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Made in ca
Stabbin' Skarboy




123 fake street

I was looking at the combat rules for giants, although they look tough as nails some of their attacks are stupid beyond reasoning, the randomness seams ridiculous, also they arn't cheap. So whats the verdict?

"I can envision a world with no war, pain, or strife, were peace is constant, then I envision attacking that world because they'd never see it coming."
- Orks, 4175 points
- The face of an opponent when you lose five dozen models and say "that's it?", priceless. 
   
Made in us
Auspicious Aspiring Champion of Chaos





On the perfumed wind

Taking Mark of Slaanesh for ASF is kinda nifty. They tend to absorb a lot of fire due to lack of armor and large target status (and because they have the potential for scary attacks).

RZ

“It was in lands of the Chi-An where she finally ran him to ground. There she kissed him deeply as he lay dying, and so stole from him his last, agonized breath.

On a delicate chain at her throat, she keeps it with her to this day.”
 
   
Made in jp
Enigmatic Sorcerer of Chaos






For 200 points you get a Terror causing "unit" that attracts war machine fire like a child attracts dirt. The attacks are pretty lame, but can work out to your advantage sometimes. I have a giant, but i rarely use it as I prefer to put a sorceror and a chariot on the field for the same points cost. The model is a lot of fun to put together though. It's always good to have a few options.
   
Made in gb
Confident Marauder Chieftain





I think the Chaos Giant is a great monster to have in the army I mean if facing infantry it has all the basic attacks all Giants have but against big monsters and chariots you get Chomp which can heal the Giant (better then regeneration in my opinion) and the Chaos Giant in a WoC army can then be given marks which are either Frenzy, ASF, 6+ ward save (don't sniff a ward save of any type) or -1 BS and WS in close combat and -1 to hit so I think it is awesome

I could Murder a cup of tea  
   
Made in ca
Stabbin' Skarboy




123 fake street

Tactics, or is it just run at the toughest enemy unit and beat them down? Also a giant is 225 plus marks. Which are 25-30.

This message was edited 1 time. Last update was at 2010/03/04 23:23:01


"I can envision a world with no war, pain, or strife, were peace is constant, then I envision attacking that world because they'd never see it coming."
- Orks, 4175 points
- The face of an opponent when you lose five dozen models and say "that's it?", priceless. 
   
Made in us
Omnipotent Lord of Change





Albany, NY

The main downside for me is how astoundingly easy giants are to kill. Naked T5 W6 just vanishes.

The main upside for me is that giants can beat anything. I was convinced to swap out my dragon ogres (which are good at surviving but not at killing anything) for a tizz giant (go go 6+ ward) when I read a story of a bloodthirster charging a giant, fluffing its attaks, then getting chomped by the giant, and box-carring its (in)stability roll to die. Amazing stuff, and I hope mine accomplishes anything remotely as awesome!

That said, I expect it'll die horribly most games. Possibly also fall on my characters and squish them good.

- Salvage

KOW BATREPS: BLOODFIRE
INSTAGRAM: @boss_salvage 
   
Made in us
Savage Minotaur




Chicago

I think that the Slaanesh Giant is the best route to go. The giant is extremely unreliable (almost at the level of passing stupidity on your LD4 on trolls) due to falling down and such, along with getting a completely useless result against a unit (stuff into bag for a unit of gobbos)

ASF helps so that he doesn't get charged by a heavy hitter that can take him out before he can do anything useful.

He's situational.
   
Made in gb
Confident Marauder Chieftain





my Giant steve has taken out alot of stuff and I didn't even give him a mark. My funniest moment is he got shot up in one game against a brettonian player who had a duke on a Hippogriff. He was down to 1 wound before I managed to get into combat with him and nominated my attacks on the Hippogriff getting a Chomp roll and regaining 3 wounds XD

I could Murder a cup of tea  
   
Made in au
[DCM]
.. .-.. .-.. ..- -- .. -. .- - ..






Toowoomba, Australia

A giant often struggles to be worthwhile.

A giant with mark of slaanesh in a WOC army is great,. It is so much of a threat the enemy will try to kill ASAP, allowing the rest of your army to close in.

2 giants with Mark Of slaanesh is insanely good.

Play the third. Win games.

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Made in us
Regular Dakkanaut





Compare to the other units you can take in the rare slot, yes. I have 1 slaanesh giant who draws a lot of fire from my knights and in combat kills everything. Every game I've played its gain its points back by the 2nd turn. WoC is weak towards shooting and some magic lists and the giant helps you with shooting. I plan on getting a second Giant to really cause some panic in my opponents face.

