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Made in au
Courageous Questing Knight






Australia

This might be a little OP, or it may be just stupid.

but here goes.

Armour would, become less effective if it's hunked and damaged.

I'll give three examples, all will be AP1.

a marine with an armour save of 3+.
Would get no armour save.
A terminator with a 2+/5+
would get an invulnerable save of 6.
a terminator with a 2+/3+
would get a 4+ invulnerable save.

So, if you have an AP, Minus that from the units armour save.

I.e. AP1 counts as 6 Sv Points, against a Sv of 2+ and 5+, which is 7 AP points. (5 for the 2+, 2 for the 5+.)

Thoughts?

PS:
If you don't like the idea, that's okay, but don't go on a tangent.

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Made in fi
Sneaky Striking Scorpion






Finland

Think its just better to keep simple things simple. The games already take long enough, and just takes longer the more calculations you have to do midgame.
This would make units that only have a weak invul save even more fragile if they lose that save to any random ork slugga.
(according to your example, the 3++ terminator would go down to 4++... so I'm guessing AP would affect invul saves)
So a 5+ harlequin wouldn't get a save at all against most weapons?

Just curious, do you even like this game at all? Seems like you more or less want to change everything about it




 
   
Made in au
Courageous Questing Knight






Australia

thanks for putting it without making a stupid comment. commended.

I do like this game, I just thought it might be different.

Trust me, any game I play, I try to change things and make new rules.

It's the most I get out of most board/tabletop games.

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Made in fi
Sneaky Striking Scorpion






Finland

Fair enough.

However, did I understand correctly that AP affects invul saves? I think thats harsh on the units that only have a invul save (i.e. daemons) but its a bad one (5+ etc).




 
   
Made in au
Courageous Questing Knight






Australia

Duly noted.

I think we can safely remove damaged to invulnerable save

or maybe halve it?

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Made in us
Numberless Necron Warrior





Ya I would say either have it not affect the inv save or maybe have it only effect high inv saves like 2++ etc.
   
Made in us
Fleshound of Khorne




CA, Clovis

The system is good as it gets IMO.


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Made in us
Blood Angel Terminator with Lightning Claws




Montgomery, AL

If this is to reflect damaged armour should it not be used in turns after the first save?

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Made in gb
Bonkers Buggy Driver with Rockets





Back in third edition weapons didn't have an AP, they had a save modifier. The first Necron Gauss Flayers had, I think, -2 Modifier. So Marines had to make a 5+ save.

It was pointless and made the game longer to play.

The method you seem to be suggesting is about the same. The 5th edition armour saves are much, much smoother. I'd rather not see a return to the old days.

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Made in us
Blood Angel Terminator with Lightning Claws




Montgomery, AL

Miraclefish wrote:Back in third edition weapons didn't have an AP, they had a save modifier. The first Necron Gauss Flayers had, I think, -2 Modifier. So Marines had to make a 5+ save.

It was pointless and made the game longer to play.

The method you seem to be suggesting is about the same. The 5th edition armour saves are much, much smoother. I'd rather not see a return to the old days.


That was 2nd edition. Third's saves is the same as 4th and 5th. Considering that they have not changed it in 3 editions I don't forsee a change anytime soon. It also makes me think it is a pretty good system.

On Dakka he was Eldanar. In our area, he was Lee. R.I.P., Lee Guthrie.  
   
Made in gb
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Made in au
Courageous Questing Knight






Australia

Ok, I learnt something.

Sounds good.

I just thought it might be a bit more realistic.

I love it as a home game.

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Made in gb
[DCM]
Et In Arcadia Ego





Canterbury

Locking at user request then.

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