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![[Post New]](/s/i/i.gif) 2010/03/26 12:37:59
Subject: Multiple explosion results
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Veteran Wolf Guard Squad Leader
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So if I get multiple explosion results from 1 groups shooting or CC attacks, does the vehicle blow up and do the D6" str3 hits multiple times?
It seems a bit odd, but I don't see anything that would prevent this other than "it doesn't seem realistic" All other damage results can happen multiple times, so why can't the explosion result?
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My 40k Theory Blog
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![[Post New]](/s/i/i.gif) 2010/03/26 12:43:41
Subject: Re:Multiple explosion results
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Longtime Dakkanaut
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No, you only have one explosion of the vehicle no matter the # of explosion results.
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![[Post New]](/s/i/i.gif) 2010/03/26 12:44:32
Subject: Re:Multiple explosion results
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Veteran Wolf Guard Squad Leader
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BlueDagger wrote:No, you only have one explosion of the vehicle no matter the # of explosion results.
And you know this because...
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My 40k Theory Blog
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![[Post New]](/s/i/i.gif) 2010/03/26 13:00:36
Subject: Multiple explosion results
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Painlord Titan Princeps of Slaanesh
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The same reason as the pinning test question here:
http://www.dakkadakka.com/dakkaforum/posts/list/286025.page
A vehicle explodes 3 times, you can satisfy the S4 and S3 hits it doles out once and it satisfies the criteria for all 3 explosions. The BRB does not explicitly state you take hits for each explode result.
In the same way you do not take two pinning tests for two destroyed results or for a destroyed and an explodes result.
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![[Post New]](/s/i/i.gif) 2010/03/26 13:09:35
Subject: Multiple explosion results
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Veteran Wolf Guard Squad Leader
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calypso2ts wrote:The same reason as the pinning test question here:
http://www.dakkadakka.com/dakkaforum/posts/list/286025.page
A vehicle explodes 3 times, you can satisfy the S4 and S3 hits it doles out once and it satisfies the criteria for all 3 explosions. The BRB does not explicitly state you take hits for each explode result.
In the same way you do not take two pinning tests for two destroyed results or for a destroyed and an explodes result.
What?
So if you get 3 weapon destroyed results against me, can I destroy 1 weapon and it satisfies the criteria for all 3 weapon destroyed results...
calypso2ts wrote:The BRB does not explicitly state you take hits for each explode result.
Actually it does, its right under the 6 result under the damage results.
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My 40k Theory Blog
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![[Post New]](/s/i/i.gif) 2010/03/26 13:28:40
Subject: Multiple explosion results
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Been Around the Block
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Timmah wrote:calypso2ts wrote:The same reason as the pinning test question here:
http://www.dakkadakka.com/dakkaforum/posts/list/286025.page
A vehicle explodes 3 times, you can satisfy the S4 and S3 hits it doles out once and it satisfies the criteria for all 3 explosions. The BRB does not explicitly state you take hits for each explode result.
In the same way you do not take two pinning tests for two destroyed results or for a destroyed and an explodes result.
What?
So if you get 3 weapon destroyed results against me, can I destroy 1 weapon and it satisfies the criteria for all 3 weapon destroyed results...
calypso2ts wrote:The BRB does not explicitly state you take hits for each explode result.
Actually it does, its right under the 6 result under the damage results.
In the same entry it is also stated that you remove the model after it explodes. That means after the first explosion there isn't any vehicle left to explode (and remove as result of said explosion).
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This message was edited 1 time. Last update was at 2010/03/26 13:29:01
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![[Post New]](/s/i/i.gif) 2010/03/26 13:35:48
Subject: Multiple explosion results
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Veteran Wolf Guard Squad Leader
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They all happen at the same time. You remove the model 2+ times all happening at the same time...
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My 40k Theory Blog
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![[Post New]](/s/i/i.gif) 2010/03/26 13:47:05
Subject: Multiple explosion results
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Growlin' Guntrukk Driver with Killacannon
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Timmah wrote:They all happen at the same time. You remove the model 2+ times all happening at the same time...
So, using your own example, if you have 1 weapon and I get 3 weapon destroyed results they all happen at the same time and none move to immobilize?
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![[Post New]](/s/i/i.gif) 2010/03/26 13:55:19
Subject: Multiple explosion results
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Veteran Wolf Guard Squad Leader
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Gorkamorka wrote:Timmah wrote:They all happen at the same time. You remove the model 2+ times all happening at the same time...
So, using your own example, if you have 1 weapon and I get 3 weapon destroyed results they all happen at the same time and none move to immobilize?
No, I was using that to point out how ridiculous his argument was.
If you get 3 weapon destroyed then 3 weapons get destroyed. Just like if you have 3 explosions you apply the explosion result 3 times.
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My 40k Theory Blog
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![[Post New]](/s/i/i.gif) 2010/03/26 14:09:38
Subject: Multiple explosion results
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Painlord Titan Princeps of Slaanesh
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Good point on the weapon destroyed result, I assumed it said for each in the entry and it does not.
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![[Post New]](/s/i/i.gif) 2010/03/26 14:19:23
Subject: Multiple explosion results
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Bonkers Buggy Driver with Rockets
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Nope, 1 destroyed result, theres no pretending you are removing your vehicle twice, thats just trying to gain some advantage cheesily lol ...
When it explodes its removed and is then gone, no more explosions possible.
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![[Post New]](/s/i/i.gif) 2010/03/26 14:25:46
Subject: Multiple explosion results
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Veteran Wolf Guard Squad Leader
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kill dem stunties wrote:Nope, 1 destroyed result, theres no pretending you are removing your vehicle twice, thats just trying to gain some advantage cheesily lol ... When it explodes its removed and is then gone, no more explosions possible. You are completely ignoring the rules. All of them happen simultaneously. All the explosion results happen simultaneously and then you remove it. The problem is the common opinion has been wrong for so long that its tough to accept for some people...
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This message was edited 1 time. Last update was at 2010/03/26 14:26:38
My 40k Theory Blog
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![[Post New]](/s/i/i.gif) 2010/03/26 14:44:50
Subject: Re:Multiple explosion results
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Sybarite Swinging an Agonizer
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2008 UK GT Heat 3 - 2nd (Eldar)
2008 Dutch GT - 2nd best general (Eldar)
2008 Irish GT - 2nd (Eldar)
2010 Shanghai LGS - 1st (IG)
2011 Shanghai LGS - 1st (IG)
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![[Post New]](/s/i/i.gif) 2010/03/26 15:07:03
Subject: Re:Multiple explosion results
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Veteran Wolf Guard Squad Leader
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cmac wrote:http://www.dakkadakka.com/dakkaforum/posts/list/237519.page
Add to the list?
I don't want the adepticon council telling me how to play, I want to play by the actual rules.
Gwar! possibly? Maybe you can add your thoughts but I seriously see nothing that doesn't allow multiple explosions to happen simultaneously.
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My 40k Theory Blog
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![[Post New]](/s/i/i.gif) 2010/03/26 15:11:38
Subject: Multiple explosion results
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Elite Tyranid Warrior
Ontario
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So you get 3 weapon destroyed resusults destroy one weapon, go back destroy a weapon. Oh look you can destroy a different one. And then you can do it to another weapon.
3 explodes results, first one blow up the tank, roll the dice to check range, work out result and remove the tank. Now try to do it a second time, oh where is the tank?
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![[Post New]](/s/i/i.gif) 2010/03/26 15:12:59
Subject: Re:Multiple explosion results
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Sybarite Swinging an Agonizer
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I think his point is that it should be simultaneous
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2008 UK GT Heat 3 - 2nd (Eldar)
2008 Dutch GT - 2nd best general (Eldar)
2008 Irish GT - 2nd (Eldar)
2010 Shanghai LGS - 1st (IG)
2011 Shanghai LGS - 1st (IG)
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![[Post New]](/s/i/i.gif) 2010/03/26 15:20:30
Subject: Multiple explosion results
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Veteran Wolf Guard Squad Leader
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Lorne wrote:So you get 3 weapon destroyed resusults destroy one weapon, go back destroy a weapon. Oh look you can destroy a different one. And then you can do it to another weapon.
3 explodes results, first one blow up the tank, roll the dice to check range, work out result and remove the tank. Now try to do it a second time, oh where is the tank?
Everything happens simultaneously.
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My 40k Theory Blog
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![[Post New]](/s/i/i.gif) 2010/03/26 15:22:26
Subject: Multiple explosion results
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Hanging Out with Russ until Wolftime
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Timmah wrote:Lorne wrote:So you get 3 weapon destroyed resusults destroy one weapon, go back destroy a weapon. Oh look you can destroy a different one. And then you can do it to another weapon. 3 explodes results, first one blow up the tank, roll the dice to check range, work out result and remove the tank. Now try to do it a second time, oh where is the tank? Everything happens simultaneously.
Exactly, everything happens simultaneously, so you apply 3 Explodes, and you have a rule saying "models within D6 take a hit", not "a hit for every result".
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This message was edited 1 time. Last update was at 2010/03/26 15:22:54
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![[Post New]](/s/i/i.gif) 2010/03/26 15:23:13
Subject: Multiple explosion results
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Elite Tyranid Warrior
Ontario
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Where does it say that in the rule book? Automatically Appended Next Post: Though if 3 weapon destroyed results apply at the same time your opponent just has to state three different weapons.
