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Made in gb
Eternally-Stimulated Slaanesh Dreadnought





UK

I wish there were more scenarios available for heroic last stands.

Unless i'm totally wrong.

I'd love to have a scenario where only about 1000 points of space marines have to hold out over 5 turns against more than double the points of an enemy force.

The "win" for the space marines would be to hold out till the end of the game (even if only one model remains).
The win for the opponent would be to wipe the marines from the board before the game ends.

Is there a scenario already written for this?
   
Made in gb
Lone Wolf Sentinel Pilot





Southampton, Hampshire, England, British Isles, Europe, Earth, Sol, Sector 001

Not to my knowlage but you can always write it up, play test it and see how it works. I'd be interested in seeing how you would get on

<--- Yes that is me
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Bloodfever wrote: Ribon Fox, systematically making DakkaDakka members gay, 1 by 1.
 
   
Made in gb
Eternally-Stimulated Slaanesh Dreadnought





UK

I think the space marines would have to gain fearless and relentless...
   
Made in us
Ragin' Ork Dreadnought




Monarchy of TBD

Try running pure Grey Knights, with many Power Armored Grey Knights. You ought to have the same sort of game.

Klawz-Ramming is a subset of citrus fruit?
Gwar- "And everyone wants a bigger Spleen!"
Mercurial wrote:
I admire your aplomb and instate you as Baron of the Seas and Lord Marshall of Privateers.
Orkeosaurus wrote:Star Trek also said we'd have X-Wings by now. We all see how that prediction turned out.
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English doesn't borrow from other languages. It follows them down dark alleyways and mugs them for loose grammar.

 
   
Made in gb
Bryan Ansell





Birmingham, UK

Me and my regular gaming buddies play this exact type of mission with points values doubled for the opposing force.

500-1000pts
1000pts - 2000pts
etc.

Units falling back are allowed to regroup.

We have found SM are usually quite strong in this type of game without the need for any additional rules such as fearless or relentless etc.

1000pts of desperate vanilla counter attacking marines has proved a difficult proposition to kill outright over 4 or 5 turns.

YMMV


   
Made in gb
Daemonic Dreadnought





Derby, UK.

Wasn't there a scenario like this in WD a couple of months ago? I think it was to showcase that DA fortress kit.

This message was edited 1 time. Last update was at 2010/05/06 16:40:32


Armies:

(Iron Warriors) .......Gallery: Iron Warriors Gallery
.......Gallery: Necron Gallery - Army Sold
.......Gallery: Crimson Fists Gallery - Army Sold

Iron Warriors (8000 points-ish)

 
   
Made in gb
Lord of the Fleet






London

I would go for the following:

-Defenders set up in circular formation behind barricades.
-Attackers arrive from any table edge.
-Defenders get +1 to any cover saves and are Fearless.
-Attacking force should be about 1.5 times the points of the defenders.

Valk
   
Made in us
Member of the Malleus




Pasadena, California

I also like the rules of attacker/defender where defenders set up first yet attackers go first (I know it can suck in a lot of situations) but I do like the idea of Survive X turns and can be used in a lot of different fluff or campaign ways. Ie have to stop the nid assault for a few hours to let the planet evacuate or what not


 
   
Made in ca
Rough Rider with Boomstick





Ontario

How is this:
Defend this point from endless enemy waves for X turns, when Y happens, and Z is victorious, unless Q kills all of Z.

Special rules:
The enemy must have at least 2x the amount of defenders in terms of points.
Any enemy units that die are respawned at the edge of the board.

For Example:
Defend the Spaceport to evacuate the civilians for 9 turns, when the Thunderhawks arrive and rescue us. In the meantime, we must protect it from the vile orks, should they reach the spaceport, all hope is lost.

I have 2000 points of , called the Crimson Leaves.
I will soon be starting WoC, devoted to
I have 500 points of , in blueberry and ice cream (light grey and light blue) flavour. From the fictional world Darkheim.
DarkHound wrote:Stop it you. Core has changed. It's no longer about nations, ideologies or ethnicity. It's an endless series of proxy battles, fought by mercenaries and machines. Core, and its consumption of life, has become a well-oiled machine. Core has changed. ID tagged soldiers carry ID tagged weapons, use ID tagged gear. Nanomachines inside their bodies enhance and regulate their abilities. Genetic control. Information control. Emotion control. Battlefield control. Everything is monitored, and kept under control. Core has changed. The age of deterrence has become the age of control. All in the name of averting catastrophe from weapons of mass destruction. And he who controls the battlefield, controls history. Core has changed. When the battlefield is under total control, war... becomes routine.

 
   
Made in us
Stalwart Dark Angels Space Marine






Me and my friends played somewhat the same mission on a homemade fortress ( pics can be found in my gallery). One of the best games was my DA vs. Imperial Guard. my heavy weapons teams posted up and started raining down lethal plasma and HB fire on my friend's tanks. Since DA are already fearless it didn't really matter. One thing we found out was that the defender can bring in his tanks on his second turn without rolling them in but he can't move them just put them on the board (reason for delay is the first reaction forces getting a sit rep on whats going on and planning on what they will do). The points were Attacking:4000 vs Defending:2000. the objective was that the defender had the fortress (~75% of defending forces are deployed) then the rest of the deployed forces were placed between 24in and 36in from defending side. The forward defending line can only be scouts or lightly equipped forces (no heavy weapons like rocket launchers, plasma cannons, etc...). The attacking forces were deployed normally. Victory conditions where that if the attackers or defenders are completely destroyed, the defenders halted the attackers advance ( plug a bottleneck with a tank), or the attackers captured the main objective in the main fortress (destroying void shield control panel in the fortress to allow orbital bombardment).

"And they shall know no fear"

Dark Angels- 6465pt.

Imperial Guard-3537pt.

 
   
Made in ca
Mounted Kroot Tracker





Ontario, Canada

Valkyrie wrote:I would go for the following:

-Defenders set up in circular formation behind barricades.
-Attackers arrive from any table edge.
-Defenders get +1 to any cover saves and are Fearless.
-Attacking force should be about 1.5 times the points of the defenders.

Valk


Attackers bring flamers.

Night Watch SM
Kroot Mercenaries W 2 - D 3 - L 1
Manchu wrote: This is simply a self-fulfilling prophecy. Everyone says, "it won't change so why should I bother to try?" and then it doesn't change so people feel validated in their bad behavior.

Nightwatch's Kroot Blog

DQ:90-S++G++M-B++I+Pw40k08#+D+A--/cWD-R+T(S)DM+
 
   
Made in us
Infiltrating Hawwa'





Australia

Nightwatch wrote:
Valkyrie wrote:I would go for the following:

-Defenders set up in circular formation behind barricades.
-Attackers arrive from any table edge.
-Defenders get +1 to any cover saves and are Fearless.
-Attacking force should be about 1.5 times the points of the defenders.

Valk


Attackers bring flamers.


Or DH Orbital Bombardment.

DakkaDakka.com does not allow users to delete their accounts or content. We don't apologize for this.  
   
Made in ca
Rough Rider with Boomstick





Ontario

Or Deathstrike Missile.

I have 2000 points of , called the Crimson Leaves.
I will soon be starting WoC, devoted to
I have 500 points of , in blueberry and ice cream (light grey and light blue) flavour. From the fictional world Darkheim.
DarkHound wrote:Stop it you. Core has changed. It's no longer about nations, ideologies or ethnicity. It's an endless series of proxy battles, fought by mercenaries and machines. Core, and its consumption of life, has become a well-oiled machine. Core has changed. ID tagged soldiers carry ID tagged weapons, use ID tagged gear. Nanomachines inside their bodies enhance and regulate their abilities. Genetic control. Information control. Emotion control. Battlefield control. Everything is monitored, and kept under control. Core has changed. The age of deterrence has become the age of control. All in the name of averting catastrophe from weapons of mass destruction. And he who controls the battlefield, controls history. Core has changed. When the battlefield is under total control, war... becomes routine.

 
   
Made in us
Infiltrating Hawwa'





Australia

JSK-Fox wrote:Or Deathstrike Missile.


Which can be killed, along with Flamer-carrying units.
DH OB cannot

DakkaDakka.com does not allow users to delete their accounts or content. We don't apologize for this.  
   
Made in ca
Rough Rider with Boomstick





Ontario

If they were to defend one side of the board, surely the only way to beat them is some sort of Tactical Geniu...

This message was edited 1 time. Last update was at 2010/05/09 03:21:18


I have 2000 points of , called the Crimson Leaves.
I will soon be starting WoC, devoted to
I have 500 points of , in blueberry and ice cream (light grey and light blue) flavour. From the fictional world Darkheim.
DarkHound wrote:Stop it you. Core has changed. It's no longer about nations, ideologies or ethnicity. It's an endless series of proxy battles, fought by mercenaries and machines. Core, and its consumption of life, has become a well-oiled machine. Core has changed. ID tagged soldiers carry ID tagged weapons, use ID tagged gear. Nanomachines inside their bodies enhance and regulate their abilities. Genetic control. Information control. Emotion control. Battlefield control. Everything is monitored, and kept under control. Core has changed. The age of deterrence has become the age of control. All in the name of averting catastrophe from weapons of mass destruction. And he who controls the battlefield, controls history. Core has changed. When the battlefield is under total control, war... becomes routine.

 
   
Made in us
Member of the Malleus





San Francisco Bay, CA, Ancient Terra, Sol System

I actually kind of like this idea, the ones taking the last stand start at the center of the board, lots of cover, lots of distance, sounds like fun! Here's a mock up of how I'd do it:

The setup:
- 8" in the center (circular) for defenders
- Attackers set up 16" away from defender position

Attackers:
- Gets +.5% the unit points of the defending player
- 1/3rd of their units held in reserve

Defenders:
- +1 to cover saves
- Fearless

What do you people think about changes to the FOC? +FA, -HS for attackers, opposite for defenders? I'm thinking similar to the Planetstrike ratio, but smaller.

This should really be a 1000 ponit defender, 1500 point attacker game, it seems.

Another idea: whenever an attacking unit is wiped out, roll a D6; on a 5+, the unit is returned to its full original strength and put in reserves.

What do you think?

This message was edited 2 times. Last update was at 2010/05/09 07:31:15


DQ:90-S++G+M----B--I+Pw40k+D+A++/cWD-R+++T(S)DM+
21-2-1 total.
Black Templars with GK allies WIP
Chaos Daemons: 2220 points, under construction.
:  
   
Made in us
Malicious Mandrake







JSK-Fox wrote:If they were to defend one side of the board, surely the only way to beat them is some sort of Tactical Geniu...

(taking the bait...)
CREEED!!!

Nids - 1500 Points - 1000 Points In progress
TheLinguist wrote:
bella lin wrote:hello friends,
I'm a new comer here.I'm bella. nice to meet you and join you.
But are you a heretic?
 
   
Made in gb
Monstrously Massive Big Mutant






We have been planning a game like this at the club I go to.

One army to be the attackers (usually a horde army) they get double the points of the defenders. Every time an attacking unit is destroy it is replaced on the attackers board edge. The defender has to last as long as possible.



For The Greater Good

Taking painting commisions, PM or email me at 4m2armageddon@googlemail.com
For any requests. 
   
Made in au
Esteemed Veteran Space Marine





Australia

There is a small fantasy variant of this with 4 dwarf veterans and a dwarf lord holding out against goblins and however many turns they survive for is how much they win by (minor, major).

Small amount of starting goblins but at the end of each turn a random unit is bought in (decided by a dice roll)

DT:90S++++G++M--B++I+pw40k08#+D++A+++/mWD-R++T(T)DM+


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Made in ca
Rough Rider with Boomstick





Ontario

Here's something even cooler than some other stuff (IMO). It's based on L4D2/1.

Each Player on one team of 4 selects any non-named HQ unit from their codex, and that unit is not only theirs, but also has plus 1 wound. There is up to 8 players, btw. The other team has to set up a long, relatively linear board, that has only one route through it. The board should be fairly large, and have lots of enterable buildings. The team that does not choose an HQ unit gets to set up ALL terrain, but they can't block the path. They also set up the following things:

Health Kits, up to 8 per map.
Goes into an inventory, and when used, regains all wounds.

Pills, unlimited.
Goes into an inventory, and when used, gives Feel No Pain for 2 turns.

Defibilators, only 2 max per map.
Goes into an inventory, and when used on a dead teammate, revives them with 2 wounds left.
Can't have both this and a health pack.

Adrenaline, unlimited.
Goes into inventory, and when used, lets the user move up to 9" in the movement phase, and if they run, you roll a d6 and add 3" to it.
Can't have both this and pills.

Synapse Bomb, unlimited.
Goes into inventory, and can be thrown with the following profile:

Range: 12" S5 AP2 Type: Blast, One Time Use, Delay (causes the explosive to stay where it is for one turn prior to explosion), Synapse Attraction (causes all gaunts and rippers to run towards the bomb at full speed until detonation).

Fire Bomb, unlimited.
Goes into inventory, and can be thrown with the following profile:

Range: 12" S6 AP- Type Large Blast, One Time Use, Afterburn (keep the template in place for 2 more turns, and anything inside the template each turn on it's on the board takes another hit.
Can't have Synapse Bomb and this at the same time.


I'll think of more later...

I have 2000 points of , called the Crimson Leaves.
I will soon be starting WoC, devoted to
I have 500 points of , in blueberry and ice cream (light grey and light blue) flavour. From the fictional world Darkheim.
DarkHound wrote:Stop it you. Core has changed. It's no longer about nations, ideologies or ethnicity. It's an endless series of proxy battles, fought by mercenaries and machines. Core, and its consumption of life, has become a well-oiled machine. Core has changed. ID tagged soldiers carry ID tagged weapons, use ID tagged gear. Nanomachines inside their bodies enhance and regulate their abilities. Genetic control. Information control. Emotion control. Battlefield control. Everything is monitored, and kept under control. Core has changed. The age of deterrence has become the age of control. All in the name of averting catastrophe from weapons of mass destruction. And he who controls the battlefield, controls history. Core has changed. When the battlefield is under total control, war... becomes routine.

 
   
Made in us
Storm Trooper with Maglight



Buffalo NY, USA

@JSK-Fox: There are a few of these online, I usually enjoy reading them. You should start a new thread about this. These games usually require an impartial player to be a director AKA GM.

@OP: There used to be a scenario called Meat Grinder that did exactly this. Only it was either Heavy Support or all Vehicles could not be regenerated. Regenerating units for the attackers board edge worked exactly the same as bringing in reserves and the attacker could NOT deep strike. This was usually the epic last stand at the end of a campaign or the heroic intro. It worked out great as long as the attacker was the IG, Orks, Nids or some Eldar lists.

ComputerGeek01 is more then just a name 
   
Made in us
Steadfast Grey Hunter





Dayton, Ohio

My proposal is this.

What happens when daemons show up? Because we don't deploy.

"So that's a box of lootas/burnas (there's only FIVE complete minis in here, and only four of them what you wanted!), a Dark Elf army book and two pots of paint. That will be your first born." - Kirbinator 
   
Made in us
Member of the Malleus





San Francisco Bay, CA, Ancient Terra, Sol System

TheBlackVanguard wrote:My proposal is this.

What happens when daemons show up? Because we don't deploy.


I guess all deployments would function unless stated otherwise, like with daemons.

DQ:90-S++G+M----B--I+Pw40k+D+A++/cWD-R+++T(S)DM+
21-2-1 total.
Black Templars with GK allies WIP
Chaos Daemons: 2220 points, under construction.
:  
   
Made in us
Stalwart Dark Angels Space Marine






Question:
TheBlackVanguard
My proposal is this.

What happens when daemons show up? Because we don't deploy.


In my scenarios i am referencing this earlier post
crazypsyko666

I actually kind of like this idea, the ones taking the last stand start at the center of the board, lots of cover, lots of distance, sounds like fun! Here's a mock up of how I'd do it:

The setup:
- 8" in the center (circular) for defenders
- Attackers set up 16" away from defender position

Attackers:
- Gets +.5% the unit points of the defending player
- 1/3rd of their units held in reserve

Defenders:
- +1 to cover saves
- Fearless

What do you people think about changes to the FOC? +FA, -HS for attackers, opposite for defenders? I'm thinking similar to the Planetstrike ratio, but smaller.

This should really be a 1000 ponit defender, 1500 point attacker game, it seems.

Another idea: whenever an attacking unit is wiped out, roll a D6; on a 5+, the unit is returned to its full original strength and put in reserves.


Answers:
First Scenario:
They deploy within those normal boundaries because what else would space marines defend to the last stand? Can anyone say holy temple? Those blessed relics and temple have an area effect that nullifies any warp summoning because of the holy ground next to the temple. but that would require a temple as the defending area.

Second Scenario:
A librarian is projecting a force barrier that cancels out warp summoning to the normal boundaries but still allows demons to walk through just not enter from the warp. But by projecting this barrier the librarian is defenseless and can't attack so protect him at all cost or the barrier will fall and allow warp summoning. this still would require a Librarian.

Third Scenario:

"And they shall know no fear"

Dark Angels- 6465pt.

Imperial Guard-3537pt.

 
   
Made in au
The Dread Evil Lord Varlak





The problem with giving the attacker more points is that 40K operates on a pretty direct quantity basis, more guys is more guns is more killing, and given the open boards and long ranges of weapons you can generally fire every gun at the enemy, no matter how big your force. The problem comes from the heroic last stand not being very heroic, as the defenders get outshot and take only a portion of the enemy down with them.

I've had a lot of fun playing these types of scenarios with equal points on each side, but giving the defender decent terrain advantages, with the attacker being able to bring in destroyed units as new units at the start of each of their turns. You play until the defender is wiped, with no 'survive until x' rule. It's more fun if there's no escape, just an exercise in taking as many of them with you as possible. More grimdark that way.


Minor variations allow the attacker to 'pick up' attacking units as they're too crippled to be useful, not having to wait until they're dead. This stops the lame strategy of leaving crippled units alive.

The other variation gives the attacker less control over the timing of reinforcements, instead of coming straight back next turn you have to roll a 4+ to get a unit back again.

“We may observe that the government in a civilized country is much more expensive than in a barbarous one; and when we say that one government is more expensive than another, it is the same as if we said that that one country is farther advanced in improvement than another. To say that the government is expensive and the people not oppressed is to say that the people are rich.”

Adam Smith, who must have been some kind of leftie or something. 
   
Made in gb
Eternally-Stimulated Slaanesh Dreadnought





UK

To Sebster:

The only way it would work, especially against heavy guns, is to give the defenders very heavy cover like a fortified bunker, or Fortress of Redemption (yes I know it's planetstrike).
And I think the attacker wouldn't have control over the reinforcements. there'd be set rules over how many units arrive each turn.

For example:
Turn 1: no reinforcements.
Turn 2: up to 300 points
Turn 3: Up to 400 points
Turn 4: Up to 500 points
Turn 5: Up to 1000 points
Turn 6: UNLIMITED
   
Made in au
Bounding Black Templar Assault Marine




Melbourne, Australia

Valkyrie wrote:I would go for the following:

-Defenders set up in circular formation behind barricades.
-Attackers arrive from any table edge.
-Defenders get +1 to any cover saves and are Fearless.
-Attacking force should be about 1.5 times the points of the defenders.

Valk


Or instead of being fearless they go to ground when failing tests etc.

 
   
Made in au
The Dread Evil Lord Varlak





Corennus wrote:To Sebster:

The only way it would work, especially against heavy guns, is to give the defenders very heavy cover like a fortified bunker, or Fortress of Redemption (yes I know it's planetstrike).
And I think the attacker wouldn't have control over the reinforcements. there'd be set rules over how many units arrive each turn.

For example:
Turn 1: no reinforcements.
Turn 2: up to 300 points
Turn 3: Up to 400 points
Turn 4: Up to 500 points
Turn 5: Up to 1000 points
Turn 6: UNLIMITED


That's a cool idea. It'd be cool if the attacker only deployed light troops at first, probably well under the defender's point total, and then started to see the big stuff turn up as the game went on. The light stuff would be endlessly respawning, of course.

This message was edited 1 time. Last update was at 2010/05/12 08:22:10


“We may observe that the government in a civilized country is much more expensive than in a barbarous one; and when we say that one government is more expensive than another, it is the same as if we said that that one country is farther advanced in improvement than another. To say that the government is expensive and the people not oppressed is to say that the people are rich.”

Adam Smith, who must have been some kind of leftie or something. 
   
Made in gb
Eternally-Stimulated Slaanesh Dreadnought





UK

If they survive to Turn 6 I think the defenders have the option of blowing themselves up with a Str 10 Rending 60" explosion......
   
Made in us
Fresh-Faced New User




Southern Oregon

Here's an idea I've come up with:

Defenders start in the center, deploy up to 18 inches in any direction, so they have their bubble.

Attackers may set up anywhere on the board at least a further 12 inches away from this bubble.


Defenders get min 2 HQ choices, min 2 troop choices, minimum one elite, but up to 4 or 5, but only one fast attack and one heavy support max.

Attackers, get roughly standard deployment setup, minus one heavy support, plus one to fast attack.


Rules are as follows, variable end turn, starting at turn 5, on a 5+, then counts down.

If a unit (Any unit) of the defenders falls back, once it reaches the center 6 inches, auto passes it's regroup on it's next chance to regroup, regardless of normal restrictions. Also, any unit within the center 6 inches becomes fearless (No where to run left)

To counter this, any attacker who's unit falls back/half strength/vehicle rendered immobile or no weapons, can instead be counted as destroyed at the attackers discretion, and may 'respawn' by coming in as reserves automatically on the attackers next movement phase. It may either set up as per reserve rules, or may set up anywhere on the board out of LOS from the defenders.


Defenders win if they survive. Attackers win if defenders don't



That way both players can actually use the same amount of points.

 
   
 
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