Giant + Maurader Horsemen = Great combo.
   
Made in us
Nasty Nob






Joplin, Missouri

I loved my MoS Giant, but I expect it to die every game. I would really like to play 2 of them, but if I've got the points to spare for 2 Giants I should probably be spending them on Knights or another Tzeentch Sorceror.

"Just pull it out and play with it" -Big Nasty B @ Life After the Cover Save
40k: Orks
Fantasy: Empire, Beastmen, Warriors of Chaos, and Ogre Kingdoms  
   
Made in us
Raging-on-the-Inside Blood Angel Sergeant



In ur gaem, killin ur doodz.

Giants rock everything that is bigger than a human.

Yell and Bawl rocks your face, because it can lock down even the biggest baddest crap. Charged by a blood thirster? Oh, I'm slaneesh, and I yell and bawl, you lose by 2 and you don't get your 13 million attacks.

Or perhaps thump with club? on average that's 7 wounds against your model. What's worse is very little in the game is equipped to handle that strength.

Headbutt doesn't really do much, but it doesn't happen that often.

Malleus wrote:The swordsmen will tar pit nearly anything nearly forever (definitely long enough for the old tank in the flank prank).

 
   
Made in us
Ambitious Marauder





Mound City, U.S.A.

Good input here, lads!

Looks like I'll be glam-ing out my Giant Slaanesh-style.

"I'm gonna go build my own theme park! With blackjack and hookers! In fact, forget the park!" ~ Bender Bending Rodriguez 
   
Made in us
Savage Minotaur




Chicago

You won't be dissapointed either.
   
Made in us
Regular Dakkanaut




Austin, TX

my slaanesh giant held up a block of Marauders and a block of warriors on his flank for three turns, whittling them down until they broke. Sutbborn on 10 aint nothing to sniff at :-)

and yes, Chomp is fun, got my three wounds back against ogres the other night, then killed them all, haha

oh yeah, sorry, one other thing, the look on your opponents face when you score Jump up and Down on his deathstar block of Orcs and roll 12 str 6 hits, causing 11 wounds, yeehaw
   
Made in us
Longtime Dakkanaut





My Slaanesh giant did pretty well for me at a tourney this weekend. Got charged by a knight BSB on pegasus and a lance of knights of the realm. ASF kicked in and rolled a 1 for yell and bawl

At another tourney, I was facing a dark elf player...I ran my giant right up in front of a unit of cold one knights...He gave the knights the extra attack from the cauldron and charged...Jump up and down and knight unit went squishy.
   
Made in nl
Nimble Pistolier




The Netherlands

Xyz'r'Xaz'r'Xuz wrote:Good input here, lads!

Looks like I'll be glam-ing out my Giant Slaanesh-style.


Slaanesh style is indeed by far the best one. Just don't worry when the Giant dies to shooting, just look at it like shooting that didn't go into your other units. It actually means your Giant did what it was supposed to do. For instance, if you'd face my Empire I'd pour serious firepower into that Giant untill it went down, I simply cannot risk it reaching my lines, not even with a single wound left.

Pants come optional 
   
Made in us
Ambitious Marauder





Mound City, U.S.A.

Heh...seems like things never change.

I got into Warhammer Fantasy waaaaay back in the 4th edition (The boxed set with the High Elves and Goblins...the one with the cardboard cutouts of the characters and war machines and plastic, single-posed rank & file minis!). Built a Chaos army out of the black cover temporary army book that came with the set. My Chaos troops came from the Battlemasters game and I got my Giant off the budget rack for $8 USD. It was this massive metal beast from Grenadier Miniatures. It had to weigh at least a pound and even posed crouched over stood about 8" tall!

And yep...folks fillin' his big arse full of bolts kept my Battlemasters' Beastmen and Knights in one piece!

"I'm gonna go build my own theme park! With blackjack and hookers! In fact, forget the park!" ~ Bender Bending Rodriguez 
   
Made in us
Auspicious Aspiring Champion of Chaos





On the perfumed wind

RazorMind wrote: Stubborn on 10 aint nothing to sniff at :-)


This!

Most depressing thing about fighting these things is that for all my ranks, outnumbering and standards, that giant is hanging around until either I get lucky and wound him, I get lucky and he fails a break check, or he smashes me to bits... Grungni help me if there's a BSB around.

