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Made in gb
Fixture of Dakka







 ClockworkZion wrote:
World Eaters or Emperor's Children could be a good expansion since they both need a proper release and giving them a Death Guard style expansion that way would be solid.

Not quite following you here - we know WE are getting their own book in the near-ish future, and going by the DG release, it is unlikely anything released for that with backfill into the main CSM book.

You might get more conversion material, but that's about it.

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My [url=https://pileofpotential.com/dysartes]Pile of Potential[/url - updates ongoing...

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 Kanluwen wrote:
This is, emphatically, why I will continue suggesting nuking Guard and starting over again. It's a legacy army that needs to be rebooted with a new focal point.

Confirmation of why no-one should listen to Kanluwen when it comes to the IG - he doesn't want the IG, he want's Kan's New Model Army... 
   
Made in de
Powerful Ushbati






 Dysartes wrote:
 ClockworkZion wrote:
World Eaters or Emperor's Children could be a good expansion since they both need a proper release and giving them a Death Guard style expansion that way would be solid.

Not quite following you here - we know WE are getting their own book in the near-ish future, and going by the DG release, it is unlikely anything released for that with backfill into the main CSM book.

You might get more conversion material, but that's about it.


Yeah, if we see World Eaters before the end of the year, and we probably will, I doubt it will be a codex with a sparse initial wave of models, half a year of wait until GW confirms that the rest of the army comes in the 10th ed starter box, and then another two months of waiting for that box. And then a tail of releases that accompanies a new edition for another month or two. That doesn't sound remotely like how GW operates.

I'd rule Emperor's Children out as well simply because of the proximity to World Eaters. We should assume both legions get their respective Primarch, and so far it doesn't look like GW is inclined to release Primarchs so close to each other. This could of course change, and in this particular case it would be a change for the better. But for now it's not something that seems terribly likely to me.

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Gathering the Informations.

I could see the bikers possibly coming out alongside of World Eaters.
   
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Longtime Dakkanaut




 Kanluwen wrote:
I could see the bikers possibly coming out alongside of World Eaters.

They wouldn't be WORLD EATER bikes though so they wouldn't be allowed access.
   
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Stone Bonkers Fabricator General






A garden grove on Citadel Station

If GW releases new chaos bikes I would assume they would make them available to the god legions too… or at least, world eaters and EC both should field plenty.

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Also, looks like youtubers have begun releasing reviews of the Horus Heresy box set.

Usually this happens about a week before preorder. Could be a little earlier, but my thinking is that if we aren't for preorder this coming Saturday, then it's going to be after 30k comes out.

The wait continues.
   
Made in ca
Blessed Living Saint




On the Internet

drbored wrote:
Also, looks like youtubers have begun releasing reviews of the Horus Heresy box set.

Usually this happens about a week before preorder. Could be a little earlier, but my thinking is that if we aren't for preorder this coming Saturday, then it's going to be after 30k comes out.

The wait continues.

Yeah it feels like CSM should be out already but there is a strong chance they missed their delivery window due to shipping related problems and got pushed back.
   
Made in us
Enigmatic Chaos Sorcerer




The dark hollows of Kentucky

 ClockworkZion wrote:
drbored wrote:
Also, looks like youtubers have begun releasing reviews of the Horus Heresy box set.

Usually this happens about a week before preorder. Could be a little earlier, but my thinking is that if we aren't for preorder this coming Saturday, then it's going to be after 30k comes out.

The wait continues.

Yeah it feels like CSM should be out already but there is a strong chance they missed their delivery window due to shipping related problems and got pushed back.

Yeah, after another week of radio silence, it looks like we'll be waiting a while longer than expected. Oh well, what's another month after fifteen years of waiting for a good codex. I just hope this isn't just another clock reset on that wait.......
   
Made in fi
5th God of Chaos (O'rly?)





drbored wrote:
Also, looks like youtubers have begun releasing reviews of the Horus Heresy box set.

Usually this happens about a week before preorder. Could be a little earlier, but my thinking is that if we aren't for preorder this coming Saturday, then it's going to be after 30k comes out.

The wait continues.


Usually ndk's stop on day preorders start so this is unusully early.

2022 painted/bought: 307/419 
   
Made in us
Longtime Dakkanaut





tneva82 wrote:
drbored wrote:
Also, looks like youtubers have begun releasing reviews of the Horus Heresy box set.

Usually this happens about a week before preorder. Could be a little earlier, but my thinking is that if we aren't for preorder this coming Saturday, then it's going to be after 30k comes out.

The wait continues.


Usually ndk's stop on day preorders start so this is unusully early.


For big boxes like this that GW wants to generate a lot of hype on, it's usually allowed for them to preview them a week or more before preorder, to continue generating hype and talk about value of the box.

But yeah, at this point, mid June would be the earliest I see the Chaos Marine codex coming out. If this is a 2 week preorder for the 30k stuff, there may be a week of no preorders.
   
Made in us
Tzeentch Aspiring Sorcerer Riding a Disc





Southern New Hampshire

drbored wrote:
tneva82 wrote:
drbored wrote:
Also, looks like youtubers have begun releasing reviews of the Horus Heresy box set.

Usually this happens about a week before preorder. Could be a little earlier, but my thinking is that if we aren't for preorder this coming Saturday, then it's going to be after 30k comes out.

The wait continues.


Usually ndk's stop on day preorders start so this is unusully early.


For big boxes like this that GW wants to generate a lot of hype on, it's usually allowed for them to preview them a week or more before preorder, to continue generating hype and talk about value of the box.

But yeah, at this point, mid June would be the earliest I see the Chaos Marine codex coming out. If this is a 2 week preorder for the 30k stuff, there may be a week of no preorders.


I know the hype train is full speed ahead right now, but somehow I don't see them announcing the pre-orders while they're still going through all the Legion focus articles.

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Made in us
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So I know it's a bit early since all we have is playtest leaks, but I was thinking about the viability of the various marks/icons. What they're best on, which ones seem like winners or losers. So just gonna write my thoughts down here.

Here's the marks from the op

Khorne: +1S on the charge
Tzeentch ignore damage on first failed save once per turn per unit
Slaanesh fight first in the fight phase
Nurgle -1 to wound if Strength = Toughness and if Strength divided by 2 (rounded up) is greater or equal to the Toughness of the unit

Personally I bet nurgle will just end up being -1 to wound because the dividing thing sounds... stupid. So I'll just write from here on if as if it's regular -1 to wound.

And aside from characters who I'm guessing will all have access to marks, here's the units we know can take them from the OP.

Legionaries
Chosen
Possessed
Bikers
Terminator
Raptors
Warptalons
Helbrute
Havocs

So all of them pretty clearly benefit from Nurgle's mark (assuming I'm right about the dividing thing being gone!). Unless it ends up with the OP's version, pretty much everything here would stand to benefit immensely from -1 to wound. Whether they're a ranged or melee unit, you get a ton of survivability out of it. Compare to tzeentch which I consider the big loser here. Not just because it's not as good a mark, but because of the icon and armor of contempt. But that's getting ahead of myself. In particular though, I don't see any reason to take anything but Nurgle on say terminators. -1 to wound on a 2+/5++/3W platform is pretty great. Talk about board control...

Slaanesh and Khorne are the marks that are the hardest to decide between, and both are best on purely melee units. I could totally see minimum strength raptor units with slaanesh being used to mess with activations in the fight phase, as much as I can see full warp talon units getting khorne to shred... really anything, honestly, if they can get a +1 to wound alongside it.

Things shake up with icons, where again there's a big question with nurgle. As well as not all markable units getting icons (including a unit or two that USED to get icons, no longer getting them!).

Icons:
vengeance +1 CA
wrath +1ap melee
flame +1ap shooting
excess +1 to hit melee
despair 6s to hit = autowound

which can go on...

Legionaires
Chosen
Possessed
Bikers
Terminator

So the big nurgle question is if the 6s to hit counts in shooting or not. I'm gonna take a wild guess it doesn't, but MAN if it does, there's not much of a reason to take any other mark I feel. Assuming it doesn't, terminators seem to continue being best with nurgle. Not just because it's a great effect adding onto their increased durability, but because with armor of contempt the icons of flame and wrath just feel... useless. Adding an extra point of AP to your bolters/combi-bolters just ends up being worthless. At least the khorne one will keep your AP where it already is, but I'd rather get autowounding than "the same AP I already had" against marines.

Slaanesh continues being interesting with the +1 to hit. It's been mentioned a bunch how nice that is with emperor's children where a unit with an icon will be hitting in melee, at worst, on a 2+. Compare a unit of legionaries with chainswords with a khorne mark+icon to a unit of slaanesh ones. As well as a base unmarked unit as a control. In a mirror match the khorne ones will be wounding on a 3+ while getting to keep a point of AP compared to the control unit, while the slaanesh ones will be hitting on a 2+, fighting first, but losing their only point of AP. I'm no mathematician, but I feel like the slaanesh ones edge things out because even if the khorne legionaries charge, they'd have to be picked to fight first by the controlling player to not lose a few models and not hit back as hard.

So to sum up my thoughts, I'm just gonna go ahead and rank the marks/icons with a briefer explanation.

1: Nurgle. All-rounder that exceeds both in durability and in increasing damage. Unless it keeps the division thing, it's going to be the mark of choice for pretty much anything.
2: Slaanesh. Good on purely melee units, great on Emperor's Children who'll get the unique benefit of fists and hammers hitting on 2s. Losing out on increased durability at range will hurt though.
3: Khorne. Again, good on purely melee units, but completely lacks any durability bonus and will struggle against anything hitting them first. They effectively get to ignore armor of contempt AND hurt non-power armor armies more than other marks.
4: Tzeentch. The only one I'd call outright bad. With the exception of chosen/terminators loaded up with combi-meltas/plasma/etc, and even then really only if nurgle keeps the divided thing.

Unranked: Undivided. If marks are more expensive than anyone might guess (higher than 10 points) then armies might end up being mostly undivided with just a few important units being marked. The icon is worthless on anything except night lords... and even then, only if they're facing something that doesn't ignore morale.

There's a few units that are exceptions for these rankings. Certain legions will make certain marks better or worse. Black Legion has no reason to ever take the slaanesh icon for instance, so Khorne may be overall a better choice for them. A chosen unit that's taken the +1S/M warband trait may also benefit more from the Khorne mark, to get +3S/AP-4 total on their attacks with accursed weapons. Though D1 is... bad. Iron Warriors will benefit slightly more from Tzeentch's AP boost, since they also ignore cover. And a helbrute in particular might like tzeentch's mark, if the first save they fail is against something intended to be shot at a helbrute rather than just a mass of lasgun fire.

Final thought: Give raptors their icon back GW, you cowards.
   
Made in nl
Been Around the Block




Oh, if we can start speculating: I keep wondering if the new leaked rules about a BL strat that lets cult units have BL rules will be useful. I would really love to build a Rubricae squad/aka Khayon and his boys on my army

Have in mind that I left warhammer 8 years ago, so I want to reiforce my main BL army, but also buy and put together this new fashion Death Guard and Rubricae. And, of course, some berserkers on the future...
   
Made in us
Bounding Assault Marine





Also I forgot to take spells (which are in the leaks) into account. They bump up Slaanesh/Tzeentch/Nurgle significantly compared to Khorne, the increased durability for all three is really nice... though also a known factor from 8th since they're just the same spells again.

Also in terms of characters since they also can't take icons obviously, everything is viable. Characters are by and large going to be more melee/support focused and really any of them benefit from khorne/slaanesh/nurgle. Tzeentch... well, we'll see the stratagems eventually I guess lol.
   
Made in gb
Ridin' on a Snotling Pump Wagon






I’m mostly looking forward to seeing army pics. I feel like they’re about to get Chaos aesthetically right for me.

Apart from Defilers. Those sorely need an update. Especially the Tentacles which look. And have always looked, crap.

Fed up of Scalpers? But still want your Exclusives? Why not join us?

Pfizer vaccine administered 13:40pm 18 Feb 21. Still no second head. Second jab 13:35pm 6 May 2021. At the Masonic Hall. 
   
Made in us
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The dark hollows of Kentucky

Am I the only one that finds it annoying that Marks are locked to CORE? That seems to leave out Cultists (which leads one to wonder exactly what they're "Cultists" of), as well as every vehicle besides Hellbrutes and Contemptors? Is it possible we'll get the option to "dedicate" vehicles to the Chaos Gods, as we could in previous editions, similar to what CK got? Or maybe something like Legacies of Ruin from IA13, with options for things besides god specific stuff? They've already been mining some of the old fw rules for ideas, recently.
   
Made in us
Longtime Dakkanaut




Nurgle mark will not be the same as Death Guard don't have a similar rule.
   
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Blessed Living Saint




On the Internet

 Gadzilla666 wrote:
Am I the only one that finds it annoying that Marks are locked to CORE? That seems to leave out Cultists (which leads one to wonder exactly what they're "Cultists" of), as well as every vehicle besides Hellbrutes and Contemptors? Is it possible we'll get the option to "dedicate" vehicles to the Chaos Gods, as we could in previous editions, similar to what CK got? Or maybe something like Legacies of Ruin from IA13, with options for things besides god specific stuff? They've already been mining some of the old fw rules for ideas, recently.

Marks are like blessings, as the bearer of the mark is "marked out" as worthy. Cultists are not worthy.
   
Made in ch
Warped Arch Heretic of Chaos





 ClockworkZion wrote:
 Gadzilla666 wrote:
Am I the only one that finds it annoying that Marks are locked to CORE? That seems to leave out Cultists (which leads one to wonder exactly what they're "Cultists" of), as well as every vehicle besides Hellbrutes and Contemptors? Is it possible we'll get the option to "dedicate" vehicles to the Chaos Gods, as we could in previous editions, similar to what CK got? Or maybe something like Legacies of Ruin from IA13, with options for things besides god specific stuff? They've already been mining some of the old fw rules for ideas, recently.

Marks are like blessings, as the bearer of the mark is "marked out" as worthy. Cultists are not worthy.


Mhm, lore begs to differ on multiple occaisions, alas gw couldn't be bothered to give us a propper replacement for R&H and instead just shoved those entries into the csm dex, then turn around and get annoyed when CSM players field cultists or traitor guardsmen, because no csm are fielded, not realising that csm being not fielded has to do with their failure at designing the list in the first place.

This message was edited 1 time. Last update was at 2022/05/22 15:18:35


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 Daedalus81 wrote:

In the 41st millennium there is only overpriced hamberders.

 
   
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On the Internet

Not Online!!! wrote:
 ClockworkZion wrote:
 Gadzilla666 wrote:
Am I the only one that finds it annoying that Marks are locked to CORE? That seems to leave out Cultists (which leads one to wonder exactly what they're "Cultists" of), as well as every vehicle besides Hellbrutes and Contemptors? Is it possible we'll get the option to "dedicate" vehicles to the Chaos Gods, as we could in previous editions, similar to what CK got? Or maybe something like Legacies of Ruin from IA13, with options for things besides god specific stuff? They've already been mining some of the old fw rules for ideas, recently.

Marks are like blessings, as the bearer of the mark is "marked out" as worthy. Cultists are not worthy.


Mhm, lore begs to differ on multiple occaisions, alas gw couldn't be bothered to give us a propper replacement for R&H and instead just shoved those entries into the csm dex, then turn around and get annoyed when CSM players field cultists or traitor guardsmen, because no csm are fielded, not realising that csm being not fielded has to do with their failure at designing the list in the first place.

GW designs around theme, players design around efficiency.
   
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U.k

 ClockworkZion wrote:
Not Online!!! wrote:
 ClockworkZion wrote:
 Gadzilla666 wrote:
Am I the only one that finds it annoying that Marks are locked to CORE? That seems to leave out Cultists (which leads one to wonder exactly what they're "Cultists" of), as well as every vehicle besides Hellbrutes and Contemptors? Is it possible we'll get the option to "dedicate" vehicles to the Chaos Gods, as we could in previous editions, similar to what CK got? Or maybe something like Legacies of Ruin from IA13, with options for things besides god specific stuff? They've already been mining some of the old fw rules for ideas, recently.

Marks are like blessings, as the bearer of the mark is "marked out" as worthy. Cultists are not worthy.


Mhm, lore begs to differ on multiple occaisions, alas gw couldn't be bothered to give us a propper replacement for R&H and instead just shoved those entries into the csm dex, then turn around and get annoyed when CSM players field cultists or traitor guardsmen, because no csm are fielded, not realising that csm being not fielded has to do with their failure at designing the list in the first place.

GW designs around theme, players design around efficiency.


Not all players. I am all about theme and I am sure I am not alone.
   
Made in us
Longtime Dakkanaut




 ClockworkZion wrote:
Not Online!!! wrote:
 ClockworkZion wrote:
 Gadzilla666 wrote:
Am I the only one that finds it annoying that Marks are locked to CORE? That seems to leave out Cultists (which leads one to wonder exactly what they're "Cultists" of), as well as every vehicle besides Hellbrutes and Contemptors? Is it possible we'll get the option to "dedicate" vehicles to the Chaos Gods, as we could in previous editions, similar to what CK got? Or maybe something like Legacies of Ruin from IA13, with options for things besides god specific stuff? They've already been mining some of the old fw rules for ideas, recently.

Marks are like blessings, as the bearer of the mark is "marked out" as worthy. Cultists are not worthy.


Mhm, lore begs to differ on multiple occaisions, alas gw couldn't be bothered to give us a propper replacement for R&H and instead just shoved those entries into the csm dex, then turn around and get annoyed when CSM players field cultists or traitor guardsmen, because no csm are fielded, not realising that csm being not fielded has to do with their failure at designing the list in the first place.

GW designs around theme, players design around efficiency.

Ah yes, that's why Captains don't inspire Centurions. Theme. Makes sense.
   
Made in us
Enigmatic Chaos Sorcerer




The dark hollows of Kentucky

ClockworkZion wrote:
 Gadzilla666 wrote:
Am I the only one that finds it annoying that Marks are locked to CORE? That seems to leave out Cultists (which leads one to wonder exactly what they're "Cultists" of), as well as every vehicle besides Hellbrutes and Contemptors? Is it possible we'll get the option to "dedicate" vehicles to the Chaos Gods, as we could in previous editions, similar to what CK got? Or maybe something like Legacies of Ruin from IA13, with options for things besides god specific stuff? They've already been mining some of the old fw rules for ideas, recently.

Marks are like blessings, as the bearer of the mark is "marked out" as worthy. Cultists are not worthy.

R&H units could take Chaos Covenants, and Alpha Legion Cultists could have the Mark of Chaos Undivided in 3.5, you're lack of knowledge of previous editions aside. Still no explanation why vehicles, especially Daemon Engines wouldn't be able to bear Marks, either.

ClockworkZion wrote:
Spoiler:
Not Online!!! wrote:
 ClockworkZion wrote:
 Gadzilla666 wrote:
Am I the only one that finds it annoying that Marks are locked to CORE? That seems to leave out Cultists (which leads one to wonder exactly what they're "Cultists" of), as well as every vehicle besides Hellbrutes and Contemptors? Is it possible we'll get the option to "dedicate" vehicles to the Chaos Gods, as we could in previous editions, similar to what CK got? Or maybe something like Legacies of Ruin from IA13, with options for things besides god specific stuff? They've already been mining some of the old fw rules for ideas, recently.

Marks are like blessings, as the bearer of the mark is "marked out" as worthy. Cultists are not worthy.


Mhm, lore begs to differ on multiple occaisions, alas gw couldn't be bothered to give us a propper replacement for R&H and instead just shoved those entries into the csm dex, then turn around and get annoyed when CSM players field cultists or traitor guardsmen, because no csm are fielded, not realising that csm being not fielded has to do with their failure at designing the list in the first place.

GW designs around theme, players design around efficiency.

And "a few Chaos Space Marines leading a horde of mortal followers" is definitely a "theme" that many CSM players enjoy and build armies around.
   
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Blessed Living Saint




On the Internet

EviscerationPlague wrote:
 ClockworkZion wrote:
Not Online!!! wrote:
 ClockworkZion wrote:
 Gadzilla666 wrote:
Am I the only one that finds it annoying that Marks are locked to CORE? That seems to leave out Cultists (which leads one to wonder exactly what they're "Cultists" of), as well as every vehicle besides Hellbrutes and Contemptors? Is it possible we'll get the option to "dedicate" vehicles to the Chaos Gods, as we could in previous editions, similar to what CK got? Or maybe something like Legacies of Ruin from IA13, with options for things besides god specific stuff? They've already been mining some of the old fw rules for ideas, recently.

Marks are like blessings, as the bearer of the mark is "marked out" as worthy. Cultists are not worthy.


Mhm, lore begs to differ on multiple occaisions, alas gw couldn't be bothered to give us a propper replacement for R&H and instead just shoved those entries into the csm dex, then turn around and get annoyed when CSM players field cultists or traitor guardsmen, because no csm are fielded, not realising that csm being not fielded has to do with their failure at designing the list in the first place.

GW designs around theme, players design around efficiency.

Ah yes, that's why Captains don't inspire Centurions. Theme. Makes sense.

Clearly the whine of all those hydraulics drowns other people out.

Or more seriously it broke something so they took that away. GW has taken to doing that a lot with how stuff buffs other stuff.
   
Made in us
Bounding Assault Marine





 Gadzilla666 wrote:
Am I the only one that finds it annoying that Marks are locked to CORE? That seems to leave out Cultists (which leads one to wonder exactly what they're "Cultists" of), as well as every vehicle besides Hellbrutes and Contemptors? Is it possible we'll get the option to "dedicate" vehicles to the Chaos Gods, as we could in previous editions, similar to what CK got? Or maybe something like Legacies of Ruin from IA13, with options for things besides god specific stuff? They've already been mining some of the old fw rules for ideas, recently.


Also, sadly, contemptors probably won't get marks. Since they lost the helbrute keyword.

I'm also annoyed by cultists not getting marks, but I wonder if the cultist group HQ might have the equivalent of covenants.
   
Made in us
Enigmatic Chaos Sorcerer




The dark hollows of Kentucky

 cole1114 wrote:
 Gadzilla666 wrote:
Am I the only one that finds it annoying that Marks are locked to CORE? That seems to leave out Cultists (which leads one to wonder exactly what they're "Cultists" of), as well as every vehicle besides Hellbrutes and Contemptors? Is it possible we'll get the option to "dedicate" vehicles to the Chaos Gods, as we could in previous editions, similar to what CK got? Or maybe something like Legacies of Ruin from IA13, with options for things besides god specific stuff? They've already been mining some of the old fw rules for ideas, recently.


Also, sadly, contemptors probably won't get marks. Since they lost the helbrute keyword.

I'm also annoyed by cultists not getting marks, but I wonder if the cultist group HQ might have the equivalent of covenants.

You don't need the [HELLBRUTE] keyword, according to the playtest rules leaks, you need the [CORE] keyword, and Contemptors are CORE, currently.

Hmmm, that would be a good way to make the Cultist HQ squad more useful.
   
Made in us
Bounding Assault Marine





 Gadzilla666 wrote:
 cole1114 wrote:
 Gadzilla666 wrote:
Am I the only one that finds it annoying that Marks are locked to CORE? That seems to leave out Cultists (which leads one to wonder exactly what they're "Cultists" of), as well as every vehicle besides Hellbrutes and Contemptors? Is it possible we'll get the option to "dedicate" vehicles to the Chaos Gods, as we could in previous editions, similar to what CK got? Or maybe something like Legacies of Ruin from IA13, with options for things besides god specific stuff? They've already been mining some of the old fw rules for ideas, recently.


Also, sadly, contemptors probably won't get marks. Since they lost the helbrute keyword.

I'm also annoyed by cultists not getting marks, but I wonder if the cultist group HQ might have the equivalent of covenants.

You don't need the [HELLBRUTE] keyword, according to the playtest rules leaks, you need the [CORE] keyword, and Contemptors are CORE, currently.

Hmmm, that would be a good way to make the Cultist HQ squad more useful.


It also lets them keep cultists from getting the same benefits as the marks, not because those benefits are "too good" but because they straight up don't make sense for a cultist. Ignoring the first failed save in a turn might work for a helbrute, but cultists are gonna be getting plinked by lots of small damage shots.

Looking at R&H's 7th edition covenants, some of them make more sense than the leaked marks at least.

Khorne: Re-roll wounds. That feels good as an aura on a group that can spread out pretty wide, compared to +1S.
Nurgle: FNP. Giving a 6+++ to a unit with a 6+ again feels pretty good. It's not as drastic a change as -1 to wound, and if they're taking lots of shots it probably feels better to play with.
Slaanesh: Fleet. Fast cultists able to run around the board is pretty good. And I know I wouldn't want to have to fight cultists that always get to fight first.
Tzeentch: snap shots fire at BS2 instead of BS1. Uh... I guess BS+1? I dunno lmao.

Also good to know about contemptors, makes my plans for the HH box one easier.
   
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Well, the first models for this CSM wave are available for pre-order next week, as that is when Kill Team: Moloch goes up.

2021 Plog - Here we go again... - my fifth attempt at a Dakka PLOG

My [url=https://pileofpotential.com/dysartes]Pile of Potential[/url - updates ongoing...

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 Kanluwen wrote:
This is, emphatically, why I will continue suggesting nuking Guard and starting over again. It's a legacy army that needs to be rebooted with a new focal point.

Confirmation of why no-one should listen to Kanluwen when it comes to the IG - he doesn't want the IG, he want's Kan's New Model Army... 
   
Made in gb
Mighty Brass Scorpion of Khorne




 Dysartes wrote:
Well, the first models for this CSM wave are available for pre-order next week, as that is when Kill Team: Moloch goes up.


That's sort of half true I guess? If you want a likely £120 box set for some cultists, sure, I dread to think what they'll go for on the scalping market, I'm guessing given they're immensely popular and infiltrators aren't, £60?
   
Made in us
Enigmatic Chaos Sorcerer




The dark hollows of Kentucky

cole1114 wrote:
Spoiler:
 Gadzilla666 wrote:
 cole1114 wrote:
 Gadzilla666 wrote:
Am I the only one that finds it annoying that Marks are locked to CORE? That seems to leave out Cultists (which leads one to wonder exactly what they're "Cultists" of), as well as every vehicle besides Hellbrutes and Contemptors? Is it possible we'll get the option to "dedicate" vehicles to the Chaos Gods, as we could in previous editions, similar to what CK got? Or maybe something like Legacies of Ruin from IA13, with options for things besides god specific stuff? They've already been mining some of the old fw rules for ideas, recently.


Also, sadly, contemptors probably won't get marks. Since they lost the helbrute keyword.

I'm also annoyed by cultists not getting marks, but I wonder if the cultist group HQ might have the equivalent of covenants.

You don't need the [HELLBRUTE] keyword, according to the playtest rules leaks, you need the [CORE] keyword, and Contemptors are CORE, currently.

Hmmm, that would be a good way to make the Cultist HQ squad more useful.


It also lets them keep cultists from getting the same benefits as the marks, not because those benefits are "too good" but because they straight up don't make sense for a cultist. Ignoring the first failed save in a turn might work for a helbrute, but cultists are gonna be getting plinked by lots of small damage shots.

Looking at R&H's 7th edition covenants, some of them make more sense than the leaked marks at least.

Khorne: Re-roll wounds. That feels good as an aura on a group that can spread out pretty wide, compared to +1S.
Nurgle: FNP. Giving a 6+++ to a unit with a 6+ again feels pretty good. It's not as drastic a change as -1 to wound, and if they're taking lots of shots it probably feels better to play with.
Slaanesh: Fleet. Fast cultists able to run around the board is pretty good. And I know I wouldn't want to have to fight cultists that always get to fight first.
Tzeentch: snap shots fire at BS2 instead of BS1. Uh... I guess BS+1? I dunno lmao.

Also good to know about contemptors, makes my plans for the HH box one easier.

Yeah, some of the Mark abilities wouldn't work well with Cultists, same for vehicles. Which is why I was wondering if they'd be able to get something else, like they could in previous editions. Like being Dedicated to one of the Chaos Gods, or Legacies of Ruin. -1 to wound could be pretty ridiculous on a T8 2+ AoC vehicle, even if it does follow the weird rules from the playtest rules.

Dysartes wrote:Well, the first models for this CSM wave are available for pre-order next week, as that is when Kill Team: Moloch goes up.

Nice! And it says that you can build them as either Killteam specialists or a normal a normal Traitor Guardsmen squad. Though I'll probably be waiting for them to be released separately.

And I see that the Chaos Knights are getting their standalone release as well. Good. That means CSM are up next.
   
 
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