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![[Post New]](/s/i/i.gif) 2010/05/05 01:30:55
Subject: Gun boat battle wagon versus two trucks filled with shootas?
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Regular Dakkanaut
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So I am working on a new list and I have decided on a fast moving shooting army with some footslogging elements.
I have come down to either having two trucks, each with 11 shootas with a big shoota+nob with twinlinked shoota, bosspole and powerklaw and the trukks themselves having a big shoota and red paint job.
OR
A battlewagon with red paint job, deffrolla, two big shootas and kannon and filled with 19 shoota boys with two big shootas + Nob with twinlinked shoota, bosspole and powerklaw.
So I wanted yalls opinion on which of the two you think would be better, the job of these units is just to harass opposing infantry troops and zip around the field to unload boys if needed.
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![[Post New]](/s/i/i.gif) 2010/05/05 01:41:13
Subject: Gun boat battle wagon versus two trucks filled with shootas?
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Longtime Dakkanaut
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Trukk mob: faster, flimsier, more models, more klaws.
Battlewagon: slower, bigger armor, more big shooters, more survivability if vehicle gets destroyed.
Question you have to ask yourself: Glass hammer or slow beast?
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"There's a difference between bein' a smartboy and bein' a smart git, Gimzod." - Rogue Skwadron, the Big Push
My Current army lineup |
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![[Post New]](/s/i/i.gif) 2010/05/05 02:02:16
Subject: Gun boat battle wagon versus two trucks filled with shootas?
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Longtime Dakkanaut
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Go with the wagon. It's scarier.  In all honesty, the scariest single ork gunboat I ever saw was a battlewagon filled with lootas that just stood there and pumped 15d3 shots out for three turns in a row. But I wouldn't put too many guns on the BW if you're planning to use it to ferry troops around. The advantage of the trukks is that they get the boyz where they need to be. But for guns? Go with the wagon every time. Just my two cents, Kannons ain't worth it. Go for the Zzap gun, since it looks like you've got the crowd control already with the big shootaz.
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There's just an acre of you fellas, isn't there? |
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![[Post New]](/s/i/i.gif) 2010/05/05 04:07:10
Subject: Gun boat battle wagon versus two trucks filled with shootas?
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Junior Officer with Laspistol
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Trukks filled with shootas is not too great: the trukk doesn't really protect them much, and they can still only move 6" and fire. I'd rather just use the points to add more boyz to the mob.
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Why did the berzerker cross the road?
Gwar! wrote:Willydstyle has it correct
Gwar! wrote:Yup you're absolutely right
New to the game and can't win? Read this.
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![[Post New]](/s/i/i.gif) 2010/05/05 19:43:22
Subject: Gun boat battle wagon versus two trucks filled with shootas?
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Slaanesh Chosen Marine Riding a Fiend
Inside a pretty, pretty pain cave... won't you come inside?
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I've had reasonable success with the gun trukks (shootas in trukks) in a supporting role. I give them rokkits (both boyz and trukk), boarding plank, ram, and PK nob. Gives you a versatile, fast unit that can do a lot of things: shoot tanks, shoot infantry, assault, tankshock, assault vehicles. Combine with another for more fun. If you have sexier units in the army (and you MUST), they often get ignored, increasing their survival and viability.
Battlewagons are best used with assault units so that it can use it's best weapon: the deffrolla, so that means moving over 6" if possible, and exposing themselves to rear armor shots and assault. Thus, probably best to have an assault-ready force inside. I personally enjoy meganobz with kombi-skorchas because that unit that just melta-bombed your ride are lined up ready for burning or assault.
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![[Post New]](/s/i/i.gif) 2010/05/05 20:15:26
Subject: Gun boat battle wagon versus two trucks filled with shootas?
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Junior Officer with Laspistol
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But why give the shootas a trukk when just buying more shootas will give the unit more firepower, and the trukk doesn't really increase their speed if they plan on shooting anyways?
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Why did the berzerker cross the road?
Gwar! wrote:Willydstyle has it correct
Gwar! wrote:Yup you're absolutely right
New to the game and can't win? Read this.
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![[Post New]](/s/i/i.gif) 2010/05/05 20:28:25
Subject: Re:Gun boat battle wagon versus two trucks filled with shootas?
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Fixture of Dakka
Feasting on the souls of unworthy opponents
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This thread makes me a sad panda. :(
Filling up Ork vehicles with units that are going to move 6" per turn and fire BS2 weapons as their primary tactic is a horrible idea. You're in an open-topped vehicle; either AV10 or AV12, and your 6+ armor save means that when your vehicle gets exploded, you're going to lose as many orks as if a unit has fired anti-infantry weapons into you. Killing a vehicle *and* orks for the price of 1! And with you moving 6" per turn, your maneuverability is gone - mechanized lists can laugh you off, lists with skimmers can outmaneuver and deal with you, and a single shot into the battlewagon or trukk is good enough whether it be glance or penetrate. Shaken - good enough.
Shootas are born to be on foot, slogging up the board firing as they go. Sluggas are meant to be in vehicles; where shaken is meaningless, stunned gets reduced to shaken with extra armor, weapon destroyed costs you a 5 point big shoota, and you can fix an immobilized between your grot riggers, your big mek, and maybe his grot oiler.
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![[Post New]](/s/i/i.gif) 2010/05/06 00:46:44
Subject: Re:Gun boat battle wagon versus two trucks filled with shootas?
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Towering Hierophant Bio-Titan
UK
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Flamer-trucks, I think are a good idea.
Pk based trucks (a 12" range assault 4 str 9 weapon is pretty substantial) is again a good idea from the other end of the spectrum.
One deals with any kind of infantry (bar perhaps T8+ or T6 with a good save) better than any other weapon system in the game let alone the ork dex and the other deals with vehicles pretty well.
If you want to deal with vehicles at range; Lootas or Kopters.
If you want to deal with heavy vehicles at range;Go Lance weapons or guard.
If you want to deal with infantry at range; Go.. any other army.
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H.B.M.C. wrote:Friend of mine just sent me this:
"The Tyranid Codex, where I learned the truth about despair, as will you. There's a reason why this codex is the worst hell on earth... Hope. ." Too be fair.. it's all worked out quite well!
Heh. |
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![[Post New]](/s/i/i.gif) 2010/05/06 00:59:08
Subject: Re:Gun boat battle wagon versus two trucks filled with shootas?
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Devestating Grey Knight Dreadknight
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Razerous wrote:If you want to deal with infantry at range; Go.. any other army.
Lootas can chew up infantry at range as well. I know their primary purpose is for taking down light armor and MCs, but S7 insta-kills eldar/guard characters, and wounds infantry models on 2s.
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DQ:70+S++G+M-B+I+Pw40k93+ID++A+/eWD156R++T(T)DM++
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![[Post New]](/s/i/i.gif) 2010/05/06 02:06:35
Subject: Gun boat battle wagon versus two trucks filled with shootas?
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Mekboy Hammerin' Somethin'
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45 Lootas in 3 Battlewagons is good... (A Zzap Gun...)
Having a Big Mek support them with a KFf is better...
Having 4 Trukks with a boarding plank and reinforced Rams, filled with slugga boyz and a Nob with a powerklaw as your fast element...
09 Rokkit buggies rounds out the list nicely...
This is less then 2000 points...
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Luke_Prowler wrote:Is it just me, or do Ork solutions always seems to be "More Lootas", "More Boyz" Or "More Power Klaws"?
starbomber109 wrote:Behold, the true ork player lol.
I have to admit, I miss the old Infantry battles of 4E compared to this 5E wonderland of APCs/IFVs everywhere. It's like we jumped from WWI to WWII.
ChrisCP wrote: KFFs... Either 50% more [anti-tank] than your opponent expects or 50% less [anti-tank] than you expect.
Your worlds will burn until their surface is but glass. Your destruction is for the Greater Good, and we are instruments of Its most Glorious Path.
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![[Post New]](/s/i/i.gif) 2010/05/06 03:17:11
Subject: Re:Gun boat battle wagon versus two trucks filled with shootas?
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Moustache-twirling Princeps
About to eat your Avatar...
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Dashofpepper wrote:This thread makes me a sad panda. :(
Filling up Ork vehicles with units that are going to move 6" per turn and fire BS2 weapons as their primary tactic is a horrible idea. You're in an open-topped vehicle; either AV10 or AV12, and your 6+ armor save means that when your vehicle gets exploded, you're going to lose as many orks as if a unit has fired anti-infantry weapons into you. Killing a vehicle *and* orks for the price of 1! And with you moving 6" per turn, your maneuverability is gone - mechanized lists can laugh you off, lists with skimmers can outmaneuver and deal with you, and a single shot into the battlewagon or trukk is good enough whether it be glance or penetrate. Shaken - good enough.
I pretty much entirely agree with this.
There is no reason to stick shootas in a trukk, it just doesn't make any sense.
Shootas are born to be on foot, slogging up the board firing as they go. Sluggas are meant to be in vehicles; where shaken is meaningless, stunned gets reduced to shaken with extra armor, weapon destroyed costs you a 5 point big shoota, and you can fix an immobilized between your grot riggers, your big mek, and maybe his grot oiler.
Not sure I agree with your assumptions here, though.
I have found that 3 BWs with different units in each, provide a serious decision for an opponent to deal with. If one BW has shootas, another has sluggas, and the next has nobs or burnas; your opponent is going to have to pay very close attention to his formations and deployment.
If you are running hybrid lists, I would say that you are not gearing Orks in a way that benefits them. If you are running footslogging, then shootas will perform pretty well with a KFF around; same with a mechanized list with BWs.
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