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Made in us
Lone Wolf Sentinel Pilot





San Diego, California

I was just wondering what units you fielded that almost always make much more than their points back, because as IG, I've been using a Manticore and Marbo (in smaller points games) to great success, they almost always make twice their points back or more.

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Wicked Canoptek Wraith




Vancouver, BC

I would define my units "making their points back" not just by kills but the positive impact they had on the game. So for example, my kroot never kill anything but they delay my opponents' assaults, capture objectives, block enemy deepstrikers, etc.

However, if we're purely talking about kills, the CC monster HQ choices tend to be the best. I run Ghazghkull with my Orks and the Deceiver with my Necrons, and they routinely kill much more than I paid for them. However, one must consider the fact that I paid 145 points for a Battlewagon and 138 points for a squad of boyz to accompany him.

The Deceiver is a bit different; he doesn't need an entourage but on the other hand I need to adapt my playstyle specifically to make him work. This means when I'm playing Necrons, my main goal is to funnel enemy units straight into the Deceiver for him to rip apart, since he is too slow to do it alone. I also have to protect him against his weaknesses (seer council, podding sternguard).

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Death-Dealing Devastator






Dreadnought with multimelta. 105pts, great for killng vehicles, especially in a pod. You can also use dreads to tarpit enemy units, having them locked in perpetual close combat; being unable to hurt the dread.

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Rogue Grot Kannon Gunna





Unless we're talking about killpoint scenarios, making back your points doesn't have to have anything to do with destroying enemy units. It just has to do with rendering enemy units irrelevant.

If I tarpit, for example, a fifty strong platoon of IG with a minimal cost dread, then the IG are unable to do anything useful, and the dread has made back its points and then some, allowing the rest of my army to fight at a points advantage, focusing 1900~ against the rest of his 1700~ pts.
   
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Land Raider Pilot on Cruise Control





Scottsdale, AZ

I get where you are going with the this thread, while the above posts are viable and have some good info.The unit(s) that always tend to earn their points back are my sternguard, and land speeder tornado(s).

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Renegade Inquisitor with a Bound Daemon





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I had Ghaz kill a Swarmlord and Wolflord (upward of 280 points) in one game once, and in the same game, another Warboss in the same unit took out 3 thunderwolves worth around 80 points each. In addition, those two and their unit of nobz took out a Dreadnaught and its drop pod early on in the game.

Of course, the Swarmlord and Thunderwolves were a final crapshoot at the end of the game, so the combat didn't even matter. I'm just happy they did so much damage.

Had a Death Cultist take out 3 Devestator Marines, move on to help my Callidus against a master of the forge, and then move on to finish off a unit of tacticals with the Callidus. The Callidus took out the MotF and the tactical squad's rhino.
And my Grey Knight Grand Master and his Terminator Retinue made their points back for the first time in the same game, when they completely dominated three dreadnaughts (two venerable), and had begun to move on to a fourth.
   
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Death-Dealing Devastator






One time I had a lone space marine who killed 2 howling benshees in CC.

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Umber Guard






My standard russ ALWAYS makes my games MVP list. Infact, in the past year, I've only ever had 1 destroyed once. 2nd up are always my vendetta's.

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Regular Dakkanaut




If we're going with the old 3rd ed way of thinking i.e. It always kills more pts of the enemy than it costs then I'm struggling to think of a unit which always does this in my army. Probably my trukk boyz, at 152 pts they usually manage to kill a vehicle or a bigger squad before they fade away to nothingness.

As for units which always do their job. Well my shoota boyz, my grotz, my bikes and my KFF Mek always work like they're supposed to but for 2 of those units they're job usually involves dying horribly.
   
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Longtime Dakkanaut




Sternguard for me. Usually
   
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Ultramarine Land Raider Pilot on Cruise Control






Yorkshire, UK

Seraphim - I run a small counter assault unit of 6 (inc VSS and 2 with twin hand flamers).

Runs out at 166 points and always kills more than this - fantastically useful when combined with a faith point and the VSS 'living banner' rule to get AP1 shots on podding marines...

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Loyal Necron Lychguard





St. Louis, MO

From the killy perspective, my Necron Destroyers always earn at least thier share of points. Scarabs also earn thier points but in more subjective ways.

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Veteran Wolf Guard Squad Leader





Bristol, England

Fafnir wrote:I had Ghaz kill a Swarmlord and Wolflord (upward of 280 points) in one game once, and in the same game, another Warboss in the same unit took out 3 thunderwolves worth around 80 points each. In addition, those two and their unit of nobz took out a Dreadnaught and its drop pod early on in the game.

Of course, the Swarmlord and Thunderwolves were a final crapshoot at the end of the game, so the combat didn't even matter. I'm just happy they did so much damage.

Had a Death Cultist take out 3 Devestator Marines, move on to help my Callidus against a master of the forge, and then move on to finish off a unit of tacticals with the Callidus. The Callidus took out the MotF and the tactical squad's rhino.
And my Grey Knight Grand Master and his Terminator Retinue made their points back for the first time in the same game, when they completely dominated three dreadnaughts (two venerable), and had begun to move on to a fourth.


How was a swarmlord in the same army as a wolflord and TWC?

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Dangerous Outrider





Necron Lord, easily, not only can he plow through an enemy squad as an unstoppable force but he can revive more allies than his own points total

but out of the HQ (and Heavy Support) section, it'll have to be my Chimeras
   
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Broadsides, except against most nids. Once my squad of two split fire and destroyed two Land Raiders.

At 'ard boyz my 3 suit squad vs a necron player dropped 2 squads of 3 heavy destroyers, monolith, his lord on foot, and countless and 5 destroyers.

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Decrepit Dakkanaut





Vallejo, CA

Yeah, as a guard player, this is kind of bizzare. Everything I've ever taken has made their points back sooner or later, and many things always make their points back, at least.

The only real exception to this has been PISs, but now that they're scoring units rather than just VP bags, they're worth their weight in gold.

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Ferocious Black Templar Castellan






Sweden

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Fixture of Dakka





Feasting on the souls of unworthy opponents

Its hard to say that a unit gets its points back when you're talking about things with force multipliers.

Ghazghkull Thraka is 225 points. Does he always kill 225 points worth of stuff? No....but the auto 6" fleet that he gives the entire ork army is invaluable.

   
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Veteran Wolf Guard Squad Leader






My Wolf Scouts have so far been able to either kill enough of the enemy to make thier points back, or save me from losing the game, by turning up on the right board edge to secure a draw
   
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Bloodthirsty Bloodletter



Anchorage

My flamers of Tzeentch. 3 man unit, just over 100 pts. I bring 3 units. Each squad will usually wipe out a enemy squad when they land, and causes the opponent enough concern that they will focus fire on them, leaving my bloodletters alone so that I have a chance to get to assault next round, and my screamers to their vehicles.
   
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Stabbin' Skarboy




123 fake street

My squad of 14 grots and a rutherd do nicely, they act as good meatshileds, and an assault buffer, Also in one game they managed to kill 10 ratlings, granted my opponent had not played them correctly, but still, all I could think of was "MIDGET FIGHT!"

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Thinking of Joining a Davinite Loge







My TFC usually does really nice. Usually kills about the equivalent of a Tac squad a game. so somewhere around double its points.

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Ship's Officer






My BT Furious Charge Assault Terminators with a Chaplain in a Land Raider Crusader.

Maybe they don't make back their exact points cost, but they kick ass and take names. They usually survive to the end too, which is nice.

My Neopnytes deserve a mention here too. By dying for their superior brethren, they make their points cost worthwhile. For every 10pt neophyte that dies, I save 6pts of Initiate goodness for later. They also killed Old One Eye, which was hilarious.

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Veteran ORC







5 Possessed against my brothers Guard.

Always get slaughtered down to a man, but that one man runs through almost every single infantry unit he has. Been thinking about taking a unit of possessed and then massive AT weaponry against him.....

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Renegade Inquisitor with a Bound Daemon





Tied and gagged in the back of your car

Ed_Bodger wrote:
Fafnir wrote:I had Ghaz kill a Swarmlord and Wolflord (upward of 280 points) in one game once, and in the same game, another Warboss in the same unit took out 3 thunderwolves worth around 80 points each. In addition, those two and their unit of nobz took out a Dreadnaught and its drop pod early on in the game.

Of course, the Swarmlord and Thunderwolves were a final crapshoot at the end of the game, so the combat didn't even matter. I'm just happy they did so much damage.

Had a Death Cultist take out 3 Devestator Marines, move on to help my Callidus against a master of the forge, and then move on to finish off a unit of tacticals with the Callidus. The Callidus took out the MotF and the tactical squad's rhino.
And my Grey Knight Grand Master and his Terminator Retinue made their points back for the first time in the same game, when they completely dominated three dreadnaughts (two venerable), and had begun to move on to a fourth.


How was a swarmlord in the same army as a wolflord and TWC?


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Warning From Magnus? Not Listening!





The Rock

I find Assault Terminators coupled with Tigruis (sp?) using GoI+(Assault 4 lighting power)+CC power+assulting works quite well

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Sneaky Lictor





I dont know what you mean making points back. I feel that is largely an obsolete concept, assuming you mean directly. As in unit X is worth Y points, and kills at least Y points of stuff a game. Heres some examples of units that really make their points back from my bug army.

Termagaunts, 2 squads of 10 to be exact. Provide cover saves for my hive guard and warriors, and can provide a screen so units have trouble getting into assault with my valuable things, or sneaking around. 10 of these spread 2 inches apart can make sure snikrot doesnt touch anything of value.

Tervigon. Has never killed more then 100 points in a game on its own. Provides synapse control, is a tough scoring unit. Spawns more scoring units which act as tarpits. I have had the thing single handedly take out skulltaker with 3 crusher friends just by attrition from gaunt squads. It tied down 2 demon princes for 2 turns with the help of 10 gaunts.

Genestealers. Infiltrate and absorb a lot of shots. Outflank to force people into the middle of the table, and swarm a flank. Generally a scary unit.

Warriors, rarely kill more then one unit in combat, provide synapse. Are such a scary assault unit they often absorb lots of shots.


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Jovial Plaguebearer of Nurgle





Bellingham, WA

My Dreadnoughts usually make their points back fairly easy equipped with assault cannon and missile launcher.

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RogueSangre






Ragnar Blackmane always seems to. I can send him in to CC and him and the squad he's attached too will make his points and then some.

My Wolf Scouts do as well, especially when they can outflank on my opponents table edge and meltagun an enemy vehicle to pieces.

   
 
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