Now my Slaanesh Daemon Army is complete I wanted to try out the whole thing at once. We decided to play a huge 3000 point game, ignoring the
FoC but otherwise playing it like a regular game (rather than using all the Apocalypse rules). Panic took a lot of vehicles, so I had plenty of chance to try out my new 'exploded vehicle craters'...
Panic's Plague Marines - 3110 pts
* Daemon Prince (Mark of Nurgle, Warptime)
* Chaos Lord (Terminator Armour, Lightning Claws, Mark of Nurgle)
* 5 Terminators (Lightning Claws, 1 Powerfist, Icon of Nurgle) in a Land Raider
* 7 Possessed (inc Champion) in a Rhino (Havoc Launcher)
* 10 Plaguemarines (Champion with Powerfist, 2 Plasmaguns) in a Rhino (Havoc)
* 10 Plaguemarines (Champion, 2 Plasmaguns) in a Rhino
* 11 Summoned Daemons
* 11 Summoned Daemons
* Summoned Greater Daemon
* 2 Vindicators
* 2 Predators (Autocannon, Heavy Bolter Sponsons)
* 3 Chaos Dreadnought (1 Multimelta, 2 Plasma Cannon)
ArbitorIan's Slaanesh Daemons - 3110pts
*
Keeper of Secrets (Soporific Musk, Transfixing Gaze, Pavane of Slaanesh)
*
Keeper of Secrets (Soporific Musk, Transfixing Gaze, Unholy Might)
*
Herald of Slaanesh (Soporific Musk, Transfixing Gaze, Chariot of Slaanesh)
*
Herald of Slaanesh (Soporific Musk, Transfixing Gaze, Chaos Icon, Mount of Slaanesh)
*
Herald of Slaanesh (Pavane of Slaanesh)
* 4 x
Fiends of Slaanesh (1 x Unholy Might)
* 4 x
Fiends of Slaanesh
* 14 x
Daemonettes
* 15 x
Daemonettes
* 20 x
Daemonettes
* 20 x
Daemonettes
* 10 x
Furies
* 8 x
Seekers of Slaanesh (1 x Transfixing Gaze)
*
Daemon Prince (Mark of Slaanesh, Iron Hide, Daemonic Flight, Aura of Acquiescence, Soporific Musk)
*
Daemon Prince (Mark of Slaanesh, Iron Hide, Daemonic Flight, Aura of Acquiescence, Soporific Musk)
*
Daemon Prince (Mark of Slaanesh, Iron Hide, Aura of Acquiescence, Soporific Musk)
*
Soulgrinder (Vomit, Tongue)
*
Soulgrinder (Vomit, Tongue)
Deployment
We rolled Table Edge deployment and Annihilation as the mission, with Nurgle going first. This of course meant that the first Nurgle turn would just be spent moving, as no Slaanesh forces would be on the board. They castled up in the southeast corner, all guns to the fore. Slaanesh divided their army into a half of monstrous creatures (
KoS,
KoS, Wing
DPs, Soulgrinders, Fiends) and half of supporting troops (Daemonettes, Furies, walking
DP, Seekers), hoping that the monstrous creatures would tie up the enemt while the Daemonettes arrived piecemeal.
Turn One
After Nurgle's preliminary turn of movement, the Dreadnoughts advance and the vehicles all pop smoke. Slaanesh then get the preferred half of their force and the Monstrous section of the army turn up, supported by fast moving Fiends. The two squads of Fiends scatter quite far away from the action, but the Soulgrinders and Pavane
KoS deploy close to Nugle's west flank and the Daemon Princes and the Might
KoS deploy to the north of the board and in cover behind a hill. The Herald with the Icon tries to get as close as possible for next turn deep strikes. The orange Soulgrinder uses its Tongue to immobilise the westernmost Predator, but the green Soulgrinder misses.
Nurgle dread advances
Fiends scatter to the back
Daemon Princes in cover
Soulgrinder immobilises the Predator
End of turn 1 - Nurgle are castled up, and the fast moving vanguard of Slaanesh have scattered in close.
Turn Two
At the start of the Nurgle turn, all the Daemons turn up and are deployed as a counterattacking force, in between the wall of tanks and the rear rhinos. The rearmost Plasmadread goes crazy and runs towards the orange Soulgrinder, and the front Plasmadread joins in too. The Vindicators and Land Raiders move a few inches forwards so count as moving, and the immobilised Predator causes a wound on the Pavane
KoS. The other Predator and a Rhino Havoc combine to kill the Herald with the Icon. The front Plasmadread then assaults the orange Soulgrinder, immobilising it.
In the Slaanesh turn, 15 Daemonettes, the Seekers and the Furies arrive, the Daemonettes and the Furies at the northeast to try and flank the Nurgle army, and the Seekers further back. The tougher Slaanesh forces advance, the Pavane
KoS charging the nearest vindicator, Immobilising it and destroying the Demolisher cannon.
Slaanesh lose their only Icon!
Dread charges the Soulgrinder
All the Daemons show up at once
KoS attacks the Vindicator
Furies and Daemonettes arrive to the northeast
Fiends and Seekers advance from the west
End of turn two - Nurgles Dreads have come out to play as more Slaanesh forces land.
