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![[Post New]](/s/i/i.gif) 2010/04/24 16:22:35
Subject: Why can't a warboss have a jump pack?
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Battlewagon Driver with Charged Engine
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MagicJuggler wrote:It's not a matter of grippage. It's a matter of weight ratios. A 500-lb thrust Rokkit, cannot carry a 2-ton Warboss. And don't ask about African Rokkits.
Then you build A BIGGA ROKKIT!
And it works, because the Ork riding it thinks it does, regardless of weight/thrust ratios.
Fluffwise, the only reason ANYTHING is impossible for Orks is because they haven't thought of it yet. If you persuade enough Orks to believe in something, it happens. So there's no fluff reason for a Boss not to have a rokkit pack.
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![[Post New]](/s/i/i.gif) 2010/04/25 21:14:53
Subject: Why can't a warboss have a jump pack?
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Bonkers Buggy Driver with Rockets
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MagicJuggler wrote:It's not a matter of grippage. It's a matter of weight ratios. A 500-lb thrust Rokkit, cannot carry a 2-ton Warboss. And don't ask about African Rokkits.
it can if he thinks it can, as long as it has a huge big flame and belches a big ton of smoke he will believe it could lift him, and so it will.
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- 3000 pts
- 3000 pts
- 3000 pts
- 7500 pts
- 2000 pts
- 2500 pts
3850 pts |
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![[Post New]](/s/i/i.gif) 2010/04/26 20:00:51
Subject: Why can't a warboss have a jump pack?
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Nasty Nob
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BeRzErKeR wrote:MagicJuggler wrote:It's not a matter of grippage. It's a matter of weight ratios. A 500-lb thrust Rokkit, cannot carry a 2-ton Warboss. And don't ask about African Rokkits.
Then you build A BIGGA ROKKIT!
And it works, because the Ork riding it thinks it does, regardless of weight/thrust ratios.
Fluffwise, the only reason ANYTHING is impossible for Orks is because they haven't thought of it yet. If you persuade enough Orks to believe in something, it happens. So there's no fluff reason for a Boss not to have a rokkit pack.
And sometimes you are fighting on a low-gravity planet.
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![[Post New]](/s/i/i.gif) 2010/04/26 21:47:38
Subject: Why can't a warboss have a jump pack?
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Cackling Chaos Conscript
England
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MagicJuggler wrote:It's not a matter of grippage. It's a matter of weight ratios. A 500-lb thrust Rokkit, cannot carry a 2-ton Warboss. And don't ask about African Rokkits.
which begs the question- what IS the airspeed velocity of an unladen rokkit?
rokkit-propelled warbosses sounds fun though
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sons of the tempest 10/1/1 WDL. 1000 points
Raynor's Raiders
WIP starcraft themed army, currently in buying stages
Unnamed Daemons
Glubzog Nutcracka's green tide
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![[Post New]](/s/i/i.gif) 2010/04/26 23:26:28
Subject: Why can't a warboss have a jump pack?
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Longtime Dakkanaut
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ZoomDakkaDakka wrote:They took out most of the good stuff for the sake of streamlining the gaming experience. And they did a good job, with what they were aiming for, but the old way seems to have been a lot more fun.
While we're on the subject, people have made some very valid points on why warbosses should be able to take things like jump packs, or be kommandos etc. I'd love to see a mechanic that allowed a Warboss to be a Kommando and instead of letting you take a single nob/meganob unit as a troops choice, you could take a Kommando unit (all Kommandos as troops is overkill). Or let a big mek take a burna/deffgun and let their respective units be troops (1 unit, as with the warboss).
These could make for some very flavourful ork armies.
