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I played my first game of 40K today...I choose Orks...all my Ork noob questions go in this thread.  [RSS] Share on facebook Share on Twitter Submit to Reddit
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Made in au
Crafty Clanrat




I played my first game of 40K since 2nd Edition today.

I was walking past a GW store and decided to go in for a look. One of the staff members asked if I wanted to play an introductory game. We played Ultramarines against Orks. I choose the Orks.

Way back in 2nd Edition I had a Space Wolves army and I still like them, but the new Orks look really fun so I picked them. I had a squad of 20 “slugga” orks, a warlord with a powerfist and 5 “nobz”. He had a squad of Terminators, a squad of five marines with a rocket launcher and a squad of five marines with a flamer thrower.

I started and ran forward before shooting at one squad of marines with my squad of 20 orks. I then got into close combat and wiped them out. The Warlord and his nobz shot at and then charged the Terminators. They killed one Terminator and lost a nob in return.

Second turn the remaining squad of marines stood their ground and rapid fired at my squad of 20 orks. They killed 5, which I was happy with as that was the squad with the rocket launcher. The Warlod, nobz and Terminators had another round of close combat where the Terminators lost one of their number but killed two nobz forcing a leadership test. I failed the test and the Warlord fled but was chased down and kerb stomped by the Terminators. “It was all over” I thought to myself as the Terminators rolled a 4 and moved towards my squad of Orks.

In the third turn I was faced with a choice. Do I charge the squad of 3 Terminators or do I charge the squad of 5 Space Marines? After asking if you could fire into combat I decided to charge the Terminators. After shooting and close combat I reduced their number to 1 while they only removed 1 ork! The remaining squad of Space Marines then barrelled in and it was all on!

After a nother round or two of Close Combat my orks came out on top with 12 remaining!

I have to admit that even for an intro game it was quite exciting and the new rules are a lot better compared to what I remember from 2nd Edition.

I'm going to start an Ork army. The models look great and they seem good for a laugh.


Automatically Appended Next Post:
After a quick read through the Codex in store, I've come to a few conclusions about the Orks:

- They are great in Close Combat
- Your best bet is to field a lot of them because they get killed relatively easily
- If the dice fall your way you can obliterate people with them...and vice versa
- The Shock Attack Gun is still in the game!
- The new models are brilliant (and thankfully now plastic)
- Stormboyz look brilliant on paper
- They look like a hell of a lot of fun!

This message was edited 2 times. Last update was at 2010/04/08 14:31:11


 
   
Made in au
Gore-Soaked Lunatic Witchhunter






Australia (Recently ravaged by the Hive Fleet Ginger Overlord)

So...are you thinking of getting back into the hobby then?

Smacks wrote:
After the game, pack up all your miniatures, then slap the guy next to you on the ass and say.

"Good game guys, now lets hit the showers"
 
   
Made in au
Crafty Clanrat




Not thinking. I am!

Orks this time.

I still like the Space Wolves but every second army I saw instore today was a Marine army.
   
Made in gb
Fixture of Dakka





Southampton

Welcome back! I had a brief pause once, but beer and women can only keep you interested for so long.

Enjoy the Orks! The Shokk Attack Gun was actually dropped for 3rd Edition, but they realised that those Orks just weren't Orky enough, so back came the daft gizmos.

This message was edited 1 time. Last update was at 2010/03/27 12:30:05


   
Made in rw
Wicked Warp Spider






Interesting to see someone come back into the fold - makes me wonder if I'll have escaped the addiction in 20 years or so.

Also, you wuz robbed in your test game - terminators can't pursue enemies who break from combat (sweeping advance), your warboss should have lived to fight another day.

Eldar Corsairs: 4000 pts
Imperial Guard: 4000 pts

Corregidor 700 pts
Acontecimento 400 pts 
   
Made in au
Sinewy Scourge




Downunder

WELCOME FELLOW GREEEEEEEEEENY!!!

One of the best things about Orks is that our codex is old but still quite competitive and would therefore receive a much better codex in the future. We also have recently got plastic kans and deff dreads to make all walker armies a sinch.

Also we get some major rules abuse, look up the Burna-Wagon for flame template fun, the Kan Wall for maximum screening, and the Deff Rolla got a recent enough ruling that says Yes, you get D6 S10 hits on top of the ramming hit when your Wagon rams another vehicle!


Sorry to rain on your parade, but Stormboyz look good on paper. In practice they're needy bastards that want to go their own way but want everyone to come with them into combats that aren't winnable. DeffKoptas are better.

