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![[Post New]](/s/i/i.gif) 2010/04/10 20:30:04
Subject: Question on Ork Nob Vs MegaNob
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Sneaky Kommando
Atlanta
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I'm just now getting back into 40k after a long absence so forgive me if this has been covered.
I just noticed in the Ork codex that if you take a nob in the Nobz unit and give him a power claw, he actually costs 5 more points than a MegaNob. Why would that be?
The new rules don't let a model get an extra attack from a pistol, so they have the same number of attacks, yet the MegaNob gets a 2+ armor save and a twin linked shoota and and costs 5 less points. I realize that MegaNobs are slow and purposeful, but since they have access to two dedicated transports, that hardly matters.
What am I missing?
::EDIT:: Note this isn't a rules question, I'm just curious as to why these units are priced this way, when it seems to make no sense.
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This message was edited 3 times. Last update was at 2010/04/10 20:35:21
I'm kind of a big deal... people know me... |
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![[Post New]](/s/i/i.gif) 2010/04/10 20:39:18
Subject: Question on Ork Nob Vs MegaNob
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Decrepit Dakkanaut
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Meganobs are slow and generally less usefull than normal nobs.
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![[Post New]](/s/i/i.gif) 2010/04/10 21:12:49
Subject: Question on Ork Nob Vs MegaNob
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Sneaky Kommando
Atlanta
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corpsesarefun wrote:Meganobs are slow and generally less usefull than normal nobs.
Yes, but as I said, their transport options are the same so it hardly matters. Fact is that MegaNobz come with a 2+ save vs regular nob w/Power claw's 6+ save and have a twin linked shoota vs a Nobz sluga (or regular shoota) and they cost 5 points less.
So how are they "more useful", when a Meganob is more killy and more 'ard
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This message was edited 2 times. Last update was at 2010/04/10 21:14:40
I'm kind of a big deal... people know me... |
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![[Post New]](/s/i/i.gif) 2010/04/10 21:22:52
Subject: Re:Question on Ork Nob Vs MegaNob
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The Dread Evil Lord Varlak
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A nob is surrounded by boyz to take the wounds for him. A powerklaw nob in a unit of nobz has cheaper nobz to take the hits for him, keeping that powerklaw safe. A mega-nob is surrounded by other mega-nobz, so every single plasma scores a wound on a pricy model.
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“We may observe that the government in a civilized country is much more expensive than in a barbarous one; and when we say that one government is more expensive than another, it is the same as if we said that that one country is farther advanced in improvement than another. To say that the government is expensive and the people not oppressed is to say that the people are rich.”
Adam Smith, who must have been some kind of leftie or something. |
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![[Post New]](/s/i/i.gif) 2010/04/10 21:25:34
Subject: Question on Ork Nob Vs MegaNob
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Rough Rider with Boomstick
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An' evree singul lazcanun eez wun keel pur shot, soz dey not gud at dat.
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This message was edited 1 time. Last update was at 2010/04/10 21:25:55
I have 2000 points of , called the Crimson Leaves.
I will soon be starting WoC, devoted to
I have 500 points of , in blueberry and ice cream (light grey and light blue) flavour. From the fictional world Darkheim.
DarkHound wrote:Stop it you. Core has changed. It's no longer about nations, ideologies or ethnicity. It's an endless series of proxy battles, fought by mercenaries and machines. Core, and its consumption of life, has become a well-oiled machine. Core has changed. ID tagged soldiers carry ID tagged weapons, use ID tagged gear. Nanomachines inside their bodies enhance and regulate their abilities. Genetic control. Information control. Emotion control. Battlefield control. Everything is monitored, and kept under control. Core has changed. The age of deterrence has become the age of control. All in the name of averting catastrophe from weapons of mass destruction. And he who controls the battlefield, controls history. Core has changed. When the battlefield is under total control, war... becomes routine.
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![[Post New]](/s/i/i.gif) 2010/04/10 21:26:29
Subject: Re:Question on Ork Nob Vs MegaNob
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Stabbin' Skarboy
123 fake street
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Nobs are more vesitile. yes if you want to run a Pk spam unit, mega nobs are for you, stick 10 of them in a BW and launch a armoured fist into your oponents face. Nobs only take one spot in a transport, can get feel no pain, and also people general split up the equipment of units so every wound doesn't knock out a Pk. Really they are used for different things.
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"I can envision a world with no war, pain, or strife, were peace is constant, then I envision attacking that world because they'd never see it coming."
- Orks, 4175 points
- The face of an opponent when you lose five dozen models and say "that's it?", priceless. |
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![[Post New]](/s/i/i.gif) 2010/04/10 22:19:25
Subject: Re:Question on Ork Nob Vs MegaNob
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Decrepit Dakkanaut
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despoiler52 wrote:Nobs only take one spot in a transport, can get feel no pain, and also people general split up the equipment of units so every wound doesn't knock out a Pk.
And unlike MaNs, they can also get an Invul Save.
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![[Post New]](/s/i/i.gif) 2010/04/10 22:30:03
Subject: Question on Ork Nob Vs MegaNob
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Towering Hierophant Bio-Titan
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Why has no one pointed this out yet?
Meganobz dont get a bosspole as an option, meaning that running away is not that common for them.
On to the basic junk: Options wise basic nobz get tons more, with the ability to gain FNP and +1 WS being in the large array of choices.
For me, its only worth taking Meganobz if your throwing them in a wagon with a megaboss (with bosspole)
However, they fall against power weapons (due to assaulting last) where as the basic nobz (depending on layout) should be hitting 1st.
Again, due to S&P for meganobz, it means you wont allways be getting the charge into combat, so FC may not allways be there unless your dice rolling is great.
So, if your going Meganobz, go with:
Warboss; mega armour, bosspole, squig, bionik.
5 meganobz; 2-5 kombi skorchas.
Wagon; red paint, riggers, 2 big shooters, deffroller.
Tank shock your way about then assault out when needed.
The skorchas help to thin large units in your way.
But yea, thats my few ideas on it.
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![[Post New]](/s/i/i.gif) 2010/04/10 22:36:32
Subject: Question on Ork Nob Vs MegaNob
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Flashy Flashgitz
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On a similar note, taking a Nob in a Boyz mob is only 16 points vs. the 20 for a standard nob.
And the nob in a boyz mob has 30 extra wounds.
But like most have pointed out, the nobz in a nobz unit have more versatility in terms of option, and hence cost less/more.
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whalemusic360 wrote:
DBZ referance. Gotta be a special kinda nerd to get that one.
Whew, I can finally unclench my anus. |
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![[Post New]](/s/i/i.gif) 2010/04/10 23:28:55
Subject: Re:Question on Ork Nob Vs MegaNob
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Battlewagon Driver with Charged Engine
Between Alpha and Omega, and a little to the left
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Actually, I often slap a 3 squad of MANZ in a trukk then zoom them off at something interesting and expensive. Either they draw the other guy's attention and take the bulk of a turn's shooting, keeping the rest of the boyz safe, or are ignored and next turn some land raider gets turned to mulch. While Nobz are more flexable and overall useful, MANZ do have quite a bit a use in experienced hands.
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![[Post New]](/s/i/i.gif) 2010/04/11 18:12:31
Subject: Re:Question on Ork Nob Vs MegaNob
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Sneaky Kommando
Atlanta
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Great responses, I understand now.
Thanks
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I'm kind of a big deal... people know me... |
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![[Post New]](/s/i/i.gif) 2010/04/11 18:20:08
Subject: Re:Question on Ork Nob Vs MegaNob
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Longtime Dakkanaut
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The real reason was that back in 4th edition, you could in fact gain an extra attack from a Power Fist and second close combat weapon such as a pistol. So a Nob with Power Klaw had an extra attack over a Meganob. (This is additionally why the Deffkopta says to add a Buzzsaw, rather than replace a Close Combat weapon with it),
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![[Post New]](/s/i/i.gif) 2010/04/11 22:09:56
Subject: Re:Question on Ork Nob Vs MegaNob
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Stabbin' Skarboy
123 fake street
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MANZ fail against elite cc units and hoards, but against medium cc units they can tear them a new one, basicaly anything that lacks power weapons. Also I'd advise against putting them in a trukk. They need to ride in style. Also when your trukk is busted they spend the next three turns walking.
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This message was edited 1 time. Last update was at 2010/04/11 22:10:38
"I can envision a world with no war, pain, or strife, were peace is constant, then I envision attacking that world because they'd never see it coming."
- Orks, 4175 points
- The face of an opponent when you lose five dozen models and say "that's it?", priceless. |
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