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Made in ie
Joined the Military for Authentic Experience






Nuremberg


I've waited this long, I'll wait another 6 months for my new orks. If they ain't up to scratch, it's bye bye 40K for me I think.

There's always Fantasy.

I was excited about this release when I heard about the stompa, now I'm just "meh". Same old same old.

   
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Omnipotent Lord of Change





Albany, NY

Posted By Da Boss on 07/05/2007 9:40 AM
Dunno Boss, that doesn't exactly help footslogging Orks.

Trucks and battewagons aren't just for speed freeks ... but even with 30-strong units of boys, you've got the good old KFF to plod along under

 

I realized last night the ridiculous number of baneblades to expect on the mega table now.  Dunno if that's a good thing, but it might offset the number of hierodules that have sprung up since GD :|

- Salvage


KOW BATREPS: BLOODFIRE
INSTAGRAM: @boss_salvage 
   
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Nuremberg

*pssst* Battlewagons are 0-1! Trukks are fast attack!*pssst*

It'll be interesting to say the least, watching people bust out the superheavies. I'd say it'll make for some damn impressive battles.
And then their'll be the loony who tries to combine CoD and Superheavies...

   
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Castle Clarkenstein

Already in the plans. I've got enough COD scenery to cover a 4x16 table, might as well put it out all at once, with a few streets wide enough for baneblades.)

....and lo!.....The Age of Sigmar came to an end when Saint Veetock and his hamster legions smote the false Sigmar and destroyed the bubbleverse and lead the true believers back to the Old World.
 
   
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Nuremberg

That will be advertising and a half!
Wow, it'd be really impressive!

   
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Ah but Da Boss, rumors are for no force org chart for Apocalypse! So, battlewagon away! Or trukk away, or whatever. Or SQUIGGOTHS!

Veriamp wrote:I have emerged from my lurking to say one thing. When Mat taught the Necrons to feel, he taught me to love.

Whitedragon Paints! http://www.dakkadakka.com/dakkaforum/posts/list/613745.page 
   
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Nuremberg

Oooooooooh, excuse to buy a gargantuan squiggoth....

   
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Fixture of Dakka






Back in the day, we were playing this sort of game with War Hound titans, and waiting for the Imperatior(?) Titan.

This stuff was made by a company called Armorcast, and Forgeworld was just beginning. Somewhere, there was plans for a Laviathan, which heald the armored company for transport. Templates ranged from around eight to ten inches to 24" for the large weapon.

The game was supposed to be played on the floor. Epic in 28MM.

Didn't think it was a good idea then, and with the tanks as much as they are now, and after the tank fiasco that was the GW store event, I don't see this as anything more then a reason to buy tanks.

The tanks will have to be picked up as fast as you set up the game.

- Will the rules be out for scratch made tanks? Old WD ork vehicles, such as the Gobsmasha, the Giblet Grinder, or the Shock Attack Gun?

- Will Pulsa Rockets be making a comback? What about Air support from Valkreys, and Marauders?

 

Open Pandora's box for a laugh.




At Games Workshop, we believe that how you behave does matter. We believe this so strongly that we have written it down in the Games Workshop Book. There is a section in the book where we talk about the values we expect all staff to demonstrate in their working lives. These values are Lawyers, Guns and Money. 
   
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"- Will the rules be out for scratch made tanks?"

VDR still works with 4th ed.
   
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Been Around the Block




Hey,
Posted By Asmodai on 07/06/2007 5:56 PM
VDR still works with 4th ed.


VDR will work unless it's superseded by vehicle rules in Apocalypse. I'm fairly sure Tactical Formations will coincide with Box Set releases. Hmmm . . . Back when SHVs were a Detachment option weren't they all @10-1500pts? Thus, if you added one SHV to your 1500pt list, you'd have a 3kpt list(?) So, Apocalypse armies mightn't take up relatively much more tabletop. 4x6 boards should still be usable, with 4x8s used for non-SHV lists. Since forces start 18in apart, long distance movement may be a non-issue. Conversely, the No Shooting Into CC rule will then prove problematic. Much will also depend on whether the Target Nearest Unit rule is upheld. This book is bound to be *very* interesting. Playa
   
Made in us
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The Dirty Dirty Boulevard, Hollywood

K, want to make a splash with my first post & so here it is. I'm been sifting through (or trolling) the Warseer rumor thread and more cool shiznit has come to light. I've kept the name of the poster on top, stuck in personal notes in [brackets].

Dosadi:
Games of 3000+ points for each side. So yes, 6000+ points adding both sides togeather. There is no points limit, in fact the armies don't even need to be the same points. That's what "Strategic Assets" are for.

The Dude:
So ?Strategic Assets? are the ?Stratagems? of Apocalypse? Are there different types?
Do the ?formations? bonuses we?ve heard of come under this heading?
Can we have some examples?

Dosadi:
Yes Strategic Assets are the Strategems of Apocalypse, but they are so much more than just that. In fact, it's probably the most significant mechanic in the Apocalypse game. Some are played before deployment or at the begining of a turn or somewhere else during the game; like something you spring on your opponent at the right time. Some are like the old strategy cards from 2nd edition or the Random Events, Magic Items, & Dirty Tricks from Blood Bowl.
That's the first major difference between them and Strategems. The cool thing is you can still use Strategems as you could play CoD-Apocalypse game with parts of the table being urban CoD while other parts are typical 40K.

For those wondering about who can take what; all I can say is anyone can take anything! As long as you can explain why.
That's really the crux of the game, creating a narrative....with every 40K model you own on the table.
Release your minds from those restrictive ideas of points limits, force organisation charts and "why the hell are my Ultramarines fighting beside those Tyranids?" This is not meant to be a strict rules set; it's the polar opposite of tournament play.

[...]

The Baneblade is 500 points. Sort of the benchmark for every other super heavy.

There is no section for Ordos or sisters or inquisitors since they can ally with marines and guard. In fact they make specific mention in the fluff about vast Imperial armies under the command of an Inquisitor Lord. But there is an Imperial section that has a Warlord titan in it...2500 points! (There is no Reaver in the book, just Warhound and Warlord). Your fire dragons might scratch it...what's cool is that if you get within 12" of a Warlord it can't shoot you. It can step on you...but not shoot.

---

TheJudge:
The vortex grenade IS coming back, but it's using the smaller template, or at least one no bigger than the current frag missile one (2"?). It's a [strength] D-weapon as well - no need to roll to wound, or pass an initiative test. Just DEAD.

---

reds8n [who has my favorite name in 40k fandom so far]:
I believe the deathstrike missile etc uses the even bigger template, think it is 10 inches ! Change your underwear time... told that is also the template used for the baneblade cannon
The vortex grenade marker is apparently a 3d "globe" type affair with swirly vortex like affects upon it. Is very "cute" apparently.
Couple of other bits :

chaos tide of spawn is 10 marines and 10 new chaos spawn models. basically it is an "upgarde" type "Strategic asset" which you can buy if you have a 10 man squad... at a dramatic moment they hulk out and all become spawn. Apparently the fluff behind it ties into some siege where the chaos sorcerors breach the walls with magic but the backlash warps a load of the brethren.

I believe many of the rules in the supplement work this way-- if you have bought X of whatever unit you can then buy ( or get for free in some cases ? ) certain upgrades. For example told the Space marine Linebreaker set is 3 vindicators-- this then gives you the option of combining their shot in some fashion--bigger blast perhaps ? Lower Ap ?

The ravager Titan killer is 3 ravagers and they have access to a "shadow beam/wave/summat" weapon that if it hits negates void shields and holofields for subsequent weapon fire.

hoping to nail some more factual rumours soon, apologies for spellings and grammar, was a very heavy liquid dinner to get latest rumours.

[and later]

main point I forgot to mention--sorry had been a well long night deep deep deep in our cups--was that -maybe just for the superheavies or maybe all vehicles-- there is only 1 damage chart to roll on, with a -1 modifier for glancing and +1 for ordnance and a few similar modifiers. I assume this is part of the streamling process that was refered to in previous posts. Basically it is supposed to be very hard to knock structure points off a superheavy.

