sounds so easy when you say it like that.

QS protects my DDAs against their tanks then?
   
Made in au
Battle-tested Knight Castellan Pilot





Perth

So long as you get the alpha strike your fine, play to objectives.

Yea we are safe against tanks, the only things we have to worry about are DS scion plasma spam (fixable by scarab spam) and HWT with autocannons or plasma, as they do 2 damage, so it pretty much negates the QS.


12,000
 
   
Made in no
Grisly Ghost Ark Driver





Some scarabs will then hold back and block scions from deep striking? And when done, move up to feed?
   
Made in au
Fresh-Faced New User



Perth

For those that have the FW tomb stalker/sentinel, how big are they? Or better yet what size base do they come with?
   
Made in us
Deranged Necron Destroyer





The Plantations

cheesedupree wrote:
For those that have the FW tomb stalker/sentinel, how big are they? Or better yet what size base do they come with?


The 90x120mm oval base used for flyers.

   
Made in us
Fresh-Faced New User




How does the Deceiver's Grand Illusion interact with other "before the first battle round begins" type rules?

I played a game today against a a Guard player with Scout Sentinels (they also have a similar redeploy 9" rule) and it did not seem clear to us which player redeploys first.

We ended up deciding that the player with the first turn should redeploy before the other, but I'm not completely sure thats correct.

Does anyone have a idea on the correct order?
   
Made in au
Battle-tested Knight Castellan Pilot





Perth

torblind wrote:
Some scarabs will then hold back and block scions from deep striking? And when done, move up to feed?


Yep I ran 13 in my game the other day and that's was all of my deployment zone on vanguard.

I'm planning on running 36 in the future...


Automatically Appended Next Post:
unbaraki wrote:
How does the Deceiver's Grand Illusion interact with other "before the first battle round begins" type rules?

I played a game today against a a Guard player with Scout Sentinels (they also have a similar redeploy 9" rule) and it did not seem clear to us which player redeploys first.

We ended up deciding that the player with the first turn should redeploy before the other, but I'm not completely sure thats correct.

Does anyone have a idea on the correct order?


You roll off, and whoever wins decides the sequencing for things that happen before or after the game, or at the start or end of a battle round.

This message was edited 1 time. Last update was at 2017/07/19 05:08:04


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 Klowny wrote:


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unbaraki wrote:
How does the Deceiver's Grand Illusion interact with other "before the first battle round begins" type rules?

I played a game today against a a Guard player with Scout Sentinels (they also have a similar redeploy 9" rule) and it did not seem clear to us which player redeploys first.

We ended up deciding that the player with the first turn should redeploy before the other, but I'm not completely sure thats correct.

Does anyone have a idea on the correct order?


You roll off, and whoever wins decides the sequencing for things that happen before or after the game, or at the start or end of a battle round.


Thanks for the response!

Can you reference a source for the roll off? Or is this just the classic roll to decide when you disagree with the opponent rule?
   
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Battle-tested Knight Castellan Pilot





Perth

Under the sequencing heading in the BrB

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Fantastic! I cant believe we missed it before. Much appreciated Klowny.


Here's another Grand Illusion question.


Lets say we've used GI to place a Ghost Ark loaded with Nemesor Zahndrekh 12" away before the first round

On my turn, Zahndrekh can exit the transport and shuffle his 5" forward.
Can he attempt the 7" charge?

If Vargard Obyron is chilling with 10 LychGuard someplace, at the end of the movement phase he and his friends can move to Zakndrekh within a 6" bubble but at least 1" away from the enemy.
Can they attempt the 1" charge?


I mean, its an insane point sink to move those units, but it's technically all good RAW?

This message was edited 2 times. Last update was at 2017/07/19 17:38:31


 
   
Made in au
Battle-tested Knight Castellan Pilot





Perth

Yep 100% legal, he is just disembarking from a transport

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unbaraki wrote:
Grand Illusion question.

Lets say we've used GI to place a Ghost Ark loaded with Nemesor Zahndrekh 12" away before the first round

On my turn, Zahndrekh can exit the transport and shuffle his 5" forward.
Can he attempt the 7" charge?

If Vargard Obyron is chilling with 10 LychGuard someplace, at the end of the movement phase he and his friends can move to Zakndrekh within a 6" bubble but at least 1" away from the enemy.
Can they attempt the 1" charge?

I mean, its an insane point sink to move those units, but it's technically all good RAW?

What you are describing is one of the earlier variations of the "Deceiver Bomb".
It works, but it's just not very efficient. We've since leaned in favor of shooting based alpha strikes.

 
   
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 skoffs wrote:
unbaraki wrote:
Grand Illusion question.

Lets say we've used GI to place a Ghost Ark loaded with Nemesor Zahndrekh 12" away before the first round

On my turn, Zahndrekh can exit the transport and shuffle his 5" forward.
Can he attempt the 7" charge?

If Vargard Obyron is chilling with 10 LychGuard someplace, at the end of the movement phase he and his friends can move to Zakndrekh within a 6" bubble but at least 1" away from the enemy.
Can they attempt the 1" charge?

I mean, its an insane point sink to move those units, but it's technically all good RAW?

What you are describing is one of the earlier variations of the "Deceiver Bomb".
It works, but it's just not very efficient. We've since leaned in favor of shooting based alpha strikes.


Do you happen to know where in the thread the more modern deceiver bombs are? I was still looking at the old methods.
   
 
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