Switch Theme:

Space Marine HQs  [RSS] Share on facebook Share on Twitter Submit to Reddit
»
Author Message
Advert


Forum adverts like this one are shown to any user who is not logged in. Join us by filling out a tiny 3 field form and you will get your own, free, dakka user account which gives a good range of benefits to you:
  • No adverts like this in the forums anymore.
  • Times and dates in your local timezone.
  • Full tracking of what you have read so you can skip to your first unread post, easily see what has changed since you last logged in, and easily see what is new at a glance.
  • Email notifications for threads you want to watch closely.
  • Being a part of the oldest wargaming community on the net.
If you are already a member then feel free to login now.




Made in au
Guardsman with Flashlight





Where women glow and men plunder...

So, looking at sample army lists and reading tactical advice, I can find very little to support taking any space marine HQ choice other than a librarian. Is this the case? I'd prefer to take a captain (I can see why Chapter Masters are a waste) as it fits more with the character of my army, but I'm willing to sacrifice fluff to serve good sense.

So, give me the wrap on space marine HQs...

   
Made in us
Fixture of Dakka





Steelcity

Here is a short version about SM Hq
Im assuming you want good Hqs

Captain is alright, mostly seen on a bike so you can bikes as troops.. Relic blade + SS is best combo for any captain (Artificer if you want but thats just a more expensive and weaker vulkan). For 170 pts you can get a captain on foot with the above gear.. yet vulkan is 190 and has a heavy flamer + master crafted sword and then ALSO makes every single melta, flamer and TH a ton better..

Librarian will null z one is probably best secondary HQ for marines.. Most of the tough lists have this because null zone is amazing

chaplain - no
ultramarine characters - dont play smurfs please.. theyre all just over costed

Then you have Vulkan, Pedro, Lysander who are the characters you see in almost every SM army.

I dont know what chapter you want to do but vulkan is by far the best character.. He makes all the weapons you should be using anyway.. better

Pedro is good for sternguard and coordinated assaults due to +1 attack

Lysander is good if you face people with big monsters.. otherwise hes sorta like pedro but not as useful

I dont think ive used any HQ other than the 3 special guys, bike captain and librarian since the rest are really meh. Like I said, the only combinations ive really seen that win are Vulkan + Librarian, Bike captain, pedro + librarian then maybe lysander and someone else


Keeper of the DomBox
Warhammer Armies - Click to see galleries of fully painted armies
32,000, 19,000, Renegades - 10,000 , 7,500,  
   
Made in fr
Wicked Warp Spider




A cave, deep in the Misty Mountains

I agree with Kirasu.

But if you don't want any special characters for some reason or other, then I recommend a SM captain, nice and simple. You don't have to make him exceptional. Just take him for the form if you really want or a librarian like you said.

If you don't do much with your captain, you can spend the points elsewhere;

Craftworld Eleuven 4500

LoneLictor on thread about an ork choking the Emperor:
 LoneLictor wrote:
I like to imagine the Emperor kills so many Orks that he ends up half buried beneath a pile of corpses, with only his head sticking out. A lone grot stumbles across him, and starts choking him.

Then Horus comes across the lone grot, somehow managing to kill the Emperor, and punts it into space.
 
   
Made in ca
Rough Rider with Boomstick





Ontario

Anyone like MotF here?
:(

Anyways, if you enjoy having a vast amount of dreadnoughts, and not so many tanks/support vehicles, then use the Master of the Forge. He let's you get dreads as HS choices, and for the low price of 115, you can give him a power weapon, and for 120/118, you can give him a PW and a SB.

I have 2000 points of , called the Crimson Leaves.
I will soon be starting WoC, devoted to
I have 500 points of , in blueberry and ice cream (light grey and light blue) flavour. From the fictional world Darkheim.
DarkHound wrote:Stop it you. Core has changed. It's no longer about nations, ideologies or ethnicity. It's an endless series of proxy battles, fought by mercenaries and machines. Core, and its consumption of life, has become a well-oiled machine. Core has changed. ID tagged soldiers carry ID tagged weapons, use ID tagged gear. Nanomachines inside their bodies enhance and regulate their abilities. Genetic control. Information control. Emotion control. Battlefield control. Everything is monitored, and kept under control. Core has changed. The age of deterrence has become the age of control. All in the name of averting catastrophe from weapons of mass destruction. And he who controls the battlefield, controls history. Core has changed. When the battlefield is under total control, war... becomes routine.

 
   
Made in us
Junior Officer with Laspistol






The eye of terror.

If you want to dread bash, the BA are going to be far superior for it in just a few days.

Captains are good for unlocking bikes as troops... and that's it.

Libbys are great for Null Zone... it's one of the reasons to play "generic" space marines.

Most of the special characters offer something worthwhile, but Lysander is pretty much just a pure ass-beater, which newer books do better.

Don't discount Sicarius, Rites of Battle is an amazing ability.

Why did the berzerker cross the road?
Gwar! wrote:Willydstyle has it correct
Gwar! wrote:Yup you're absolutely right

New to the game and can't win? Read this.

 
   
Made in us
Fresh-Faced New User




I'd put in another vote for the Master of the Forge if you like Dreads. The BA Dread builds, while cool, are really limiting (Furioso and Furioso Librarians are good, but expensive, and are close-combat only. You can only take a max of three "regular" dreads, and the Death Company dreads certainly beastly, but have rage so really need stormravens to transport them to where they'll work, you would also need to take death company to get them).

Aside from his Dread-enhancing, he's actually a pretty damn versatile HQ choice for 100-115 points or so. He has a servo-harness, bolsters a single ruin before the game begins, and can repair vehicles, all while having two wounds and a 2+ save. I like to attach him to a 5 man combat squad with a combi-weapon on the sergeant, pawn off the AP3 hits on him, absorb the AP2 with bolter marines, and can get to shooting to fire off a special weapon, a combination of the harness mounted and regular weapons (whichever is appropriate), and a combi-weapon from the sergeant. It works particularly well for me, as I usually castle this squad in between two dreadnoughts. I'll get their fire taken care of, then run the dreadnoughts back in front, making it impossible to assault without getting stuck in with the dreadnoughts.
   
Made in us
Mekboy Hammerin' Somethin'





Battle Creek, MI

I have the Master of the Forge in my 9 Drop Pod list. 5 Dreadnoughts hitting the table turn one is very effective.

   
Made in ca
Rough Rider with Boomstick





Ontario

A good thing about the MotF is that heis cheap, so losing him is not nearly as bad as any other HQ.

I have 2000 points of , called the Crimson Leaves.
I will soon be starting WoC, devoted to
I have 500 points of , in blueberry and ice cream (light grey and light blue) flavour. From the fictional world Darkheim.
DarkHound wrote:Stop it you. Core has changed. It's no longer about nations, ideologies or ethnicity. It's an endless series of proxy battles, fought by mercenaries and machines. Core, and its consumption of life, has become a well-oiled machine. Core has changed. ID tagged soldiers carry ID tagged weapons, use ID tagged gear. Nanomachines inside their bodies enhance and regulate their abilities. Genetic control. Information control. Emotion control. Battlefield control. Everything is monitored, and kept under control. Core has changed. The age of deterrence has become the age of control. All in the name of averting catastrophe from weapons of mass destruction. And he who controls the battlefield, controls history. Core has changed. When the battlefield is under total control, war... becomes routine.

 
   
Made in au
Neophyte Undergoing Surgeries




Sydney, Australia

I use a MOTF with conversion beamer and I stick him in a scout squad with telion with snipers or just next to depending on whom I face. I find that he can be underrated by alot of opponents and it also helps you with anti-tank/deathstar units. Putting him on a bike also works but against some opponets (tau e.g) you have to play carefully or he can be shot to peices before he does anything.
The rest of the HQ's act like everyone has said. Captain for bikes, Librarian for generic assault, special characters for armies that are based around them (well, maybe not for vulkan, he's just generally awesome).

Getting back into the swing of things
 
   
Made in fr
Wicked Warp Spider




A cave, deep in the Misty Mountains

I admit I hadn't thought of that.

Craftworld Eleuven 4500

LoneLictor on thread about an ork choking the Emperor:
 LoneLictor wrote:
I like to imagine the Emperor kills so many Orks that he ends up half buried beneath a pile of corpses, with only his head sticking out. A lone grot stumbles across him, and starts choking him.

Then Horus comes across the lone grot, somehow managing to kill the Emperor, and punts it into space.
 
   
Made in ca
1st Lieutenant





MotF with a conversion beamer is a nice cheap way to get a railgun blast. I use him much the same way Btone does and he's to small to be worth shooting at, yet too big a threat to ignore which can force difficult choices.
   
Made in gb
Eternally-Stimulated Slaanesh Dreadnought





UK

Space Marine Captain with Artificer Armour and Master crafted weapons.

Armour will soak up most of what enemy can hit you with, and master crafted means you've got more chance of taking down anything on the field. And all without the bulkiness of terminator armour.

Plus don't forget the Command Squad or Honour Guard options. Having a less poweful captain can mean you can go to town on the command squad. Sergeant with Storm Bolter and power weapons, Company Champion with his requisite weapons, and an apothecary to save you from all those nasty turns of the dice will help your captain survive the most nasty of engagements.
   
Made in us
Rotting Sorcerer of Nurgle





@Corennus:
There are no more master crafted options for the Captain any more...

Art Armor is an indulgence.
While the Command Squad can be useful they need a proper role... like special weapon spam to suppliment/compliment the list.

As for the Sergeant: Storm Bolter/lightning Claw is better...hell drop the storm bolter, claws are better than just power weapons, but I find a Combat Command Squad questionable to begin with.

This is a little story about four people named Everybody, Somebody, Anybody, and Nobody.
There was an important job to be done and Everybody was sure that Somebody would do it.
Anybody could have done it, but Nobody did it.
Somebody got angry about that because it was Everybody's job.
Everybody thought that Anybody could do it, but Nobody realized that Everybody wouldn't do it.
It ended up that Everybody blamed Somebody when Nobody did what Anybody could have done.
 
   
Made in us
The Conquerer






Waiting for my shill money from Spiral Arm Studios

why no Chaplain love?

the ability to grant rerolls on the charce to a single unit and he gets more wargear for his price then the Captain.

Captain gets a CCW, bolter/pistol, 4+ invuln

Chaplain gets a Power weapon, Pistol, 4+ invuln, fearless, reroll misses on charge to unit.

both cost the same.

Self-proclaimed evil Cat-person. Dues Ex Felines

Cato Sicarius, after force feeding Captain Ventris a copy of the Codex Astartes for having the audacity to play Deathwatch, chokes to death on his own D-baggery after finding Calgar assembling his new Eldar army.

MURICA!!! IN SPESS!!! 
   
Made in us
Junior Officer with Laspistol






The eye of terror.

IMO it's just because Cassius is such a good buy, and if you're looking for a discount HQ the librarian offers a bit more utility for a non-CC oriented army.

Chaplains are good with assault terminators... and that's about it. And if you're running a chappy with assault terminators, you might as well run Cassius, because he has similar durability.

Why did the berzerker cross the road?
Gwar! wrote:Willydstyle has it correct
Gwar! wrote:Yup you're absolutely right

New to the game and can't win? Read this.

 
   
Made in gb
Eternally-Stimulated Slaanesh Dreadnought





UK

EEEEK! NO MASTER CRAFTED WEAPONS!!!

NO FAIR!!

ok. well my view is you either take an uber hard, uber killy, uber expensive model as your general (think Chapter Master), or you take as low points captain as possible and again go to town on the command squad.

Chaplain in Terminator Armour should be pretty good as command unit.....but I just don't like Chaplains.

In a non-terminator army I think a captain in artificer armour backed up by some seriously killy CC squads should work.
   
Made in ca
1st Lieutenant





Corennus wrote:EEEEK! NO MASTER CRAFTED WEAPONS!!!

NO FAIR!!

ok. well my view is you either take an uber hard, uber killy, uber expensive model as your general (think Chapter Master), or you take as low points captain as possible and again go to town on the command squad.

Chaplain in Terminator Armour should be pretty good as command unit.....but I just don't like Chaplains.

In a non-terminator army I think a captain in artificer armour backed up by some seriously killy CC squads should work.


Just no...

Given the choice of special commanders that can benefit your whole army if you choose to build around them and the Librarian/MotF as cheap options that can still do the job asked of them. Getting an 'uber killy' Chapter Master is all well and good but what does he add to a unit that nobody else can do? As for those uber killy command squads, why bother? They charge a target, maybe even multi charge if you have enough points left to crack transports, and then they get shot/flamed/blast markered to death the next turn.

Besides at minimum a Captain with a command squad will run you 215 points and get eaten by th/ss termies which cost 15 points less. Besides, what do you gain by building such a squad? To make them into semi-assualt termies you need to spend 455 points to get your commander Artificer Armor, Relic Blade, Storm Shield, an Apothecary, and 4 Veterans with th/ss. This unit costs 5 more points than 5 assault termies in Land Raider and if we compare them we'll find that the termies in an LR Crusader are the better buy every time.

This message was edited 1 time. Last update was at 2010/03/30 10:34:45


 
   
Made in gb
Eternally-Stimulated Slaanesh Dreadnought





UK

Ok. Well thing is if you're going with a NON TERMINATOR army (like a second company army) then you need something very hard hitting with good saves. Only squad I can think of that will have that is a command squad.

Now whether we lead with a chaplain, librarian or Captain is down to us. I don;t take librarians in my army cause they're not part of my army makeup.


Automatically Appended Next Post:
But now that I think about it, since i'm not allowed to field a Primarch (which is what I was intending before I re-read the Codex), I might get ONE librarian to stand in for him.

This message was edited 1 time. Last update was at 2010/03/30 10:43:13


 
   
Made in ca
1st Lieutenant





You assume that you need a super hard assault unit to win a game for you when this isn't the case. If you spend 490 points on a melee unit mounted in a rhino, it has to be a rhino because second companies don't get Land Raiders, then you're going to be in for a tough game. I pop that transport with a much and leave your hammer unit floundering mid field while I clean off the rest of your army from the board.

Seriously taking a command squad is the worst thing you can do even if you are sticking to a themed build.
   
Made in gb
Eternally-Stimulated Slaanesh Dreadnought





UK

hmmmm interesting point norade.

Please bare in mind i've only JUST started playing this game properly, and many of my assumptions of the game are turning out as not being viable.

Still, i'm going to make a command squad just to see how it pans out.


Also there must be some point to taking a SM Captain or they wouldn't give him so much extra stuff to equip him with!
   
Made in ca
Rough Rider with Boomstick





Ontario

As many of us shall disagree or agree upon such a matter, it's hard to get a sraight answer. I just follow what I would theorize would work, and if it doesn't, it's life. Who cares if you lose many times. All you need is to have fun.

I have 2000 points of , called the Crimson Leaves.
I will soon be starting WoC, devoted to
I have 500 points of , in blueberry and ice cream (light grey and light blue) flavour. From the fictional world Darkheim.
DarkHound wrote:Stop it you. Core has changed. It's no longer about nations, ideologies or ethnicity. It's an endless series of proxy battles, fought by mercenaries and machines. Core, and its consumption of life, has become a well-oiled machine. Core has changed. ID tagged soldiers carry ID tagged weapons, use ID tagged gear. Nanomachines inside their bodies enhance and regulate their abilities. Genetic control. Information control. Emotion control. Battlefield control. Everything is monitored, and kept under control. Core has changed. The age of deterrence has become the age of control. All in the name of averting catastrophe from weapons of mass destruction. And he who controls the battlefield, controls history. Core has changed. When the battlefield is under total control, war... becomes routine.

 
   
Made in ca
1st Lieutenant





The thing is there are a ton of units in 40k that are there but aren't worth taking. Keep in mind what you want your Captain to do and then look at the special characters that might fill the same role while providing something extra. For example Vulkan He'stan versus a Captain with Artificer Armor, Storm Shield, and Relic Blade. They have the same stat line, including saves, but for the extra 35 points Vulkan has a heavy flamer, his relic blade is master crafted, he twin-links flamers, heavy flamers, meltas and multi-meltas, and makes thunder hammers master crafted. The winner there is clear.