---

Gaftra:
force org is getting removed for sure. at games days in baltimore i got a chance to ask Jervis about apocalypse. he didnt day much other than "you'll find out in about a month" but he did say that the idea was for people to bring all of their models to a game.
he also said (and i mean this quote) "if your favorite model is obliterators you can JUST bring 40 obliterators and play. but i wouldnt expect that anyone would want to play you again."

as far as i understand the point of the game isnt to break 40K rules but rather to let you plunk down as many models as you have and get a big fight out of all of them.

---

Thoth62:
I know that many people are aware of the SM battle company release by now, but I was just in my local GW last night and they had a shelf of one of the display cases filled with all the sprues that would be found in the box. I'm in Canada, so this really only applies to Canadians, but I do have a confirmed price of $600 CDN. The retail value of the contents was placed at $1100 CDN. Sweet deal if you have the funds.

---

[adapted from a post by The Dude]

Okay, so from the list of releases, we can see the following special sets. Some are confirmed to have special rules attached, but what of the others? I?ve put some of the rumours next to the names I suspect are relevant.

NECRON PHALANX: 3 Necron monoliths to generate a "Shadow Field" giving whatever is inside the formation +1 to we'll be back rolls. Also no psychic powers work within the field

ELDAR SPIRIT HOST: 1 spirit seer , 2-3 squads of wriathguard (not sure on size) and wraithlord. All units with 12" (of the Spirit Seer?) become fearless

SPACE MARINE MASTERS OFTHE CHAPTER: Individual members supplying bonuses such as flanking manoeuvres etc.

SPACE MARINE SUPPRESSION FORCE: SM Land Speeders can act as ?spotters? for Whirlwinds, giving them unlimited range. It was originally rumoured that these Speeders would be unarmed, but this has been refuted, and they are supposedly regular Speeders with HB or MM.

SPACE MARINE ARMOURED SPEARHEAD: $175, possibly 5 razobacks, possibly 3 land raiders (which isn't a good deal, is it?)

SPACE MARINE LINEBREAKER SQUADRON: 3 vindicators in a unit allowing them to target the same point, using the 10 inch template.

CHAOS TIDE OF SPAWN: 10 marines and 10 spawn. At a ?dramatic moment? all 10 CSM will mutate & become spawn. [eat yr heart out, Fabius Bile]

IMPERIAL GUARD LEMAN RUSS SOUADRON: ??? 3 Leman Russ?? (Just a box, no bonus?)

ELDAR WINDRIDER HOST: Autarch on Jetbike and 2 squads of Jetbikes and some Vypers. Can redeply once per game (not just at the start of the game) but can´t end up within 12" of ANY enemy

ELDAR ASPECT WARRIOR ASSAULT WAVE: Autarch, 3 wave serpents and 3 aspect warrior squads (one of which may be a Dire Avenger squad). Bonus unknown?

ELDAR CLOUDSTRIKE SQUADRON: 3 Wave Serpents that may combine their energy fields to reduce incoming fire to a maximum of S7 [or maybe 3 falcons, someone pointed out the cost of the 3 serpents is almost as much as the 3 aspect warriors + 3 serpent box above]


TAU HUNTER CADRE: ???

IMPERIAL GUARD COMPANY: $350

EMPEROR'S TALON RECON GROUP: ???

EMPERORS WRATH ARTILLERY COMPANY: Basilisks may have a spotter unit in a similar way to Marine Whirlwinds (see below). Which unit will be the spotter is unclear

EMPEROR'S FIST TANK COMPANY: either 10 Leman Russ tanks earns you a command tank that helps to ignore crew shaken/stunned effects or 3 baneblades, maybe for price of 2

IMPERIAL GUARD OGRYN AUXILIARY: 3 squads of 5 Ogryns, giving the player a free command squad, and Commissars may be attached directly to the units.

IMPERIAL GUARD BASILISK BATTERY: ??? 3 Basilisks? (Just a box, no bonus?)

TAU RAPID INSERTION FORCE: ???

TAU ARMOURED INTERDICTION FORCE: ???

ORK DRED MOB: A bunch (?) of Dreds?

TYRANID ENDLESS SWARM: ???

TYRANID MYCETIC ASSAULT SWARM: ???

