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![[Post New]](/s/i/i.gif) 2010/05/17 23:07:52
Subject: what are your hopes for the new eldar codex?
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Regular Dakkanaut
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well this is a thread about what you want to see in the new eldar book hopes dreams new models?
ill start off with two things
-some form of special character spirit seer that would make wraith guard troops.
-a plastic or at least wraith guard boxed set.
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![[Post New]](/s/i/i.gif) 2010/05/17 23:28:49
Subject: Re:what are your hopes for the new eldar codex?
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Regular Dakkanaut
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What are my hopes? A very large spike in the throat of whoever decided Eldar should be updated before Necrons.
Just kidding. I guess optional different characteristics for different aspects ond the Avatar would be nice, like wings for Swooping Hawks or some sort of flamethrower type weapon for Fire Dragons.
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This message was edited 3 times. Last update was at 2010/05/17 23:31:21
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![[Post New]](/s/i/i.gif) 2010/05/18 00:14:53
Subject: Re:what are your hopes for the new eldar codex?
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Dakka Veteran
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For the most part, the Eldar book is pretty good. The only really useless units are Swooping Hawks, Vibro Cannon and Death Spinners. Everything else is solid, but almost every unit is overpriced and a few could use an extra rule here and there. My wish list is:
1) Make it so Exarch powers apply to the squad even if the Exarch dies.
2) Drop Shining Spears and Guardian Jetbikes by at least 5 points each. Maybe give Shining Spears grenades or a rule to allow them to assault into cover without losing initative.
3) Drop the price of most infantry by two points, maybe more.
4) Give Dire Avengers grenades or something. They just need a small boost to be as good as they should be.
5) Drop the price of Falcons and Wave Serpents by ten or twenty points.
6) Give Warp Spiders a boost. Rending on their guns makes the most sense fluff-wise, but it may be too powerful.
7) Improve the artillery. Make it cheaper and punchier.
8) Vypers need a serious points reduction. Maybe make them close-topped?
9) Change the way dual guns work for Wraithlords. Taking two of the same weapon should not make it twin linked, or if it does, make twin-linked guns cheaper than two seperate guns.
10) Fiddle with the Phoenix Lords. Their rules are okay (I don't need every character to be super powerful) but they're about 50 points too expensive as is.
11) Improve Autarchs. They need to be better at fighting - right now, unless you take a laser lance, they're not much better at combat than a Farseer, and I'm not sure Master Strategist and a cheaper price tag are better than psychic powers.
12) Give Fire Dragons a 3+ save. I think Fire Dragons are fine as is (even their point cost is fair) it just seems that they should be a bit 'heavier' than other Eldar troops.
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Madness is however an affliction which in war carries with it the advantage of surprise - Winston Churchill |
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![[Post New]](/s/i/i.gif) 2010/05/18 03:04:28
Subject: what are your hopes for the new eldar codex?
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Sneaky Striking Scorpion
Minneapolis
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1. Give fleet to all aspect warriors.
2. Make fleet more reliable for banshees and harlequins (at least harlequins).
3. Specialize aspect squads (cc squads go up to WS5, shooty squads go to BS5).
4. PLs make their respective aspect available as troops. Asurmen makes all aspect warriors scoring (though still in their respective category). Also give them all Battle Fate and think of a new USR for Asurment. Jain Zar also confers Furious charge to her banshee squad (or banshees get it normally and Jain Zar gives them preferred enemy).
5. Haywires get a bit of a buff (5&6 pen?)
6. Falcons go to BS4
7. More potent psychic powers (the re-rolls are really powerful and really useful, but I'd still like to be able to fry a squad with psychic might like farseers should be able to).
8. Enemies swinging at the Avatar do so based on WS chart regardless of wargear or special rules (the "always hits on 3+" is really annoying).
9. Rending warp spiders sounds good, considering their short range and the type of weapon they are using.
10. Make DS for hawks more reliable (they fly in. Not jump in like assault marines, but actually fly in. They should land accurately).
11. either remove the downside of BS or make it more powerful.
12. Falcons become available as dedicated transports for aspect squads.
13. Guide works in cc as well as with shooting.
Don't think there's anything excessive among those.
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![[Post New]](/s/i/i.gif) 2010/05/18 06:22:00
Subject: what are your hopes for the new eldar codex?
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Regular Dakkanaut
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Ail-Shan wrote: 1. Give fleet to all aspect warriors.
Except for spiders and shining spears sure.
Ail-Shan wrote:2. Make fleet more reliable for banshees and harlequins (at least harlequins).
Huh? Why?
Ail-Shan wrote:3. Specialize aspect squads (cc squads go up to WS5, shooty squads go to BS5).
No, BS5 Dark Reapers, no.
Ail-Shan wrote:4. PLs make their respective aspect available as troops. Asurmen makes all aspect warriors scoring (though still in their respective category). Also give them all Battle Fate and think of a new USR for Asurment. Jain Zar also confers Furious charge to her banshee squad (or banshees get it normally and Jain Zar gives them preferred enemy).
Making them scoring but staying in the slot isn't the way I'd do it. I'd say that taking a Phoenix Lord lets you take 1 and only 1 unit of their aspect as troops. This lets you build a biel tan force (presently you can recreate the old craftworld dex fairly well for iyanden, saim hann and altaioc but not really for ulthwe or biel tan) gives some new life to some aspects (scoring hawks would be useful) and uncrowds the elites slot a little bit.
Asurmen lets one unit of any aspect be taken as troops/ alternatively he lets you have up to 9 troop slots.
Ail-Shan wrote:5. Haywires get a bit of a buff (5&6 pen?)
Yeah, sure.
Ail-Shan wrote:6. Falcons go to BS4
Sure.
Ail-Shan wrote:7. More potent psychic powers (the re-rolls are really powerful and really useful, but I'd still like to be able to fry a squad with psychic might like farseers should be able to).
I agree, although Eldar have a really good psychic set they've been outclassed a bit by space marines of all stripes and nids. keep the existing buff powers, add a few more debuffs, add some direct damage powers (seriously improve eldritch storm) and maybe some buff powers that grant USR's rather than re-rolls.
Farseers need more wargear too and the ability to mess with enemy reserves.
Ail-Shan wrote:8. Enemies swinging at the Avatar do so based on WS chart regardless of wargear or special rules (the "always hits on 3+" is really annoying).
Why? That's just needlessly complicated and inelegant rules design.
Ail-Shan wrote:9. Rending warp spiders sounds good, considering their short range and the type of weapon they are using.
Warp spiders are fine, they don't need rending.
Ail-Shan wrote:10. Make DS for hawks more reliable (they fly in. Not jump in like assault marines, but actually fly in. They should land accurately).
Sure.
Ail-Shan wrote:11. either remove the downside of BS or make it more powerful.
BS?
Ail-Shan wrote:12. Falcons become available as dedicated transports for aspect squads.
Absolutely not. Mechdar is nasty enough (and with some appropriate re-costing even nastier) without being able to fit 12 pulse lasers in a list.
Ail-Shan wrote:13. Guide works in cc as well as with shooting.
Hmmmm maybe. Maybe the farseer can choose whether to guide shots or attacks on a per cast basis.
Ail-Shan wrote:Don't think there's anything excessive among those.
Well the falcons and BS5 Dark Reapers seem a touch extreme but even they're not right out.
IMHO the main things I'd like to see
1. New Units - lets have a new aspect after all these years, maybe something based aorund poison or leadership modifying.
2. Old Units brought back - principally bonesingers
3. More,betetr and more varie3d psychic powers - because eldar should have incredibly nasty psychic potential
4. Some pts fiddling - mostly on transports and starcannons
5. Some stat fiddling
6. Improvements to Hawks and Spears - spears need to be cheaper and hawks need a gun that can actually kill something. If you want to keep them str3 (though god knows why) then they need to be assault 4 each.
7. Improvements to weapon batteries
8. Wraithlords can take weapon battery weapons/ can take 2 of the same weapon but cannot take 2 weapon battery weapons, can take 2 different weapons. - because you know you want a d-cannon wraithlord
9. Guardians need a reason to be fielded. Either increase the range of the shuricat to 18" or implement the following rule.
Agile - all eldar with an armour save of 4+ or less have the agile special rule. Units with the agile power that did not run in the shooting phase may run in the assault phase instead of launching an assault against another unit. They may do this even if they fired in the shooting phase.
So you could walk up with your shuricats, loose a volley and then run back D6" potentially outside your enemy's charge range. That's a nice tricksy elf like manouver.
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![[Post New]](/s/i/i.gif) 2010/05/18 13:07:10
Subject: what are your hopes for the new eldar codex?
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Sneaky Striking Scorpion
Minneapolis
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Huh? Why?
Because I hate having supposedly agile units that are just as fast as Terminators with Shrike in the list. It's more a desire to have there be a bigger difference in speed between Eldar and other armies (since run was introduced fleet really isn't an advantage, and since it's unreliable can result in your expensive assault unit dying horribly since it couldn't make the assault).
No, BS5 Dark Reapers, no
With the pile of fluff about how accurate they are it makes sense (and really with only 2 shots each that are only good against marines it's not that bad. They'll score about 2 more hits per squad. Not a big bonus).
Making them scoring but staying in the slot isn't the way I'd do it. I'd say that taking a Phoenix Lord lets you take 1 and only 1 unit of their aspect as troops. This lets you build a biel tan force (presently you can recreate the old craftworld dex fairly well for iyanden, saim hann and altaioc but not really for ulthwe or biel tan) gives some new life to some aspects (scoring hawks would be useful) and uncrowds the elites slot a little bit.
Asurmen lets one unit of any aspect be taken as troops/ alternatively he lets you have up to 9 troop slots.
I'm just used to "this guy can take these as troops" as seen from other new codexes. The only potential problem I see is armies of 6 fire dragon squads. But that's not terribly effective since they lack number of shots and range (and cover can negate them decently).
And what would you do with 9 troop slots? Field 9 squads of avengers? He's the first of the Phoenix Lords so I feel like he should have an aspect wide ability (ie make them all scoring) while the others are just surrounded more by their own aspect (ie move their aspect to troops).
BS?
Sorry that was a bad change of abbreviation on my part. That BS refers to Bladestorm.
Absolutely not. Mechdar is nasty enough (and with some appropriate re-costing even nastier) without being able to fit 12 pulse lasers in a list.
and 12 pulse lasers (without holo-fields which why would you do that) cost 1380, 1440 with mandatory shuriken cannon, and 1820 with holo-fields. And of course don't forget that you have to buy the aspect squads for them (another, at minimum, 600, plus an HQ which is another about 100). You're paying that much for a light tank (resilient because of holo-fields) that only has a S8 gun (a very nice S8 gun, but still only a S8 gun). You'd have the ability to get a lot of falcons in your list, but the cost is so high that you'll have no foot force (or not have holo-fields).
Oh, and the D-cannon wielding wraithlord is what everyone wants.
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![[Post New]](/s/i/i.gif) 2010/05/18 14:13:20
Subject: what are your hopes for the new eldar codex?
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Krazed Killa Kan
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My hope for the next Eldar codex?
make them Dark....
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2+2=5 for sufficiently large values of 2.
Order of St Ursula (Sisters of Battle): W-2, L-1, T-1
Get of Freki (Space Wolves): W-3, L-1, T-1
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Omega Marines (vanilla Space Marine): W-1, L-6, T-2
Waagh Magshak (Orks): W-4, L-0, T-1
A.V.P.D.W.: W-0, L-2, T-0
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![[Post New]](/s/i/i.gif) 2010/05/18 14:19:13
Subject: what are your hopes for the new eldar codex?
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Stealthy Space Wolves Scout
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A Phoenix Lord for the Warp Spiders would make me very happy
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Emperor's Faithful wrote
- I would rather the Blood Angels have gone down the darker path of the Flesh Tearers than this new "Awesome Codex McBatnipples". *blegh*
6 Marine Armies and counting... Why do I do it to myself ? Someone help me I'm an addict |
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![[Post New]](/s/i/i.gif) 2010/05/20 23:54:24
Subject: what are your hopes for the new eldar codex?
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Regular Dakkanaut
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bravelybravesirrobin wrote:Ail-Shan wrote: 1. Give fleet to all aspect warriors.
Except for spiders and shining spears sure.
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9. Guardians need a reason to be fielded. Either increase the range of the shuricat to 18" or implement the following rule.
Agile - all eldar with an armour save of 4+ or less have the agile special rule. Units with the agile power that did not run in the shooting phase may run in the assault phase instead of launching an assault against another unit. They may do this even if they fired in the shooting phase.
So you could walk up with your shuricats, loose a volley and then run back D6" potentially outside your enemy's charge range. That's a nice tricksy elf like manouver.
I like that rule I wish they had that
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![[Post New]](/s/i/i.gif) 2010/05/21 08:57:59
Subject: what are your hopes for the new eldar codex?
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Jovial Plaguebearer of Nurgle
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I think it would be cool if they had a special rule that allowed them take take an extra elite or fast attack choice in the Forced Org Chart.
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4k and rising
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![[Post New]](/s/i/i.gif) 2010/05/24 02:19:56
Subject: what are your hopes for the new eldar codex?
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Battleship Captain
The Land of the Rising Sun
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One probable change if the spearhead thing is well received would be to allow squadrons for Falcons and Prisms. Freeing HS slots for more stuff is good for the Eldar player and for GW (as in more kits being sold) Tho perhaps it would be too unbalanced with spirit stones and holofields, but currently you can take those upgrades on the walker squadrons. M.
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This message was edited 1 time. Last update was at 2010/05/24 02:20:15
Jenkins: You don't have jurisdiction here!
Smith Jamison: We aren't here, which means when we open up on you and shred your bodies with automatic fire then this will never have happened.
About the Clans: "Those brief outbursts of sense can't hold back the wave of sibko bred, over hormoned sociopaths that they crank out though." |
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![[Post New]](/s/i/i.gif) 2010/05/24 02:29:44
Subject: what are your hopes for the new eldar codex?
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Boosting Space Marine Biker
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A good friend of mine abused Eldar for over a year back in 3rd. I'll never forgive that race for his string of tournament victories. 12+ Starcannons could do that back then. He literally never lost a game in over a year, and only tied twice I think.
For that, they deserve the nerf, and forever will in by book!
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There is a place beneath those ancient ruins in the moor…
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![[Post New]](/s/i/i.gif) 2010/05/24 02:35:50
Subject: Re:what are your hopes for the new eldar codex?
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Esteemed Veteran Space Marine
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One thing would make me tingle inside:
Assault ramps / an open-topped transport.
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![[Post New]](/s/i/i.gif) 2010/05/24 02:49:53
Subject: what are your hopes for the new eldar codex?
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Sneaky Lictor
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Cheaper wave serpents and wave serpent guns. A wave serpent with stones and lances is 145, a vendetta with 2 heavy bolters and 3 lascannons is 140. Plus it can scout and deploy guys easier.
Fire prisms could use a slight boost to firepower or become cheaper, in general falcons and prisms need about a 10-15% reduction in points or an increase in firepower. BS4 falcons and prisms shooting the linked blasts regular would work.
Autarchs need a serious boost to their strategic abilites. Some guard jerk off can do a much better job of providing strategic advice then the autarch, who is supposed to be an absolute strategic master.
Farseers need some buffs to killy powers. Why is murderous hurricane far better then eldritch storm? They also need to either find a way to make the army less reliant on powers working or give eldar a chance to ignore hoods. The fact that some rune priest has a 50% chance of shutting down the powers of eldrad, who is generally the most powerful psyker on the table, is slowed. Marine and nid armies dont depend on powers the way eldar do.
Guardians need a point reduction, both for weapons platforms and the guys themselves. Why is a guard vet squad with autocannon and 3 meltas the same points if i remember right as a 10 man guardian squad with bright lance?
Vypers should get reduced in points.
Grenades grenades grenades grenades. Why do my warlocks not have grenades, but guard vets do?
Let us use psychic powers during our move, not before.
A lot of the problems were created with the new edition. Eldar went from slightly undercosted to very overcosted both by the fact that our units became less effective. And that new books are getting more for cheaper. Overall a 10-15% reduction in overall points, grenades, and better psykers would be all we would need.
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Pink and silver mech eldar- suckzorz
Hive fleet - unstoppable
09-10 tourney record (small 10-20 person events)- 24/4/1
CAG 2010-3rd
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![[Post New]](/s/i/i.gif) 2010/05/24 05:14:00
Subject: what are your hopes for the new eldar codex?
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Battleship Captain
The Land of the Rising Sun
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I grappled the shoggoth wrote:Cheaper wave serpents and wave serpent guns. A wave serpent with stones and lances is 145, a vendetta with 2 heavy bolters and 3 lascannons is 140. Plus it can scout and deploy guys easier.
Fire prisms could use a slight boost to firepower or become cheaper, in general falcons and prisms need about a 10-15% reduction in points or an increase in firepower. BS4 falcons and prisms shooting the linked blasts regular would work.
Cheaper transports is a given, the question is how much will transports go down? I think next codex will see the WS around the 75pts mark plus weapons, also having the shurican already included and then upgrade it to other weapons would be cool. Prisms with regular twin linked shoots are too much I think unless the points go up and then turn the tank not cost effective.
M.
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Jenkins: You don't have jurisdiction here!
Smith Jamison: We aren't here, which means when we open up on you and shred your bodies with automatic fire then this will never have happened.
About the Clans: "Those brief outbursts of sense can't hold back the wave of sibko bred, over hormoned sociopaths that they crank out though." |
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![[Post New]](/s/i/i.gif) 2010/05/24 06:11:02
Subject: what are your hopes for the new eldar codex?
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1st Lieutenant
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I think a couple of good changes would be
1) points reductions everywhere, just to bring them in line with every other codex
2) All eldar vehicles should get a 6inch move in the assault phase, it'll actually make eldar mobile again
3)Warp Spiders, should get a 5++ from their phase shifting, or make it that instead of rending (dull) units hit must make difficult and/or dangerous terrain tests.
4) Support weapon batteries should be move and shoot (just up the power of their grav motors!)
5)Psychic powers should be ridiculous, this is the eldar after all!
6) Or if you want them to be a small elite army, have 'shooty' aspect warriors be BS5 and exarchs 6, and for Close combat ones WS5 etc... make them be true dedicated specialists
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This message was edited 2 times. Last update was at 2010/05/24 06:13:10
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![[Post New]](/s/i/i.gif) 2010/05/24 09:12:20
Subject: what are your hopes for the new eldar codex?
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Ladies Love the Vibro-Cannon Operator
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I see a few glaring weaknesses of Eldar:
1. Weak troops (as scoring units).
2. Skimmer nerfing.
3. Random game length.
If these issues could be counter acted it would be fine (at least for me).
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Former moderator 40kOnline
Lanchester's square law - please obey in list building!
Illumini: "And thank you for not finishing your post with a " " I'm sorry, but after 7200 's that has to be the most annoying sign-off ever."
Armies: Eldar, Necrons, Blood Angels, Grey Knights; World Eaters (30k); Bloodbound; Cryx, Circle, Cyriss |
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![[Post New]](/s/i/i.gif) 2010/05/24 12:30:55
Subject: what are your hopes for the new eldar codex?
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Sister Vastly Superior
UK
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I'll just second a few things I'd love to see:
1) All Eldar skimmers can move 6" in the Assault Phase.
2) Eldar psykers should just be THE BEST THERE IS. We're willing to pay fair cost, but that's just how it is.
3) Shining Spears and Swooping Hawks need some love.
And some things of my own:
1) Allow Vypers to mount Pulse Lasers.
2) Monofilament weapons should be far more fearsome (I was raised on Niven - if you were too, you know why I feel this way).
3) For the sake of god and England, release Jetseer and Jetlock models.
4) Farseers used to be Warlocks, they should be able to choose one Warlock power.
5) Autarchs used to be Exarchs, they should be able to choose one Exarch weapon (rather than the regular Aspect wepons they can choose from now).
6) Pretty please bring back Harlequin Bikers?
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'A mass-reactive, Godwyn-De'az .75 caliber Miracle.'
The Order of Glory Undimmed - 2'000 Points
Craftworld Nainuwa - 500 Points |
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![[Post New]](/s/i/i.gif) 2010/05/24 15:46:30
Subject: what are your hopes for the new eldar codex?
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Sneaky Lictor
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Miguelsan wrote:I grappled the shoggoth wrote:Cheaper wave serpents and wave serpent guns. A wave serpent with stones and lances is 145, a vendetta with 2 heavy bolters and 3 lascannons is 140. Plus it can scout and deploy guys easier.
Fire prisms could use a slight boost to firepower or become cheaper, in general falcons and prisms need about a 10-15% reduction in points or an increase in firepower. BS4 falcons and prisms shooting the linked blasts regular would work.
Cheaper transports is a given, the question is how much will transports go down? I think next codex will see the WS around the 75pts mark plus weapons, also having the shurican already included and then upgrade it to other weapons would be cool. Prisms with regular twin linked shoots are too much I think unless the points go up and then turn the tank not cost effective.
M.
I think a wave serpent with stones and lances should cost 100 points, 110 at most. If you look at say the manticore, it can put out much better shots, d3 S10 large blasts, for the same points as a prism, which either shoots a giant heavy bolter blast or a small lascannon blast
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Pink and silver mech eldar- suckzorz
Hive fleet - unstoppable
09-10 tourney record (small 10-20 person events)- 24/4/1
CAG 2010-3rd
▂▅▇█▓▒░◕‿‿◕░▒▓█▇▅▂ |
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![[Post New]](/s/i/i.gif) 2010/05/24 16:23:24
Subject: what are your hopes for the new eldar codex?
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Bonkers Buggy Driver with Rockets
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An effective defense/immunity to psychic hood type effects. ... that or make it so that you aren't hideously crippled when vsing an army with any psychic defense.
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- 3000 pts
- 3000 pts
- 3000 pts
- 7500 pts
- 2000 pts
- 2500 pts
3850 pts |
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![[Post New]](/s/i/i.gif) 2010/05/24 17:54:38
Subject: Re:what are your hopes for the new eldar codex?
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Regular Dakkanaut
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As an Eldar player for the entirety of my decade-long participation in this hobby, I have a lot of thoughts. I’m not entirely sure GW developers would listen or would even remember come time for the codex rewrite, so I may be wasting my time. However, given that this is my only hope for ever having my voice heard, I’ll spell out my ideas. They range from the very specific to very broad.
Autarch – An Autarch should have his points reduced somewhat and given purchasable army-wide special rules such as; Perfect Initiative: +1 to the players roll for who gets first turn, Master Tactician: +1 to reserves roll, Master Strategist: may select one aspect warriors squad within the army to count as scoring, Logistical Genius: may re-roll the die to determine which side reserves arrive from and allow 6’s to come in from ANY edge, Inspiring: may issue commands to allow a broken unit to automatically regroup,
Farseer – Eldrich Storm needs a serious revision – possibly removed entirely and given to Warlocks as a purchasable power. Fortune should have its range increased to 24”, Guide should have its range increased to 24”, Mind War should function like a “ranged” Broodlord hypnotic gaze. Additional purchasable powers; Ancient Wisdom: May bestow Preferred Enemy to any infantry squad within 24” as he telepathically communicates his knowledge to the squad, Foresight: may bestow Stubborn to any infantry squad within 24” as he telepathically communicates the importance of their roll in the combat at hand and the consequences of failure for the Eldar Race, Certainty of Purpose: Farseer and any unit he joined becomes fearless, Master Psycher: when the Farseer casts a psychic power he may roll a die – on a 4+that psychic power cannot be stopped in any way other than a perils of the warp.
Warlocks – Conceal should bestow a 4+ cover save and count as cover when the unit is charged. Additional warlock powers; Psychic Warrior (cheap): +1A, Disciple (expensive): May allow a Farseer who joined the squad to cast an additional psychic power – if a perils of the warp is rolled, the warlock must take the wound instead of the Farseer. Warlocks should be able to trade in their witchblades to purchase either a weapon that functions like a Nemesis Force Weapon or power weapon.
Avatar of Khaine – Molten Body should include plasma, lascannons, and lasguns in addition to melta and falmer weapons. Inspiring should have its range increased to 24”.
Phoenix Lords should be removed from the codex and replaced with “Named” Exarchs. It’s a nit-pick, but I tend to think of Phoenix Lords as on-par with Space Marine primarchs and have no place on the tabletop. I don’t have ideas on how they should be revised but they should make their respective aspect count as troops.
Striking Scorpions – Scorpions claw should not count as a power fist but rather a strength 8 power weapon. Biting Blade should add +1S but, in addition, each successful to-wound allows another to-hit and to-wound roll a-la Blood Angels Dreadnought infinite loop attack without the inability to save against the wounds inflicted.
Fire Dragons – slight point hike. Dragons breath flamer should work as either a fusion gun or flamer. Crack Shot should be replaced with “Exarch’s guide to not nuking your own Fire Dragons” – a power which makes the Fire Dragon squad immune from ALL wounds inflicted by exploding vehicles.
Wraithguard – attacks should be rending as the strength of the wraithguard should be enough to bypass armor on some occasions. 4+ invulnerable save a-la Thousand Sons. Wraithcannon increased to 18” range – remove the instant death.
Howling Banshees – War Shout should be replaced with “combat agility” – a 4+ invulnerable save while in close combat.
Harlequins – I have no reel input on harlequins. I’ve never used them in over ten years of 40k.
Wave Serpent – 10 point reduction, reduced cost EML, Starcannon, and Brightlance. BS4.
Dire Avengers – Dire Avengers should be trained to use their Avenger Shuriken Catapults in close combat and, as a result, count as being equipped with 2 close combat weapons.
Rangers/Pathfinders – moderate point reduction. Ranger Disruption: Rangers and pathfinders are masters of stealth and guerilla tactics and spend months before a battle preparing the area for combat. Enemy units (including vehicles) within 24” of a full squad or rangers move as if in difficult terrain. Enemy units (including vehicles) within 24” of a full squad of pathfinders move as if in dangerous terrain. Rangers and Pathfinders have the hit and run USR.
Guardians – Shuriken catapult range should be 18”. Guardian Defenders may take one heavy weapon platform for every 4 members of the squad (including warlock). Brightlance, EML, and starcannon get point reductions. Storm Guardians should be able to take a flamer or fusion gun for every 4 members of the squad (including warlock).
Guardian Jetbike Squadron – slight point reduction. Wildrider Host: A guardian jetbike squadron may be upgraded to a wildrider host for 10 points per model. All guardian jetbikes receive WS4, +1A, their attacks become rending as the riders are adept at ramming their bikes into the enemy, and receive the Hit and Run USR.
Shining Spears – slight point reduction. Should get 2 attacks base, laser lances should be either strength 8 AP4 or strength 6 AP2. Withdraw should be much cheaper.
Warp Spiders – Withdraw should be replaced with a power similar to Descent of Angels
Swooping Hawks – Moderate point reduction. Lasblasters become Assault 3, Range 36”. Swooping Hawks may always move 6” in the assault phase. Swooping Hawk grenade pack template automatically hits the rear of a vehicle with a single strength 6 hit a-la Tyranid Mawlock.
Viper Squadron – moderate point reduction. EML, starcannon, starcannong and brightlance cost reduced. BS4.
Support Weaon Battery – god help me, like Harliquins, I have yet to ever use a Support Weapon battery and do not have a reasonable suggestion for improving them.
Dark Reapers – point reduction. Fast shot and crack shot should benefit squad.
Wraithlord – reduced cost starcannong, EML, and brightlance. Optional addition of “wraithshield” which makes the wraithlord save invulnerable. WS and BS should be at least 5. Purchasable abilities; Hero of Ancients: When a wraithlord loses its last wound roll a die. On a 3+, the legendary warrior is not removed from battle but continues to fight on with 1 wound (this ability has no effect against weapons that cause instant death such a Tyranid Boneswords), Memory of Death: The Wraithlord harbors a seething memory of its demise at the hands of the enemy and it receives 5 Attacks in close combat and the Fleet USR but MUST move AND run directly toward the nearest enemy unit each turn and charge if within range.
War Walker Squadron – BS4, reduces cost EML, brightlance, and starcannon.
Falcon – moderate point reduction, BS4, reduces cost EML, brightlance, and starcannon.
Fire Prism – This unit needs no adjustment and behaves as it should.
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![[Post New]](/s/i/i.gif) 2010/05/24 18:20:52
Subject: what are your hopes for the new eldar codex?
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Ladies Love the Vibro-Cannon Operator
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I'd like to see a playable Harlequin faction in the new Eldar codex.
Harlequins as troops,
Venoms as open-topped transports,
Greater Harlequin as HQ,
Harlequin Jetbikers,
Mimes as troops and infiltrators,
Harlequin Wraithlords.
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Former moderator 40kOnline
Lanchester's square law - please obey in list building!
Illumini: "And thank you for not finishing your post with a " " I'm sorry, but after 7200 's that has to be the most annoying sign-off ever."
Armies: Eldar, Necrons, Blood Angels, Grey Knights; World Eaters (30k); Bloodbound; Cryx, Circle, Cyriss |
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![[Post New]](/s/i/i.gif) 2010/05/24 18:45:09
Subject: what are your hopes for the new eldar codex?
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Sister Vastly Superior
UK
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I think almost all of us think that vehicles should be upped to WS4.
Sure, they are crewed by guardians and all - but the last time I checked, the cockpits of Vypers, Falcons and Wave Serpents all feature a little X-Wing style targeting computer right there in front of the pilot's face. Does that not count for something or are they all trying to use the force?
Actually - I'm not sure even that justification is needed. On the first day of Guardian conscription, a simple marksmanship test is given. Those who can shoot straight are given the keys to the Falcons and everyone else gets to be infantry, here's your Shuriken Catapult, crosseyes.
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'A mass-reactive, Godwyn-De'az .75 caliber Miracle.'
The Order of Glory Undimmed - 2'000 Points
Craftworld Nainuwa - 500 Points |
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![[Post New]](/s/i/i.gif) 2010/05/24 18:47:34
Subject: what are your hopes for the new eldar codex?
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Regular Dakkanaut
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Azezel wrote:I think almost all of us think that vehicles should be upped to WS4.
Sure, they are crewed by guardians and all - but the last time I checked, the cockpits of Vypers, Falcons and Wave Serpents all feature a little X-Wing style targeting computer right there in front of the pilot's face. Does that not count for something or are they all trying to use the force?
Actually - I'm not sure even that justification is needed. On the first day of Guardian conscription, a simple marksmanship test is given. Those who can shoot straight are given the keys to the Falcons and everyone else gets to be infantry, here's your Shuriken Catapult, crosseyes.
I absalutley agree
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![[Post New]](/s/i/i.gif) 2010/05/24 19:26:00
Subject: Re:what are your hopes for the new eldar codex?
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Regular Dakkanaut
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Sorry, I missed this - where was it announced that Eldar are next in line for the Codex? Do they have any rough date of when??
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![[Post New]](/s/i/i.gif) 2010/05/24 19:42:51
Subject: what are your hopes for the new eldar codex?
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Horrific Howling Banshee
Charleston, South Carolina
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Man I love a ton of this. It is more powerful than things I have suggested, but I like the attitude.
@incarna - Great idea on Grd JB. On Pathfinders, how about a shoot and relocate ability. They can move 6" during the assault phase if they shot during the shooting phase.
PL need invul saves.
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Innocence is no Excuse
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![[Post New]](/s/i/i.gif) 2010/05/24 19:44:12
Subject: Re:what are your hopes for the new eldar codex?
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Regular Dakkanaut
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MIKEtheMERCILESS wrote:Sorry, I missed this - where was it announced that Eldar are next in line for the Codex? Do they have any rough date of when??
Just harmless wish listing. The Eldar codex is far nearer to the bottom of the codex revision list than it is the top… Perhaps the wisdom of the Eldar Farseers can guide GW on a path toward revising them sooner rather than later but that seems unlikely.
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![[Post New]](/s/i/i.gif) 2010/05/24 20:07:55
Subject: what are your hopes for the new eldar codex?
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Decrepit Dakkanaut
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What I want? Rules? 1. Biel Tan Aspect army: Autarch makes all Aspects Scoring, 10 Banshees / Scorps = Troops 2. Guardians not fodder, and worth taking (i.e. Sv4+ w/ R18" S4 AP5 A2 Rending Shuricats) 3. Wave Serpent Power Field allows Disembark & Assault 4. Falcon as Dedicated Transport 5. Eldar Fast Skimmers may move 6" if not Shooting and always make 6" Assault Moves Models? 1. plastic crotch-rocket Jetbikes 2. new-style Vyper Type II 3. plastic Wraithguard
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This message was edited 2 times. Last update was at 2010/05/24 20:10:05
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![[Post New]](/s/i/i.gif) 2010/05/24 23:09:17
Subject: what are your hopes for the new eldar codex?
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1st Lieutenant
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Am I the only one who thinks Vipers should now be one person with twin linked guns, and they should get a new two person craft, lets call it (i don;t know) a 'raptor' with two crew which specialises in surveilance and disruption...
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![[Post New]](/s/i/i.gif) 2010/05/25 00:42:45
Subject: what are your hopes for the new eldar codex?
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Decrepit Dakkanaut
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Wildstorm wrote:A good friend of mine abused Eldar for over a year back in 3rd. I'll never forgive that race for his string of tournament victories. 12+ Starcannons could do that back then. He literally never lost a game in over a year, and only tied twice I think.
So you were in Ann Arbor back then?
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