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![[Post New]](/s/i/i.gif) 2010/04/21 23:40:52
Subject: Why can't a warboss have a jump pack?
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Longtime Dakkanaut
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Warbosses ought to have the option to take a jump pack.
If marines characters can have a jump pack why not Ork HQs?
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![[Post New]](/s/i/i.gif) 2010/04/21 23:42:59
Subject: Why can't a warboss have a jump pack?
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Avatar of the Bloody-Handed God
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According to fluff , the unreliable jet packs are for over zealous orks that isnt worried about splattering onto the floor.
Boss is to important to die from malfunction!
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![[Post New]](/s/i/i.gif) 2010/04/21 23:50:46
Subject: Why can't a warboss have a jump pack?
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Ragin' Ork Dreadnought
Monarchy of TBD
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Ork jump packs malfunction spectacularly with alarming regularity. 1 in 6 times a stormboy uses his rokkit pack, he dies! Even a warboss can do that much math.
I'd be much more interested to see if any warboss or mek had solved the dilemma of keeping a mega armored Ork from falling off of his warbike.
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Klawz-Ramming is a subset of citrus fruit?
Gwar- "And everyone wants a bigger Spleen!"
Mercurial wrote:
I admire your aplomb and instate you as Baron of the Seas and Lord Marshall of Privateers.
Orkeosaurus wrote:Star Trek also said we'd have X-Wings by now. We all see how that prediction turned out.
Orkeosaurus, on homophobia, the nature of homosexuality, and the greatness of George Takei.
English doesn't borrow from other languages. It follows them down dark alleyways and mugs them for loose grammar.
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![[Post New]](/s/i/i.gif) 2010/04/21 23:53:40
Subject: Why can't a warboss have a jump pack?
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Avatar of the Bloody-Handed God
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Gitzbitah wrote:Ork jump packs malfunction spectacularly with alarming regularity. 1 in 6 times a stormboy uses his rokkit pack, he dies! Even a warboss can do that much math.
I'd be much more interested to see if any warboss or mek had solved the dilemma of keeping a mega armored Ork from falling off of his warbike.
1 in 6 times when they need it to work.
Not to mention its their boss, "Teh bozz iz meen to me , i iz gunna tinkur wid iz jump pak nowz hur hur "
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![[Post New]](/s/i/i.gif) 2010/04/21 23:54:15
Subject: Why can't a warboss have a jump pack?
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[MOD]
Making Stuff
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Augustus wrote:If marines characters can have a jump pack why not Ork HQs?
From the Stormboyz entry in the codex:
"Flying into battle is seen as most undignified by the older Ork warriors, who far prefer charging headlong into the enemy waving their arms and shouting at the top of their lungs."
That being said, it also mentions that young Orks can become addicted to the Stormboyz' odd ways... so it would be reasonable to think that some may stick with their rokkit packs even as they get older, and may wind up leading a warband (if only a warband of Stormboyz) eventually...if they live that long.
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![[Post New]](/s/i/i.gif) 2010/04/22 00:25:18
Subject: Re:Why can't a warboss have a jump pack?
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Veteran ORC
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A giant Ork riding a nuke. ME WANT NAO!
seriously, what Luna said is what I have to agree with, it would put the warboss at too much of a risk
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I've never feared Death or Dying. I've only feared never Trying. |
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![[Post New]](/s/i/i.gif) 2010/04/22 00:31:54
Subject: Why can't a warboss have a jump pack?
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Regular Dakkanaut
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I'd love to see the option for Warbosses to take additional wargear/kit to allow people to play more themed armies such as blood axes (give bosses the option to infiltrate). This would look really cool and also distract people from just playing the most common builds and encourage some diversity.
In answer to peoples suggestion about warbosses not taking rokkit packs due to the fact that they malfunction, I say that you couldn't take them in the last edition when they didn't so that doesn't make sense, (They could however take the blasta upgrade for shootas and sluggas making them "get hot") so again the personal safety argument is not very strong as I can't see orks giving a feth about their personal safety.
Mookie.
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![[Post New]](/s/i/i.gif) 2010/04/22 01:27:28
Subject: Why can't a warboss have a jump pack?
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[MOD]
Making Stuff
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Mookie Blaylock wrote:In answer to peoples suggestion about warbosses not taking rokkit packs due to the fact that they malfunction, I say that you couldn't take them in the last edition when they didn't so that doesn't make sense, (They could however take the blasta upgrade for shootas and sluggas making them "get hot") so again the personal safety argument is not very strong as I can't see orks giving a feth about their personal safety.
It's nothing to do with personal safety. I already posted the relevant quote. Orks (mostly) just don't like flying.
That's been an established part of their fluff since at least 2nd edition.
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![[Post New]](/s/i/i.gif) 2010/04/22 02:04:05
Subject: Why can't a warboss have a jump pack?
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Longtime Dakkanaut
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Warbosses are hidebound traditionalists (after their own orky fashion), they don't fool about with fancy gizmos and such.
Now the Big Mek, he ought to be able to get one.
Jack
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The rules:
1) Style over Substance.
2) Attitude is Everything.
3) Always take it to the Edge.
4) Break the Rules. |
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![[Post New]](/s/i/i.gif) 2010/04/22 02:17:43
Subject: Why can't a warboss have a jump pack?
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Longtime Dakkanaut
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A stormboy warboss is probably way too deviant to merit the possibility in most armies. He's stick out like a unit of blood claws in an army of smurfs. Let's hope that it'll become an option when the finally come out with Codex: Blood Axes (it's coming dammit!).
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There's just an acre of you fellas, isn't there? |
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![[Post New]](/s/i/i.gif) 2010/04/22 02:34:08
Subject: Why can't a warboss have a jump pack?
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Homicidal Veteran Blood Angel Assault Marine
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...sounds cool
I think the reason warbosses don't have jetpacks is because they're friggin' warbosses for a reason!
They're huge afterall!
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![[Post New]](/s/i/i.gif) 2010/04/22 02:39:37
Subject: Why can't a warboss have a jump pack?
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Avatar of the Bloody-Handed God
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grayspark wrote:...sounds cool
I think the reason warbosses don't have jetpacks is because they're friggin' warbosses for a reason!
They're huge afterall!
Strap on a drop pod. Problem solved >:'D
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![[Post New]](/s/i/i.gif) 2010/04/22 18:35:03
Subject: Why can't a warboss have a jump pack?
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Utilizing Careful Highlighting
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The power needed to lift a 10 foot tall warboss would be very hard to create for a ork...
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![[Post New]](/s/i/i.gif) 2010/04/22 18:41:35
Subject: Re:Why can't a warboss have a jump pack?
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Stern Iron Priest with Thrall Bodyguard
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Fine...strap him to a fighta bomba...
I think the idea would be cool and all...if not downright scary...then again, the Blood Angels have Dreadnoughts that have pscychic Jump Packs...who is to say Orks can't have their cake and eat it too?
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"United States Marine Corps: When it absolutely and positively has to be destroyed overnight"
"If all else fails, empty the magazine" |
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![[Post New]](/s/i/i.gif) 2010/04/22 19:05:06
Subject: Re:Why can't a warboss have a jump pack?
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Waaagh! Warbiker
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Well it could be an awesome special charter or something but they have zagstruks isn't he a warboss i mean he's a unit up grade right now but if the redo the ork codex put him in the HQ selction give him he's rules what he has now plus making stormboyzs scoring/ troops not that ard really.
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Plus it's fairly credible that a GW marketing campaign for their biggest release would fit on one side of A4 - Flashman |
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![[Post New]](/s/i/i.gif) 2010/04/22 19:49:24
Subject: Re:Why can't a warboss have a jump pack?
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Poxed Plague Monk
AK
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Warbosses really need something to make them more than just the generic "big'un" combat character.
Weirdboyz are random and psychic, Big Meks get crazy gadgets and fix things, Warbosses... uh... hit stuff mostly.
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![[Post New]](/s/i/i.gif) 2010/04/22 19:56:32
Subject: Why can't a warboss have a jump pack?
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Nasty Nob
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I'd say build one! And then name him Zagstrukk. He has PKs on his feet and everything - perfect!
I'd be even more fun if the Rokkit went off like a Nuke when he failed to land properly - you know, 12" radius.
Now THAT'S Dakka!
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![[Post New]](/s/i/i.gif) 2010/04/22 19:59:51
Subject: Why can't a warboss have a jump pack?
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Towering Hierophant Bio-Titan
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These packs are so unreliable that zagstruk is still alive and kicking
Seriously, ork dex missed out some nice ideas.
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![[Post New]](/s/i/i.gif) 2010/04/22 20:13:36
Subject: Why can't a warboss have a jump pack?
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Nasty Nob
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Imagine an army of ALL Stormboyz. If the StormBoss allowed you to take Stormboyz as Troop Choices, well, that'd be the way to do it.
Like how they do it with Wazdakka. Same difference.
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![[Post New]](/s/i/i.gif) 2010/04/23 00:27:50
Subject: Why can't a warboss have a jump pack?
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Flashy Flashgitz
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It's just that Orky jump packs normally work by killing a Stormboy everytime they fail, but if you had one with a warboss, what would happen to him? Would he just take a wound? I find that hard to believe, as that gives me the image of a warboos streaming through the air, smashing into the ground and then bouncing back up into the air.
Although if you gave it a different effect on the result of a 1 on the D6" roll, it might be good.
I was actually thinking up a way to make my Space Marine character more unique, and I had the idea of an "Archaic" Jump Pack, which worked the same way as stormboy jump packs, but on a 1, he instead scattered 2D6". If a hit was rolled, he'd still only be able to move 2D6".
Find a point cost, and there you go. Jump pack for your warboss.
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whalemusic360 wrote:
DBZ referance. Gotta be a special kinda nerd to get that one.
Whew, I can finally unclench my anus. |
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![[Post New]](/s/i/i.gif) 2010/04/23 20:46:20
Subject: Why can't a warboss have a jump pack?
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Longtime Dakkanaut
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I like it!
I agree with ۞ Jack ۞ they missed out on some opportunities, I have never understood why some dexes it seems like they make an HQ alacarte weapons factory wet dream for custom characters and others make the HQs choice of pistol seem like the only decision they ever got to make in their lives.
How about a little design consistency? right...
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![[Post New]](/s/i/i.gif) 2010/04/23 21:03:54
Subject: Why can't a warboss have a jump pack?
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Long-Range Land Speeder Pilot
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MekanobSamael wrote:A stormboy warboss is probably way too deviant to merit the possibility in most armies. He's stick out like a unit of blood claws in an army of smurfs. Let's hope that it'll become an option when the finally come out with Codex: Blood Axes (it's coming dammit!).
i don't understand how a stormboy warboss would stick out. please correct me if i'm wrong, but all a warboss has to be the biggest, strongest and most kunning ork, right? So if it just so happens to be that the biggest nob happened to be a stormboy (or any other non-traditional ork) and the warboss got killed wouldn't the stormboy (kommando, loota, etc) be able to assert himself as the new boss?
Frankly i'm asking because in my ork army my "warboss" is kommando and i've caught alot of flak for it from some of the players at my store, but frankly don't get a good reason against it except i don't like the idea
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You love it you slags!
Blood Ravens 1500 pts |
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![[Post New]](/s/i/i.gif) 2010/04/23 21:12:47
Subject: Why can't a warboss have a jump pack?
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Bonkers Buggy Driver with Rockets
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The only reason the jump packs are so unreliable is because the meks make them as jokes for stormboyz, so they can laugh when they go splat.
You can bet if ghazghkull wanted a jump pack his would work properly lol ...
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- 3000 pts
- 3000 pts
- 3000 pts
- 7500 pts
- 2000 pts
- 2500 pts
3850 pts |
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![[Post New]](/s/i/i.gif) 2010/04/23 22:10:34
Subject: Why can't a warboss have a jump pack?
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Longtime Dakkanaut
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So everyone thinks it's a fluf reason essentially?
Well OK I guess, but in the world of zany Ork tech that doesn't seem to hold any water to me at all.
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![[Post New]](/s/i/i.gif) 2010/04/23 22:28:29
Subject: Why can't a warboss have a jump pack?
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Flashy Flashgitz
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It's not really fluff, it's just the existing rules contradict what could be done for an IC like the Warboss. Although again, scatter 2D6" would be a jolly ol' time...
25 Points seems reasonable for something like that.
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whalemusic360 wrote:
DBZ referance. Gotta be a special kinda nerd to get that one.
Whew, I can finally unclench my anus. |
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![[Post New]](/s/i/i.gif) 2010/04/23 22:33:27
Subject: Why can't a warboss have a jump pack?
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Longtime Dakkanaut
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Agreed
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![[Post New]](/s/i/i.gif) 2010/04/23 22:41:25
Subject: Re:Why can't a warboss have a jump pack?
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Flashy Flashgitz
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I think the Orks in general are robbed of a lot of versatility that they should have. Looted Wagons for instance should have waaaaaay more kustomization, Warbosses should get a lot more options, some sort of Tribal mechanic would be pretty cool.
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- Frosty Hardtop - - 4000 points - - 1000 points and rising.
"Live a good life. If there are gods, and they are just, they will judge you based not on how devout you are, but by the virtues you've lived by. If they are unjust, then you should not worship them. If there are no gods, you will have lived a noble life that your loved ones will remember." |
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![[Post New]](/s/i/i.gif) 2010/04/23 22:56:20
Subject: Why can't a warboss have a jump pack?
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Flashy Flashgitz
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They took out most of the good stuff for the sake of streamlining the gaming experience. And they did a good job, with what they were aiming for, but the old way seems to have been a lot more fun.
While we're on the subject, people have made some very valid points on why warbosses should be able to take things like jump packs, or be kommandos etc. I'd love to see a mechanic that allowed a Warboss to be a Kommando and instead of letting you take a single nob/meganob unit as a troops choice, you could take a Kommando unit (all Kommandos as troops is overkill). Or let a big mek take a burna/deffgun and let their respective units be troops (1 unit, as with the warboss).
These could make for some very flavourful ork armies.
Edit:
I think the option for Rokkit Packs could just be as follows:
+30: Da Boss' Rokkit Pack
Some stormboyz survive long enough to become big and tough enough to be the boss of their warband. Da Boss' Rokkit Pack works the same way as a Stormboy Rokkit Pack, with the following exception. When a 1 is rolled for the extra D6" of movement, instead scatter the Warboss 2D6" (this may mean that he has to leave a unit he has joined). If a hit is rolled on the scatter die, simply move as normal, but only with 2D6" of movement. If the warboss scatters and hits a terrain feature, he takes D3 S5 hits (normal saves allowed). If he would hit an enemy unit, stop him 1" away, but the Warboss takes D3 attacks from the enemy unit (normal saves apply).
Continuing from the previous idea of different Warboss/Mek specialties, I think a warboss should have the option of being upgraded to a Sneaky Git. For maybe 30-40 points, he gains the ability to infiltrate, and makes one unit of Kommandos a troop choice. Similarly, if a Big Mek takes a Burna, one unit of Burnas becomes a troop choice. If a Big Mek takes a Deffguns (20-25 points, similar to a burna?), then one unit of Lootas becomes a troops choice (though I think the Mek should get some kind of suped up Deffgun, but maybe that's just me). Or if you wanted to streamline it, then one unit of Lootas could be taken as troops if the Mek had a Shokk Attack Gun. Of course, all these "One unit of________ as troops" would replace the existing nobs/meganobs & deff dread as troops option.
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This message was edited 1 time. Last update was at 2010/04/23 23:13:13
whalemusic360 wrote:
DBZ referance. Gotta be a special kinda nerd to get that one.
Whew, I can finally unclench my anus. |
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![[Post New]](/s/i/i.gif) 2010/04/24 03:27:14
Subject: Why can't a warboss have a jump pack?
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Yellin' Yoof
Jacksonvile, Florida
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Has no one here really not heard of Uzgob Rokkitranga? :/
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![[Post New]](/s/i/i.gif) 2010/04/24 04:00:23
Subject: Why can't a warboss have a jump pack?
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Longtime Dakkanaut
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It's not a matter of grippage. It's a matter of weight ratios. A 500-lb thrust Rokkit, cannot carry a 2-ton Warboss. And don't ask about African Rokkits.
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