Turn Three
Noticing the nearby
KoS, the Chaos Lord and the Terminators disembark the Land Raider. The Meltadread then opens fire on the green Soulgrinder, wrecking it. The immobilised Predator kills two of the leading Fiend squad, and the Land Raider reduces the Might
KoS to a single wound! The northern tanks target the Daemonettes in the tank traps, and kill six. The second Plasmadread then charges into the Dread/Soulgrinder combat, ripping off one of the Soulgrinder's weapon arms and being shaken in return. The Terminators and Lord charge the Pavane
KoS, but can't wound it, while the
KoS kills two of the Terminators
In the Slaanesh turn, all of the Daemonettes, the Chariot and the last Daemon Prince arrive. The two big Daemonette squad arrive behind the Soulgrinders in the west and the 12 Daemonettes support the Furies' advance down the eastern flank. The claws Daemon Prince charges the northern Predator, exploding it, and the Might
KoS and the tentacle Daemon Prince team up on the northern Vindicator, exploding it as well! In total, four Nurgle Daemons are killed in the explosions, and I get to use two of my new craters

. The Seekers make their long charge into the Terminator combat, and the combined Seekers and
KoS kill the remaining Terminators and inflict a wound on the Lord, losing one Seeker in return. Both squads of Fiends charge into the Dread/Soulgrinder combat, wrecking both Dreads before they can respond.
Predator targets the Fiends
Lord and Terminators charge a
KoS
Dreads pile in
40 Daemonettes arrive
Last Daemon Prince shows up
Chariot arrives
Seekers help out the
KoS
Fiends wreck both Plasmadreads
Monstrous creatures explode the Predator and Vindicator - cratertime!!
End of turn three -
Turn Four
Seeing their tank wall explode, a squad of Plaguemarines disembark, and the three Rhinos rush off to the west. The Daemons advance over the new craters. The Meltadread kills one more Fiend in the depleted squad, and the Predator kills two in the full-strength squad. The Land Raider inflicts a wound on the footslogging Daemon Prince and the Plaguemarine squad cause three wounds on the tentacle Daemon Prince, losing one of their Plasmagunners in the process. The Daemons and Greater Daemon then charge the tentacle Daemon Prince, killing him. The Nurgle Daemon Prince jumps over from behind a tank and charges the Might
KoS, but can't take his last wound. He suffers three wound in return! The Meltadread then charges the last of the depleted Fiends, killing it, and the Seekers finish off the Chaos Lord.
The Pavane Herald is the last of the Slaanesh army to arrive, and the orange Soulgrinder shakes the leading Rhino in the column. The claws Daemon Prince attacks the Greater Daemon, causing one wound, while the Chariot and Seekers pile into the Nurgle Daemons, killing three. The Furies assault the Obliterators in the eastern building, but lose two with no gains, and the last two Fiends attack the last Predator, shaking it. The 40 Daemonettes then move in, 20 attacking the lead Rhino and destroying the havoc launcher, and 20 attacking the Meltadread and destorying it's close combat weapon. The Might
KoS takes the last of the Nurgle Daemon Prince's wounds.
Nurgle Daemons advance over the lovely craters.
Meltadread charges the Fiends
Seekers finish off the Lord
The last Herald arrives
Daemonettes surge forward
Slaanesh advance down the east
Furies regret charging the Oblits
Seekers and Chariot assault the Daemons
End of turn four - Daemons hold Nurgle's eastern side, while additional troops move to repel the hordes of Daemonettes in the west.
Turn Five
The lead Rhino tank shocks through the nearest unit of 20 Daemonettes, and the Possessed and Plague Marines disembark. Between rapid fire, havoc launchers and the Possessed charge, they wiipe out the squad. The Land Raider pivots and opens fire on the Might
KoS, taking it's last wound, and the second squad of Nurgle Daemons charg and kill the last two Fiends, taking three wounds in the process. In the east, the Obliterators kill four more Furies, and the Chariot and Seekers finish off their Nurgle Daemons. The claws Daemon Prince uses Soporific Musk to disengage the combat with the Greater Daemon.
In the Slaanesh turn, the Chariot, Seekers and both nearby squads of Daemonettes charge the Greater Daemon and kill it (101 attacks!) while the claws
DP uses his wings to catch up with the rearmost Rhino and explode it. In the west the Pavane
KoS, walking Daemon Prince, and Herald all charge the last of the Daemons and wipe them out.
Daemons attack Fiends
Claws Daemon Prince fights Jabba
The Furies still die to the Obliterators
Monstrous creatures take the remaining Nurgle Daemons
Claws Daemon Prince disengages to blow up another tank
Everyone piles into the Greater Daemon
End of turn five - things have turned in the west now Plaguemarines are on the board, but the Nurgle Daemons in the east are all destroyed in close combat.
Turn Six
Now the obliterators have finished off the Furies, they are free to fire again, and wipe out the Seekers in a single turn of plasma blasts! The nearby Plaguemarines rapid fire the nearest Daemonette squad, wiping them out. In the west, the Plaguemarines and Possessed pile into the ongoing Daemonettes/Dread combat, wiping out the Daemonettes.
The last Slaanesh forces attempt to grab some extra kill points in case there's another turn, and the
KoS charges the Meltadread, destroying a weapon and immobilising it. The Chariot charges into the eastern Plaguemarines to save itself from Obliterator fire, and the Daemon Princes charge nearby tanks, blowing up one more! With a dice roll the game is over. Win to Slaanesh!
Eastern Plaguemarines kill some Daemonettes
Obliterators open fire
Plaguemarines and Possessed kill all the western Daemonettes
KoS charges Meltadread
Claws Daemon Prince tries to kill another Rhino
But walking Daemon Prince blows up the last Predator
Chariot charges the Plaguemarines
End of Game - Slaanesh 13 Nurgle 11