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![[Post New]](/s/i/i.gif) 2010/06/01 00:15:27
Subject: What ork unit should I get?
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Fresh-Faced New User
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My friend and I just purchased AoBR, and I was flipping through the introductory pamphlet and saw that my ork army is about 130 points of lesser value than his SM army. I don't know what the army point values are as I don't have my codex yet, but in the meantime I was wondering what should I get for roughly 130 points?
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![[Post New]](/s/i/i.gif) 2010/06/01 00:39:02
Subject: Re:What ork unit should I get?
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Boom! Leman Russ Commander
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A battlewagon with deff-rolla + some other upgrades.
It's a nice transport for your nobs or for 19 boyz + warboss. It will work well in AOBR games, and it is very useful when you expand further.
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![[Post New]](/s/i/i.gif) 2010/06/01 00:41:09
Subject: What ork unit should I get?
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Moustache-twirling Princeps
About to eat your Avatar...
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Welcome to Dakka.
That is a difficult question to answer though...
I would recommend figuring out what you want to do with your army overall, then begin buying units given that decision. If you'd like to make a speed-freaks army, get transports. If you want a green tide, get more Ork boys. If you want a kan wall list, get killa kanz.
Your safest bet, and pretty much your only flexible option, is to start by getting more Ork boys. Use the Nobs to lead mobs of Ork boys, they just aren't that great if used in one squad, with only 5 models... unless you count them as Mega-nobs or something. Deffkoptas can fit into almost any army, and you only need a squad of three to make full use of them. 3 squads of 15 Ork boys, all led by Nobs (w/ PK/ BP upgrades), a well kitted Warboss, and 3 Deffkoptas. That is a decent goal for a small army. You could simply pick up a box of Ork boys, and use 2 squads of 15, which isn't bad for 500-750 point games.
500-1000 points > 30-60 Ork boys (more for green tide)
750-1250 points > 40-80 Ork boys
1500+ points > 60 Ork boys minimum
Just general guidelines, Orks have very model heavy armies.
You can build a small (500-1000 points or so) green tide swarm, then continue your army in another direction in the future (adding transports, kanz, whatever). The AoBR set is not friendly to the Ork player, and IMO you should get all the templates, rulers, and mini-book. The SM gets an easy 15$ extra out of the deal, if you split the thing evenly.
Let him keep the dice.
Look around the army list forum, or try and find some tactica that will help guide you in building your army. Ask any questions here if you have them.
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This message was edited 1 time. Last update was at 2010/06/01 00:52:57
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![[Post New]](/s/i/i.gif) 2010/06/01 01:04:55
Subject: What ork unit should I get?
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Fresh-Faced New User
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Thanks, I guess ill pick some more boyz up then. How many would equal 130 points? forgive my ignorance
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![[Post New]](/s/i/i.gif) 2010/06/01 04:04:32
Subject: What ork unit should I get?
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Moustache-twirling Princeps
About to eat your Avatar...
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A squad of 10 boyz is 60 points, without any upgrades.
Sounds like you should just grab one box of Orks, along with an Ork codex. That will give you 30 troops, along with the rest of your army. You can split them into 3 squads, or use them as 2 larger squads. There is around 500-600 points of SM units in the set, so I assume you are going to be playing 500 point games. You'll easily be able to field 30 boyz, a well kitted Warboss, and all 3 Deffkoptas.
I recommend using a buzzsaw on one kopta, big shootas don't need to be upgraded for such small games. You can keep them as a squad, allowing them to take out 5 marines through CC, or you can use them individually to bug your opponent. You will probably want to keep them without any upgrades if they are not in one squad.
Just use sluggas at first for troops, small squads of shoota boys don't perform very well on foot.
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This message was edited 3 times. Last update was at 2010/06/01 04:16:02
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![[Post New]](/s/i/i.gif) 2010/06/01 14:44:42
Subject: Re:What ork unit should I get?
