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![[Post New]](/s/i/i.gif) 2010/03/02 11:11:32
Subject: New armour save mechanic.
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Courageous Questing Knight
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This might be a little OP, or it may be just stupid.
but here goes.
Armour would, become less effective if it's hunked and damaged.
I'll give three examples, all will be AP1.
a marine with an armour save of 3+.
Would get no armour save.
A terminator with a 2+/5+
would get an invulnerable save of 6.
a terminator with a 2+/3+
would get a 4+ invulnerable save.
So, if you have an AP, Minus that from the units armour save.
I.e. AP1 counts as 6 Sv Points, against a Sv of 2+ and 5+, which is 7 AP points. (5 for the 2+, 2 for the 5+.)
Thoughts?
PS:
If you don't like the idea, that's okay, but don't go on a tangent.
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DR:90S+++G++MB+I+Pw40k096D++A+/areWD360R+++T(P)DM+
3000 pt space marine 72% painted!
W/L/D 24/6/22
2500 pt Bretons 10% painted
W/L/D 1/0/0
http://www.dakkadakka.com/dakkaforum/posts/list/337109.page lekkar diorama, aye? |
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![[Post New]](/s/i/i.gif) 2010/03/02 12:15:12
Subject: Re:New armour save mechanic.
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Sneaky Striking Scorpion
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Think its just better to keep simple things simple. The games already take long enough, and just takes longer the more calculations you have to do midgame.
This would make units that only have a weak invul save even more fragile if they lose that save to any random ork slugga.
(according to your example, the 3++ terminator would go down to 4++... so I'm guessing AP would affect invul saves)
So a 5+ harlequin wouldn't get a save at all against most weapons?
Just curious, do you even like this game at all? Seems like you more or less want to change everything about it
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![[Post New]](/s/i/i.gif) 2010/03/02 13:14:11
Subject: New armour save mechanic.
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Courageous Questing Knight
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thanks for putting it without making a stupid comment. commended.
I do like this game, I just thought it might be different.
Trust me, any game I play, I try to change things and make new rules.
It's the most I get out of most board/tabletop games.
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DR:90S+++G++MB+I+Pw40k096D++A+/areWD360R+++T(P)DM+
3000 pt space marine 72% painted!
W/L/D 24/6/22
2500 pt Bretons 10% painted
W/L/D 1/0/0
http://www.dakkadakka.com/dakkaforum/posts/list/337109.page lekkar diorama, aye? |
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![[Post New]](/s/i/i.gif) 2010/03/02 14:30:16
Subject: Re:New armour save mechanic.
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Sneaky Striking Scorpion
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Fair enough.
However, did I understand correctly that AP affects invul saves? I think thats harsh on the units that only have a invul save (i.e. daemons) but its a bad one (5+ etc).
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![[Post New]](/s/i/i.gif) 2010/03/03 09:54:25
Subject: New armour save mechanic.
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Courageous Questing Knight
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Duly noted.
I think we can safely remove damaged to invulnerable save
or maybe halve it?
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DR:90S+++G++MB+I+Pw40k096D++A+/areWD360R+++T(P)DM+
3000 pt space marine 72% painted!
W/L/D 24/6/22
2500 pt Bretons 10% painted
W/L/D 1/0/0
http://www.dakkadakka.com/dakkaforum/posts/list/337109.page lekkar diorama, aye? |
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![[Post New]](/s/i/i.gif) 2010/03/03 15:51:34
Subject: New armour save mechanic.
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Numberless Necron Warrior
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Ya I would say either have it not affect the inv save or maybe have it only effect high inv saves like 2++ etc.
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![[Post New]](/s/i/i.gif) 2010/03/03 16:28:54
Subject: Re:New armour save mechanic.
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Fleshound of Khorne
CA, Clovis
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The system is good as it gets IMO.
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4500+
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![[Post New]](/s/i/i.gif) 2010/03/03 18:28:28
Subject: New armour save mechanic.
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Blood Angel Terminator with Lightning Claws
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If this is to reflect damaged armour should it not be used in turns after the first save?
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On Dakka he was Eldanar. In our area, he was Lee. R.I.P., Lee Guthrie. |
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![[Post New]](/s/i/i.gif) 2010/03/03 18:29:08
Subject: New armour save mechanic.
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Bonkers Buggy Driver with Rockets
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Back in third edition weapons didn't have an AP, they had a save modifier. The first Necron Gauss Flayers had, I think, -2 Modifier. So Marines had to make a 5+ save.
It was pointless and made the game longer to play.
The method you seem to be suggesting is about the same. The 5th edition armour saves are much, much smoother. I'd rather not see a return to the old days.
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Codex: Grey Knights touched me in the bad place... |
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![[Post New]](/s/i/i.gif) 2010/03/03 18:31:44
Subject: New armour save mechanic.
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Blood Angel Terminator with Lightning Claws
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Miraclefish wrote:Back in third edition weapons didn't have an AP, they had a save modifier. The first Necron Gauss Flayers had, I think, -2 Modifier. So Marines had to make a 5+ save.
It was pointless and made the game longer to play.
The method you seem to be suggesting is about the same. The 5th edition armour saves are much, much smoother. I'd rather not see a return to the old days.
That was 2nd edition. Third's saves is the same as 4th and 5th. Considering that they have not changed it in 3 editions I don't forsee a change anytime soon. It also makes me think it is a pretty good system.
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On Dakka he was Eldanar. In our area, he was Lee. R.I.P., Lee Guthrie. |
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![[Post New]](/s/i/i.gif) 2010/03/03 18:56:33
Subject: New armour save mechanic.
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Veteran Wolf Guard Squad Leader
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Here we go again!
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DC:80S++G+M+B+IPw40k96#-D++A++++/fWD180R+T(T)DM+
Please check out my Wolves: http://www.dakkadakka.com/dakkaforum/posts/list/333299.page
Space Wolves Ragnars Great Company (4000)
Ultramarines IV Company (4000)
Cadia's Foot your Ass (3000)
Khorne's Fluffy Bunnies (2500)
Praetorian Titan Legion (3 big angry robots + 1 skinny tech priest)
High Elves, Empire, Dark Elves, Brettonians |
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![[Post New]](/s/i/i.gif) 2010/03/04 11:47:31
Subject: New armour save mechanic.
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Courageous Questing Knight
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Ok, I learnt something.
Sounds good.
I just thought it might be a bit more realistic.
I love it as a home game.
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DR:90S+++G++MB+I+Pw40k096D++A+/areWD360R+++T(P)DM+
3000 pt space marine 72% painted!
W/L/D 24/6/22
2500 pt Bretons 10% painted
W/L/D 1/0/0
http://www.dakkadakka.com/dakkaforum/posts/list/337109.page lekkar diorama, aye? |
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![[Post New]](/s/i/i.gif) 2010/03/04 11:51:49
Subject: Re:New armour save mechanic.
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[DCM]
Et In Arcadia Ego
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Locking at user request then.
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The poor man really has a stake in the country. The rich man hasn't; he can go away to New Guinea in a yacht. The poor have sometimes objected to being governed badly; the rich have always objected to being governed at all
We love our superheroes because they refuse to give up on us. We can analyze them out of existence, kill them, ban them, mock them, and still they return, patiently reminding us of who we are and what we wish we could be.
"the play's the thing wherein I'll catch the conscience of the king, |
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