Switch Theme:

Are Ogryns good for anything?  [RSS] Share on facebook Share on Twitter Submit to Reddit
»
Author Message
Advert


Forum adverts like this one are shown to any user who is not logged in. Join us by filling out a tiny 3 field form and you will get your own, free, dakka user account which gives a good range of benefits to you:
  • No adverts like this in the forums anymore.
  • Times and dates in your local timezone.
  • Full tracking of what you have read so you can skip to your first unread post, easily see what has changed since you last logged in, and easily see what is new at a glance.
  • Email notifications for threads you want to watch closely.
  • Being a part of the oldest wargaming community on the net.
If you are already a member then feel free to login now.




Made in us
Angry Chaos Agitator




Behind you

talk to meh.

-1754pts wins: 3 losses: 2
-842 pts wins: 3 loses: 0
- 750 pts
DQ:90-S++G+MB+I+Pw40k07+ID++A+++/mWD356R++T(D)DM+
http://commorragh.proboards.com/index.cgi 
   
Made in us
Committed Chaos Cult Marine






No.

Check out my blog at:http://ironchaosbrute.blogspot.com.

Vivano crudelis exitus.

Da Boss wrote:No no, Richard Dawkins arresting the Pope is inherently hilarious. It could only be funnier if when it happens, His Holiness exclaims "Rats, it's the Fuzz! Let's cheese it!" and a high speed Popemobile chase ensues.
 
   
Made in gb
Lone Wolf Sentinel Pilot




England, UK

Generally speaking, for their points cost Ogryns aren't very efficient considering what they bring to the table. However, inefficient does not necessarly mean 'bad'.

Ignore the points cost for the moment and have a look at the statline of an Ogryn. High S and T, lots of A, multiple W,and a reasonable WS. They also bring what amounts to an assault 3 HB (with 1/3 of the range) to the table too. This should push you towards thinking that Ogryns excel at close-quarter fighting, which is true, but for the most part they are DURABLE. It'll take lower S models such as Orks, Eldar and some Tyranids a long, long time to chew through 5-6 Ogryns and this can effectively take the entire unit out of the game for 2-3 turns.

Ogryns make amazing counter-assault/tarpit units that can effectively prevent a gunline being charged, or soak up the damage from a potent CC unit, giving the rest of your army a chance to reposition and face the new threat.

Unfortunately, I cannot recommend using Ogryns as shock troops as they simply have no way to effectively cause damage to the enemy. A lack of either power weapons or sufficient attacks denies them the ability to kill a lot of models, which is what you want your assaulty units to do. Ogryns are basically colossal punching bags that can soak up a tremendous amount of punishment before going down, any damage they cause before they die is a happy addition to the extra turns it grants the rest of your force to win the game.

And then, naturally, you factor in their gigantic points cost (you can get 4 PIS for 5 Ogryns) and you realise that are simply way, way too expensive for what they bring to the table.

So, yes, Ogryns ARE good for something; but they are just too expensive, and too much of a niche unit, for anything outside of casual, fun games.

L. Wrex

INITIATIVE 10 - painting, modelling and gaming in the the 40k universe.
http://initiative10.blogspot.com/

INITIATIVE 10 STORE - painting and modelling commission and bitz webstore
http://initiative10.weebly.com/index.html

<Lycaeus Wrex> rolls 7 dice, 4+ to hit, Strength 6 against Armour 12...
* 0 out of 7 dice hit (4+) = (1,1,1,1,1,1,1) 
   
Made in gb
Sadistic Inquisitorial Excruciator






The Midlands

Dying?

 
   
Made in us
Rough Rider with Boomstick





Mah Hizzy

They can be really good if your smart about them like he said before they expensive but with a Lord Commi or Yarrick they have alot more staying power and hit harder.

2000 
   
Made in us
Slaanesh Chosen Marine Riding a Fiend




Inside a pretty, pretty pain cave... won't you come inside?

They're great if you like saying, "It's dark in dere," a lot. And I mean, A LOT.

Frankly, Wrex has it covered. Very limited use. A tarpit CC unit in an army that tries to avoid CC.

 
   
Made in us
Angry Chaos Agitator




Behind you

ok, now what should I get to take up the 130 pts missing in my list?

