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Made in gb
Stealthy Kroot Stalker





Sorry if this has been put in another post . . . but I couldn't find it.

So . . . I went into one of my local stores today to see an old colleague of mine. He decided he would let me see their pre-release Blood Angel info =D

Here's what I can remember: - Mephishton, T7, I7, one psychic power mentioned . . . done in assault phase, target model must take a LD test at -4, if they fail Mephiston gets to re-roll ALL failed hits AND wounds!!!

Astorath the Grim - Stops the 0-1 limit on Death Company

Gabriel Seth - That massive chainsaw? It's a S8, rending, 2 handed close combat weapon

Death Company have feel no pain =D

Death Company Dreadnought - They DON'T take up a force organisation slot, you can have one for each Death Company squad

Venerable Dreadnoughts - Elites choice

Normal Dreadnoughts - Heavy Support . . . can't remember Furioso =/

Sanguinary Priests - give Feel No Pain to EVERY squad within 6"

Sanguinary Guard - When they deep strike they only scatter D6", instead of 2D6"

So if the Libarian Dreadnought is in there, then that makes a lovely total of 13 Dreadnoughts!!!

Oshova . . . hope you're all excited as I am =D

3000pts 3500pts Sold =[ 500pts WIP



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Cozy cockpit of an Archer ARC-5S

This has most likely already been posted in that other thread.



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Fiat justitia ruat caelum

 
   
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Bounding Dark Angels Assault Marine




South East USA

Welcome to last week...








 
   
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Blood Angel Chapter Master with Wings






Sunny SoCal

Well, frankly, for some late comers it might be nice not to have to dig through a 50 page thread to get this info concisely lol

   
Made in us
The Last Chancer Who Survived





Norristown, PA

I concur.

I'd much rather see another post sum up what's worth reading, so I don't have to weed through 20 pages of wishlisting and GW bashing. I'm just lazy like that.

 
   
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Sentient OverBear






Clearwater, FL

At 50+ pages, the other thread is pretty intimidating.

If some kind soul would like to get all the most recent pertinent information and post it here, that'd be terrific.

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Sslimey Sslyth






Busy somewhere, airin' out the skin jobs.

Lorek wrote:At 50+ pages, the other thread is pretty intimidating.

If some kind soul would like to get all the most recent pertinent information and post it here, that'd be terrific.


or you can simply hit the old post and go back as many pages as you care to read.

Being too lazy to look/search for a question thats been asked/answered 20+ times is no reason to spam new threads on the same subject.

I have never failed to seize on 4+ in my life!

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COMMORRAGH 
   
Made in ca
Blood Angel Chapter Master with Wings






Sunny SoCal

50 pages is too much man come on... should you really need to scan them for half an hour and sift through the wishlisting, griping and argueing to just get to the point?

Don't get me wrong, I am against spam too, but the other post covers far more than just the facts from the codex clearly and concisely, as this one seems to be turning into rapidly lol.

Just remember, someone who didnt look at the 50 page thread before today does not deserve punishment for being naughty and not looking at it 4 times a day every day as we did.

   
Made in gb
Death-Dealing Dark Angels Devastator





This is clearer than the 50+ page thread but its still touched on material

Im going to wait to see how the force I am making performs...

the time for speculation is over the time for fact is at at hand.
   
Made in ca
Blood Angel Chapter Master with Wings






Sunny SoCal

indeed!

   
Made in gb
Ork-Hunting Inquisitorial Xenokiller







Just a question. Were the Tantalus rumours a load of rubbish. It's probably in the other thread, but I really can't be bothered to sift through 51 pages.

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Busy somewhere, airin' out the skin jobs.

Grimm wrote:Just a question. Were the Tantalus rumours a load of rubbish. It's probably in the other thread, but I really can't be bothered to sift through 51 pages.


They were BS.

The new heavy transport flyer has twin linked assault cannon at normal range and rate of fire.

I have never failed to seize on 4+ in my life!

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Evasive Eshin Assassin






thanks for the post...
   
Made in gb
Ork-Hunting Inquisitorial Xenokiller







Deadshane1 wrote:
Grimm wrote:Just a question. Were the Tantalus rumours a load of rubbish. It's probably in the other thread, but I really can't be bothered to sift through 51 pages.


They were BS.

The new heavy transport flyer has twin linked assault cannon at normal range and rate of fire.


Was that sarcasm? I'm confused.

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Busy somewhere, airin' out the skin jobs.