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This message was edited 1 time. Last update was at 2010/03/26 15:27:36
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![[Post New]](/s/i/i.gif) 2010/03/26 15:33:20
Subject: Multiple explosion results
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Veteran Wolf Guard Squad Leader
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Gwar! wrote:Timmah wrote:Lorne wrote:So you get 3 weapon destroyed resusults destroy one weapon, go back destroy a weapon. Oh look you can destroy a different one. And then you can do it to another weapon.
3 explodes results, first one blow up the tank, roll the dice to check range, work out result and remove the tank. Now try to do it a second time, oh where is the tank?
Everything happens simultaneously.
Exactly, everything happens simultaneously, so you apply 3 Explodes, and you have a rule saying "models within D6 take a hit", not "a hit for every result".
No, for each result it says models within D6 take a hit. Its part of the resolution for each "destroyed" result.
The models taking the hit are not a consequence of the vehicle exploding. Its part of the resolution of the "destroyed result."
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My 40k Theory Blog
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![[Post New]](/s/i/i.gif) 2010/03/26 16:20:01
Subject: Multiple explosion results
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Jovial Plaguebearer of Nurgle
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The rules for vehicle damage tell you what happens for multiple stunned/shaken results (they are not cumulative) and for multiple weapon destroyed/immobilized results (they are cumulative and "interchangable") but not for wrecked/explodes results. The lack of permissive instruction leads to my interpretation that there is "one explosion per vehicle". Which seems to be the most common interpretation.
However the following proposed explosion rule expansion might be fun to play:
Each simultaneous explosion result adds +1 to the strength of the hits and +d6" to the range of the hits!
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![[Post New]](/s/i/i.gif) 2010/03/26 16:28:58
Subject: Multiple explosion results
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Veteran Wolf Guard Squad Leader
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utan wrote:The rules for vehicle damage tell you what happens for multiple stunned/shaken results (they are not cumulative) and for multiple weapon destroyed/immobilized results (they are cumulative and "interchangable") but not for wrecked/explodes results. The lack of permissive instruction leads to my interpretation that there is "one explosion per vehicle". Which seems to be the most common interpretation.
By this logic, it doesn't tell you what to do with 2 weapon destroyed results on a vehicle with 2+ weapons.
Gwar!, I am not sure how set you are on your original claim, but I really don't see it. The area damage is in the result of rolling a 6. Its not in a separate section saying "if a vehicle explodes" This ( atm) means to me that each 6 you roll, you get the area damage.
I am all for being convinced otherwise, but I just don't buy what you have posted so far.
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My 40k Theory Blog
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![[Post New]](/s/i/i.gif) 2010/03/26 16:38:22
Subject: Multiple explosion results
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Sneaky Sniper Drone
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I am going to have to agree with the OP on two levels. The first being fluff-wise and the second rules-wise:
Fluff: If a vehicle were to explode, a second explosin could be possible. Who's to say the rounds didn't each, say, hit seperate reactors or differnt "explodable" parts of the vehicle? Since it's simultaneos, it could even simulate a very large explosion as apposed to a smaller one that would result from on explodes result.
Rules: I see no reaason it wouldn't apply. No rulebook on-hand but if they are simultaneous, they happen at the same time, and thus I would roll the d6 3 differnt times and count up the models hit three differnt times, then apply that many hits to them.
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![[Post New]](/s/i/i.gif) 2010/03/26 16:54:19
Subject: Multiple explosion results
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Guardsman with Flashlight
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Timmah wrote:utan wrote:The rules for vehicle damage tell you what happens for multiple stunned/shaken results (they are not cumulative) and for multiple weapon destroyed/immobilized results (they are cumulative and "interchangable") but not for wrecked/explodes results. The lack of permissive instruction leads to my interpretation that there is "one explosion per vehicle". Which seems to be the most common interpretation.
By this logic, it doesn't tell you what to do with 2 weapon destroyed results on a vehicle with 2+ weapons.
Gwar!, I am not sure how set you are on your original claim, but I really don't see it. The area damage is in the result of rolling a 6. Its not in a separate section saying "if a vehicle explodes" This ( atm) means to me that each 6 you roll, you get the area damage.
I am all for being convinced otherwise, but I just don't buy what you have posted so far.
The rule book does say what to do with multiple weapon destroyed, you pick weapons to be destroyed till you either run out of weapons to destroy, or run out of weapon destroyed rolls
---If you run out of weapons, it becomes immobilized. If you get another Immobilized or weapon destroyed after that, the vehicle becomes a wreck...