-1754pts wins: 3 losses: 2
-842 pts wins: 3 loses: 0
- 750 pts
DQ:90-S++G+MB+I+Pw40k07+ID++A+++/mWD356R++T(D)DM+
http://commorragh.proboards.com/index.cgi 
   
Made in us
Committed Chaos Cult Marine






A Vendetta. The best 130 pts you'll ever spend.

Check out my blog at:http://ironchaosbrute.blogspot.com.

Vivano crudelis exitus.

Da Boss wrote:No no, Richard Dawkins arresting the Pope is inherently hilarious. It could only be funnier if when it happens, His Holiness exclaims "Rats, it's the Fuzz! Let's cheese it!" and a high speed Popemobile chase ensues.
 
   
Made in us
Angry Chaos Agitator




Behind you

And vendettas are good for_______(fill in the blank)

-1754pts wins: 3 losses: 2
-842 pts wins: 3 loses: 0
- 750 pts
DQ:90-S++G+MB+I+Pw40k07+ID++A+++/mWD356R++T(D)DM+
http://commorragh.proboards.com/index.cgi 
   
Made in us
Pyromaniac Hellhound Pilot






Ogryns are actually an extremely effective unit! However, in an IG list, they're just a big hole in your points and take up an Elites slot (though, granted, there is nothing worth taking in the Elites section for the IG).

Where they shine is in Armageddon. Enemy players tend to ignore them or forget about them with all the other units that invariably show up (Terminators?). However for the regular games one of two things happen:

Your opponent will have a hard time dealing with the Ogryns and will find it quite easy to avoid them.

Your opponent will not have a hard time dealing with them and will simply shred them with CC volume or shooting.

They're not troops, so objective sitting doesn't help, they're not fast, to maneuvering doesn't happen. The two units that could compliment them well (Priests and Valkyries) are explicitly restricted from Ogryns. It's mostly in their points cost, though.

Valkyrie/Vendetta make great anti-infantry/tank as well as transports, and cost the same as an Ogryn min squad. Hellhounds also make excellent stand ins. Or, just take more infantry!

Just because anyone agrees with anyone, doesn't mean they are correct. Beware the thin line between what is "Correct" and what is "Popular." 
   
Made in us
Committed Chaos Cult Marine






eldarbgamer13 wrote:And vendettas are good for_______(fill in the blank)

Antitank.
AntiMC.
With HBs, antihorde.
Late game objective grabs.
AV12 saturation.
Skimmerblocking.

Just off the top of my head

Check out my blog at:http://ironchaosbrute.blogspot.com.

Vivano crudelis exitus.

Da Boss wrote:No no, Richard Dawkins arresting the Pope is inherently hilarious. It could only be funnier if when it happens, His Holiness exclaims "Rats, it's the Fuzz! Let's cheese it!" and a high speed Popemobile chase ensues.
 
   
Made in ph
Rough Rider with Boomstick






Ogryns work if used properly. And I speak from experience regarding this. They are good for countercharging weakened units which were not finished off in the shooting phase (if you are an IG player you would know that despite your toys there are days when the shooting phase is meh), they are actually very good in a chimera as a mobile shooting unit (the ripper guns work very well), and yes they are great as a tarpit, especially if you have a standard nearby so they can reroll their morale checks.

However, they work best in bigger blocks (4-5 for me). And they should never be used alone by themselves, but as part of a "task force" (like with other elements of a mech force), which essentially also describes how to use an IG army.

Vendettas are good (and damned good looking), but they are far from a super uber unit, and believe me they are more fragile to any opposing army with an normal amount of antitank fire. I have lost my vendetta more than I have lost my Ogryns actually..people love to bring down the IG skimmers....must be the looks...



40K 5th ed W/L/D
65/4/6, 10/2/1, 10/3/0, 2/0/1, 0/1/1

40K 6th ed W/L/D
1/0/0

WHFB 8th ed WHFB
Empire: 12/3/2, Lizardmen: 16/3/2 
   
Made in us
Dakka Veteran





Ogryns are good for helping your opponent win?

Holy thread Necromancy Batman. We just might have a new record. - Jayden63 commenting after someone responds to one of my battlereports from 27 months ago 
   
Made in us
Rotting Sorcerer of Nurgle





Count as Tyranid Warriors?

