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Made in us
Deadly Dire Avenger




SF Bay Area, CA, USA

Heyyy,
I'm completely new to Warhammer and this is my first completed list; based off of Slaanesh!

HQ:
Sorcerer w/Lash of Submission;Mark of Slaanesh; Wings; Personal Icon=150

Troops:
CSM(10) 1 Aspiring Champion w/Combi-Flamer; 1 w/Mark of Slaanesh and Flamer; Chaos Rhino w/Combi-Flamer= 245
CSM(10) 1 Aspiring Champion w/Combi-Melta; 1 w/Mark of Slaanesh; Chaos Rhino w/Twin-Linked Bolters= 235

Fast Attack:
Chaos Space Marine Raptors(5) 1 Aspiring Champion; 1 w/Mark of Slaanesh; 2 w/Flamer= 145

Heavy:
Obliterators(3)=225

Total: 1000


This is JUST a basic layout for what I would like at the moment...I am ready for squads to be raised/lowered in numbers and reccomendations from upgrades/downgrades on the above. Sorry if I added any points wrong

Thanks!

This message was edited 2 times. Last update was at 2010/05/23 06:21:09


 
   
Made in us
Perfect Shot Dark Angels Predator Pilot




FoCo

I would say make the following 3 changes.
1. Drop the raptors. They're over costed and do little to nothing a normal CSM couldn't do.
2. Run two special weapons in both squads. Your choice.
3. Kick one marine from a squad so the sorcerer can hop in and join the squad as well as pop the hatch in the Rhino and lash out of it.
4. Never run combi-weapons on rhino's imo. They're terrible unless its a combi-flamer.
Obliterators love troop squads that are squashed together because of lash. They like using Plasma Cannons on them. Well have fun, and I'm glad to see you picked up the hobby.

1850!
For the Emperor!  
   
Made in us
Deadly Dire Avenger




SF Bay Area, CA, USA

Based off of ImRightBehindYou's advice...

HQ:
Sorcerer w/Lash of Submission;Mark of Slaanesh; Wings; Personal Icon=150

Troops:
CSM(9) 1 Aspiring Champ. w/Combi-Flamer & meltabombs; 1 w/Mark of Slaanesh & Flamer; Chaos Rhino w/Twin-Linked Bolters= 230
CSM(10)1 Aspiring Champ. w/Twin-linked Bolter & meltabombs;1 w/Mark of Slaanesh & Meltagun;1 w/Heavy Bolter;Chaos Rhino w/Twin-Linked Bolters= 255

Heavy:
Obliterators(3)=225

Total: 860

This message was edited 1 time. Last update was at 2010/05/23 07:30:30


 
   
Made in au
Freaky Flayed One





There is nothing bad about combi meltas on rhinos unless the squad inside has meltas in the squad.

Sorcerer is fine

For the squad of marines with the flamer in it give their rhino a combi melta so you can pop open a transport then flame the people inside .

Give the 2nd squad 2 melta guns dont mix an anti tank shot with an anti troops shot.

What do you plan to get with the left over points?

Just a suggestion add another obliterator to make 2 squads of 2 and with the left overs bulk up your squads or scrap some points for a cheap squad that can still do a lot of damage, like a dakka predator.


Hope this helps.

2,500 Points Zahndrekhs Royal Dynasty

850 Points Bork'ans Elite

750 Points Thousand Sons

1,500 Points Armadyls Espada (space wolves)  
   
Made in ca
Tzeentch Veteran Marine with Psychic Potential






Victoria, B.C. Canada

I would consider using some of those points to add Power Weapons or Fists to your Aspiring Champions because Chaos Space Marines will often find themselves in an assault. Since you aren't fearless you really want to win assaults.

And yeah there's options for heavy weapons for your regular Chaos Marine squads, I'd reccomend meltaguns or flamers. You can take two in a squad of 10 or one in a squad of less than 10.

It's definitely a good start for someone with no experience. Like the person above says use Lash of Submission to group a unit up in front of you for your Obliterators to use Plasma Cannons on, or just to use Flamers on.

This message was edited 1 time. Last update was at 2010/05/23 13:40:33




Change and change until Change is our master, for nothing neither God nor mortal can hold that which has no form. Change is the constant that cannot be changed.

No game of chess can be won without pawns, and this may prove to be a very long game.


http://www.youtube.com/watch?v=xLnIFn-iROE 
   
Made in se
Twisted Trueborn with Blaster




Sweden

emielizabeth wrote:Based off of ImRightBehindYou's advice...

HQ:
Sorcerer w/Lash of Submission;Mark of Slaanesh; Wings; Personal Icon=150

Troops:
CSM(9) 1 Aspiring Champ. w/Combi-Flamer & meltabombs; 1 w/Mark of Slaanesh & Flamer; Chaos Rhino w/Twin-Linked Bolters= 230
CSM(10)1 Aspiring Champ. w/Twin-linked Bolter & meltabombs;1 w/Mark of Slaanesh & Meltagun;1 w/Heavy Bolter;Chaos Rhino w/Twin-Linked Bolters= 255

Heavy:
Obliterators(3)=225

Total: 860


Riffzor here to save the day! well not really, but.. I'm here! ... ... obviously.

The HQ looks good, as mentioned Lash of Submision is grand for squeezing them together into a bundle that the Obliderators then can nuke the hey out of.

I personally don't like combi-weapons, I'd rather pick a Power Weapon and Boltgun (I don't like plasma pistols either) and let the weapons choise of the squad cover melta/flamer instead.

Now then, what to do with those 140pts you have there... Well, I'd actually say 'Put back those Raptors, now!' because; Close-combat weapon and pistol = 1 extra attack, they move fast and can lock enemy heavy-weapon infantry into cc, and are better than normal CSM's just because they have the cc weapons and jump packs to move fast with whilst you put up your normal guys into position. Otherwise Raptors can be used just to hang around the bulk and assault anything that comes near, not because the CSM's can't take cc against most things, but because raptors are better at it and because the normal guys are better when they're firing their bolters.
   
Made in ca
Tzeentch Veteran Marine with Psychic Potential






Victoria, B.C. Canada

Riffzor wrote: better than normal CSM's just because they have the cc weapons


Regular Chaos Space Marines have 2 attacks, due to their pistol and close combat weapon. Unlike Tactical Marines.

And they have Rhinos!
   
Made in gb
Monstrously Massive Big Mutant






Definately give your champions some combat equipment. You have a a small number of models compared to other armies so they need to be able to fit most roles. Even if you specialise to shooting there is a chance you will end up in combat. Adding a PF of PW will help a lot.



For The Greater Good

Taking painting commisions, PM or email me at 4m2armageddon@googlemail.com
For any requests. 
   
Made in gb
Annoyed Blood Angel Devastator





I say put the raptors onto a bonfire and then nuke the bonfire. don't even light it. Either give the sorc termie armour or replace it for a prince. I'd use plague marine instead.



Daemons 3000pts
2000pts
Marines 2000pts 
   
Made in us
Perfect Shot Dark Angels Predator Pilot




FoCo

Now, to be honest with you, you might actually want to run possessed. In 1k points they are actually amazing. I tested your list on vassal today with possessed and it tabled the opponent who was using shooty IG. And, Riftzor is not really aware that Chaos marines have the same equipment as Raptors albeit the Jump pack. They both have pistols and close combat weapons. The marines even have bolters. Marines > Raptors. Other people have made good suggestions as well, like fists on your champs. It really helps so they aren't bogged down by really crumby troops or wiped out by independent characters. Fists save the day. I really say go shooty. All the games I've played as and against Chaos Marines, they never like CC. Not even with Plague Marines. Only Khorne Berzerkers, but you have to have an entire army of them to make it work. Go shooty, it tends to work a lot better if you can kill them before they get to you.

This message was edited 1 time. Last update was at 2010/05/23 19:49:11


1850!
For the Emperor!  
   
Made in se
Twisted Trueborn with Blaster




Sweden

Why on earth would people use normal CSM's with CC weapons when there are Berzerkers? And a raptor costs 5pts more than a normal CSM, and gets a Jump Pack making them much more mobile (as you can't assault in the turn you dissembark from a Rhino if it has moved).


Not enough oysters. 
   
Made in ca
Tzeentch Veteran Marine with Psychic Potential






Victoria, B.C. Canada

Riffzor wrote:Why on earth would people use normal CSM's with CC weapons when there are Berzerkers? And a raptor costs 5pts more than a normal CSM, and gets a Jump Pack making them much more mobile (as you can't assault in the turn you dissembark from a Rhino if it has moved).



Their close combat weapons are default wargear, 15 points includes that. People would probably use normal Marines because they also get bolters and meltaguns and flamers and don't cost a fortune doing so I imagine.



Change and change until Change is our master, for nothing neither God nor mortal can hold that which has no form. Change is the constant that cannot be changed.

No game of chess can be won without pawns, and this may prove to be a very long game.


http://www.youtube.com/watch?v=xLnIFn-iROE 
   
Made in se
Twisted Trueborn with Blaster




Sweden

They can't have both Bolters and Bolt Pistols + CC weapons o.O They get to pick either choise.

Not enough oysters. 
   
Made in ca
Tzeentch Veteran Marine with Psychic Potential






Victoria, B.C. Canada

Riffzor wrote:They can't have both Bolters and Bolt Pistols + CC weapons o.O They get to pick either choise.


Read the Chaos Space Marine codex very carefully. Page 96.

Their wargear defaults are

Power Armour
Bolter
Bolt Pistol
Close Combat Weapon
Frag and Krak Grenades

This means they get 2 attacks in close combat and get a bolter.

Chaos Marine not = Loyalist Scum who don't get Bolters and Close Combat weapons. They are different.

Conversely Chaos Marines don't have And They Shall Know No Fear or Combat Tactics.

This message was edited 1 time. Last update was at 2010/05/24 03:09:56




Change and change until Change is our master, for nothing neither God nor mortal can hold that which has no form. Change is the constant that cannot be changed.

No game of chess can be won without pawns, and this may prove to be a very long game.


http://www.youtube.com/watch?v=xLnIFn-iROE 
   
Made in se
Twisted Trueborn with Blaster




Sweden

A Bolters is a 2-handed weapon, and they don't have any 'True Grit'-like rule, therefor they cannot benefit from both...

Where's Gwar! at this time, I thought he didn't do sleeping? =s

Not enough oysters. 
   
Made in ca
Tzeentch Veteran Marine with Psychic Potential






Victoria, B.C. Canada

Riffzor wrote:A Bolters is a 2-handed weapon, and they don't have any 'True Grit'-like rule, therefor they cannot benefit from both...

Where's Gwar! at this time, I thought he didn't do sleeping? =s


They don't USE their Bolter in close combat. They use the Pistol Close Combat Weapon combo they're equipped with.

http://www.dakkadakka.com/dakkaforum/posts/list/266782.page

There's Gwar's answer.

Gwar! wrote:They have 1 Attack.

Plus any bonus attacks they might be entitled too.

A CSM has a Bolt Pistol and a CCW, so they get a Bonus attack for that.

This message was edited 2 times. Last update was at 2010/05/24 03:55:34




Change and change until Change is our master, for nothing neither God nor mortal can hold that which has no form. Change is the constant that cannot be changed.

No game of chess can be won without pawns, and this may prove to be a very long game.


http://www.youtube.com/watch?v=xLnIFn-iROE 
   
Made in us
Deadly Dire Avenger




SF Bay Area, CA, USA

So anyone of you guys from above willing to remake the army list? Because at this point I'm just confused
I do like the idea of fists on the sorcerer and do want a shooty type army.

Thanks!
   
Made in ca
Tzeentch Veteran Marine with Psychic Potential






Victoria, B.C. Canada

emielizabeth wrote:So anyone of you guys from above willing to remake the army list? Because at this point I'm just confused
I do like the idea of fists on the sorcerer and do want a shooty type army.

Thanks!


Just to slightly alter this, this is my thought on things.

HQ:
Sorcerer w/Lash of Submission;Mark of Slaanesh; Wings; Personal Icon=150

Troops:
CSM(9) 1 Aspiring Champion w/Combi-Flamer and Power Fist; 1 w/Mark of Slaanesh ; 2 Meltaguns; Chaos Rhino w/Combi-Flamer and extra armour= 285
CSM(10) 1 Aspiring Champion w/Combi-Flamer and Power Fist; 1 w/Mark of Slaanesh; 2 Meltaguns; Chaos Rhino w/Twin-Linked Bolter and extra armour= 280

Heavy:
Obliterators(2)=150
Chaos Vindicator w/Daemonic Possession=145

Total: 1000

That drops the Obliterators down to 2 but gives you a nasty vehicle in the Vindicator that will draw fire off the Rhinos ideally, Daemonic Possession allows it to never be stunned or shaken. It also adds Power Fists to your champions and meltaguns to your squads. This improves their close combat potential by quite a bit and gives them some very destructive close range weapons for dealing with tanks or heavy infantry. One marine squad is dropped to 9 to allow the Sorceror to ride with them in the Rhino.

This message was edited 1 time. Last update was at 2010/05/24 05:49:40


 
   
Made in us
Deadly Dire Avenger




SF Bay Area, CA, USA

Nitros14 wrote:
emielizabeth wrote:So anyone of you guys from above willing to remake the army list? Because at this point I'm just confused
I do like the idea of fists on the sorcerer and do want a shooty type army.

Thanks!


Just to slightly alter this, this is my thought on things.

HQ:
Sorcerer w/Lash of Submission;Mark of Slaanesh; Wings; Personal Icon=150

Troops:
CSM(9) 1 Aspiring Champion w/Combi-Flamer and Power Fist; 1 w/Mark of Slaanesh ; 2 Meltaguns; Chaos Rhino w/Combi-Flamer and extra armour= 285
CSM(10) 1 Aspiring Champion w/Combi-Flamer and Power Fist; 1 w/Mark of Slaanesh; 2 Meltaguns; Chaos Rhino w/Twin-Linked Bolter and extra armour= 280

Heavy:
Obliterators(2)=150
Chaos Vindicator w/Daemonic Possession=145

Total: 1000

That drops the Obliterators down to 2 but gives you a nasty vehicle in the Vindicator that will draw fire off the Rhinos ideally, Daemonic Possession allows it to never be stunned or shaken. It also adds Power Fists to your champions and meltaguns to your squads. This improves their close combat potential by quite a bit and gives them some very destructive close range weapons for dealing with tanks or heavy infantry. One marine squad is dropped to 9 to allow the Sorceror to ride with them in the Rhino.

Love it!
Only problem is that I can't have 2 meltaguns in a squad of 9 CSM it has to be 10+ for there to be 2 weapon replacements...or can you do it with the squad of 9 since the Sorcerer can join in?
   
Made in us
Perfect Shot Dark Angels Predator Pilot




FoCo

emielizabeth wrote:
Nitros14 wrote:
emielizabeth wrote:So anyone of you guys from above willing to remake the army list? Because at this point I'm just confused
I do like the idea of fists on the sorcerer and do want a shooty type army.

Thanks!


Just to slightly alter this, this is my thought on things.

HQ:
Sorcerer w/Lash of Submission;Mark of Slaanesh; Wings; Personal Icon=150

Troops:
CSM(9) 1 Aspiring Champion w/Combi-Flamer and Power Fist; 1 w/Mark of Slaanesh ; 2 Meltaguns; Chaos Rhino w/Combi-Flamer and extra armour= 285
CSM(10) 1 Aspiring Champion w/Combi-Flamer and Power Fist; 1 w/Mark of Slaanesh; 2 Meltaguns; Chaos Rhino w/Twin-Linked Bolter and extra armour= 280

Heavy:
Obliterators(2)=150
Chaos Vindicator w/Daemonic Possession=145

Total: 1000

That drops the Obliterators down to 2 but gives you a nasty vehicle in the Vindicator that will draw fire off the Rhinos ideally, Daemonic Possession allows it to never be stunned or shaken. It also adds Power Fists to your champions and meltaguns to your squads. This improves their close combat potential by quite a bit and gives them some very destructive close range weapons for dealing with tanks or heavy infantry. One marine squad is dropped to 9 to allow the Sorceror to ride with them in the Rhino.

Love it!
Only problem is that I can't have 2 meltaguns in a squad of 9 CSM it has to be 10+ for there to be 2 weapon replacements...or can you do it with the squad of 9 since the Sorcerer can join in?


If the squad numbers 10 you can do it. When the Sorcerer joins they are 10 strong. Perfectly legal.
   
Made in us
Deadly Dire Avenger




SF Bay Area, CA, USA



Most likely my color scheme

This message was edited 1 time. Last update was at 2010/05/24 08:25:38


 
   
Made in us
Raging Ravener



Bay Area, CA

Sorry Imrightbehindyou, you are incorrect and she was right the first time. Even if you join the sorcerer to the unit, the unit is still only 9 strong at the time of purchasing the special weapon so they only get one.

But I like the army list! I personally don't really like regular CSM for my army, but i have seen their uses and they are much cheaper than cult troops. And the heavy support is superb, love both those units.

Quite a good first list, though I'm sure no-one will like lash+vindi combo.

4000 pts, 4000pts, 4000pts, 2000pts,
1500pts, (daemons)2000pts, 4500pts, 3170pts, 1500pts, 2500pts, 1850pts
 
   
Made in ca
Tzeentch Veteran Marine with Psychic Potential






Victoria, B.C. Canada

Yeah I didn't even think about that, but you could throw the extra ten points you get into a Havoc Launcher on a Rhino if you dropped the personal icon from the Sorceror.



Change and change until Change is our master, for nothing neither God nor mortal can hold that which has no form. Change is the constant that cannot be changed.

No game of chess can be won without pawns, and this may prove to be a very long game.


http://www.youtube.com/watch?v=xLnIFn-iROE 
   
Made in gb
Hanging Out with Russ until Wolftime







Nitros14 wrote:
Riffzor wrote:A Bolters is a 2-handed weapon, and they don't have any 'True Grit'-like rule, therefor they cannot benefit from both...

Where's Gwar! at this time, I thought he didn't do sleeping? =s


They don't USE their Bolter in close combat. They use the Pistol Close Combat Weapon combo they're equipped with.

http://www.dakkadakka.com/dakkaforum/posts/list/266782.page

There's Gwar's answer.

Gwar! wrote:They have 1 Attack.

Plus any bonus attacks they might be entitled too.

A CSM has a Bolt Pistol and a CCW, so they get a Bonus attack for that.
To confirm, yes, they have the bonus attack for 2CCW. They have a Bolter, Bolt Pistol AND a CCW, so they have 2 CCW, so they get the bonus attack.

Got 40k Rules Question? Send an e-mail to Gwar! for your Confidential Rules Queries.
Please do not PM me unless really necessary. I much prefer e-mail.
Need it Answered RIGHT NOW!? Ring me on Skype: "gwar.the.trolle"
Looking to play some Vassal? Ring me for a game!
Download The Unofficial FAQs by Gwar! here! (Dark Eldar Draft FAQ v1.0 released 04/Nov/2010! Download it before the Pandas eat it all!)
 
   
Made in se
Twisted Trueborn with Blaster




Sweden

But they still can't fire their Bolters in the shoot phase and then launch an assault in the assault phase, since the Bolters are Rapid fire. *nodnod*


Not enough oysters. 
   
Made in gb
Furious Raptor






England

-Although I have no problem with the sorcorer, a daemon prince wouldn't be that bad either, althrough it can't fit in a Rhino

Daemon prince-110-155
Mark of slannesh
lash of submission
wings

for 5 points more (thats your combi weps gone, which never work anyway) you can have a big bad charicter on the board,

your oponent will probably panic and shoot the prince with everything (if you get the first turn get the prince up close and mess up his units a bit) alowing the rest of your army to get up close, fast,

-plus I have a choas lord and he works really well with this loadout

Choas lord-90-125
Mark of slannesh
pair of lightning claws

-here's a list that may work for you

HQ:
Daemon prince w/Lash of Submission;Mark of Slaanesh; Wings=155

Troops:
CSM(10) 1 Aspiring Champion w/Combi-Flamer; 1 w/Mark of Slaanesh and Flamer; Chaos Rhino = 235
CSM(10) 1 Aspiring Champion w/Combi-Melta; 1 w/Mark of Slaanesh; Chaos Rhino w/Twin-Linked Bolters= 235

Heavy:
Obliterators(3)=225

Defiler-150

total:1000

(Going up to 1500 I'd start looknig at a pred, and more marines)

This message was edited 1 time. Last update was at 2010/05/24 11:46:17


Just got back to wh40k =D 
   
Made in se
Twisted Trueborn with Blaster




Sweden

Why, oh why, would you have Mark of Slaanesh on a chaos lord with lightning claws.. When there's the Mark of Khorne that's so much better?

The Chaos Lord has 5 initiative already, that's more than most non-Eldar-species/Nid's, one extra attack would be tons better, since even with the Slaanesh mark, his Initiative matches that of an Eldar or still stays one beneath in most cases.

Let the Eldar/Nid's do their strikes in those games you battle them, and get an extra attack to revenge their quickness with, which possibly gives you one more kill per turn you're in CC with him.

Not enough oysters. 
   
Made in us
Rotting Sorcerer of Nurgle





One note,
If you go 10 man CSM, always, always, get the two special weapons before ANY other upgrades. It's not getting serious until that is fulfilled .

This is a little story about four people named Everybody, Somebody, Anybody, and Nobody.
There was an important job to be done and Everybody was sure that Somebody would do it.
Anybody could have done it, but Nobody did it.
Somebody got angry about that because it was Everybody's job.
Everybody thought that Anybody could do it, but Nobody realized that Everybody wouldn't do it.
It ended up that Everybody blamed Somebody when Nobody did what Anybody could have done.
 
   
Made in us
Bounding Black Templar Assault Marine





scranton pa usa

Riffzor wrote:Why, oh why, would you have Mark of Slaanesh on a chaos lord with lightning claws.. When there's the Mark of Khorne that's so much better?

The Chaos Lord has 5 initiative already, that's more than most non-Eldar-species/Nid's, one extra attack would be tons better, since even with the Slaanesh mark, his Initiative matches that of an Eldar or still stays one beneath in most cases.

Let the Eldar/Nid's do their strikes in those games you battle them, and get an extra attack to revenge their quickness with, which possibly gives you one more kill per turn you're in CC with him.


the extra attack is pointless if you dont get a chance to attack . init 6 pretty much guarantees you are going first or at the same time.with everything except a super expensive blood angels hq.


grab some marshmellows and lets watch the world burn

QUOTE (Crovan @ Apr 25 2010, 11:31 AM) *
SM assault termies are a sledgehammer. BT assault termies are a woodchipper. 
   
Made in se
Twisted Trueborn with Blaster




Sweden

There are tons of 'Nids and Eldars with init 7 that still would strike first, and with 6 you'd hit simultaniously against several other, fast factions.

An extra attack is never pointless, it's an extra chance to kill something. Besides, get the Khorne Daemon Weapon and you can get just about limtitless attacks (even over 10 attacks!)

Not enough oysters. 
   
 
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