TYRANID HIVE MIND BROOD: $125

DARK ELDAR RAVAGER TITAN HUNTERS: 3 ravagers which and have access to a "shadow beam/wave/summat" weapon that if it hits negates void shields and holofields for subsequent weapon fire

DARK ELDAR SPLINTER RAID FORCE: $175

In the grim darkness of the far future all women wear latex cat suits and all men wear dresses.
-Kid Kyoto 
   
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Nuremberg

Hmmm.
Some good, some same old same old.

   
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Las Vegas, NV

This sounds like a really cool concept, i am very excited for Apocalypse

   
Made in ie
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Nuremberg

9 Imperial releases.
Christ.

   
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NoVA

DB,
It took you 7 minutes to count all that?
   
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RogueSangre





The Cockatrice Malediction

Posted By Dead Horse on 07/12/2007 11:02 AM
TAU RAPID INSERTION FORCE: ???
I heard that this allows you to force insertion of your Tau into your opponent's strategic assets.  Rapidly.

   
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The Dirty Dirty Boulevard, Hollywood

Posted By Abadabadoobaddon on 07/12/2007 2:27 PM
Posted By Dead Horse on 07/12/2007 11:02 AM
TAU RAPID INSERTION FORCE: ???
I heard that this allows you to force insertion of your Tau into your opponent's strategic assets.  Rapidly.

But the youth & inexperience of the Tau race means that they usually expend their ammunition in the initial thrust and then must make a hasty & embarrassed withdrawal.

In the grim darkness of the far future all women wear latex cat suits and all men wear dresses.
-Kid Kyoto 
   
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Las Vegas, NV

Posted By Abadabadoobaddon on 07/12/2007 2:27 PM

Posted By Dead Horse on 07/12/2007 11:02 AM
TAU RAPID INSERTION FORCE: ???
I heard that this allows you to force insertion of your Tau into your opponent's strategic assets. Rapidly.


But the youth & inexperience of the Tau race means that they usually expend their ammunition in the initial thrust and then must make a hasty & embarrassed withdrawal.




hahahahaha, followed by an akward assurance that that was the first time that ever happened and that next time will deffintely be better. Really!

   
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Scotland

Posted By Reecius on 07/12/2007 4:38 PM
Posted By Abadabadoobaddon on 07/12/2007 2:27 PM

Posted By Dead Horse on 07/12/2007 11:02 AM
TAU RAPID INSERTION FORCE: ???
I heard that this allows you to force insertion of your Tau into your opponent's strategic assets. Rapidly.


But the youth & inexperience of the Tau race means that they usually expend their ammunition in the initial thrust and then must make a hasty & embarrassed withdrawal.




hahahahaha, followed by an akward assurance that that was the first time that ever happened and that next time will deffintely be better. Really!

ROFLMAO!



"Now I am become Death, the destroyer of worlds." - J. Robert Oppenheimer - Exterminatus had it's roots way back in history. 
   
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Been Around the Block



Georgia

I can't help but wonder similarly. Armorcast was great for what it was i think. But the practical application was iffy.

Oh pulsa rockets. I wonder if you could consider the "grot bombs" as the pulsa rocket replacement. Model wise that is. Not rules.

Tanks are only going to become fire magnets. The more points you sink into a bit of armor, the more likely it is to be taken out before you can even move/fire it. So the solution to this is to add more big tanks? That doesn't seem right to me.

 
   
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Maple Valley, Washington, Holy Terra

More cheap big tanks?

"Calgar hates Tyranids."

Your #1 Fan  
   
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The Dirty Dirty Boulevard, Hollywood

Few more scraps. Couldn't find original source, but a couple different people seem to agree that there won't be reaver titan rules because forgeworld is putting them in the next IA book. Once again, poster's name on top,



Iracundus:
Void shields now have an AV of their own and it's lower than 14, so lighter weaponry can at least strip shields. I think the rationale was to maintain some sort of role for these weapons when you have something with void shields stomping around.



chrismisterx:
Ork stompa been sent to FW for them to look at due to the problems with the amount of spures needed to make it, release moved back until problem solved.

Concept art / computer designs on hold due to problems with spure sizes, I think he was hinting at no plastic titans anytime soon.