Great rare selection, that Slaanesh giant if you ask me...

RZ

“It was in lands of the Chi-An where she finally ran him to ground. There she kissed him deeply as he lay dying, and so stole from him his last, agonized breath.

On a delicate chain at her throat, she keeps it with her to this day.”
 
   
Made in us
Painlord Titan Princeps of Slaanesh






Dallas, TX

Mine always falls over when he loses combat, then fails his break test to automatically die.

And just gets swing with club vs. infantry, followed by a low number of hits.

Needless to say, I've had bad luck with my giant.

I have had good luck too, but what I really miss is the 5+ scaly skin save that chaos giants used to have. It's not war machines that scare me, it's units of lots of S3 shots that get lucky and put 4 wounds on him in one round of shooting. That 5+ saved him more than I can count back in the day.

Alas, it's gone. Giants are fun because they do unexpected things that the enemy can't ignore, and because it's always nice to auto-win against someone's deathstar. Kind of annoying to yell and bawl against undead, though :(

40k Armies I play:


Glory for Slaanesh!

 
   
Made in us
Evasive Eshin Assassin





Honestly, I think giants are great. They're large terror-causers that is also incredibly versatile. There is no ideal HTH solution for a giant, because they are capable of a little of anything. And that stubborn Ld10, as said above, is easily the best.

And thump with club is easily the best attack they have, and it's one of the most likely against things that matter. Giants are one of the best things out there for killing large targets.

Overall, I'd say that the mark of Slaanesh for WoC giants is probably the best, but Nurgle and Tzeentch can protect you from all that shooting, and hey, a Khonrate giant can blow up chariots to make his potential uses even greater.

 
   
Made in us
Yellin' Yoof on a Scooter




Chicago, IL

I think most folks are evaluating them as a combat unit that operates on its own.

It would seem to me that a large part of what a giant brings to the table is being a relatively fast, rank-negating unit that can turn at the the end of its movement phase to face wherever it likes.

It can operate independently, but it would seem to be more valuable moving to support other units by combo-charging with them to negate enemy ranks.


 
   
Made in us
Longtime Dakkanaut





I'm always leary of combo-charging with the giant. Since the giant can fall over, it has a decent chance of crushing a unit that charges wih it.
   
Made in us
Evasive Eshin Assassin





Well, it has a one in six chance of falling over, and then it scatters. I wouldn't call that a "decent" chance; giants are random, and they can screw you over. But those chances are rather low, overall. Normally, a giant just won't kill as many guys as he could have.

 
   
Made in us
Auspicious Aspiring Champion of Chaos





On the perfumed wind

Thump with club is good for stegs, but targets with a high initiative aren't going to be as bothered. Hydras would be a nice target but for their regen save...

I do think they are a lot stronger in combination charges. I can take a giant to the front of a warrior block, and it'll be some time before that combat ends. Take a giant to the flank, with something in the front to keep me from turning if he decides to eat a guy, and I'm in trouble.

RZ

“It was in lands of the Chi-An where she finally ran him to ground. There she kissed him deeply as he lay dying, and so stole from him his last, agonized breath.

On a delicate chain at her throat, she keeps it with her to this day.”
 
   
Made in us
Longtime Dakkanaut




The main advantages of Giants are:
1) They're fire magnets. You put down a Giant, you can usually expect at least one of the enemy's Cannons / Bolt Throwers / Wizards to be focusing on it that turn, if not several / all until it's dead.
2) If they can flank, they're pure evil. US6 meaning negate ranks, Terror, Ld10 Stubborn, all this combines to mean that the enemy oft is only ahead by 1 at the start of a fight, and pretty much any attack roll will beat the enemy.
3) They're fun. Sometimes they trip and fall repeatably until it's almost like they're belly-flopping forward. At other times, they'll pick the enemy's strongest regiment and eat their characters one by one over a period of turns.
   
Made in ca
Lethal Lhamean





somewhere in the webway

slaneshy giant ftw... as mentioned even if he gets shot up and put down, that gives you an extra turn or 2 to close distance and unleash your knights/characters/warriors charge. if they ignore the giant and focus on your other stuff, the giant can REALLY duff some stuff up. plus the terror is a nice bonus

This message was edited 1 time. Last update was at 2010/04/15 08:44:11


Melevolence wrote:

On a side note: Your profile pic both makes me smile and terrified

 Savageconvoy wrote:
.. Crap your profile picture is disturbing....




 
   
 
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