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How do guard players feel about the coming loss of Inquisitor & Mystics?  [RSS] Share on facebook Share on Twitter Submit to Reddit
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As a guard player how do you feel about the imminent loss of Inquisitor Mystics?
It will give an unfair advantage to daemons & drop pod Marines
I don't use them
Not sure yet
Other (see below)

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Made in us
Fixture of Dakka






on board Terminus Est

Well rumor has it guard players will soon lose the ability to field allies, so no more cheap Inquisitor & Mystics. I am curious how players feel. I think it's an unfair advantage & will be glad to see the demise of this unit from guard armies.

G

ALL HAIL SANGUINIUS! No one can beat my Wu Tang style!

http://greenblowfly.blogspot.com <- My 40k Blog! BA Tactics & Strategies!
 
   
Made in us
Longtime Dakkanaut




St. George, UT

About bloody time. Inquisitor + mystics + pask + LR executioner wasn't any fun for the other guy.

Hozibout using deployment or screens to secure your army and actually play the game.

The whole mystics thing as allies has always sucked in my book from the very get go.

See pics of my Orks, Tau, Emperor's Children, Necrons, Space Wolves, and Dark Eldar here:


 
   
Made in ca
Yellin' Yoof on a Scooter





Vancouver, B.C., Canada

As an IG player, it's not just the Mystics that would be missed, but also the psychic defence in the Inquisitor's Psychic Hood. Zoanthropes and the BA Blood Lance powers can hurt quite a bit [though I realize that they could be avoided as any other lance weapons, i.e. by hiding behind terrain].

From what I've read, seen, and personally tried, the Inquisitor and mystics are really only used at 1750 points or more, and at those levels, the opponent usually has enough tools to work around it. If the opponent can wreck the Inquisitor's ride, then the Inquisitor is far more vulnerable at T3.

I understand that the DH/WH allies rules came from previous editions, where there was little incentive to join the Inquisitors to a weak IG codex, and that an improved IG book with an old DH book has resulted in these rules being used more. I agree that the allies rules need their upcoming revisions, but I do hope they keep the option of allies in some form, even if they make the Inquisitor cost more or have less options. From a background/fluff point of view, it fits well. But that is looking less and less likely.

My Forces:
DA Consecrators- 2000 points' worth, currently shelved

Imperial Guard - about 2000 points' worth, soon to be expanded

Christmas Orks - 1750 points' worth 
   
Made in us
Regular Dakkanaut






I am not worried about it one bit as they haven't done anything for me in awhile.
   
Made in us
Evasive Eshin Assassin






im glad that they're gone. they were a crutch unit anyway.

This message was edited 2 times. Last update was at 2010/05/23 00:47:29


 
   
Made in au
Owns Whole Set of Skullz Techpriests






Versteckt in den Schatten deines Geistes.

I'm a Guard player, but I find the loss of Inquisitors and Mystics (only to be replaced by Special Characters and Generic Jervisified flavourless choices) to be more impacting on my Inquisitorial army.

The loss of mixing the Inquisitorial and Guard side of things (and even Inq/Marine) is a sad day for 40K, when single lists take over from making interesting themed forces. Sure, people took Inq w/Hood + 3 Mystics because it was cheap and gave lots of benefits. But there are a lot of us out there who mixed armies because we liked doing it. I, for a long time, took an Inquisitor Lord with virtually no Wargear because part of my army's fluff was that they were under Inquisitorial review. Can't do that now because of arbitrary. Yay.

Industrial Insanity - My Terrain Blog
"GW really needs to understand 'Less is more' when it comes to AoS." - Wha-Mu-077

 
   
Made in us
Angry Blood Angel Assault marine




Tampa Bay area, FL

If the only ally that an Imperial army takes is 99% of the time an inquisitor and a couple of mystics, it's a crutch that needs to be removed.

The number of Inquisitors I saw at my local 'ard Boyz was disgusting.
   
Made in us
Fixture of Dakka






on board Terminus Est

@ HMBC

Just use PSB as count as.

G

ALL HAIL SANGUINIUS! No one can beat my Wu Tang style!

http://greenblowfly.blogspot.com <- My 40k Blog! BA Tactics & Strategies!
 
   
Made in us
Committed Chaos Cult Marine





I've been using my inquisitor for years. He was the renegade leader of my trator marine army. (Inducted sm) I even use 3 daemon hosts, and an evi assassin. Now i'm left with two halves of useless armies, because somebody made a crappy daemon codex. they could just remove the mystics. So to all you allies haters, would you be ok if mystics only worked in pure armies or they were removed completely?

And whilst you're pointing and shouting at the boogeyman in the corner, you're missing the burglar coming in through the window.

Well, Duh! Because they had a giant Mining ship. If you had a giant mining ship you would drill holes in everything too, before you'd destory it with a black hole 
   
Made in au
Owns Whole Set of Skullz Techpriests






Versteckt in den Schatten deines Geistes.

Black Blow Fly wrote:@ HMBC

Just use PSB as count as.

G


*glares*

You tryin' to be funny, boy?

This message was edited 1 time. Last update was at 2010/05/23 21:33:24


Industrial Insanity - My Terrain Blog
"GW really needs to understand 'Less is more' when it comes to AoS." - Wha-Mu-077

 
   
Made in us
Ollanius Pius - Savior of the Emperor






Gathering the Informations.

H.B.M.C. wrote:I'm a Guard player, but I find the loss of Inquisitors and Mystics (only to be replaced by Special Characters and Generic Jervisified flavourless choices) to be more impacting on my Inquisitorial army.

The loss of mixing the Inquisitorial and Guard side of things (and even Inq/Marine) is a sad day for 40K, when single lists take over from making interesting themed forces. Sure, people took Inq w/Hood + 3 Mystics because it was cheap and gave lots of benefits. But there are a lot of us out there who mixed armies because we liked doing it. I, for a long time, took an Inquisitor Lord with virtually no Wargear because part of my army's fluff was that they were under Inquisitorial review. Can't do that now because of arbitrary. Yay.


It would have saved so, so, so much trouble for them to have made "Codex: Imperial Guard" into "Codex: Imperium" and had options for Imperial Assassins available as Elites and Inquisitors with their retinues available as HQs in lieu/addition to a Guard Command Squad.
   
Made in us
Consigned to the Grim Darkness





USA

Never bothered to use them.

The people in the past who convinced themselves to do unspeakable things were no less human than you or I. They made their decisions; the only thing that prevents history from repeating itself is making different ones.
-- Adam Serwer
My blog
 
   
Made in us
Stealthy Space Wolves Scout





Raleigh, NC

It's all rumor until you see it in black and white. The idea that an inquisitor can't commandeer Imperial forces is ludicrous.
   
Made in gb
Hanging Out with Russ until Wolftime







All that will happen is that instead of the Allies rules, you will just have a few SM and IG units reprinted into the Inquisition Codex, none of this pissing about with 5 or 6 codexes.

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Made in us
Fixture of Dakka






on board Terminus Est

I think it's far better for everyone to just use one codex. The idea of a super codex that covers everything in the Imperium would never work.

G

ALL HAIL SANGUINIUS! No one can beat my Wu Tang style!

http://greenblowfly.blogspot.com <- My 40k Blog! BA Tactics & Strategies!
 
   
Made in au
Owns Whole Set of Skullz Techpriests






Versteckt in den Schatten deines Geistes.

Ironhide wrote:The idea that an inquisitor can't commandeer Imperial forces is ludicrous.


So is Marines riding giant wolves.

And we know how that turned out...

Industrial Insanity - My Terrain Blog
"GW really needs to understand 'Less is more' when it comes to AoS." - Wha-Mu-077

 
   
Made in ca
Renegade Inquisitor with a Bound Daemon





Tied and gagged in the back of your car

Or a single character capable of over 20 attacks...

And we know how that turned out...

This message was edited 1 time. Last update was at 2010/05/24 07:26:26


 
   
Made in us
Possessed Khorne Marine Covered in Spikes





We do know how marines riding giant wolves turned out.....But Space Wolves on Thunderwolves are pretty underpowered for their price IMO. Or their exactly priced as they should be.

I think Mystics with Inquisitors should cost a little more. Inquisitors are 20 points a model with 2 wounds!! WTF? They're allowed so many incredible cheap henchmen as well. I don't care if they allow them to keep mystics of some sort, since it seems inevitable, but make them a little more costly than 6 points.....


The purpose of argument is informative discourse, not to see who finishes in front.


 
   
Made in ca
Renegade Inquisitor with a Bound Daemon





Tied and gagged in the back of your car

20 points for 2 wounds is perfectly fine when you consider that they come with only a laspistol and CCW and have a strength and toughness of 3. They may be 2 wounds, but they can't do much of anything with them until you make quite an investment in them.
   
Made in au
Owns Whole Set of Skullz Techpriests






Versteckt in den Schatten deines Geistes.

Koski wrote:But Space Wolves on Thunderwolves are pretty underpowered for their price IMO.


Yeah... but this has nothing to do with their power, and more to do with how Space Marines riding wolves is a stupid. Fething. Concept.


Automatically Appended Next Post:
Kanluwen wrote:It would have saved so, so, so much trouble for them to have made "Codex: Imperial Guard" into "Codex: Imperium" and had options for Imperial Assassins available as Elites and Inquisitors with their retinues available as HQs in lieu/addition to a Guard Command Squad.


Absolutely. Codex: Imperium, as in a Codex that covers everything that isn't AdMech and Marines, could be such a wonderful thing. Psychic Powers would be universal, as would wargear, weapons and vehicle profiles. Your HQ's (and, yes, even unspecial Special Characters) would determine what you could bring, allowing for any mixed force of Guard, Arbites, Ordos, Chambers Militant and so on.

Then one other Codex for Adeptus Mechanicus, and then a few Marine ones covering the main chapters/archetypes.

But I won't suggest too much more on that, otherwise I might invite the wrath of Melissia and her righteous indignation that demands Sisters be separate from everything because they somehow 'deserve' it more than anyone else.

This message was edited 2 times. Last update was at 2010/05/24 09:15:22


Industrial Insanity - My Terrain Blog
"GW really needs to understand 'Less is more' when it comes to AoS." - Wha-Mu-077

 
   
Made in rw
Wicked Warp Spider






I think that'll be a good thing. Unlike some people here, I like the simplification of rules - 1 codex should stand alone. Apart from anything else, I don't think IG are going to be crippled by the loss of this unit (and indeed neither will SW/BA/SM or anyone else who could take it) as they're quite strong enough to stand alone. All the newer codexes are balanced against each other, it's not quite fair for anything imperial to get a list of cheap enhancements.

Mystics were designed for an edition where you couldn't get as much or as powerful shooting for the same points. Since guard have the best firepower in the game, they benefit disproportionately from mystics' free shooting. It'll be a good thing when they're gone.

Eldar Corsairs: 4000 pts
Imperial Guard: 4000 pts

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Made in gb
Stealthy Space Wolves Scout






I really liked the Inq w/ mystics combo when it came out as it seemed a reasonable way to represent DH's being able to fight demons better than everyone else, but when they started allowing DS for most troops and made it mandatory for half the demon player's army they made it have way too many uses for the points.

Cool idea, if it was removed then it would be a shame since I think a rebalance is all it needs, maybe one use only or something...

Emperor's Faithful wrote
- I would rather the Blood Angels have gone down the darker path of the Flesh Tearers than this new "Awesome Codex McBatnipples". *blegh*

6 Marine Armies and counting... Why do I do it to myself ? Someone help me I'm an addict  
   
Made in gb
Screaming Banshee






Cardiff, United Kingdom

I looked up what we could field and I thought it was a little faggy and unfair... so I really don't mind.

   
Made in us
Heroic Senior Officer





Woodbridge, VA

Rules come and rules go, but my IG abide forever. Sure, it means I'll have to change my list. Been doing that every time the codex or core rules changed, so no biggie.

Will it hurt in terms of psychic protection/anti-deep strike? Sure, but some changes will help mitigate the second. For the first, just gonna have to suck it up and drive on.

Course, I'm hoping that my work-in-progress SoB army get s better with the new codex...............

Don "MONDO"
www.ironfistleague.com
Northern VA/Southern MD 
   
Made in us
Longtime Dakkanaut






DEATH89 wrote:I really liked the Inq w/ mystics combo when it came out as it seemed a reasonable way to represent DH's being able to fight demons better than everyone else, but when they started allowing DS for most troops and made it mandatory for half the demon player's army they made it have way too many uses for the points.

Cool idea, if it was removed then it would be a shame since I think a rebalance is all it needs, maybe one use only or something...


QFT

I made an Inquisition army when it forst came out in 3rd edition, and the INQ mystic combo was one of the things that stood out as an awesome combo. Of course back then you could only take 1 leman russ per HS slot.

GG
   
Made in us
Consigned to the Grim Darkness





USA

If Inquisitors were removed entirely, I woudln't shed a tear. Personally I'd think a Codex: Inquisition released after C:GK and C:SoB would be preferable though. That way the Inquisition might be able to get a proper amount of attention and variety within themselves, and the Allies rules could be specifically designed for just that codex.

H.B.M.C. wrote:Absolutely. Codex: Imperium, as in a Codex that covers everything that isn't AdMech and Marines
Such a codex would need over 100 units to truly do all the factions involved the justice they deserve; therefor, it is too complex for GW to do it right.

They couldn't even do Chaos Marines right according to most people, and the "Imperial" factions are far more divergent than Chaos Marines...

This message was edited 1 time. Last update was at 2010/05/24 15:19:25


The people in the past who convinced themselves to do unspeakable things were no less human than you or I. They made their decisions; the only thing that prevents history from repeating itself is making different ones.
-- Adam Serwer
My blog
 
   
Made in us
Regular Dakkanaut




Mystics are such a no brainer. They should be removed for fairness sake.

I'd feel a whole lot better about the loss of inquisitors if Cruddance had bothered to give our Primaris Psyker a psychic hood. I know it wouldn't be that useful because of his leadership, but I want SOME psychic defense.

And they wonder why people go all mech. It's simply not feasible to play an IG horde competitively when people can lash your combined squads with impunity or JOTWW your comissars.

So I'll miss the hoods and nothing else.

This message was edited 1 time. Last update was at 2010/05/24 15:44:34


 
   
Made in us
Consigned to the Grim Darkness





USA

I'd have liked it if they made the Primaris Psyker not suck, too...

The people in the past who convinced themselves to do unspeakable things were no less human than you or I. They made their decisions; the only thing that prevents history from repeating itself is making different ones.
-- Adam Serwer
My blog
 
   
Made in gb
Stealthy Space Wolves Scout






generalgrog wrote:
DEATH89 wrote:I really liked the Inq w/ mystics combo when it came out as it seemed a reasonable way to represent DH's being able to fight demons better than everyone else, but when they started allowing DS for most troops and made it mandatory for half the demon player's army they made it have way too many uses for the points.

Cool idea, if it was removed then it would be a shame since I think a rebalance is all it needs, maybe one use only or something...


QFT

I made an Inquisition army when it forst came out in 3rd edition, and the INQ mystic combo was one of the things that stood out as an awesome combo. Of course back then you could only take 1 leman russ per HS slot.
GG


This makes me proud anyway personally I think having an inquisitor with a mismatched band of freaks is a nice addition to any army, I just think they should make it so its once a turn and only his unit not that land raider/LRBT that he's standing next to (unless his own unit cant reach I'd like to say but I guess WAAC gamers would try to abuse that)

Emperor's Faithful wrote
- I would rather the Blood Angels have gone down the darker path of the Flesh Tearers than this new "Awesome Codex McBatnipples". *blegh*

6 Marine Armies and counting... Why do I do it to myself ? Someone help me I'm an addict  
   
Made in us
Dakka Veteran





As an allied Inquisition player, I never used it, outside of Apoc games. I will actually miss putting PA GKs in Vendetas much more.
   
 
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