Grimm wrote:
Deadshane1 wrote:
Grimm wrote:Just a question. Were the Tantalus rumours a load of rubbish. It's probably in the other thread, but I really can't be bothered to sift through 51 pages.


They were BS.

The new heavy transport flyer has twin linked assault cannon at normal range and rate of fire.


Was that sarcasm? I'm confused.


The PDF suggested a flying predator (yes a front armour 13 fast skimmer) with the "Tantalus Assault cannon" Twin linked, Str 6 AP4 Rending/Pinning/8 shots.

Sorry for the confusion.

I have never failed to seize on 4+ in my life!

The best 40k page in the Universe
COMMORRAGH 
   
Made in gb
Ork-Hunting Inquisitorial Xenokiller







So there is a Lander, but it only has normal assault cannons?

Sorry if I don't get it. I'm tired.

Oh, and what PDF?

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Sslimey Sslyth






Busy somewhere, airin' out the skin jobs.

Nevermind, the PDF was an EARLY early playtest copy. Not very close to the finished deal.

Just wait and get the codex.

I have never failed to seize on 4+ in my life!

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COMMORRAGH 
   
Made in us
Dakar



Arlington, VA

Grimm wrote:So there is a Lander, but it only has normal assault cannons?

Sorry if I don't get it. I'm tired.

Oh, and what PDF?


The PDF FAN-Dex that was the source of the original rumors.

a current (mostly confirmed, yet lacking specificity) Rumor / codex list can be found here : http://www.warseer.com/forums/showthread.php?t=248074

for those too lazy to look

Now that we are getting solid confirmation, I present a summary. I will try to keep it up to date, but it looks like a feeding frenzy is about to start

Please do me a favour and check wen the summary was last updated (noted at the bottom of the post) and then read ALL the posts that are older than that before you comment or ask questions. It is not that hard to do.

NOTE: There is a photo of the Stormraven page doing the rounds.

PLEASE DO NOT POST OR LINK TO IT AS IT BREACHES THE RULES OF THIS FORUM!

Any interesting info from it has laready been included in the summary

General info

Release 8 April 2010

Written by Matt Ward

Rules

Army-wide Special Rules
Combat Tactics – Absent. Blood Angels do not seem to get this rule at all.

And They Shall Know No Fear – As per C:SM

Red Thirst - Almost all BA units have it. After deployment roll D6 for each unit with the Red Thirst rule. Any unit that rolls a 1 must exchange ATSKNF for Furious Charge and Fearless.

Descent of Angels - Anything with a Jump Pack can re-roll reserve rolls and will only Scatter 1d6 when Deep Striking.

Weapons & Wargear
GW have said there will be a range of specialist wargear for the Blood Angels

Infernus Pistols – 6” Melta pistols

Hand Flamers - S3 AP6 Template

Death Mask - Force a Ld check at -2. Fail and fight at WS1.

Over-charged Engines are gone, replaced with Fast on some vehicles.

Blood Talons - Close combat weapons on the Furioso Dreadnought. A dreadnought CCW with a Stormbolter, likely upgradeable to Meltagun/Heavy Flamer. All successful Wounds grant an additional attack.

Magna-Grapples - A R12” S8 anti-vehicle harpoon weapon for Dreadnaughts. On a successful Penetrating or Glancing hit, the target vehicle is dragged 2D6" toward the Dreadnought, facing unchanged. Will only pull a vehicle as far as the edge of Terrain or 1" away from (friendly?) models. It has been said it can cause Tank Shock.

Psychic Powers
The Sanguine Sword – Gives Librarian S10
Wings of Sanguinius – As per GW PDF
Quickening - As per C:SM
Unleash Rage - Gives unit Preferred Enemy
Blood Boil – A successful Psychic test causes a wound on an enemy unit, allocated by enemy Player. If the Psychic Test is passed with a result of 5 or less, The Blood Angels player allocates the wound.
Blood Lance - Draw a line of length 4D6” from the Librarian ignoring friendly models. Enemy models take a single S8 AP1 Lance hit.
Might of Heroes - +D3 extra Attacks
Unnamed - Units within 6” get a 5+ cover save
Unnamed – One enemy squad has to take a Ld test to Move, Run, Shoot or Assault.

HQ
Dante, Lord of the Blood Angels – He and his squad don't scatter when Deep Striking. He doesn't have Eternal Warrior.
Death Mask of Sanguinius – As per regular Death Mask, plus pick a single Independent Character at the start of the game and cause -1 to WS, A, I and Ld. This remains even if he dies.
Gives his squad Hit & Run
Hits like a Monstrous Creature
Allows Sanguinary Guard as Troops

Gabriel Seth, Chapter Master of the Flesh Tearers – Captain stat line Armed with a very large Chainsword (S8, rending), Bolt Pistol and Iron Halo
Whirlwind of Death - Can forgo his normal attacks and cause one auto-hit on everything in base to base contact with him
If an enemy rolls 1 to hit him, he hits back with a basic close combat attack.

Mephiston, Lord of Death
Armed with Psychic Hood, Plasma Pistol, Force Weapon, Frag & Krak grenades
May cast 3 psychic powers per turn,
Transfixing Gaze - Does not require a psychic test. A single Independent Character must take a Ld test with a -4 modifier. If they fail Mephiston may re-roll failed hits and wounds. The enemy may fight back is they survive.
Not an Independant Character

Tycho, Captain of the 3rd Company – Hits like a Monstrous Creature (at S4) and can re-roll a single To-Wound roll. His Combi-Melta has access to Sternguard special ammo.
Can be normal with regular Captain rules, or Death Company swapping Captain rukes for Death Company ones.
Both versions have Preferrred Enemy: Orks
Death Company version is not an Independant Character

Reclusiarch Chaplain – Death Company get to re-roll to-wound and to-hits on the charge with the Liturgies of Hate

Librarian – No news yet

Company Captain – No news yet

Honour Guard – Option for a Sanguinary Aspirant and Blood Champion (Company Champion)
Tech adept appears to have been removed
Can take Jump Packs

Astorath the Grim – Armed with Power Axe, pistol and Jump Pack
Described as an Uber Chaplain. Apparently, if he is with the Death Company, they can re-roll Hits and Wounds.
Shadow of the Primarch - Causes all units with Red Thirst to suffer it on a 1-3.
Hits at S6 in Close Combat and forces Invulnerable Saves to be re-rolled
Removes 0-1 restriction on Death Company

Sanguinor, Exemplar of the Host – A “mysterious avenging angel” armed with 2-handed master crafted Power Sword (possibly S6), Bolt Pistol, and Jump Pack.
He is rumoured to be the head of the Sanguinary Guard circa Horus Heresy, Azkaellon.
Can nominate an enemy HQ and get re-rolls to all To-Hit and Wound rolls on that model
All friendly units within 6” get +1 attack
Blessing of Sanguinor - One sergeant in your army has +1 to WS, S, W, I, A and Ld
Not an Independant Character but Eternal Warrior

Elites
Chaplain – Death Company get to re-roll to-wound and to-hits on the charge with the Liturgies of Hate

Terminator Squad – No news yet

Terminator Assault Squad – No news yet

Dreadnaught – Can upgrade to Furioso, and Furioso Librarian
Furioso has front armour 13 and Blood Talons.
Furioso Librarian have a single Blood Talon and Force Weapon, they have to choose which to use in close combat, but they DO get the +1 attack for having multiple CCWs. They can take 2 Blood Angel psychic powers (including Wings of Sanguinius) and has a Psychic Hood.

Techmarine – No access to the Thunderfire Cannon

Sternguard Veterans – As per C:SM

Sanguinary Guard – Armed with wrist-mounted Angelus Boltguns (12" S4 AP4 Assault 2), Glaives Encarmine (master crafted Power Weapons) Jump Packs and Artificer Armour. May take Death Masks. Max squad size of 5. Veteran Marine stats

Sanguinary Priests – WS5 I4 2A. Unit of 1-3. Grails give Feel No Pain and Furious Charge to all units within 6". can take Jump Packs or Terminator Armour.

Brother Corbulo – Upgrade to Sanguinary Priests. Same profile. Armed with a S5 rending Chainsword. Red grail gives Feel No Pain and Furious Charge within 6”. Supposedly gets FNP himself on a 2+. Has a single special reroll that can be used on anything at all, including seizing the initiative.

Troops
Assault Squad – As per C:SM but have Red Thirst and can take 1 special weapon per 5 Marines.

Tactical Squad – As per C:SM but have Red Thirst

Death Company – Furious charge, Fearless, Relentless, Feel No Pain, Rage, 3-30 models, 0-1 choice. Armed with Bolter, Bolt Pistol and Close Combat Weapon. Can take Power Weapons, Thunder Hammers and Power Fists. Can take Jump Packs.
Cost with Jump Packs is the same as it is in the GW PDF.
Not a Scoring Unit
Rage not removed by the presence of a Chaplain.

Lemartes, Guardian of the Lost – Upgrade character for Death Company. Armed with Crozius, Bolt Pistol and Jump Pack. Gets stronger if he loses one of his two wounds.

Death Company Dreadnaught - May take one for every 5 Death Company in the army. Several different weapon options including Magna-Grapple, Blood Talons (some form of Melta weapon), etc. Gets D3 additional attacks.

Scout Squad – Standard Scouts. No “Mad Max” style ones

Fast Attack
Vanguard Veterans – A bit cheaper than C:SM. No Relic Blades, but access to the Glaive Encarmine (master crafted Power Weapons). Able to take Hand Flamers. Can supposedly take an Exsanguinator

Baal Predator – Pretty much the same, but is Fast, has the Scout USR, and the option for a turret-mounted Flamestorm Cannon.

Bike Squadron – No news yet

Attack Bike Squadron – No news yet

Land Speeder – No news yet

Land Speeder Storm – Not included

Heavy Support
Devastator Squad – No news yet

Whirlwind – As per C:SM

Predator – As per C:SM but are Fast

Vindicator – As per C:SM but are Fast

Dreadnaught – See Elites

Stormraven Gunship – Skimmer, Fast, Assault Vehicle, Deep Strike.
Armed with twin-linked Assault Cannons, twin-linked Heavy Bolters and 4 Bloodstrike Missiles.
Ceremite Plating make is immune to Melta weapons' extra penetration due to being able to withstand atmospheric re-entry temperatures
Bloodstrike Missiles Range 72” S8 AP1 Heavy 1, One-shot
Transports 1 squad of up to 12 Marines total (Jump Troops take up 2 slots) and up to 1 Dreadnought at the same time.
Transported Dreads take a single S4 hit on rear armour if the Stormraven explodes
Models can be deployed at any point of the move, even if it goes flat out but they must take a Dangerous Terrain test (Jump Pack Troops have a better chance of passing). Models deployed in this way cannot assault.
No fire points
4 access points (front, sides and top (?))
May replace Heavy Bolters with either twin-linked Multi-Melta or twin-linked Typhoon Launchers. May also take Hurricane Bolter sponsons.

Dedicated Transports
Rhino – As per C:SM but are Fast

Razorback – As per C:SM but are Fast

Drop Pod – No news yet

Land Raider – Standard, Crusader and Redeemer. Only available as Dedicated Transports (most units that can currently have DTs can get one). Can supposedly Deep Strike somehow.


Minis

Releases are:
Death Company: 26 Euro
Sanguinary Guard: 26 Euro
Baal Predator: 39 Euro

Sanguinor, Exemplar of the Host: £10.00 / US$20.00 / 17,50 € / Oz$33.00
Gabriel Seth: £10.00 / US$17.00 / 15,00 € / Oz$28.00
Astorath the Grim: £10.00 / US$17.00 / 15,00 € / Oz$28.00
Lemartes, Guardian of the Lost: £10.00 / US$17.00 / 15,00 € / Oz$28.00

Direct only
Blood Angels Vanguard Veteran
Flesh Tearers Shoulder Pads

THE STORMRAVEN IS NOT GETTING A MODEL YET!!!!!

ANYTHING THAT IS NOT LISTED HERE IS NOT GETTING A MODEL YET!!!!!

Death Company (BA upgrade kit) – Makes 5 plastic Death Company / Blood Angels.

Originally Posted by The Voice
The sprue you are referring to contains:

5x Bolt Pistols
5x Chainswords (1 two-handed)
5x Bolter arm sets
2x Hand Flamers
2x Perdition Pistols
2x Plasma Pistols
1x Power Sword
1x Thunderhammer
1x Powerfist
5x Jump Packs
5x Backpacks
5x Legs
5x Torso backs
5x Torso fronts
8x Heads
20x Shoulder pads
Other small bits
Pictures here:

http://www.warseer.com/forums/attach...8&d=1268057886

Sprues here:

http://www.warseer.com/forums/attach...8&d=1268059055

http://www.warseer.com/forums/attach...9&d=1268059055

Sanguinary Guard - Makes 5 plastic Sanguinary Guard

Originally Posted by The Voice
Sanguinary Guard look very similar to Sanguinor, with muscled armour, winged Jump Packs, haloed heads, two-handed weapons (three swords, two axes) and wrist-mounted Bolters. There are additional wrist mounted weapons of the Melta and Plasma variety and a lovely battle standard.
Originally Posted by The Voice
As to the Sanguinary Guard, contents are as follows:

5x legs (look like Dante/Tycho)
5x torso fronts (all muscled, no belts)
5x toros backs
5x winged Jump Packs (5 parts each)
5x left arms with wrist mounted Bolters
1x left arm with wrist mounted Plasma Gun
1x left arm with wrist mounted Melta Gun
3x 2-handed swords
2x 2-handed axes (1 double headed)
15x shoulder pads
1x large standard with winged grail icon on top
Multiple heads of different types such as with haloes and laurels
Other small bits like hands for the left arms
Pic here:

http://www.warseer.com/forums/attach...7&d=1268057886

Sprues here:


http://www.warseer.com/forums/attach...0&d=1268059055

http://www.warseer.com/forums/attach...1&d=1268059096

Seems The Voice forgot to mention the Power Fist on the sprue

Baal Predator – Makes 1 Plastic Baal Predator

Comes with Assault Cannon and Flamestorm Cannon turret options as well as Heavy Flamer and Heavy Bolter sponson options.

Pic here:

http://www.warseer.com/forums/attach...4&d=1268058009

Standard Rhino sprues plus the Baal Predator Sprue below:

http://www.warseer.com/forums/attach...7&d=1268059055

Metal Blisters:

Sanguinor, Exemplar of the Host

Originally Posted by The Voice
Sanguinor has muscular armour similar to the current Dante miniature. His single engine Jump Pack has large wings on the sides and a halo on top. He adopts the classic “exalted angel” pose similar to Celestine with arched back and arms flung wide. His face is passive with shoulder length, wavy hair. His left hand holds a small grail, his right holds a sword.
Originally Posted by The Voice
Sanguinor has the typical broad-bladed sword used by most Space Marines. The Blade is a hand-span wide, straight, with a diamond point and a Fuller. The Guard is a typical cross guard, slightly embellished and with no Quillions. The Grip is about a one and a half hander, and the Pommel is quite plain.
Pic here:

http://www.warseer.com/forums/attach...6&d=1268057886

Gabriel Seth

Originally Posted by The Voice
Chapter Master Gabriel Seth is armed with an Eviscerator (or very large Chainsword) which is longer than he is, double edged, with a very long grip (about 3.5-4 hand spans). He has fairly standard Power Armour, sparsely adorned with some scrollwork etc, and his backpack sports a cloak, small wings and an Iron Halo. His right shoulder pad has trim shaped like a saw blade, and his left sports a Flesh Tearers symbol with a single wing, similar to Tycho’s heraldry. He is posed running forward, pulling back for a two-handed sideways sweep of his blade and has the standard yelling head.
Pic here:

http://www.warseer.com/forums/attach...9&d=1268057898

Astorath the Grim

Originally Posted by The Voice
Astorath has muscular armour similar to the current Mephiston miniature. He has a shouting head with long, flowing hair and a single engine Jump Pack with small wings on the sides. He is posed to be coming down in a hard 2-handed overhead swipe with an axe that’s handle is crafted to resemble a spine.
Seen here:

http://www.warseer.com/forums/attach...5&d=1268057886

Lemartes, Guardian of the Lost

Originally Posted by The Voice
Lemartes, Guardian of the Lost, will get a brand new and much better miniature upon release. He stands atop a small pile or rubble, feet together, with right arm pointing a Bolt Pistol and left arm at ease holding a Crozius topped with a 2-headed eagle. His armour is adorned with many rivets and purity seals. His right shoulder pad is a jawless skull, and his left sports an embossed Blood Angels icon. His torso has a harness for his Jump Pack which itself is adorned with chains and charms and has the Blood Angels icon embossed on top of both intake vents. His helmet is a haloed skull with pipes to the sides of the mouth, but this time the eyes have lenses and the halo is more subtle.
Seen here:

http://www.warseer.com/forums/attach...6&d=1268059055

And new Jump Pack Death Company:

http://www.warseer.com/forums/attach...1&d=1267857602

Vanguard Veteran with Hand Flamer and Power Weapon. (Direct only)

Originally Posted by The Voice
For example, there is a Veteran with Jump Pack, Hand Flamer and Power Weapon due for release. His armour and Pump Pack are sparsely adorned with blood droplet gems, Purity Seals and scrollwork. Standing in the typical tip-toed pose of a jump troop, his upraised left arm holds a broad-bladed double-edged power sword with winged blood droplet guard and two-handed grip. The head is bare with a fairly typical short-haired Marine face in a “grumpy, but not yelling” pose.
Pic here:

http://www.warseer.com/forums/attach...5&d=1268058009

Flesh Tearers Shoulder Pads

http://www.warseer.com/forums/attach...2&d=1268059096

http://www.warseer.com/forums/attach...4&d=1268059096
   
Made in gb
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Thanks, now I need to go to bed.

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Stealthy Kroot Stalker





Thanks for that link =] a lot better than reliying on my memory. And tbh if what I've already said was in that 50+ page thread, then I'm not ashamed of re-posting. Some people have better things to do than look through that many posts, especially as I know how off topic things can get. =]

Oshova

3000pts 3500pts Sold =[ 500pts WIP



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Longtime Dakkanaut






In da Mekshop

On the Magna-grapples rules - I specifically remember reading in the codex that it can indeed cause Tank Shock to the enemy models, effectively Tank Shocking them with their own tank.

However, I seem to recall another roll of some kind is required to get the 'grappled' vehicle to be reeled in towards the Dreadnought, as I specifically recall a bit of fluff-description in the rule that said something akin to "the dreadnought does not have the leverage to move the vehicle". Something to that effect. Made me think that it would be impossible to move really big vehicles with high Armor Values, like Land Raiders and Super-heavy tanks.

EDIT - The Blood Talons are not Melta weapons, as is described above. They are replacements for the Dreadnoughts Blood Fists (which is just the Blood Angel way of saying Dreadnought Close-combat Weapon), that act as Lightning Claws. So the Dread has S6 Lightning Claws. However, for every unsaved wound caused, they get to make another attack. A real infantry killer, that.

The hand-flamers are S3, AP6 Template weapons that allow for the bearer to receive the 'armed with 2 hand weapons' rule for +1 attack. Personally, I'd rather just take a regular flamer for a standard marine. Some characters can have one though, instead of their bolt pistol, so that's quite useful.

This message was edited 1 time. Last update was at 2010/03/10 23:37:58


-GrimTeef-
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Woah, Meph is T7? Is he an IC?

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AgeOfEgos wrote:Woah, Meph is T7? Is he an IC?


No, Mephiston is NOT T7, he's T5.

He is WS7, I7 though.

This message was edited 1 time. Last update was at 2010/03/11 02:47:47


There is an attitude that not having an insanely optimized, one shot, six stage, omnidirectional, inevitable, mousetrap of an assassin list army somehow means that you have foolishly wasted your life building 500 points of pure, 24 karat, hand rolled, fine, cuban fail. That attitude has been shown, under laboratory conditions, to cause cancer of the fun gland.

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I thought he was T6.

Check out my blog for bat reps and pics of my Ultramarine Honorguard (Counts as GK) Army!
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DeathGod wrote:
AgeOfEgos wrote:Woah, Meph is T7? Is he an IC?


No, Mephiston is NOT T7, he's T5.

He is WS7, I7 though.


Pretty good beatstick. Is the 'Mysterious Angel" more of a beat stick?

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He's T6

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AgeOfEgos wrote:Woah, Meph is T7? Is he an IC?


DeathGod wrote:
AgeOfEgos wrote:Woah, Meph is T7? Is he an IC?


No, Mephiston is NOT T7, he's T5.

He is WS7, I7 though.


Gornall wrote:I thought he was T6.


AgeOfEgos wrote:
DeathGod wrote:
AgeOfEgos wrote:Woah, Meph is T7? Is he an IC?


No, Mephiston is NOT T7, he's T5.

He is WS7, I7 though.


Pretty good beatstick. Is the 'Mysterious Angel" more of a beat stick?


We've also been told that he is NOT an IC, so he CANNOT join another unit, so, while he can get cover somewhat easily, he is on his own!
   
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Getting cover and still being able to be targeted by enemy fire are two totally different things.

I don't see a reason why he would not be an IC, could just be omission by posters.

BUT, even if he is the target of every IG las cannon and multi laser he might still reach the gun line alive.

He might even justify his own personal land raider
   
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blood angel wrote:Getting cover and still being able to be targeted by enemy fire are two totally different things.

I don't see a reason why he would not be an IC, could just be omission by posters.

BUT, even if he is the target of every IG las cannon and multi laser he might still reach the gun line alive.

He might even justify his own personal land raider


You remember that they changed the rules for targeting single models this edition, right?

And, I've been told on no uncertain terms that him NOT being an IC is deliberate. On purpose. They meant to do it, etc.

SO... We'll see!

He's still quite safe from most ID causing shots, so that, combined with the ease of getting him a cover save should see him safely into combat...
   
 
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