Also littlenibbler Orks aren't about armour saves.
Orks are about having too many models on the table, and wasting the other guy's time with your movement phase.
Orks are about having the toughest units on the table.
Orks are about not caring about how many bodies are left in a long winding trail until the squad is down to less than a third its starting strength.
Orks are about rolling more dice then you can count without the aid of a calculator or a pen and paper.
Orks are about having totally fething insane characters tearing gak down like Doc Grotsnik, Ghazghkull or Snikrot.
Orks are about being too fething awesome to die...
Lets settle this in the arena http://pantsformer.mybrute.com 
   
Made in au
Crafty Clanrat




Flashman wrote:Welcome back! I had a brief pause once, but beer and women can only keep you interested for so long.

Enjoy the Orks! The Shokk Attack Gun was actually dropped for 3rd Edition, but they realised that those Orks just weren't Orky enough, so back came the daft gizmos.


The Shokk Attack gun is the one thing from 2nd Edition Orks that I remember most vividly. Also remember a mates Ork army being reduced to virtually half their numbers by a virus grenade wargear card or something similar!

I-bounty-hunt-the-elderly wrote:Interesting to see someone come back into the fold - makes me wonder if I'll have escaped the addiction in 20 years or so.

Also, you wuz robbed in your test game - terminators can't pursue enemies who break from combat (sweeping advance), your warboss should have lived to fight another day.


Well, I'm not too fussed about being robbed of my Warboss, he wasn't doing that well in combat anyway. I'm just glad I got to smash the Smurfs!

Eyclonus wrote:WELCOME FELLOW GREEEEEEEEEENY!!!

One of the best things about Orks is that our codex is old but still quite competitive and would therefore receive a much better codex in the future. We also have recently got plastic kans and deff dreads to make all walker armies a sinch.

Also we get some major rules abuse, look up the Burna-Wagon for flame template fun, the Kan Wall for maximum screening, and the Deff Rolla got a recent enough ruling that says Yes, you get D6 S10 hits on top of the ramming hit when your Wagon rams another vehicle!


Sorry to rain on your parade, but Stormboyz look good on paper. In practice they're needy bastards that want to go their own way but want everyone to come with them into combats that aren't winnable. DeffKoptas are better.


I was looking on Wiki and it says that a lot of Ork player think that while the Codex was released in the 4th Edition, it was aimed at the 5th Edition. Is this correct?

It's a shame the Stormboyz aren't as good on the table top as they are on paper, but I could imagine a small unit, used wisely would be great for a disruption or assassination role. Give the Nob a Bosspole and a Powerklaw (something I've learnt from browsing the forum is that you always give your nobz a Bosspole and Powerklaw!), use cover to hide their advance and crash into a tanks rear or engage a dangerous "shooty" unit i.e. Devastators while your boyz rumble up the table.

I'm a little disappointed there are no Cyboars anymore, I always liked the idea of playing a Snakebite or Ferla Ork themed army. I think I'll either play a Goff or Bloodaxe theme for this new army.

So far I've come across a few different viable tactics for Orks:

- Green Horde
- Speed Freaks
- Battle Wagon+Deff Rolla
- Burna Wagon
- Kan Wall
- Shooty Orks?!
   
Made in au
Stabbin' Skarboy





Melbourne

Dakka orks can actualy be very poweful. Big mek with SAG, loads of shoota boyz and lootas, and a BW, can blow holes in practically anything

MeanGreenStompa wrote:
penek wrote:wtf is wrong with GW ???

It's being run by people with short term vision and enough greed to extinguish a sun.

Perhaps they're the C'tan.
 
   
Made in fr
Wicked Warp Spider




A cave, deep in the Misty Mountains

Dakka orks: if you have enough, then you're sure to hit something!

Craftworld Eleuven 4500

LoneLictor on thread about an ork choking the Emperor:
 LoneLictor wrote:
I like to imagine the Emperor kills so many Orks that he ends up half buried beneath a pile of corpses, with only his head sticking out. A lone grot stumbles across him, and starts choking him.

Then Horus comes across the lone grot, somehow managing to kill the Emperor, and punts it into space.
 
   
Made in au
Crafty Clanrat




Shooty Orks seem a little un-Orky. I mean, sure the Orks love the noise and such but basing your/their game around units that can hang back and rain death seems a little, well, Tau like.

Though I imagine the Shoota boyz are advancing the whole time to get into CC.
   
Made in au
Sinewy Scourge




Downunder

Shooty orks are possible but its essentially a Green Tide with Shoota boyz and lots of Lootas. Or a Kan wall without Kanz and Big Mek.

Also littlenibbler Orks aren't about armour saves.
Orks are about having too many models on the table, and wasting the other guy's time with your movement phase.
Orks are about having the toughest units on the table.
Orks are about not caring about how many bodies are left in a long winding trail until the squad is down to less than a third its starting strength.
Orks are about rolling more dice then you can count without the aid of a calculator or a pen and paper.
Orks are about having totally fething insane characters tearing gak down like Doc Grotsnik, Ghazghkull or Snikrot.
Orks are about being too fething awesome to die...
Lets settle this in the arena http://pantsformer.mybrute.com 
   
Made in au
Crafty Clanrat




This is probably not the right way to go about collecting an army but there are some models I definitely want.

I love the Battlewagon and Stormboyz models so I probably have to incorporate those into my army and the Big Mek with the Shokk Attack Gun is too fun and nostalgic (for me) not to include. This is going to be one mongrel of an army.
   
Made in ca
Growlin' Guntrukk Driver with Killacannon





Owen Sound, ON. Canada

... and we look forward to seeing that mongrel army!
Welcome to the WAAAGH fellow greenskin!

Waaagh! Skarshak - Back after being lost in the Warp, an' ready to Krump sum 'eads!  
   
Made in au
Crafty Clanrat




So my Ork Codex and 3 boxes of Ork Boyz are on order/in transit and I just need to be patient, but I have some questions.

Are Kult of Speed/Speed Freek armies competitive? I enjoy a good game, I also like to win more often than not and don't want to field a "fun"army that is getting beaten constantly but I also want to avoid (initially) a Greentide, Battlewagon Spam and Kan Wall list.

In further explanation as to my attraction to the Kult of Speed, I've been watching a show called Sons of Anarchy and being a motorbike lover I thought it'd be a hoot to create my own Ork Outlaw MC. "Da Sonz of Gork and Mork" has a nice ring to it!

I guess all the "patched" members of the MC would be Warbike Riders and all the "prospects"would in the trukks.
   
Made in us
Speedy Swiftclaw Biker





Eagle River, Alaska

Blair wrote: I failed the test and the Warlord fled but was chased down and kerb stomped by the Terminators. “It was all over” I thought to myself as the Terminators rolled a 4 and moved towards my squad of Orks.


Welcome back! But if that was a sweeping advance by the termi's after you lost the close combat then it was played wrong. Any unit with Terminators in it are to slow to do sweeping advance, so you would have just run 2d6 then turned around and fought more. Pg. 102 of Space Marine Codex.

This message was edited 1 time. Last update was at 2010/04/04 09:39:44


Space Wolves - 10000 Points
Deathwatch - 3000 points



 
   
Made in au
Crafty Clanrat




AKGator wrote:
Blair wrote: I failed the test and the Warlord fled but was chased down and kerb stomped by the Terminators. “It was all over” I thought to myself as the Terminators rolled a 4 and moved towards my squad of Orks.


Welcome back! But if that was a sweeping advance by the termi's after you lost the close combat then it was played wrong. Any unit with Terminators in it are to slow to do sweeping advance, so you would have just run 2d6 then turned around and fought more. Pg. 102 of Space Marine Codex.


Cheers!

To be fair I think he was just using it as an example of what would happen under "normal" circumstances when a unit fails it leadership test in CC.

I think even if I lost I still would've enjoyed the game.
   
Made in us
Speedy Swiftclaw Biker





Eagle River, Alaska

Very good just hoping you know whats going on. Good luck on the board and my the dice gods smile on your rolls

Space Wolves - 10000 Points
Deathwatch - 3000 points



 
   
Made in gb
Decrepit Dakkanaut




Speed Freakz DEFINITGELy works

Big Mek with KFF, lots of 12man slugga boyz (with powerklaw nob, of course!) and lots of Trukks. Back this up with a nob squad with warboss in BW (after all, he'd have the biggest and best vehicle!) and some Kans as your accurate shooting, and all is good
   
Made in au
Crafty Clanrat




Hmmm...I've done a bit of research and some people seem to think that was of 5th Edition trukks and therefore KOS armies are defunct.

My basic premise was to go with a Warboss (MC president) with 3 Nob bikers (MC Vice-president, sergeant-at-arms and/or secretary/mechanic respectively), 2 or 3 mobs of bikers representing the "patched" MC members and other boyz in trukks representing the "prospects".

Theme-wise it would be neat but from a competitive point of view it would be hard to win against competitively themed lists and players.
   
Made in nl
Decrepit Dakkanaut






what do you keep referring to with MC?

Also, nob biker squads really need a little more size, and a Painboy to be at all effective, if you want all Biker army, get Wazdakka :3 he is a beast.

And the first line your last post didnt make any sense to me... If you are saying that Trukks don't work in 5th, or have been told so w/e, it is wrong. There's nothing like sending 4+ trukks careening into enemy infantry and armor alike and start unloading charges.
   
Made in au
Crafty Clanrat




Soladrin wrote:what do you keep referring to with MC?

Also, nob biker squads really need a little more size, and a Painboy to be at all effective, if you want all Biker army, get Wazdakka :3 he is a beast.

And the first line your last post didnt make any sense to me... If you are saying that Trukks don't work in 5th, or have been told so w/e, it is wrong. There's nothing like sending 4+ trukks careening into enemy infantry and armor alike and start unloading charges.