This message was edited 1 time. Last update was at 2010/03/26 12:32:35


This is a little story about four people named Everybody, Somebody, Anybody, and Nobody.
There was an important job to be done and Everybody was sure that Somebody would do it.
Anybody could have done it, but Nobody did it.
Somebody got angry about that because it was Everybody's job.
Everybody thought that Anybody could do it, but Nobody realized that Everybody wouldn't do it.
It ended up that Everybody blamed Somebody when Nobody did what Anybody could have done.
 
   
Made in gb
Decrepit Dakkanaut




Ogryns are a waste of points that simply more dakka would eliminate any need for, and this dakka can be in the form of scoring troops, something you can never have enough of in an objectives game.
   
Made in au
Death-Dealing Ultramarine Devastator






Anyone know the Elfzilla list that had a line looking something like this:

---- Wraithlords
---- Wraithguard
---- Guardians with Warlock (Conceal)

So that everyone had a cover save and would just walk forward. Similar to the Kan Line foot slogging Orkz army.

I often wondered if something similar could be done with guard:

---- Tanks
---- Ogryns
---- Infantry (the Priests, Sergeants, Commisar with PW maxed out unit)

That way your ogryns are a walking cover save for your tanks, they are moving forward just behind your squad of death.

That is the only use I ever saw for them... and even then it doesn't seem all that great.

 
   
Made in se
Fighter Ace





Sweden

Iron_Chaos_Brute wrote:No.


QFT. Your better off buying ratlings.

I won't bother. 
   
Made in us
Grovelin' Grot Rigger





Ogryns! Uh! Good Emprah, y'all!
What are they good for? Absolutely nothin'!

While YOU were still learning how to SPELL YOUR NAME!... I was being trained... TO CONQUER GALAXIES! 
   
Made in ph
Rough Rider with Boomstick






I wonder if you guys are theoryhammering, or have actually tried them.....

On IG threads, there are players who have used them successfully....they do take skill to use properly, but used well they work...they are also quite good antitransport units.....versus a densely packed bunch of vehicles a multiple unit assault a lot of attacks at s6 versus rear armor is no joke...and the ogryns are tough enough to wthstand repercussions than any other infantry unit in the IG army....




40K 5th ed W/L/D
65/4/6, 10/2/1, 10/3/0, 2/0/1, 0/1/1

40K 6th ed W/L/D
1/0/0

WHFB 8th ed WHFB
Empire: 12/3/2, Lizardmen: 16/3/2 
   
Made in au
Horrific Howling Banshee






The Vendetta is the best option for 130 points you need to fill
   
Made in de
Ladies Love the Vibro-Cannon Operator






Hamburg

Good for nothing.
Try some other IG units...

Former moderator 40kOnline

Lanchester's square law - please obey in list building!

Illumini: "And thank you for not finishing your post with a "" I'm sorry, but after 7200 's that has to be the most annoying sign-off ever."

Armies: Eldar, Necrons, Blood Angels, Grey Knights; World Eaters (30k); Bloodbound; Cryx, Circle, Cyriss 
   
Made in ca
Renegade Inquisitor with a Bound Daemon





Tied and gagged in the back of your car

GKT do the job much better, and don't cost much more either.
   
Made in au
Iron Fang




Sydney , Australia

Grimaldi wrote:Ogryns are good for helping your opponent win?


And make great paperweights . I've got one on my computer table holding down stuff so the fan doesn't blow it away .
   
Made in au
Gore-Soaked Lunatic Witchhunter






Australia (Recently ravaged by the Hive Fleet Ginger Overlord)

I don't use Ogryns. Mainly becuase of the same reason I don't use ratlings. I'm a puritan at heart and can't bear to see my troops slogging it with such abhuman filth.

(That and their points cost)

Smacks wrote:
After the game, pack up all your miniatures, then slap the guy next to you on the ass and say.

"Good game guys, now lets hit the showers"
 
   
Made in gr
Rough Rider with Boomstick




I have found Ogryns decent. A multicharge against blocking rhinos and CSM has yielded really good dividents (2 rhinos= 2kp in late game). With Yarrick they make minced meat of meqs (and a bloody expensive unit). Their high T is their best asset and S6 on the charge is nothing to be sniffed at.
I 'm with Freddieyu1 on this one. A Chimera helps their mobility and packing a Primaris Psyker with them gives this unit a decent punch in shooting. (You have to resort to shehanigans to keep the punch in mellee )

You shouldn't be worried about the one bullet with your name on it, Boldric. You should be worried about the ones labelled "to whom it may concern"-from Blackadder goes Forth!
 
   
Made in ph
Rough Rider with Boomstick






Fafnir wrote:GKT do the job much better, and don't cost much more either.


GK won't last as long as the ogryns versus powerfists and assault termies, as they have only 1 wound each...The Ogryn is a much better tarpit unit against enemies like these, and that's exactly the point...they are TARPIT units, not superpowerful assault units, although as tarpit units they sure can hit hard.

Hmmm this thread has inspired me to test a unit out of ogryns for an extended period in my lists. I have used them several times, but not continuously, but I will do so from now on just to push them to the limit. I am testing them now with a GK brother captain (with a psychic hood), and a while ago i played a 2000 pt game versus my brother's nid army. They never needed to get out of their chimera, as their ripper guns did all the hurt versus his critters, and my army managed to defeat the nids.

The fluff there by the way, is that my ogryns are actually servitor "bodyguards" assigned to the brother captain by the inquisition, as I also fielded a regular inquisitor with mystics + warriors (a bit lame, but I have to think of something). The mystics actually deterred my brother into deep striking his zoanthropes and trygon too close to my lines to avoid being shot up, which was fine by me....

This message was edited 1 time. Last update was at 2010/03/27 16:05:49




40K 5th ed W/L/D
65/4/6, 10/2/1, 10/3/0, 2/0/1, 0/1/1

40K 6th ed W/L/D
1/0/0

WHFB 8th ed WHFB
Empire: 12/3/2, Lizardmen: 16/3/2 
   
Made in us
Dakka Veteran






eldarbgamer13 wrote:And vendettas are good for_______(fill in the blank)


Getting shot down.

Tombworld El'Lahaun 2500pts
Hive Fleet Vestis 5000pts
Disciples of Caliban 2000pts
Crimson Fist 2000pts
World Eaters 1850pts
Angels Encarmine 1850pts
Iron Hospitalers 1850 pts (Black Templar Successor)
Sons of Medusa 1850pts
Tartarus IXth Renegade Legion 2500pts
 
   
Made in jp
Sybarite Swinging an Agonizer





Right. That's it.

I'm going to take a unit and make em work

Edit: internet double post

This message was edited 2 times. Last update was at 2010/03/27 20:58:49


2008 UK GT Heat 3 - 2nd (Eldar)
2008 Dutch GT - 2nd best general (Eldar)
2008 Irish GT - 2nd (Eldar)
2010 Shanghai LGS - 1st (IG)
2011 Shanghai LGS - 1st (IG)
 
   
Made in ca
Renegade Inquisitor with a Bound Daemon





Tied and gagged in the back of your car

freddieyu1 wrote:
Fafnir wrote:GKT do the job much better, and don't cost much more either.

GK won't last as long as the ogryns versus powerfists and assault termies, as they have only 1 wound each...The Ogryn is a much better tarpit unit against enemies like these, and that's exactly the point...they are TARPIT units, not superpowerful assault units, although as tarpit units they sure can hit hard


GKT aren't tarpit units because they can actually get the killing done. WS5 S6 power weapons striking at I4 mean that the chances of a hidden powerfist actually getting a chance to hit against the GKT are fairly small. Not to mention that they have 2+/5++ to up their durability. Against your basic S4 attacker, the GKT can take more hits, and their higher I and ability to ignore enemy armour saves makes them much more able to actually kill them, while Ogryns may be more durable, they lack the killing power to make them worth their cost.

Why would you tarpit an enemy when you can kill them?
   
Made in ba
Boom! Leman Russ Commander







phantommaster wrote:Dying?

Suicide squads.

Hail to the creeeeeeeeeeeeeeed!baby Ask not the moot a question,for he will give you three answers,all of which will result in a public humiliation.

My DIY chapter Fire Wraiths http://www.dakkadakka.com/dakkaforum/posts/list/264338.page
3 things that Ivan likes:
Food Sex Machines
Tactical Genius of DakkaDakka
Colonel Miles Quaritch is my hero
 
   
 
Forum Index » 40K General Discussion
Go to: