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![[Post New]](/s/i/i.gif) 2010/04/09 06:03:19
Subject: So I got dared to run necrons in 'ard boyz, First try at a list.
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Executing Exarch
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2500 Pts - Necrons Roster
1 The Deceiver
1 Lord WarScythe; Resurrection Orb; Veil of Darkness
19 Warriors
10 Warriors
5 Immortals
10 Scarab Swarms Disruption field
5 Destroyers
5 Destroyers
1 Monolith
1 Monolith
3 Heavy Destroyers
Total Roster Cost: 2497
The basic Idea is simple, warriors go in reserve, one monolith advances and acts as cover for all the goodies while the scarabs Boost across the board and attack tanks. The second mono DS in and causes havoc.
not all that original but its the best I could do with such a terrible codex.
So any help? I could really use it.
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This message was edited 1 time. Last update was at 2010/04/09 06:04:18
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![[Post New]](/s/i/i.gif) 2010/04/09 08:53:55
Subject: So I got dared to run necrons in 'ard boyz, First try at a list.
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Furious Fire Dragon
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Wish I could help you there. I think it definitely has potential, but I wonder at giving them such a juicy target as swarms when the rest of the army is behind the floating cheese pyramids. I think you're giving them an outlet in an otherwise frustrating deployment first turn game against necrons.
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Zain~
http://ynnead-rising.blogspot.com/
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![[Post New]](/s/i/i.gif) 2010/04/09 13:31:38
Subject: So I got dared to run necrons in 'ard boyz, First try at a list.
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Tower of Power
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With the deceiver and monolith you're using just under a 1/3 on models which do not contribute to your phase out, something you should consider.
Where is the lord going?
I'd take another immortal unit tbh.
I'd throw in a D-Lord instead of deceiver which can follow the scarabs around. Sure it could get picked off to shooting, but shouldn't assault. Plus with a warscythe and the scarabs with dis fields they can tackle vehicles quite easily. Not a bad tank hunting unit.
I've warmed up to the monolith, slightly. People say about mobile cover but really you should be using the table for cover if there is enough terrain on there - which there should be! Benefits for it is teleportation and WBB re-roll but for 235 points that's a lot. Any clever opponent will ignore the monos and the deceiver and start going to phase you out, first target probably the destroyers due to the amount of damage they can do along with the immortals.
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warhammer 40,000 tactica and hobby blog - www.imperiusdominatus.com
Want list feedback and advice? e-mail imperiusdominatus@live.co.uk
Blood Angels - 2000 Iron Warriors - 2000 Orks -2000 Imperial Guard - 2000
Eldar - 2000 Hive Fleet Krakken - 2000 Dark Eldar - 2000 Necrons - 2000 Grey Knights - 2000 Daemons - 2000 Ravenwing - 2000 |
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![[Post New]](/s/i/i.gif) 2010/04/09 15:50:21
Subject: So I got dared to run necrons in 'ard boyz, First try at a list.
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Sure Space Wolves Land Raider Pilot
Dallas Texas
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I wonder if you honestly have enough warriors in this list. I like the elements in it but I would be worried about phasing out.
If I were fighting this list I would trhow everything I had at your troops and ignore the monoliths and deciever.
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"STRIKE WITH ALL YOUR MIGHT!!!!"
2,000 points and Growing
3,000 Points and Waiting |
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![[Post New]](/s/i/i.gif) 2010/04/09 18:42:08
Subject: So I got dared to run necrons in 'ard boyz, First try at a list.
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Lone Wolf Sentinel Pilot
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Your two types of destroyers seem both very vulnerable to not getting WBB rolls (they need another unit to stand back up if they all get dropped, right?)
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Q: How many of a specific demographic group are required to carry out a simple task?
A: An arbitrary number. One to carry out the task in question, and the remainder to act in a manner stereotypical of the group.
My Blog |
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![[Post New]](/s/i/i.gif) 2010/04/09 19:17:39
Subject: So I got dared to run necrons in 'ard boyz, First try at a list.
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Numberless Necron Warrior
New York, NY
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At 2,500 points I'm surprised you wouldn't give the Lord a Destroyer Body. This lets him travel with either the Scarabs or Destroyers to help destroy vehicles. Odds are he would best be positioned with the 2 Destroyer Squads to give them more WBB rolls.
A unit of 5 Immortals seems very weak. The same can be said of 3 Heavy Destroyers. The problem is that these models are overpriced because of the WBB rolls. If all members of the unit can be killed in one turn then you'll never get those rolls. This creates a huge liability and provides an opportunity for your opponent to exploit the Necron Phase Out rule.
With 38 Necrons you phase out with 9 left. Sweeping Advance rules in 5th edition will make it very easy to destroy the unit of 19 Warriors. Denial of WBB rolls will take care of the Heavy Destroyers and Immortals. That leaves a unit of 10 Warriors, 10 Destroyers and the Lord. If the warriors die then only 2 Destroyers have to fail their WBB rolls for you to Phase out.
I would find ways to increase the durability of your Necrons. Primarily, I would drop one Scarab for another Warrior and field 3 units of 10 instead of your 19/10 split. The loss of one Scarab isn't statistically devastating. It still maintains your game plan but allows you to field a 3rd Warrior unit making you less susceptible to Sweeping Advances.
Recommendations:
-1 Scarab, +1 Warrior
Split Warriors into 3x10 units
Put Lord on Destroyer Body instead of using Veil of Darkness
Replace Heavy Destroyers with something less likely to get destroyed (Immortals, Monolith, Wraiths, whatever).
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Death to the False Emperor!
2000pt |
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![[Post New]](/s/i/i.gif) 2010/04/09 20:08:21
Subject: Re:So I got dared to run necrons in 'ard boyz, First try at a list.
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Fell Caller - Child of Bragg
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Bad, bad, bad.
1) Why do people keep taking a warscythe on a foot-slogging lord? If a CC unit reaches him you've already lost the game. Warscythes belong on destroyer lords and that's it.
2) 5 Immortals is a terrible waste of points. They'll all die in one round and then you get no WBB rolls. For immortals, you take 10/unit or you don't take any at all.
2b) Veil is useless unless you have 10 Immortals to take with him.
3) Res orb is less necessary than you think if you keep the bulk of your forces behind the monoliths. Convert your foot lord to a scythe destroyer lord and have him run by the scarabs.
4) 19 warriors is a lot to lose when they inevitably get swept by something. Keep your warriors to a bare minimum of 10/squad always for this reason. You have nothing to gain by fielding 20-man squads.
5) Paying 195 points for lascannons that die to bolter fire is a bad move. Take a third monolith instead.
Aside from that it's not terrible if you play it right.
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Over 350 points of painted Trolls and Cyriss |
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![[Post New]](/s/i/i.gif) 2010/04/09 20:34:20
Subject: So I got dared to run necrons in 'ard boyz, First try at a list.
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Rotting Sorcerer of Nurgle
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Do you really need mor warriors then minimum?
Is a higher number always better? I don't think so. A higher number means the opponent is allowed to deal with less units...where as a low number means it's easy for you to baby them/reserve the weaksauce Warriors.
If you are feeling daring, take only 20 necrons and focus points elsewhere...points on stuff that will actually contribute to killing the opponent on a more consistant basis.
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This is a little story about four people named Everybody, Somebody, Anybody, and Nobody.
There was an important job to be done and Everybody was sure that Somebody would do it.
Anybody could have done it, but Nobody did it.
Somebody got angry about that because it was Everybody's job.
Everybody thought that Anybody could do it, but Nobody realized that Everybody wouldn't do it.
It ended up that Everybody blamed Somebody when Nobody did what Anybody could have done.
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![[Post New]](/s/i/i.gif) 2010/04/09 20:40:08
Subject: Re:So I got dared to run necrons in 'ard boyz, First try at a list.
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Prescient Cryptek of Eternity
Mayhem Comics in Des Moines, Iowa
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Here's what I've been looking at for an `Ard Boyz Necron list. Similar lists to it have done well for me the past two years.
Necrons Roster
1 Lord @ 195 pts (Staff of Light; Destroyer Body; Disruption Field; Resurrection Orb; Solar Pulse)
1 Destroyer Body
1 Resurrection Orb
1 Solar Pulse
1 Lord @ 210 pts (WarScythe; Chronometron; Destroyer Body; Nightmare Shroud; Phase Shifter)
1 Chronometron
1 Destroyer Body
1 Nightmare Shroud
1 Phase Shifter
11 Warriors @ 198 pts (Gauss Flayer)
11 Warriors @ 198 pts (Gauss Flayer)
10 Warriors @ 180 pts (Gauss Flayer)
10 Warriors @ 180 pts (Gauss Flayer)
5 Destroyers @ 250 pts (Gauss Cannon)
5 Destroyers @ 250 pts (Gauss Cannon)
5 Destroyers @ 250 pts (Gauss Cannon)
3 Heavy Destroyers @ 195 pts (Heavy Gauss Cannon)
3 Heavy Destroyers @ 195 pts (Heavy Gauss Cannon)
3 Heavy Destroyers @ 195 pts (Heavy Gauss Cannon)
Total Roster Cost: 2496
Created with Army Builder - Try it for free at http://www.wolflair.com
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![[Post New]](/s/i/i.gif) 2010/04/09 20:50:41
Subject: Re:So I got dared to run necrons in 'ard boyz, First try at a list.
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Decrepit Dakkanaut
Mesopotamia. The Kingdom Where we Secretly Reign.
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Ostrakon wrote:Bad, bad, bad.
1) Why do people keep taking a warscythe on a foot-slogging lord? If a CC unit reaches him you've already lost the game.
If a CC unit reaches him you may have lost a game. If he reaches a place where he can wreck house with that Warscythe it's a beautiful thing. I find it's much more useful than the Staff of Light.
Ostrakon wrote:
2b) Veil is useless unless you have 10 Immortals to take with him.
False. Oh so false. Contesting or claiming an objective with it late in the game is made of pure win. DSing around with a huge expensive unit is a cute gimmick but it's not smart to rely on something that can go so terribly wrong.
Anyway.
OP: Maybe you can drop the excess Warriors and add enough Immortals to make two small squads for WBB redundancy purposes. Otherwise I think you've got a pretty tight list. I like the Heavy Destroyers because they can come in from a flank and either draw fire or really make a mess of things. Plus they can hide a little better than a Monolith.
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This message was edited 1 time. Last update was at 2010/04/09 20:54:00
Drink deeply and lustily from the foamy draught of evil.
W: 1.756 Quadrillion L: 0 D: 2
Haters gon' hate. |
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![[Post New]](/s/i/i.gif) 2010/04/10 02:15:51
Subject: So I got dared to run necrons in 'ard boyz, First try at a list.
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Raging Ravener
Great Falls, MT
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Clthomps wrote:2500 Pts - Necrons Roster
1 The Deceiver
1 Lord WarScythe; Resurrection Orb; Veil of Darkness
19 Warriors
10 Warriors
5 Immortals
10 Scarab Swarms Disruption field
5 Destroyers
5 Destroyers
1 Monolith
1 Monolith
3 Heavy Destroyers
Total Roster Cost: 2497
The basic Idea is simple, warriors go in reserve, one monolith advances and acts as cover for all the goodies while the scarabs Boost across the board and attack tanks. The second mono DS in and causes havoc.
not all that original but its the best I could do with such a terrible codex.
So any help? I could really use it.
The C'tan is a gamble. Let's say you face IG, you might get across the field and slap some vehicles around, but every infantry platoon and other tank will unload as you cross the board. It will likely be the same for every other army.
Drop the immortals or bump them up to a group of 10. 5 is too little. Make three groups of 10 warriors, or at least even the groups out so your army isn't lopsided. This isn't army breaking at all, but the Heavy Destroyers are a gamble. Your whole army can already glance-wreck enemy vehicles, so 195 points on 3 bullet magnets is a little bit of a waste. Bringing a third monolith for extreme kickass-ity wouldn't be a bad choice.
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![[Post New]](/s/i/i.gif) 2010/04/10 02:37:30
Subject: So I got dared to run necrons in 'ard boyz, First try at a list.
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Lone Wolf Sentinel Pilot
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Aduro posted a pretty nice list.
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Q: How many of a specific demographic group are required to carry out a simple task?
A: An arbitrary number. One to carry out the task in question, and the remainder to act in a manner stereotypical of the group.
My Blog |
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![[Post New]](/s/i/i.gif) 2010/04/10 02:53:51
Subject: So I got dared to run necrons in 'ard boyz, First try at a list.
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Death-Dealing Devastator
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Isn't there a rule for the Necrons that requires you to play with 2 troop choices on the table already (can't hold in reserve), with the rest only able to come in via monolith?
Am I remembering wrong? Is there a special rule at tourney?
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![[Post New]](/s/i/i.gif) 2010/04/10 03:39:03
Subject: Re:So I got dared to run necrons in 'ard boyz, First try at a list.
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Tail-spinning Tomb Blade Pilot
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I ran a list almost identical to this at ard boyz round 2 last year. It can work. Dont lisdten to all the nay-sayers about phase out and model count.
I tabled an ork nob biker- gazzy with nobs in Battle wagon with this list.
I had minor loss but almost won vs 4 deff rolla gazz and nob ork list
I drew a fatecrusher list.
Its in the battle reports from august of last year.
The only diff. I had was 3 squads of warriors with 1 less scarab. The lord was kitted out differant but that was because of the scenerios. I had solar pulse, veil, scythe, and gaze I believe. (solar pulse because 1 mission was night fight.)
I am not the worlds greatest Necron player by any means as I won 1 out of my 6 games at Adepticon, but the Crons were competetive nearly every game.
Only difference was Razor back spam was not as prevelant last year, and there were a lot less Mech IG. Those builds do hurt crons. One thing I have found to counter the guard gunline is run the scarabs with the destroyer lord, and run them with 2 squads of 3 wraiths. They are useful vs. most armies and hard to kill, and against guard they are more of a threat then 2 squads of destroyers glancing two tanks. The monos can deepstrike and the warriors can go in reserve. The wraiths save you some points you can put into more immortals.
I would recommend the Deciever as he is a good counter to another hammer unit, and with 2 monos, he can hide behind them if he has to.
I am not taking crons this year as I ran them 6 times at Adepticon they got their play time. I am going with Deamons.
Good luck to your Crons, they can certainly compete and I would just add a third warrior squad so you have a greater chance to score or at a minimum, its another unit that needs to be shot at, or sticks around in case a unit blows morale.
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![[Post New]](/s/i/i.gif) 2010/04/10 03:52:09
Subject: So I got dared to run necrons in 'ard boyz, First try at a list.
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Tail-spinning Tomb Blade Pilot
Phoenix, Arizona
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as many have said keep warriors to units of 10. Drop a scarab for 1 more warrior and run 3x10. Or drop the entire 9 and grab more immortals.
I disagree with many here and say keep the deceiver, he can be worth his weight in gold (or he can die to snipers, such is life)
BTW i like aduro's list a lot and is similar to what i use, just i use the deciever
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![[Post New]](/s/i/i.gif) 2010/04/10 06:42:36
Subject: Re:So I got dared to run necrons in 'ard boyz, First try at a list.
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Fixture of Dakka
Feasting on the souls of unworthy opponents
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I've seen a couple effective lists:
C'Tan+Triple Monoliths+Warriors (hiding or reserve) with a Lord/Immortal gang
C'Tan+scarab swarm+6 tomb spyders(or nine?) - all those disruption fields and absolutely awful gigantic amount of attacks.
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![[Post New]](/s/i/i.gif) 2010/04/10 07:00:10
Subject: So I got dared to run necrons in 'ard boyz, First try at a list.
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Prescient Cryptek of Eternity
Mayhem Comics in Des Moines, Iowa
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rashad wrote:Isn't there a rule for the Necrons that requires you to play with 2 troop choices on the table already (can't hold in reserve), with the rest only able to come in via monolith?
Am I remembering wrong? Is there a special rule at tourney?
Any above the minimum required nember May begin in reserve even if the mission does not allow it. There is no rule that says hey Must be held back, or that the minimum number can be held back if the mission would normally allow it. The part where it gets tricky is if every unit held in reserve must enter thru a monolith, or if that's mearly an option if you use their special reserves rule.
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![[Post New]](/s/i/i.gif) 2010/04/10 12:46:20
Subject: So I got dared to run necrons in 'ard boyz, First try at a list.
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Decrepit Dakkanaut
Mesopotamia. The Kingdom Where we Secretly Reign.
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Aduro wrote:rashad wrote:Isn't there a rule for the Necrons that requires you to play with 2 troop choices on the table already (can't hold in reserve), with the rest only able to come in via monolith?
Am I remembering wrong? Is there a special rule at tourney?
Any above the minimum required nember May begin in reserve even if the mission does not allow it. There is no rule that says hey Must be held back, or that the minimum number can be held back if the mission would normally allow it. The part where it gets tricky is if every unit held in reserve must enter thru a monolith, or if that's mearly an option if you use their special reserves rule.
This is a holdover from a older time when you weren't allowed to hold whatever you want in reserve. You can keep your warriors in reserve, you just have to declare whether they're going to be entering through the Monolith or from the Table Edge.
At least that's how I interpret the rule...
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Drink deeply and lustily from the foamy draught of evil.
W: 1.756 Quadrillion L: 0 D: 2
Haters gon' hate. |
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![[Post New]](/s/i/i.gif) 2010/04/10 16:56:48
Subject: So I got dared to run necrons in 'ard boyz, First try at a list.
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Death-Dealing Devastator
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Thank you for the clarification- I hope it is relevant for OP.
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![[Post New]](/s/i/i.gif) 2010/04/10 18:02:03
Subject: So I got dared to run necrons in 'ard boyz, First try at a list.
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Pyro Pilot of a Triach Stalker
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Aduro wrote:rashad wrote:Isn't there a rule for the Necrons that requires you to play with 2 troop choices on the table already (can't hold in reserve), with the rest only able to come in via monolith?
Am I remembering wrong? Is there a special rule at tourney?
Any above the minimum required nember May begin in reserve even if the mission does not allow it. There is no rule that says hey Must be held back, or that the minimum number can be held back if the mission would normally allow it. The part where it gets tricky is if every unit held in reserve must enter thru a monolith, or if that's mearly an option if you use their special reserves rule.
This is pretty well covered by the GW FAQ:
Q. Can units of Necron Warriors enter from
reserve as normal or must they enter via a
Monolith?
A. If the players hold any units of Necron
Warriors in reserve, he must specify if they are
going to enter the game through the Monolith or
simply walk in from their own table edge, as
normal. If units of Warriors are using this rule
and all available Monoliths are destroyed, the
Warriors count as destroyed and may therefore
trigger the Phase Out of the on-table portion of
the army.
To the OP, take the Monoliths and Deceiver they are two of the best units available to the Necrons. Phase out is even more of a non-issue at higher points value games. Running the Deceiver becomes more risky the higher the points value goes, as your opponent has more points to spend on the few weapons that can actually hurt a C'Tan, but that doesn't detract from them being one of the 0best units in 40k period not to mention one of the only competitive units available to 5th edition Necrons. Anyone suggesting not taking Monoliths and/or a C'Tan is obviously not playing Necrons in 5th edition.
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This message was edited 1 time. Last update was at 2010/04/10 18:04:25
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![[Post New]](/s/i/i.gif) 2010/04/10 22:08:31
Subject: So I got dared to run necrons in 'ard boyz, First try at a list.
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Decrepit Dakkanaut
Mesopotamia. The Kingdom Where we Secretly Reign.
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NecronLord3 wrote:Anyone suggesting not taking Monoliths and/or a C'Tan is obviously not playing Necrons in 5th edition.
What?
TheoryHammer isn't even remotely useful for designing tourney lists? Shock!
The C'Tan is the Necrons' only answer to some of the uber-units that are out there. I'd take two at 2500 if I could.
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Drink deeply and lustily from the foamy draught of evil.
W: 1.756 Quadrillion L: 0 D: 2
Haters gon' hate. |
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![[Post New]](/s/i/i.gif) 2010/04/10 23:00:42
Subject: So I got dared to run necrons in 'ard boyz, First try at a list.
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Pyro Pilot of a Triach Stalker
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Monster Rain wrote:NecronLord3 wrote:Anyone suggesting not taking Monoliths and/or a C'Tan is obviously not playing Necrons in 5th edition.
What?
TheoryHammer isn't even remotely useful for designing tourney lists? Shock!
The C'Tan is the Necrons' only answer to some of the uber-units that are out there. I'd take two at 2500 if I could.
I'm agreeing with you.
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![[Post New]](/s/i/i.gif) 2010/04/10 23:18:05
Subject: So I got dared to run necrons in 'ard boyz, First try at a list.
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Decrepit Dakkanaut
Mesopotamia. The Kingdom Where we Secretly Reign.
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NecronLord3 wrote:Monster Rain wrote:NecronLord3 wrote:Anyone suggesting not taking Monoliths and/or a C'Tan is obviously not playing Necrons in 5th edition.
What?
TheoryHammer isn't even remotely useful for designing tourney lists? Shock!
The C'Tan is the Necrons' only answer to some of the uber-units that are out there. I'd take two at 2500 if I could.
I'm agreeing with you.
I know, brother.
Damn text and it's inability to convey my sarcasm! I agree with you 100%. I was trying to make a point about how some of the ideas being put forth might not be based on table-top reality so much as Armchair Generalship.
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Drink deeply and lustily from the foamy draught of evil.
W: 1.756 Quadrillion L: 0 D: 2
Haters gon' hate. |
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![[Post New]](/s/i/i.gif) 2010/04/11 02:41:25
Subject: So I got dared to run necrons in 'ard boyz, First try at a list.
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Pyro Pilot of a Triach Stalker
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Fair enough! I thought there was a sarcasm face...?
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