Edit:
I think the option for Rokkit Packs could just be as follows:
+30: Da Boss' Rokkit Pack
Some stormboyz survive long enough to become big and tough enough to be the boss of their warband. Da Boss' Rokkit Pack works the same way as a Stormboy Rokkit Pack, with the following exception. When a 1 is rolled for the extra D6" of movement, instead scatter the Warboss 2D6" (this may mean that he has to leave a unit he has joined). If a hit is rolled on the scatter die, simply move as normal, but only with 2D6" of movement. If the warboss scatters and hits a terrain feature, he takes D3 S5 hits (normal saves allowed). If he would hit an enemy unit, stop him 1" away, but the Warboss takes D3 attacks from the enemy unit (normal saves apply).
Continuing from the previous idea of different Warboss/Mek specialties, I think a warboss should have the option of being upgraded to a Sneaky Git. For maybe 30-40 points, he gains the ability to infiltrate, and makes one unit of Kommandos a troop choice. Similarly, if a Big Mek takes a Burna, one unit of Burnas becomes a troop choice. If a Big Mek takes a Deffguns (20-25 points, similar to a burna?), then one unit of Lootas becomes a troops choice (though I think the Mek should get some kind of suped up Deffgun, but maybe that's just me). Or if you wanted to streamline it, then one unit of Lootas could be taken as troops if the Mek had a Shokk Attack Gun. Of course, all these "One unit of________ as troops" would replace the existing nobs/meganobs & deff dread as troops option.
Well done, thats an awesome concept, even better than my simple idea! I like that a lot!
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![[Post New]](/s/i/i.gif) 2010/04/27 03:15:32
Subject: Why can't a warboss have a jump pack?
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Flashy Flashgitz
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How about the points costs though, think it's balanced?
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This message was edited 1 time. Last update was at 2010/04/27 23:00:53
whalemusic360 wrote:
DBZ referance. Gotta be a special kinda nerd to get that one.
Whew, I can finally unclench my anus. |
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![[Post New]](/s/i/i.gif) 2010/04/27 23:03:17
Subject: Why can't a warboss have a jump pack?
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Flashy Flashgitz
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Oh yeah, and the warboss cannot take a bike or mega armour, if he takes either the rokkit pack or the sneaky git upgrade.
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whalemusic360 wrote:
DBZ referance. Gotta be a special kinda nerd to get that one.
Whew, I can finally unclench my anus. |
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![[Post New]](/s/i/i.gif) 2010/04/27 23:52:23
Subject: Why can't a warboss have a jump pack?
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Waaagh! Warbiker
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A big mek should also be able to take a deffkopta and make one unit of deffkoptas a troops choice.
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In the fight between you and the world, back the world.
-Frank Zappa
2k+
1850 8/4/3
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![[Post New]](/s/i/i.gif) 2010/04/28 00:01:12
Subject: Why can't a warboss have a jump pack?
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Longtime Dakkanaut
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What is the biggest between God and an Ork boss in a Defkopta?
....
God probably doesn't think he is a Warboss.
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![[Post New]](/s/i/i.gif) 2010/04/28 15:30:44
Subject: Why can't a warboss have a jump pack?
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Raging Ravener
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Ashtaroth wrote:MagicJuggler wrote:It's not a matter of grippage. It's a matter of weight ratios. A 500-lb thrust Rokkit, cannot carry a 2-ton Warboss. And don't ask about African Rokkits.
which begs the question- what IS the airspeed velocity of an unladen rokkit?
rokkit-propelled warbosses sounds fun though
What if he ties two rokkits together?
All they have to do is grip him by the shirt Automatically Appended Next Post: MagicJuggler wrote:It's not a matter of grippage. It's a matter of weight ratios. A 500-lb thrust Rokkit, cannot carry a 2-ton Warboss. And don't ask about African Rokkits.
Sigged
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This message was edited 1 time. Last update was at 2010/04/28 15:32:07
BeRzErKeR wrote:MagicJuggler wrote:It's not a matter of grippage. It's a matter of weight ratios. A 500-lb thrust Rokkit, cannot carry a 2-ton Warboss. And don't ask about African Rokkits.
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![[Post New]](/s/i/i.gif) 2010/04/28 22:44:26
Subject: Why can't a warboss have a jump pack?