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Fixture of Dakka
Feasting on the souls of unworthy opponents
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icarus:
The best expenditure of your money is to buy half of another AoBR box. The models inside are cost effective compared to anything you could buy in a regular box. It will give you another 20 boyz if I remember correctly, 5 more nobs and a couple deffkoptas.
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![[Post New]](/s/i/i.gif) 2010/06/01 19:49:19
Subject: What ork unit should I get?
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Moustache-twirling Princeps
About to eat your Avatar...
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lol.
The price of a box of Ork boys just went up like 12%.
Hilarious... literally one day after I posted in this thread.
The AoBR box (AGAIN) clearly favors the Marine player, and you don't need marines. If you want 6 deffkoptas for some reason, I would agree with DoP, but I really don't see a need for that many. The cost of AoBR went up 25% recently, and is no longer the deal it once was.
The Ork megaforce box is nice, if you want the models in it. At 200$, it isn't the best deal though.
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![[Post New]](/s/i/i.gif) 2010/06/01 20:06:50
Subject: Re:What ork unit should I get?
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The Conquerer
Waiting for my shill money from Spiral Arm Studios
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the AoBR box set has something like $300 worth of models inside.
even if the marines are worth more its still worth buying for either army.
find a marine player and sell the marines to him for 1/2 of what the normal set costs. $25 for 5 terminators, $20 for the dread, $10 for the Captain, and $15 for the Tac squad. if he agrees and purchases everything then you just got those orks for almost free.
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Self-proclaimed evil Cat-person. Dues Ex Felines
Cato Sicarius, after force feeding Captain Ventris a copy of the Codex Astartes for having the audacity to play Deathwatch, chokes to death on his own D-baggery after finding Calgar assembling his new Eldar army.
MURICA!!! IN SPESS!!! |
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![[Post New]](/s/i/i.gif) 2010/06/01 20:28:17
Subject: What ork unit should I get?
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Irked Necron Immortal
On the train headin down to delicious town
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The megaforce is an awesome deal if you count in the cost of warbikes!
Originally I was going to say buy a battlewagon as well but another box of boyz probably would be the best bet...
If you can afford it the megaforce would be an awesome buy even if you cant use everything right off the bat...you get a trukk (which by itself isnt all that great but is a great start as once you have one you will want more) and 60 some odd boyz along w a loota or burna squad so you can give them a shot too to see how they work...and of course the bikez!
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loota boy wrote:Ah, I see you have run into the great Mephiston, Lord of Cheese! Not to worry, that block of chedder can be tied up easily with 30 boyz, can get his ass handed to him in a match with Ghazzy, and can be squigified with Zogwort. How satisfiying would that be? ....Squigfiston, Lord of gak...
grendel083 wrote:"Dis is Oddboy to BigBird, come in over."
"BigBird 'ere, go ahead, over." "WAAAAAAAAAGGGHHHH!!!! over"
"Copy 'dat, WAAAAAAAGGGHHH!!! DAKKADAKKA!!... over" |
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![[Post New]](/s/i/i.gif) 2010/06/01 20:32:03
Subject: What ork unit should I get?
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Nasty Nob
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I'll vote Battlewagon, too. Nice model, kicks butt, has enough room in it for 20 Boyz. What more could you want?
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![[Post New]](/s/i/i.gif) 2010/06/02 01:06:55
Subject: Re:What ork unit should I get?
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Moustache-twirling Princeps
About to eat your Avatar...
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Grey Templar wrote:the AoBR box set has something like $300 worth of models inside.
More like 250$, depending on how you determine the worth of the models. They are not the same kits you get when you buy sets individually. Some of them are actually very different. To be specific, you get about twice as much plastic out of individual kits...
even if the marines are worth more its still worth buying for either army.
find a marine player and sell the marines to him for 1/2 of what the normal set costs. $25 for 5 terminators, $20 for the dread, $10 for the Captain, and $15 for the Tac squad. if he agrees and purchases everything then you just got those orks for almost free.
You don't get it for free if you cant sell it. If you know someone, it could be considered a great idea... but not if you don't know anyone that wants the extra stuff. An AoBR set is pretty good if you are splitting the models three ways, with people you know will want to purchase part of the set. That way, you can make sure that everyone gets what they need, and actually end up saving money. Many people simply dislike the models, and you could find yourself stuck with a bunch of stuff you don't want, with little in savings to show for it.
If you want to save money, buy second hand. If you want to use 6 deffkoptas (which make up a large majority of the deal), get another AoBR set. If you don't want the extra knick-knacks, then avoid battleforce/ AoBR sets, because they are not designed to your needs.
If I buy 3 Eldar battleforces, I'll have to use a very strange army composition, even if I happen to like Warwalkers. The deals you get, require you to play very specific lists, that in all honesty... suck, IMHO. If you like replacing Fire prisms with Warwalkers in a Mech list, then have fun.
It is all about what YOU want to play, unless you are just happy with what comes in GW sets. The only set I ever wanted (the Falcon set, for multi-purpose tanks), is gone now.
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This message was edited 2 times. Last update was at 2010/06/02 01:12:12
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![[Post New]](/s/i/i.gif) 2010/06/02 01:19:42
Subject: What ork unit should I get?
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Decrepit Dakkanaut
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Solorg wrote:I'll vote Battlewagon, too. Nice model, kicks butt, has enough room in it for 20 Boyz. What more could you want?
Add me in on this one. The BW is a great Ork platform. You can build your own deffrolla and run over troops/pop vehicles. add a bunch of guns and a killkannon and its a weapons platform. Also it can haul alot of Orks around.
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![[Post New]](/s/i/i.gif) 2010/06/02 03:04:41
Subject: What ork unit should I get?
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Bonkers Buggy Driver with Rockets
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I think you should look at what armies predominate at your local stores, and collect to confront them.
But, whatever you choose, make sure you're systematic. You want to avoid building weak lists with the odds and ends you've collected here and there.
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Paul Cornelius
Thundering Jove |
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![[Post New]](/s/i/i.gif) 2010/06/02 03:53:49
Subject: What ork unit should I get?
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Fresh-Faced New User
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thunderingjove wrote:I think you should look at what armies predominate at your local stores, and collect to confront them.
But, whatever you choose, make sure you're systematic. You want to avoid building weak lists with the odds and ends you've collected here and there.
There arent any local stores in my area, and the guy who went half with me for AoBR is the only other player I know, so Id only eed to make an army competitve with what he has: captain, 5 terminators, 10 tactical marines, dreadnought.
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![[Post New]](/s/i/i.gif) 2010/06/15 13:59:32
Subject: Re:What ork unit should I get?
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Fresh-Faced New User
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Ive decided that for now, I would buy some more boys and possibly a trukk. would i be better off getting more slugga boyz or some shoota boyz?
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![[Post New]](/s/i/i.gif) 2010/06/15 14:21:42
Subject: What ork unit should I get?
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Bounding Black Templar Assault Marine
Rhode Island
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You know what else is fun, taking space marine terminators, ripping off their heads, and putting ork heads on top, and bam, orks in mega armor
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W/D/L/ A(a= Annihilated beyond doubt)
Orks =44/2/9/2 15k+ pts (assembled/broken)
Black Templar= 4/1/2/1 3k 2k pts (assembled)
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![[Post New]](/s/i/i.gif) 2010/06/15 18:12:31
Subject: Re:What ork unit should I get?
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Irked Necron Immortal
On the train headin down to delicious town
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icarus wrote:Ive decided that for now, I would buy some more boys and possibly a trukk. would i be better off getting more slugga boyz or some shoota boyz?
Buy a dremel tool at your nearest hardware store (probably about 50 bucks) and buy small magnets (availible at your local game store) and magnetize your boyz.,..you get both...thats what i do!
As far as which would be better its really up to you. The sluggas get 1 extra attack in CC and shootas get an extra attack at range (i believe dash put it that way..and its the best explaination i know of!) if its going to be a 12 man trukk mob then make em sluggas...your trukk will be moving too fast for the shootas to fire and 12 shootas isnt going to do alot...if you sitck em in a battlewagon its a matter of preference....ive been giving them shootas as of late in case the BW gets destroyed or immobilized, but sluggas are just as viable at the 20 man range...if your on foot use shootas so you can put 18 in of fire while you move up the board...
Automatically Appended Next Post:
Warlordron'swaagh wrote:You know what else is fun, taking space marine terminators, ripping off their heads, and putting ork heads on top, and bam, orks in mega armor 
Thats expensive though!
EDIT: added a little more
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This message was edited 2 times. Last update was at 2010/06/15 18:19:08
loota boy wrote:Ah, I see you have run into the great Mephiston, Lord of Cheese! Not to worry, that block of chedder can be tied up easily with 30 boyz, can get his ass handed to him in a match with Ghazzy, and can be squigified with Zogwort. How satisfiying would that be? ....Squigfiston, Lord of gak...
grendel083 wrote:"Dis is Oddboy to BigBird, come in over."
"BigBird 'ere, go ahead, over." "WAAAAAAAAAGGGHHHH!!!! over"
"Copy 'dat, WAAAAAAAGGGHHH!!! DAKKADAKKA!!... over" |
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![[Post New]](/s/i/i.gif) 2010/06/15 19:10:36
Subject: Re:What ork unit should I get?
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Bounding Black Templar Assault Marine
Rhode Island
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Believe it or not it isn't, you can get AOBR terminators for on average 1-2$ each on ebay, then ya just need ork heads. I have 48 of this kind of meganob  enough for 5 BWGNS Full and space for Ghazgkull or a mega armored warboss, to ride with two groups, tho i usually only use 38 so i can run Big mek with kff in one.
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W/D/L/ A(a= Annihilated beyond doubt)
Orks =44/2/9/2 15k+ pts (assembled/broken)
Black Templar= 4/1/2/1 3k 2k pts (assembled)
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![[Post New]](/s/i/i.gif) 2010/06/17 18:38:45
Subject: What ork unit should I get?
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Fresh-Faced New User
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Somebody on another forum suggested 9 lootas. is this a good idea?
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![[Post New]](/s/i/i.gif) 2010/06/17 18:44:41
Subject: What ork unit should I get?
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Bounding Black Templar Assault Marine
Rhode Island
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Lots of people like lootas... i don't really see why, I don't like em much myself, but you really gotta try em out yourself to know for sure.
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W/D/L/ A(a= Annihilated beyond doubt)
Orks =44/2/9/2 15k+ pts (assembled/broken)
Black Templar= 4/1/2/1 3k 2k pts (assembled)
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![[Post New]](/s/i/i.gif) 2010/06/17 19:22:44
Subject: What ork unit should I get?
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Dakka Veteran
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icarus wrote:Somebody on another forum suggested 9 lootas. is this a good idea?
Lootas are the best anti-light armor in the entire Ork codex. However, given that your friends only armor is the dreadnought, I wouldn't say they are essential yet - but I don't think they can ever be a bad buy as they fit into a lot/most Ork armies.
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![[Post New]](/s/i/i.gif) 2010/06/17 20:05:58
Subject: What ork unit should I get?
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Irked Necron Immortal
On the train headin down to delicious town
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number9dream wrote:icarus wrote:Somebody on another forum suggested 9 lootas. is this a good idea?
Lootas are the best anti-light armor in the entire Ork codex. However, given that your friends only armor is the dreadnought, I wouldn't say they are essential yet - but I don't think they can ever be a bad buy as they fit into a lot/most Ork armies.
And if you magnetize the torsos you get burnas too!!
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loota boy wrote:Ah, I see you have run into the great Mephiston, Lord of Cheese! Not to worry, that block of chedder can be tied up easily with 30 boyz, can get his ass handed to him in a match with Ghazzy, and can be squigified with Zogwort. How satisfiying would that be? ....Squigfiston, Lord of gak...
grendel083 wrote:"Dis is Oddboy to BigBird, come in over."
"BigBird 'ere, go ahead, over." "WAAAAAAAAAGGGHHHH!!!! over"
"Copy 'dat, WAAAAAAAGGGHHH!!! DAKKADAKKA!!... over" |
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![[Post New]](/s/i/i.gif) 2010/06/17 21:33:42
Subject: Re:What ork unit should I get?
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Decrepit Dakkanaut
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Im also on the anti loota bandwagon. They just dont do it for me. And as stated since right now your only fear is a dred, dont worry about it. Either use pk nobs in your boyz squad or take a warboss with big choppa/eavy armor/cybork. This guy will attack the dred FIRST (on assault) get 5 str8 attacks that has a rather good chance of smoking the dred.
Im glad you decided on the boyz (ALSO you can get good dremels for MUCH cheaper then $50. Hell my cheapy was a whopping $15 and Ive had it for years) Usually for hordes, shoota boyz are best, but trukk boyz, its pretty much hands down, slugga boyz. Thats the load out I use is slugga boyz in trukks, they cover alot of ground and can REALLY hammer on units. Specially if youve got a KFF mek in one of the trukks, you can cover 3 trukks easy with a 4+ cover save. Keeps them trukk boyz alive alot longer thats for sure.
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![[Post New]](/s/i/i.gif) 2010/06/17 21:52:35
Subject: Re:What ork unit should I get?
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Fresh-Faced New User
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KingCracker wrote:Im also on the anti loota bandwagon. They just dont do it for me. And as stated since right now your only fear is a dred, dont worry about it. Either use pk nobs in your boyz squad or take a warboss with big choppa/eavy armor/cybork. This guy will attack the dred FIRST (on assault) get 5 str8 attacks that has a rather good chance of smoking the dred.
Im glad you decided on the boyz (ALSO you can get good dremels for MUCH cheaper then $50. Hell my cheapy was a whopping $15 and Ive had it for years) Usually for hordes, shoota boyz are best, but trukk boyz, its pretty much hands down, slugga boyz. Thats the load out I use is slugga boyz in trukks, they cover alot of ground and can REALLY hammer on units. Specially if youve got a KFF mek in one of the trukks, you can cover 3 trukks easy with a 4+ cover save. Keeps them trukk boyz alive alot longer thats for sure.
well i planned on putting some of my sluggaz i got from AoBR in the trukk, and letting the shoota boyz walk.
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![[Post New]](/s/i/i.gif) 2010/06/17 22:17:07
Subject: What ork unit should I get?
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Bounding Black Templar Assault Marine
Rhode Island
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Wait... what? <head explodes>
Shoota boyz belong in trukk, slugga boys should walk, Lootas should sit comfortably on a shelf somewhere ...any questions? Ask the wall, I'm done here! <claps hands, wipes on pants and heads into nearest closet>
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W/D/L/ A(a= Annihilated beyond doubt)
Orks =44/2/9/2 15k+ pts (assembled/broken)
Black Templar= 4/1/2/1 3k 2k pts (assembled)
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![[Post New]](/s/i/i.gif) 2010/06/17 22:20:51
Subject: Re:What ork unit should I get?
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The Conquerer
Waiting for my shill money from Spiral Arm Studios
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ummm, sluggas always belong in a trukk.
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Self-proclaimed evil Cat-person. Dues Ex Felines
Cato Sicarius, after force feeding Captain Ventris a copy of the Codex Astartes for having the audacity to play Deathwatch, chokes to death on his own D-baggery after finding Calgar assembling his new Eldar army.
MURICA!!! IN SPESS!!! |
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![[Post New]](/s/i/i.gif) 2010/06/17 22:22:23
Subject: What ork unit should I get?
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Flashy Flashgitz
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Warlordron'swaagh wrote:Wait... what? <head explodes>
Shoota boyz belong in trukk, slugga boys should walk, Lootas should sit comfortably on a shelf somewhere ...any questions? Ask the wall, I'm done here! <claps hands, wipes on pants and heads into nearest closet>
Everything this person said is wrong.
Boyz exist in two states:
30 Shootas on foot
OR
12 Sluggas in a Trukk.
Some people put 20 boyz in a battlewagon, but I think anything else in a battlewagon (ANYTHING ELSE) is a better option.
Lootas are amazing.
Over the course of my collection I've bought four full sets of AoBR. I think my first buy was AoBR and a box of Boyz, second buy was AoBR and a Trukk. At first I was buying anything and everything without any concern over its quality, and a lot of the games I played with my roommate were proxy games, until I started getting a feel for what tactics were good and what models I actually wanted.
Eventually you'll figure it out and your army will just start to build itself. This week I actually just sold off everything I originally bought, for about as much as I paid for it. Now I have an army with nothing other than models that I like and would use.
OH! And one more piece of advice. Your deffkoptas. Don't glue the blades to the body, and don't glue the base to the body. Keep those things separate, keep them disassembled and assemble them before every game. They are by far the breakiest models I have ever come across.
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This message was edited 2 times. Last update was at 2010/06/17 22:28:34
- Frosty Hardtop - - 4000 points - - 1000 points and rising.
"Live a good life. If there are gods, and they are just, they will judge you based not on how devout you are, but by the virtues you've lived by. If they are unjust, then you should not worship them. If there are no gods, you will have lived a noble life that your loved ones will remember." |
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![[Post New]](/s/i/i.gif) 2010/06/17 23:18:40
Subject: Re:What ork unit should I get?
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Nurgle Veteran Marine with the Flu
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lootas by the truckloads and a big mek with a KFF would be a really good idea!
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Sometimes you've gotta roll the hard six ~ Adm. Adama
Surprise, I just did something horrible to you! ~ Me
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![[Post New]](/s/i/i.gif) 2010/06/17 23:24:47
Subject: What ork unit should I get?
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Dakka Veteran
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Warlordron'swaagh wrote:Wait... what? <head explodes> Shoota boyz belong in trukk, slugga boys should walk, Lootas should sit comfortably on a shelf somewhere ...any questions? Ask the wall, I'm done here! <claps hands, wipes on pants and heads into nearest closet>
Sluggas have low range and are slow, they need a ride. Trukks usually go 12+++ inches, meaning shootas are a waste in them. Shootas have decent range and pretty good shooting - putting them in either a wagon (which doesn't have the same imperative to go fast every turn, due to being a bit more sturdy than the made-of-paper trukk) or in a big foot mob is the standard. Lootas are the best anti-light tank in the entire Ork codex. Period. D3 S7 Ap4 shots with 48" range? Easily best transport poppers in the dex.
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This message was edited 1 time. Last update was at 2010/06/17 23:25:27
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![[Post New]](/s/i/i.gif) 2010/06/18 00:36:33
Subject: What ork unit should I get?
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Tzeentch Veteran Marine with Psychic Potential
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welcome aboard.
I favour the lootas option too. Or killa kans. Kans give some decent shooting capability with BS3 & are good for assaults in smaller games, lootas are, as has been pointed out good for popping transports. Probably not massively useful when facing the marines player with the other half of your AOBR set, but theyll come into their own when you begin playing against armies with transports & GEQ
I wouldnt buy another AOBR set. Its cost effective in terms of amount of models, but you dont really need two warbosses or 6 deffkoptas, so really, youre just paying for more boyz, & a bunch of stuff you dont need.
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=====Begin Dakka Geek Code=====
DQ:80-S---G+MB-I+PW40K00#-D++A+/fWD-R++T(M)DM+
======End Dakka Geek Code======
"I just scoop up the whole unit in my hands and dump them in a pile roughly 6" forward. I don't even care."
- Lord_Blackfang on moving large units
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