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Made in us
Xenohunter with First Contact




Humboldt County CA

So what do you guys think of my 1500 Tau Army?
Keep in mind I usually play vs SM or CSM and we usually just kill kill kill.

HQ
Shas'O
Stim Injector
HW Multi Tracker
Plasma Rifle
Missile Pod
Shield Gen
Vectored Retrothrusters

Elites
Crisis Team x3
Plasma Rifle
Missile Pod
Multi Tracker
Team Leader
Bonded

Stealth Team x6
Team Leader
Bonded

Troops
Fire Warriors x12
Shas'ui
Photon Grenades
Bonded

Troops
Fire Warriors x12
Shas'ui
Photon Grenades
Bonded
With a Devilfish (SMS and Disruption Pods)

Fast Attack
Pathfinders x7
Photon Grenades
Shas'ui
Bonded
Devilfish (SMS Disruption Pods

Heavy Support
Hammerhead x2
Railgun
SMS
Disruption Pod
Multi Tracker

Any suggestions are thanked

2,000 point Farsight Bomb Army
1,850 Radical Inquisition Army (WIP) 
   
Made in us
Regular Dakkanaut





Philedelphia,Pa

Um Tau fire warriors are poor In hand to hand combat and if your army does it job right you should never meet in hand to hand I would suggest honestly dropping the photon grenades and honestly maybe the stealth suits and take kroot , there good in combat they can outflank and if you really need them to they can shoot so that would be my suggestion let me know how it works out! Good Luck!

 
   
Made in ca
Dangerous Skeleton Champion



Canada

Your HQ costs so much, for so little utility. Go easier on the upgrades, and you'll save points. Also, just a suggestion, but I think that instead of 6x stealth you could go with another fireknife squad. Since you didn't upgrade them, they seem okay, but I think crisis suits allow for more balance (able to take on many different threats).

I like the 2 hammerheads though. Big shiny railguns make me smile.
   
Made in us
Xenohunter with First Contact




Humboldt County CA

So I take it photon grenades aren't worth it? I mean I know if my FW get into CC they will die, but the longer they last the better right? And with my Shas'O which would be better Feal no Pain or Hit and run?

2,000 point Farsight Bomb Army
1,850 Radical Inquisition Army (WIP) 
   
Made in us
Regular Dakkanaut





Philedelphia,Pa

well yes I suppose the longer they last the better sometimes your opponent will want to stay locked with you so that he can avoid getting shot at so your kinda helping him with what he wants but if you hold and counter charge with a cc unit you have a chance to win and actually save the fire warriors and another unit of fireknife crisis suits would also not be bad , feel no pain becasue with your 6 inch move and 6 inch bounce and play it safe you should NEVER fall in to close combat

This message was edited 1 time. Last update was at 2010/03/19 06:13:57


 
   
Made in se
Brainy Zoanthrope




Sweden

Actually, the longer they last in cc, the worse it is for you. You want your FWs to be destroyed or flee in the first round of combat so that you can double tap into the offending enemy squad.

Photon Grenades is probably not woth it, except on the one FW squad sitting on an objective perhaps.

I also agree that swapping the stealths for more Crisis would be a good thing, as they are just more S5 shooting, in an army full of S5 weapons anyway. If you do that you will probably have enough points to buy a small-medium Kroot squad as well, which can be nice. They ar NOT good assault troops though. Keep that in mind. What they do best is sitting in cover, shooting and recieving charges, acting as a speedbump for your more fragile Shas'la. You could also drop some items off the Shas'o. Vectored RTs and the Shieldgen are not that useful.

 
   
Made in us
Regular Dakkanaut





Philedelphia,Pa

aww 20 or so hitting something in the flank thats alot of attacks lol but yeah they work best as a speed bump

 
   
Made in us
Xenohunter with First Contact




Humboldt County CA

Okay sweet thanks guys

2,000 point Farsight Bomb Army
1,850 Radical Inquisition Army (WIP) 
   
Made in gb
Ultramarine Chaplain with Hate to Spare





Yeah you've overspent on your commander. A Shas'el with a targetting array is just as much kill for fewer points.

Photon grenades make your squads worse why spend points on them? In CC your troops are dead photon grenades won't stop that from happening all they'll do is reduce your casualties from eth turn you are charged potentially by enough to mean you don't break meaning your opponent can wipe you out in your turn and charge you again in his and you'll have given up your chance to shooting because you had photon grenades. So why pay points for something that at best will do nothing (as you'll die in CC anyway) and at worst deny you that crucial chance to shoot the enemy before he assaults again?

Never ever ever get photon grenades!.

At 1500 points you need more Railguns (3-4 is usual minimum) and more plasma rifles the stealth team would be much better points spent on another fire knife team.

I'd also give your commander so special issue guns the AFP is awesome, maybe not the best against marines but always worth a look.


Automatically Appended Next Post:
Oh and shield drones shield drones shield drones!!!

This message was edited 1 time. Last update was at 2010/03/19 10:12:34


Take the Magic: The Gathering 'What Color Are You?' Quiz.

Yes my Colour is Black but not for the reasons stated mainly just because it's slimming... http://imperiusdominatus.blogspot.com 
   
Made in us
Trustworthy Shas'vre





Mt. Gretna, PA

Yeah, I would agree with everybody else said.

I generally try to keep all by suits to the minimum 3 hard-points, with 2 weapon systems and a multi-tracker. This way they are staying relatively cheap and still very effective.

I would not take a stealth team against CSM or SM. Put all those point into another unit of Plasma/Missile Pod suits.

Also, I wouldn't suggest ever putting SMS on Hammerheads. Two burst cannons are cheaper and you get more shots.

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 Gentleman_Jellyfish wrote:
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Whichever they are, I'm not on the Reich ones, clearly.
 
   
Made in gb
Ultramarine Chaplain with Hate to Spare





Yeah swap the SMS for burst cannons on the Hammerheads. The extra 10 points can get flechettes (of limited use against MEQ, great against horde) or Target locks allowing you to pop a dread or transport with the Railgun whilst pumping 6 S5 shots into a nearby marine or scout squad

Take the Magic: The Gathering 'What Color Are You?' Quiz.

Yes my Colour is Black but not for the reasons stated mainly just because it's slimming... http://imperiusdominatus.blogspot.com 
   
Made in us
Xenohunter with First Contact




Humboldt County CA

After I remake my list should I post it here or make a new thread? And thanks for all the help.

2,000 point Farsight Bomb Army
1,850 Radical Inquisition Army (WIP) 
   
Made in gb
Raging Ravener




The Black Planet

Hido wrote:After I remake my list should I post it here or make a new thread? And thanks for all the help.


Post it here in the same thread - it saves cluttering up the boards

Don't Panic !

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Made in us
Xenohunter with First Contact




Humboldt County CA

So I remade my list slightly listening to most of the suggestions (I'm limited on Crisis Suits mainly)

HQ
Shas'el
PR
MP
Targeting Array

Troops
Fire Warriors x12

Troops
Fire Warriors x12
Devil Fish w/ Disruption pods

Heavy Support
Hammerhead
Rail Gun
Burst Cannons
Multi Tracker
Disruption Pods

Heavy Support
Hammerhead
Rail Gun
Burst Cannons
Multi Tracker
Disruption Pods

Heavy Support
Broadside x3
A.S.S x3

Fast Attack
Pathfinders x8
Devilfish w/ disruption pods

Fast Attack
Piranha
Disruption Pods
Fusion Blaster

Fast Attack
Piranha
Disruption Pods
Fusion Blaster

Elites
Crisis Suit x3
PR
MP
Multi Trackers

After my main list I had 141 points left and wasn't sure what to include and I read some good stuff of a squad of 3 Piranha's messing up assault units and blocking exits from transports, but could only include two.

And thanks for all the help so far.

(note the Piranhas are two different squads)

2,000 point Farsight Bomb Army
1,850 Radical Inquisition Army (WIP) 
   
Made in us
Drone without a Controller




Florida

Im tempted to say that shield drones will help the broadsides more so than A.S.S. the hammerheads area already the moving railguns, the broadsides are more so a guaranteed armour kill that requires more planning when using, people will go after them and without shield drones its not that hard. SO my input is drone controller with 2 shield drones before A.S.S. if you can fit it, go right ahead, its worth it as a secondary upgrade

]







 
   
Made in nz
Twisted Trueborn with Blaster





New Zealand

Safety in numbers? Remember that fire warriors have a pretty good standard weapon with a crazy range really... and for the points it's well worth it.

"Don't worry bro, I got this."

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Made in us
Xenohunter with First Contact




Humboldt County CA

I was also told I should run the Crisis teams as one man teams. What are the pros and cons of this?

This message was edited 1 time. Last update was at 2010/03/21 10:27:25


2,000 point Farsight Bomb Army
1,850 Radical Inquisition Army (WIP) 
   
Made in gb
Ultramarine Chaplain with Hate to Spare





Im tempted to say that shield drones will help the broadsides more so than A.S.S. the hammerheads area already the moving railguns, the broadsides are more so a guaranteed armour kill that requires more planning when using, people will go after them and without shield drones its not that hard. SO my input is drone controller with 2 shield drones before A.S.S. if you can fit it, go right ahead, its worth it as a secondary upgrade


He has to spend the hard point on something unless you're giving them all shielddrones which is over kill IMO. 2 is enough for a unit of 3. The ASS is essential though DoW sucks so hard for Tau at the best of times having your broadsides walk on and not be able to fire is just too crippling. But he should find the 40 points to go TL with 2 shield drnoes and bonding.

I was also told I should run the Crisis teams as one man teams. What are the pros and cons of this?


Single teams survive better particularly as you don't have shield drones around. they also allow you to split fire. However no suits really provide enough fire fo rthis to be enough of an advantage where as the disadvantage is more KPs which is an area Tau already struggle in and you have to spend 3 times the MLs to get the same amount of dakka...

Also get more suits.

This message was edited 1 time. Last update was at 2010/03/21 16:20:38


Take the Magic: The Gathering 'What Color Are You?' Quiz.

Yes my Colour is Black but not for the reasons stated mainly just because it's slimming... http://imperiusdominatus.blogspot.com 
   
 
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