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Cackling Chaos Conscript
England
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Victimized Tyrant wrote:Ashtaroth wrote:MagicJuggler wrote:It's not a matter of grippage. It's a matter of weight ratios. A 500-lb thrust Rokkit, cannot carry a 2-ton Warboss. And don't ask about African Rokkits.
which begs the question- what IS the airspeed velocity of an unladen rokkit?
rokkit-propelled warbosses sounds fun though
What if he ties two rokkits together?
All they have to do is grip him by the shirt
Automatically Appended Next Post:
MagicJuggler wrote:It's not a matter of grippage. It's a matter of weight ratios. A 500-lb thrust Rokkit, cannot carry a 2-ton Warboss. And don't ask about African Rokkits.
Sigged
DAMN you, i was going to sig that  enjoy it...
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sons of the tempest 10/1/1 WDL. 1000 points
Raynor's Raiders
WIP starcraft themed army, currently in buying stages
Unnamed Daemons
Glubzog Nutcracka's green tide
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![[Post New]](/s/i/i.gif) 2010/05/01 08:11:12
Subject: Re:Why can't a warboss have a jump pack?
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Raging Ravener
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Victimized Tyrant wrote:
Ashtaroth wrote:
MagicJuggler wrote:It's not a matter of grippage. It's a matter of weight ratios. A 500-lb thrust Rokkit, cannot carry a 2-ton Warboss. And don't ask about African Rokkits.
which begs the question- what IS the airspeed velocity of an unladen rokkit?
rokkit-propelled warbosses sounds fun though
What if he ties two rokkits together?
All they have to do is grip him by the shirt
Automatically Appended Next Post:
MagicJuggler wrote:It's not a matter of grippage. It's a matter of weight ratios. A 500-lb thrust Rokkit, cannot carry a 2-ton Warboss. And don't ask about African Rokkits.
Sigged
DAMN you, i was going to sig that enjoy it...
Better luck next time. But if you need to vent I hear of a certain cuddly rabbit....
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BeRzErKeR wrote:MagicJuggler wrote:It's not a matter of grippage. It's a matter of weight ratios. A 500-lb thrust Rokkit, cannot carry a 2-ton Warboss. And don't ask about African Rokkits.
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![[Post New]](/s/i/i.gif) 2010/05/01 11:46:08
Subject: Why can't a warboss have a jump pack?
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Screaming Shining Spear
NeoGliwice III
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Augustus wrote:If marines characters can have a jump pack why not Ork HQs?
Heh.. That is the great reason why he should be able to take it..
If Ork HQ has like what? 5S, 5T? (don't own Ork codex) why can't a Eldar Autarch have 5S and 5T?
I'm sorry if I look like a troll or TFG but giving some options just because someone in other codex has it, is just not right. Let's just make one codex and then everyone will have the same thing.. Because now spacee mahreens will ask for something awesome from Ork codex. I'd love to get KFF and rollas for all my wave serpents if you ask me..
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Good things are good,.. so it's good
Keep our city clean.
Report your death to the Department of Expiration |
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![[Post New]](/s/i/i.gif) 2010/05/01 15:56:35
Subject: Why can't a warboss have a jump pack?
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Raging Ravener
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Well the space marines get a combination of all that is good in the LAST codex released, but they change the name, add better rules, and remove wording flaws so we can't argue.
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BeRzErKeR wrote:MagicJuggler wrote:It's not a matter of grippage. It's a matter of weight ratios. A 500-lb thrust Rokkit, cannot carry a 2-ton Warboss. And don't ask about African Rokkits.
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![[Post New]](/s/i/i.gif) 2010/05/02 00:20:33
Subject: Why can't a warboss have a jump pack?
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Waaagh! Warbiker
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Macok wrote:Augustus wrote:If marines characters can have a jump pack why not Ork HQs?
Heh.. That is the great reason why he should be able to take it..
If Ork HQ has like what? 5S, 5T? (don't own Ork codex) why can't a Eldar Autarch have 5S and 5T?
I'm sorry if I look like a troll or TFG but giving some options just because someone in other codex has it, is just not right. Let's just make one codex and then everyone will have the same thing.. Because now spacee mahreens will ask for something awesome from Ork codex. I'd love to get KFF and rollas for all my wave serpents if you ask me..
The Ork Warboss has yes S5 T5 which is just 1 point higher than the a nob. It is a very obvious expansion from a nob to warboss that makes sense given every other codex and the ork fluff.
You will note that we don't want space marine jump-packs, we want Ork jump-packs which are measurably worse than the SM ones. what we are saying is that we ork players (and you Eldar players and every other player in the game) should have more options to kustomize (or customize for all you who refuse your mekboy nature) our HQ's in ways that will give us a greater sense of variation in our army. we are not saying you as an Eldar player shouldn't also have that right we just don't know about the rules for you silly little space elves, feel free to make your own thread in this the PROPOSED RULES forum about how you would make the Eldar HQ's more fun and customized. there is no need to rain on our parade.
maybe next time instead of apologizing if you came off as a troll or TFG instead you could just not be TFG. comparing the desire to have a jump-pack (which if you will notice we have guys who can get them) to giving wave serpents something that is un-fluffy and not even in your codex is ridiculous and you know it.
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In the fight between you and the world, back the world.
-Frank Zappa
2k+
1850 8/4/3
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![[Post New]](/s/i/i.gif) 2010/05/02 00:28:04
Subject: Why can't a warboss have a jump pack?
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Towering Hierophant Bio-Titan
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Options / Upgrades for warboss:
May take any of the following:
(all basic options here)
Ork rokkit pack*
You may include a single unit of stormboyz as a troop choice for each rokkit pack warboss in the army.
The warboss must start with this unit.
You may not take a nob or zagstruk upgrade if you take the unit as a troop choice.
*If you take the Ork rokkit pack you may not take a warbike or mega armour.
Something like this would be a nice addition to the list.
That way it is possible for an all airbourne army that looks good and is fun to play.
Other things they missed out on:
Boyz mob - where are the burnas? they added a nice kick to the unit.
Meganobz - no painboy? ok, if thats overkill its fine, but no bosspole option?
Just means they will run away too often unless your warboss stays with them.
Battlewagon - Again, no skorcha option? they are ment to be a warbosses pride and joy, yet they get little in the way of fun weapons to use.
Thats just to name a few, but i wont get too far into it as i dont want to start yet another flash git rant lol.
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![[Post New]](/s/i/i.gif) 2010/05/02 05:12:14
Subject: Re:Why can't a warboss have a jump pack?
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Stalwart Dark Angels Space Marine
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Ork war bosses have used jump packs in books. For example the book "Salamanders" a battle company of salamanders is defending a captured iron warriors fortress from attack from orks. I know... that makes sense... Well anyways waves upon waves of orks are just repeatedly stopped by the salamanders defensive wall of fire power. Well the Ork Warboss Is riding on his trusty bike with all of his boyz. they go for a frontal assault on the rigged gate. With his boyz providing cover and absorbing fire from the defenders he make a b-line to the gate. Then at the last second launches himself off of the bike full of explosives with a jump pack strapped to his back.
In my opinion if its in the black library books it is good enough for the table top game.
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"And they shall know no fear"
Dark Angels- 6465pt.
Imperial Guard-3537pt.
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![[Post New]](/s/i/i.gif) 2010/05/02 10:25:08
Subject: Why can't a warboss have a jump pack?
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Screaming Shining Spear
NeoGliwice III
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Fizzywig wrote:The Ork Warboss has yes S5 T5 which is just 1 point higher than the a nob. It is a very obvious expansion from a nob to warboss that makes sense given every other codex and the ork fluff.
You will note that we don't want space marine jump-packs, we want Ork jump-packs which are measurably worse than the SM ones. what we are saying is that we ork players (and you Eldar players and every other player in the game) should have more options to kustomize (or customize for all you who refuse your mekboy nature) our HQ's in ways that will give us a greater sense of variation in our army. we are not saying you as an Eldar player shouldn't also have that right we just don't know about the rules for you silly little space elves, feel free to make your own thread in this the PROPOSED RULES forum about how you would make the Eldar HQ's more fun and customized. there is no need to rain on our parade.
maybe next time instead of apologizing if you came off as a troll or TFG instead you could just not be TFG. comparing the desire to have a jump-pack (which if you will notice we have guys who can get them) to giving wave serpents something that is un-fluffy and not even in your codex is ridiculous and you know it.
You see and that's the difference. The reasons you stated are much different that the one I quoted. Kinda difficult to address this because I have no problems with more kustomization. Unlike: They have it! We want it!
Btw. 1 point in both S and T is ALOT! And how is that obvious "given every other codex"? I'm ok with ork fluff. Maybe he doesn't get jump packs because unlike others he does get an increase in S and T and mobility was stripped from him to leave some balance?
Soooo answering OP question: Ork Warboss have some yummy stat boosts and other neat stuff and that is why he shouldn't get jump pack.
And cool down. There is no need to be so aggressive. I just disagreed with his reason.
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Good things are good,.. so it's good
Keep our city clean.
Report your death to the Department of Expiration |
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![[Post New]](/s/i/i.gif) 2010/05/03 18:42:05
Subject: Why can't a warboss have a jump pack?
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Utilizing Careful Highlighting
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well considering i can get a warboss with 6 PK attacks on the charge im not complaining.
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![[Post New]](/s/i/i.gif) 2010/05/04 00:05:55
Subject: Why can't a warboss have a jump pack?
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Flashy Flashgitz
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The idea of Warbosses with Jump Packs fit pretty well, if you want to complain about the lack of certain things in your own codex, feel free to do so in your own thread.
And really, saying that because Warbosses are killer in CC they shouldn't get jump packs is ridiculous. There's plenty of off-sets that I included in my suggested format, not to mention the price is quite fair.
And we're not asking for complete fairness in rulesets, we're discussing further customization with out HQs. Don't say that we're not arguing with your points, your point was that we thought Warbosses should get Jump Packs, because other codices had them, and that if used that same mindset, every codex should be equal. This isn't a case of "they have it we want it", Warbosses with Jump Packs fits the fluff, it can be balanced for the game, and it adds a whole new level of depth to army creation. It's not a case of balancing every codex to be the same, so stop acting like it is.
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whalemusic360 wrote:
DBZ referance. Gotta be a special kinda nerd to get that one.
Whew, I can finally unclench my anus. |
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![[Post New]](/s/i/i.gif) 2010/05/04 01:20:03
Subject: Re:Why can't a warboss have a jump pack?
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Daemonic Dreadnought
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Lot's of ork warbosses come equipped with jump packs. After they smack a stormboy upside the ead and take his jump pack the warboss will have a mech paint it red and attach it to the back of his warbike to make it run faster.
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Chaos isn’t a pit. Chaos is a ladder. Many who try to climb it fail, and never get to try again. The fall breaks them. And some are given a chance to climb, but refuse. They cling to the realm, or love, or the gods…illusions. Only the ladder is real. The climb is all there is, but they’ll never know this. Not until it’s too late.
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![[Post New]](/s/i/i.gif) 2010/05/04 05:49:15
Subject: Re:Why can't a warboss have a jump pack?
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Horrific Horror
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I honestly don't see a good reason why a warboss shouldn't be able to just be included in a stormboyz unit and count as one of their models. Remember, if a stormboyz unit rolls a 1, one member of the squad blows up. This would mean the warboss would pretty much never try to use his rokkit if not attached to a stormboyz squad. As long as it's costed correctly, I don't see a problem with it at all.
Incidentally, the thing about scattering when they jump... I may be wrong, but I think that used to happen to anybody who used a jump pack back in the day.
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wins: 9 trillion losses: 2 ties: 3.14 |
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