MC = Motorcycle Club. Like Hells Angels MC etc.

I'm not sure about Trukks as I've played a total of 2 games in 5th Edition. I've just seen a few posts saying that Trukks in 5th Edition are not as good as they were in 4th Edition and that they are very fragile. But saying that, even someone with basic knowledge could tell you that I guess. I really need some first-hand knowledge and not rely on anecdotal examples.
   
Made in nl
Decrepit Dakkanaut






Trukks are fragile.. what Ork vehicle isn't? Their Orks...

Thing is, it's a cheap transport. What else do you need for it to do?

And for the fragile thing, a KFF makes it a lot less fragile
Just smack on a Reinforced Ram maybe a red paint job, and your set to go.
   
Made in au
Crafty Clanrat




Soladrin wrote:Trukks are fragile.. what Ork vehicle isn't? Their Orks...

Thing is, it's a cheap transport. What else do you need for it to do?

And for the fragile thing, a KFF makes it a lot less fragile
Just smack on a Reinforced Ram maybe a red paint job, and your set to go.


I agree. I'm still waiting for my Codex to arrive but Ork Trukks are essentially Ork Assault Delivery Platforms. They shoot forward as fast as possible and eject their cargo via the boys jumping out or flying out via explosion.

Their cheap price is also an advantage with regards to the sheer amount of Trukks with boys inside you could run. Sure, some may get shot before the reach they enemy lines but against a typical/average player most would likely end up disgorging troops into assault and the boys that were flung from their flaming wrecks would footslog up the board to re-enforce the assaults eventually.
   
Made in nl
Decrepit Dakkanaut






And don't forget bout boardin' planks to unleash your PK against armor you run into
   
Made in us
Angry Chaos Agitator




Behind you

wreckin balls FTW!

-1754pts wins: 3 losses: 2
-842 pts wins: 3 loses: 0
- 750 pts
DQ:90-S++G+MB+I+Pw40k07+ID++A+++/mWD356R++T(D)DM+
http://commorragh.proboards.com/index.cgi 
   
Made in au
Crafty Clanrat




Whatever happened to the Snakebite/Feral Ork army that I vaguely remember?
   
Made in au
Killer Klaivex






Forever alone

Blair wrote:Whatever happened to the Snakebite/Feral Ork army that I vaguely remember?

Oh, I hate telling returning veterans about this part.

In recent years, GW has decided that they don't like sub-lists. All the Ork clans (Goffs, Deffskullz etc) no longer have their own rules. The same goes for Traitor Legions, Craftworlds and IG regiments. Space Marines are the only ones who kept their sub-lists (BA, BT, DA and SW). It's fething stupid if you ask me.

People are like dice, a certain Frenchman said that. You throw yourself in the direction of your own choosing. People are free because they can do that. Everyone's circumstances are different, but no matter how small the choice, at the very least, you can throw yourself. It's not chance or fate. It's the choice you made. 
   
Made in us
Wraith




O H I am in the Webway...

FYI, competitive warhammer in a nutshell....

Mechanized armies are king now (transport/vehicle heavy armies) and meltaguns rain king for special weapons. Orks suffer because they don't have any meltaguns but you can find ways around it, but they are still hindered.

He who fights with monsters might take care lest he thereby become a monster and if you gaze for long into an abyss, the abyss gazes also into you  
   
Made in au
Crafty Clanrat




Cheese Elemental wrote:
Blair wrote:Whatever happened to the Snakebite/Feral Ork army that I vaguely remember?

Oh, I hate telling returning veterans about this part.

In recent years, GW has decided that they don't like sub-lists. All the Ork clans (Goffs, Deffskullz etc) no longer have their own rules. The same goes for Traitor Legions, Craftworlds and IG regiments. Space Marines are the only ones who kept their sub-lists (BA, BT, DA and SW). It's fething stupid if you ask me.


Because they couldn't effectively make money off them? Or did they give another more official reason?

EzeKK wrote:FYI, competitive warhammer in a nutshell....

Mechanized armies are king now (transport/vehicle heavy armies) and meltaguns rain king for special weapons. Orks suffer because they don't have any meltaguns but you can find ways around it, but they are still hindered.


Are you (or anyone really) able to explain my mech armies are flavor of the month when it comes to competitive armies?
   
Made in gb
Willing Inquisitorial Excruciator





England

I-bounty-hunt-the-elderly wrote:Interesting to see someone come back into the fold - makes me wonder if I'll have escaped the addiction in 20 years or so.

Also, you wuz robbed in your test game - terminators can't pursue enemies who break from combat (sweeping advance), your warboss should have lived to fight another day.


Consolidation prehapes? Last time I checked I could still do that in terminator armour.
   
 
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