Fiercegoldfish wrote:I am going to have to agree with the OP on two levels. The first being fluff-wise and the second rules-wise:
Fluff: If a vehicle were to explode, a second explosin could be possible. Who's to say the rounds didn't each, say, hit seperate reactors or differnt "explodable" parts of the vehicle? Since it's simultaneos, it could even simulate a very large explosion as apposed to a smaller one that would result from on explodes result.
Rules: I see no reaason it wouldn't apply. No rulebook on-hand but if they are simultaneous, they happen at the same time, and thus I would roll the d6 3 differnt times and count up the models hit three differnt times, then apply that many hits to them.
On multiple explosions, there should be only one explosion. The rule book says "The vehicle is destroyed, as its fuel and ammo detonate repping it apart in a spectacular explosion [SINGULAR] "
All the ammo, fuel etc. detonates in unison, so there would be no secondary explosions to cause multiple explosions, the vehicle would just go up in one giant boom as stated in the rules.
Just my 2 cents.
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Unknown Space Marine: "Higher Gound! Negate The Advantage!"
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![[Post New]](/s/i/i.gif) 2010/03/26 17:00:07
Subject: Multiple explosion results
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Veteran Wolf Guard Squad Leader
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n3roman wrote:
The rule book does say what to do with multiple weapon destroyed, you pick weapons to be destroyed till you either run out of weapons to destroy, or run out of weapon destroyed rolls
Not even close. It just says if there are no weapons to destroy you upgrade to immobilized. It doesn't say anything of what to do if you get multiple weapons destroyed and the vehicle has multiple weapons.
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My 40k Theory Blog
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![[Post New]](/s/i/i.gif) 2010/03/26 19:08:59
Subject: Multiple explosion results
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Poxed Plague Monk
AK
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Timmah wrote:
What?
So if you get 3 weapon destroyed results against me, can I destroy 1 weapon and it satisfies the criteria for all 3 weapon destroyed results...
No. You can only destroy one weapon one time, You can only make a vehicle explode once.
Shooting a tank of gas only explodes it once in movies- even though the protagonist continues to unload his clip in the general vicinity...
The vehicle is only going to explode once, regardless of how much more melta fire you put into the burning wreck...
The weapon destroyed results affect multiple times only if you still have multiple weapons to destroy... you don't blow off the same gun three times- you remove three guns. There's only one set of tracks/wheels to immobilize, thus immobilization takes effect once.
That's also why if you have no weapons and are immobilized, the vehicle is wrecked. You can't blow off any more bits, so the vehicle is completely trashed.
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![[Post New]](/s/i/i.gif) 2010/03/26 19:12:20
Subject: Multiple explosion results
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Veteran Wolf Guard Squad Leader
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All of your reasoning is what happens in real life. This is a game, its not realistic. There is nothing saying you can't apply multiple 6 results if they come from the same units shooting/cc attacks. Seriously, I can't find anything that disallows getting more than 1 explosion.
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This message was edited 1 time. Last update was at 2010/03/26 19:13:25
My 40k Theory Blog
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![[Post New]](/s/i/i.gif) 2010/03/26 19:15:53
Subject: Multiple explosion results
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Been Around the Block
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While it is true that the results happen simultaneously you do a full result at a time before going to the next.
That means if you get two explosion results you follow the steps for one explosion result, remove the model and then do the step for an explosion a second time. Just that now there's no vehicle left.
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![[Post New]](/s/i/i.gif) 2010/03/26 19:18:16
Subject: Multiple explosion results
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Slaanesh Havoc with Blastmaster
Orklando
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Another fun consequence of the fact that all results happen simultaneously is that you can't kill a vehicle with "Damaged!" results unless it was already immobilized when the unit shot at it. Because the rules say that it's only counted as Wrecked if it suffers a "damaged!" result and was already immobilized. So if you shoot at an unhurt Rhino and cause 4 Weaponn Destroyeds and 2 Immobilized results, it won't transfer to Wrecked because the rhino was not already immoblized. (NB: I don't actually play it that way.)
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![[Post New]](/s/i/i.gif) 2010/03/26 19:21:23
Subject: Multiple explosion results
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Veteran Wolf Guard Squad Leader
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Nitewolf wrote:While it is true that the results happen simultaneously you do a full result at a time before going to the next.
That means if you get two explosion results you follow the steps for one explosion result, remove the model and then do the step for an explosion a second time. Just that now there's no vehicle left.
What leads you to believe this? All shooting happens simultaneously as do wounds. Why would damage results be different?
@Ludovic
Hehe, that is a funny consequence if it does in fact read that way.
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My 40k Theory Blog
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