I don't often play as SM and my lists tend to play the army as site back and shoot so I can't give an example of a non-termy assault unit you'd want him with, but you could run a drive by flamer unit with him and part of a combat squaded tactical squad in a rhino. If you don't find it a waste of points you could do even better by putting Vulkan and a HF equipped Sternguard squad together and make the idea even deadlier.
   
Made in us
Death-Dealing Ultramarine Devastator





Arlington, Texas

I think one of the most underrated HQs is MotF. He is cheap enough to be viable in low point games and he has enough options to be flexable in high point games. Personally I give him a conversion beamer and a 10 man tac squad with ML.

Nivondu
 
   
Made in us
Uhlan




Philadelphia, USA

Any thoughts on Vortex of Doom for the libby??
   
Made in us
Rotting Sorcerer of Nurgle





Vortexlibby in TDA w/ StormShield.
Otherwise, I'm not too thrilled with the slight chance of instant killing him.

Short range and small blast means it's prob. best as a vehicle hunter when he comes down in a pod with company.

Otherwise, I do prefer Avenger/Null but on a bike.

This is a little story about four people named Everybody, Somebody, Anybody, and Nobody.
There was an important job to be done and Everybody was sure that Somebody would do it.
Anybody could have done it, but Nobody did it.
Somebody got angry about that because it was Everybody's job.
Everybody thought that Anybody could do it, but Nobody realized that Everybody wouldn't do it.
It ended up that Everybody blamed Somebody when Nobody did what Anybody could have done.
 
   
Made in us
The Conquerer






Waiting for my shill money from Spiral Arm Studios

Norade wrote: it has to be a rhino because second companies don't get Land Raiders



actually this is wrong. all line companies have at least 1 landraider.

1st company has more then the others usually

Self-proclaimed evil Cat-person. Dues Ex Felines

Cato Sicarius, after force feeding Captain Ventris a copy of the Codex Astartes for having the audacity to play Deathwatch, chokes to death on his own D-baggery after finding Calgar assembling his new Eldar army.

MURICA!!! IN SPESS!!! 
   
Made in gb
Eternally-Stimulated Slaanesh Dreadnought





UK

Ok I have my captain with a Storm bolter and Power Fist.

Question:

Is this best option or should I start again?

And also is an Adamantine Mantle still a viable piece of wargear?
   
Made in us
Regular Dakkanaut





I wouldn't give a power fist to the captain due to his high initiative (I don't think having an expensive model with a 3+/4+ going last is a good idea) unless you put him in terminator armor and give him a thunder hammer (a power fist with a few perks) and storm shield (but I'm not sure that's a good idea either). As others said, giving him a bike is probably the best you can do for him, maybe lightning claws too?

You cannot buy a admantine mantle anymore.
   
Made in us
Hurr! Ogryn Bone 'Ead!



CT

The problem with Power fists on Captains is that you end up wasting their decent initiative. If I were doing a foot captain I would probable go something like:
Captain: Relic Blade, Storm Shield (If you really want something to shoot Aux Grenade launcher) and then load him up with a unit in some sort of transport.

Most people will mention that there are more effective options for an army than the Captain. The exception being a bike captain which opens bikes as troop options.

Also the Adamantine Mantle is not in the most recent Space Marine Codex. Do you happen to have the one with Calgar on the cover?

Cheers,
~Volkan

This message was edited 1 time. Last update was at 2010/03/30 15:38:21


 
   
Made in us
Nasty Nob






Joplin, Missouri

I used to run an Epistolary Lib (Null Zone & Avenger) with Vulkan, TH/SS Termies, in a LR. Having Vulkan and the Lib jumping out and dropping 2 templates is pretty devastating (even against MEQ).

I've dropped the Epistolary from the Lib and just leave him in the LR to get the most out of Null Zone.

Tigurius is a bit overcosted (and needs an Inv save), but his ability to re-roll Reserve rolls and Psychic power selection is pretty sweet.

"Just pull it out and play with it" -Big Nasty B @ Life After the Cover Save
40k: Orks
Fantasy: Empire, Beastmen, Warriors of Chaos, and Ogre Kingdoms  
   
 
Forum Index » 40K General Discussion
Go to: