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Made in ca
Fresh-Faced New User




Ork 1750 Army List

HQ
Warboss (120)
Heavy Armor
Bosspole
Cybork Body
Powerklaw
Attack Squig

Warboss (135)
Warbike
Cybork Body
Powerklaw

Elites
5 Loota Boys (75)
5 Deffguns

5 Loota Boys (75)
5 Deffguns

3 Meganobs (135)
3 Combi-Skorcha's

Battlewagon (For Meganobs) (130)
Grot Riggers
Boarding Planks
1 Big Shoota
Red paint job
Deff Rolla

Troops
5 Nob Bikers (325)
1 Power Klaw
1 Bosspole
1 Painboy
1 Waaagh Banner

10 Nobs (390)
10 Sets Of Heavy Armor
8 Big Choppas
2 Power Klaws
1 Bosspole
1 Waaagh Banner
1 Painboy

Trukk (For Nobs) (55)
Boarding Plank
Armor Plates
Reinforced Ram

30 Ard' Slugga Boys (340)
Nob Leader
Boss Pole
Power Klaw

Total = 1780


Otorikage

This message was edited 7 times. Last update was at 2010/06/12 03:57:23


I play and
<  
   
Made in us
Growlin' Guntrukk Driver with Killacannon






Ohio

HQ
Warboss (90)
Heavy Armor
Bosspole
Cybork Body
Twin-Linked Shoota
Big Choppa


Good but needs PK and Attack Squig instead of Shoota and Choppa


Warboss (135)
Warbike
Heavy Armor
Cybork Body
Power Klaw


'eavy Armor is redundant, already has 4+ save.


10 Loota Boys (150)
10 Deffguns

Two mobs of five.

3 Meganobs (120)
3 Twin-linked Shootas

Skorchas instead of shootas

Battlewagon (For Meganobs) (130)
Zzap gun
Grot Riggers
Boarding Planks
3 Big Shootas

Grot Riggers, Boarding Planks, Deff Rolla, and RPJ, maybe Big Shootas to eat WD rolls.

5 Nob Bikers (261)
1 Stickbomb
1 Power Klaw
1 Bosspole
1 Heavy Armor


Stickbombs are worthless, needs Painboy, needs Waaagh Banner.


10 Nobs (330)
10 Sets Of Heavy Armor
8 Big Choppas
2 Power Klaws
1 Bosspole
10 Stikkbombs

See above, make diverse.


Trukk (For Nobs) (55)
Grot Riggers
Boarding Plank
Armor Plates


No Grots, needs RPJ and ram.


30 Ard' Slugga Boys (400)
30 Stickbombs
3 Rokkit Launcha's
Nob Leader
Boss Pole
Power Klaw
13 Shoota Boys (78)
Total = 1749


No Stikkbombs, no Rokkits, all Slugga and they need transports.




Orks W-L-D
27-10-8
Daemons W-L-D
6-5-3
Warboss Lemmy's Speed Freaks: 1730pts painted
+ Skullbearers: 750pts painted
DT:90S++G+MB-I+Pw40k09#+D++A+/hWD-R+++T(T)DM+
My Battle Reports: Orks against: Tau , Tau , Tau  
   
Made in us
Fixture of Dakka





Feasting on the souls of unworthy opponents

*laughing*

OP: While MY ADVICE would end up being much the same, it would meander around and offer in-depth explanations of why stikkbomb chukkas are poo, why you should switch around your wargear, etc.

The end result is the same advice, but Claypool shortcuts through the reasons and just tells you what to do.

If you're going to put out a revised list to be critiqued, edit your first post instead of making subsequent posts so that we always have the most current version on top to look at.

Also, what's the purpose of this list? Competitive play? For fun at home? Do you already play Orks? Do you have these models?

   
Made in ca
Fresh-Faced New User




Okay so the warboss part i can customize, but the reason I have the armor on the Bikers is just because if someone brings a flamer to the party, for the meganobs they have to stay the same cause basically one of the tournaments I want to go to is what you see is what you get, same with the Battlewagon, and i dont have a painboy yet to actually customize a bike with, and btw stickbombs are great because they get rid of the cover bonus when you assault. And lastly I can't quite do the Transports for the Ard boy mob because I don't have any money but I will definetly keep that in mind.But otherwise thank you for the suggestions, and I will try and get the new and revised version up by tonight.


Automatically Appended Next Post:


Also, what's the purpose of this list? Competitive play? For fun at home? Do you already play Orks? Do you have these models?
(Dashofpepper)



Well basically I am new to Orks, but i sort of know how they play already, and also this specific list is for a tournament I may be going to and also for a bit of play testing at home. And yes I do have these models I wrote a list of them here: http://www.dakkadakka.com/dakkaforum/posts/list/297277.page (Just copy and paste if it won't work for clicking) But yeah I may seem like I don't like people's suggestions but it really helps so thanks guys

This message was edited 2 times. Last update was at 2010/05/31 05:39:41


I play and
<  
   
Made in us
Growlin' Guntrukk Driver with Killacannon






Ohio

The armor on the Bikes is useless because any model on a bike has a 4+ armor save automatically, also they all have a 4+ cover save where ever they go.

Dash, please explain why Stikkbombs are crap.

Orks W-L-D
27-10-8
Daemons W-L-D
6-5-3
Warboss Lemmy's Speed Freaks: 1730pts painted
+ Skullbearers: 750pts painted
DT:90S++G+MB-I+Pw40k09#+D++A+/hWD-R+++T(T)DM+
My Battle Reports: Orks against: Tau , Tau , Tau  
   
Made in ca
Lethal Lhamean





somewhere in the webway

in my expireniece, stikkbombs dont work that well since they negate cover. that means you strike at init order. almost everything has higher init then orks. so either way your orks are going last. (most of the time) the best way around this is to A: bring more boys then the enemy can kill, and B:use skorchas before going in to inflict some casulties before you hit. although, i prefer to just throw about 2-3 mobs at one unit, slaughter them and move on... cover dont do much either way so... yea. anyway there may be other reason but those are mine.

Melevolence wrote:

On a side note: Your profile pic both makes me smile and terrified

 Savageconvoy wrote:
.. Crap your profile picture is disturbing....




 
   
Made in ca
Fresh-Faced New User




Okay so Yeah up at the top there I have revised the list again so now I don't have stickbombs and I have changed some little details up please tell me what you think of the list now. Thanks guys.

I play and
<  
   
Made in us
Fixture of Dakka





Feasting on the souls of unworthy opponents

Claypool wrote:
Dash, please explain why Stikkbombs are crap.


You're I2, I3 on the charge. 95% of armies are going before you whether you have them or not. They *will* let you go first against Tau, but if you need Stikkbombs to help against Tau, you're in trouble anyway. A diversified nob squad without many powerklaws is about the only thing that can really benefit from them....and wound allocation will prevent you from taking any casualties anyway, meaning nothing is likely to die before you strike back....meaning that they're still useless.

   
Made in us
Growlin' Guntrukk Driver with Killacannon






Ohio

You still have 'eavy Armor on some of your bike units and all your nobs still need to be diversified.

I'd take the Zzap Gun off the Wagon and pick up a Deffrolla, also I'd get RPJ on all your Trukks.

Everything but the Boyz mob is going to get stuck in early and they'll be running around behind not doing much. I'd still like to see them get a transport.

Orks W-L-D
27-10-8
Daemons W-L-D
6-5-3
Warboss Lemmy's Speed Freaks: 1730pts painted
+ Skullbearers: 750pts painted
DT:90S++G+MB-I+Pw40k09#+D++A+/hWD-R+++T(T)DM+
My Battle Reports: Orks against: Tau , Tau , Tau  
   
Made in us
Fixture of Dakka





Feasting on the souls of unworthy opponents

Eee...

3 Big Shootas on the battlewagon. Do you plan on moving 6" per turn or less? If so, cool - lose the meganobs since you're not trying to get into combat. If not, drop two of those big shootas - you should be going too fast to shoot!

Same with the Zzap gun. You build a battlewagon to be a shooting platform or an assault unit delivery platform, but not both. Pick one.

Your nobs....what are they riding in? If they're on foot, there's a big mistake.

In fact, lets do this: Read This Tactical Article. You've got to come up with a theme, which you're sorely lacking right now. :(

   
Made in ca
Fresh-Faced New User




Okay, so Pepper I read that article and honestly I don't know how you could write that much but anyways, as you probably saw I have changed some things up and I have picked a theme that I think will go good for the army I have picked, so thanks for the suggestions but the Zzap gun im still pretty sure is a good investment.

I play and
<  
   
Made in us
Fixture of Dakka





Feasting on the souls of unworthy opponents

Well, if you're dead set on something, then do it.

Over time you'll get a feel for what works and what doesn't. The only thing I can do is give you the tools to succeed; can't make you use them.

   
Made in us
Sneaky Kommando





Dude seriously take Dashes advice he knows EXACTLY what he is doing. If he didn't then he wouldn't be telling you what to use. Also a Zzap Gun roles to hit (hits 1/3 of the time), 1 shot, 2D6 strength (average is 6/7), and costs 15 points. A Deff Rolla hits automaticly, D6 S10 hits, and it blows up LAND RAIDERS in 1 phase. (mine did atleast). Also Dash has a lot of time on his hands (assumetion).


Professionals are predictable, it's the amateurs that are dangerous.
Anything you do can get you shot. Including doing nothing.  
   
Made in ca
Devious Space Marine dedicated to Tzeentch






Creston, BC

Neat post.

Could someone quickly explain why the units of five are considered ideal? Are they considered one-shot units?

Cheers

   
Made in us
Fixture of Dakka





Feasting on the souls of unworthy opponents

kid_happy wrote:Neat post.

Could someone quickly explain why the units of five are considered ideal? Are they considered one-shot units?

Cheers


If you're referring to Lootas...

Five is not "idea," but rather, the two sizes that Lootas work best in are 5 or 15, and 5 is better than 0. 5 Lootas is 75 points. They have a 48" range and can pop transports, vendettas, side armor on tanks...they're lethal. What do enemy armies have that can reach out to 48"? Lascannons, missile launchers....anti-tank.

If the enemy is going to dedicate those kind of weapons to killing 5 Lootas, then they're not shooting at the tanks. 5 Lootas isn't a magical formula; sometimes they only get 5 shots. Oftentimes they won't do any damage. Opponents know this. But sometimes, you'll get 15 shots and explode something nice. And if nothing else, a shaken vendetta is a vendetta that's not going to be trying to explode a battlewagon the next turn.

For me personally, I run 5 Lootas because I use mechanized orks. 15 Lootas would need complex deployment along my back table edge to get 2" coherency bubbles and have 50% in cover, and then they're going to have LOS troubles because of natural terrain on the battlefield, my own wagons blocking LOS, etc.


   
Made in ca
Devious Space Marine dedicated to Tzeentch






Creston, BC

Thanks Dash, I was talking about the Lootas. Running 3x15 seemed to be one of the usual payloads so was just curious.

I'll defer to you experience and your impressive win record but, 48" assumes shooters and target are deployed at opposite edges of the board or spearhead, no?

I do really like your idea of a small unit capable of doing enough damage they can't be ignored without taking a huge chunk of points.

   
Made in ca
Fresh-Faced New User




Okay so I have ordered 2 painboys and 2 waaagh banner nob so then i can add those to my squads, but how exactly can i make the squads more diverse so that i can allocate wounds better? So like what upgrades should i put on them to have them all different?

I play and
<  
   
Made in us
Battlefield Professional





New York

The way you make the squad diverse is to make sure each nob is equipped differently. EX:

Nob 1: Power Klaw
Nob 2: Power Klaw/ Waaaagh Banner
Nob 3: Power Klaw/ Shoota/Skorca
Nob 4: Power Klaw/ Boss Pole
Nob 5: Power Klaw / Shoota/Rokkit
Nob 6: 'Uge Chpppa
Nob 7: 'Uge Choppa/ Shoota/Skorcha
Nob 8: 'Uge Choppa/ Shoota/Rokkit
Nob 9: 'Uge Choppa / TL Shoota
Nob 10: Plain Jane nothing added.

This way when the unit takes wounds you can allocate the wounds and chose which model must make the save. That means instead of "your unit takes 4 wounds, 2 nobs die" - It's "your unit takes 4 wounds, one on Nob 1, one on Nob 3, one on Nob 4 and one on Nob 10.

This message was edited 1 time. Last update was at 2010/06/11 05:01:21


Current Armies:

Warmachine:
Shae Pirate's Life 50
Durgen attrition 50

WH40K:
Orks (5,000 pt Apoc Kan Wall, 1850 Bikerz)
Grey Knights (1850 Crowe Purifiers, 2500 'Ard Boyz Draigo)
Sisters of Battle (Seraphim spam)

WHFB:
2400 Empire
3000 Tomb Kings 
   
Made in us
Battlefield Professional





New York

repeat

This message was edited 1 time. Last update was at 2010/06/11 05:00:39


Current Armies:

Warmachine:
Shae Pirate's Life 50
Durgen attrition 50

WH40K:
Orks (5,000 pt Apoc Kan Wall, 1850 Bikerz)
Grey Knights (1850 Crowe Purifiers, 2500 'Ard Boyz Draigo)
Sisters of Battle (Seraphim spam)

WHFB:
2400 Empire
3000 Tomb Kings 
   
Made in us
Growlin' Guntrukk Driver with Killacannon






Ohio

2000 Volts wrote:The way you make the squad diverse is to make sure each nob is equipped differently. EX:

Nob 1: Power Klaw
Nob 2: Power Klaw/ Waaaagh Banner
Nob 3: Power Klaw/ Shoota/Skorca
Nob 4: Power Klaw/ Boss Pole
Nob 5: Power Klaw / Shoota/Rokkit
Nob 6: 'Uge Chpppa
Nob 7: 'Uge Choppa/ Shoota/Skorcha
Nob 8: 'Uge Choppa/ Shoota/Rokkit
Nob 9: 'Uge Choppa / TL Shoota
Nob 10: Plain Jane nothing added.

This way when the unit takes wounds you can allocate the wounds and chose which model must make the save. That means instead of "your unit takes 4 wounds, 2 nobs die" - It's "your unit takes 4 wounds, one on Nob 1, one on Nob 3, one on Nob 4 and one on Nob 10.


You don't need 5PK's. 3-4 will do fine. You do need a Painboy for sure though!

Orks W-L-D
27-10-8
Daemons W-L-D
6-5-3
Warboss Lemmy's Speed Freaks: 1730pts painted
+ Skullbearers: 750pts painted
DT:90S++G+MB-I+Pw40k09#+D++A+/hWD-R+++T(T)DM+
My Battle Reports: Orks against: Tau , Tau , Tau  
   
Made in us
Battlefield Professional





New York

YOu are correct, I only whipped something together as example. You can craft your own nob squads any way you want as long as there is a painboy and each nob is different. In fact, I run nob bikers (I mean, who doesn't?) here's what my nobz look like:

Nob 1: Warbike, Painboy
Nob 2: Warbike, PK,
Nob 3: Warbike, PK, Waaagh banner
Nob 4: Warbike, PK, Boss Pole
Nob 5: Warbike, PK, Kombi shoota/skorcha
Nob 6: Warbike, UC
Nob 7: Warbike, UC, Kombi Shoota/Skorcha
Nob 8 Warbike, UC, Kombi SHoota/Rokkit
Nob 9: Warbike

I cut one nob biker to fit in my supporting staff and have never regretted it. 9 Warbikers plus a warboss chops up anything as it is

This message was edited 1 time. Last update was at 2010/06/11 13:06:02


Current Armies:

Warmachine:
Shae Pirate's Life 50
Durgen attrition 50

WH40K:
Orks (5,000 pt Apoc Kan Wall, 1850 Bikerz)
Grey Knights (1850 Crowe Purifiers, 2500 'Ard Boyz Draigo)
Sisters of Battle (Seraphim spam)

WHFB:
2400 Empire
3000 Tomb Kings 
   
Made in gb
Regular Dakkanaut





England

9 Nobz; Cybork Bodies = 355pts
- Painboy
- Slugga and Choppa
- Slugga, Choppa and Bosspole
- Kombi-Skorcha
- Big Choppa
- Big Choppa and Bosspole
- Big Choppa and Waaaagh! Banner
- PK
- PK and Kombi-Skorcha


....Works for me!
   
Made in ca
Fresh-Faced New User




Okay so I added the painboys and Waaagh banners and I did some recounting again and this is what I have come up with so far and basically i am over by 30 points and both nob squads dont have much Diversity. Should I just completely get rid of the Ard boy part and just go bodies over bullets? Should i get rid of Meganobz? Any suggestions appreciated.

I play and
<  
   
Made in us
Growlin' Guntrukk Driver with Killacannon






Ohio

'ard Boyz are way overpriced except in very specific situations and this isn't one of them.

You need regular Boyz and they need a transport. Get 2 12 man mobs and throw them in Trukks.


Orks W-L-D
27-10-8
Daemons W-L-D
6-5-3
Warboss Lemmy's Speed Freaks: 1730pts painted
+ Skullbearers: 750pts painted
DT:90S++G+MB-I+Pw40k09#+D++A+/hWD-R+++T(T)DM+
My Battle Reports: Orks against: Tau , Tau , Tau  
   
Made in ca
Fresh-Faced New User




Do you mean just 2 bare bones squads or upgraded?

I play and
<  
   
Made in us
Growlin' Guntrukk Driver with Killacannon






Ohio

11 Boyz, 1 Nob, 1 PK, and Bosspole

Orks W-L-D
27-10-8
Daemons W-L-D
6-5-3
Warboss Lemmy's Speed Freaks: 1730pts painted
+ Skullbearers: 750pts painted
DT:90S++G+MB-I+Pw40k09#+D++A+/hWD-R+++T(T)DM+
My Battle Reports: Orks against: Tau , Tau , Tau  
   
 
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