Staff still working on mod gaming boards, but no real updates on that, but not forgotten.

Votex weapons are back, pretty deadly hehe

Baneblade £60

Will be splash release of the offer packs 3 tanks for 2 offers etc

10 spawns splash release

Without number rule for the nids. the Homaguants have this rule with a "run out of ammo rule to use against the other player" Sounds like a really fun rule.

splash release of the 40K basing kit to be released same month as apocalypse.

Orc transports / bikes ( maybe even a new plastic battlewagon ) new heavy weapons and some mad models released Jan with new codex, reason for no orc stuff before then for Apocalypse.

Good chance a lot of items will be sold at gamesday this year, little bit before general release

Tons of info on the new chaos, but not really right to post here, all the managers got a free army deal, lucky buggers hehe.



reds8n:
Heard that the baneblade is 500, 600 with the extra lascannon and TL heavy bolter sponsons, or you can leave them off for side AV14:

Brass Scorpion has 12" assault ! [plus rumors of an assault 10 tail weapon]

Plague reaper for Nurgle chaos... apparently is a messed up b'blade but with a somewhat phallic shaped cannon that appears to ejaculate pus/poison as its discharge. yeah, yeah, I know it sounds more Slaaneshy.

Think it's called a "Skullburna" for the orks, can hold 30 infantry .....................and is apparently a fast vehicle !

Necrons have just the 2 formations-- Mr. Dude's "stonehenge"formation --which can be done with just 2 apparently, so I think that's what is in the phalanx set, which reduces the S of enemy weapons and prevent psychic powers from passing through the energy field. Think monoliths as fenceposts, and the energy field as the wire inbetween. And the Pylon which is a D for DEATH class weapon--ignores armour and all saves etc.
They do get some nice Fluff though--especially the bits regarding silver, gold and platinum level lords and the way the fight. This is all Fluff related by the way, not an in game affect. basically they can download --ala Agents in the matrix -- to new bodies as and when. Reads really well apparently.

Best new stuff I heard though : apocalypse is to be an ongoing game, with new additional rules and models released through the stores, WD and the website. The website apparently is getting a £5 million facelift !
The more I hear about this the more enthused I get-- new rules and models in WD again !

[...later...]

I saw the apocalpyse upgrade sprue. basically it's a sprue to help you mark your tank as a command tank-think that provides certain benefits for certain formations.
Had a melta-combi bolter and a daemon head that looks like a cross between the horned defiler head and the eyes from a tomb spyder.
Big Imperial eagle for the guard.

Some sensor/comm dish affair fro the guard.

Extra spires for the eldar, and what looked like extra armour plating for the Tau.

No orks etc etc.



Hellebore:
If you read the blurb on the Apocalypse spread pic in the baneblade thread
( http://s201.photobucket.com/albums/aa59/CrazyKage/?action=view¤t=BothPagescopy.jpg ), it calls all those formations and superheavies "datasheets" each datasheet depicting either a single superheavy, or a formation of something.

Perhaps a little subtle, but in that same picture, at the top it has a circle with the word FLYER!! written next to it.



lordbeefy:
Just heard a really, really strange rumour, and I know its a cliche, but I cant reveal my source...heh....no, actually it was a local Tau player who claims to have a direct line to WW.

Tau can take a blade!

Now I know there will be calls of cheese, but I heard that human auxilia in Tau armies will be able to take Baneblades. It is 'fluffed' by stating that witrhdrawing IG forces seek to destroy any remaining ordnance and weapons, however some blades were so loved by their crews they couldnt bear to destroy them. When the order came from on high, they turned traitor. Apparently they will get Tau communications node type upgrades to add to the Baneblade model. Its part of an apocalypse vehicle upgrade sprue which will accomodate many of the strategems which will be part of the new rules????

[on the baneblade's size]
I was told by a manager 9" long, and 6" wide. That's pretty much 3 land raiders parked next to each other in size...



BodhiTree:
Keep in mind that I'm a Red Shirt, and so anything I have to say has the same value as pocket lint.

The new Vindicator model is very pretty. Apparently, according to my manager, the kit has parts to either do Loyalist or Chaos versions. I have no proof on that other than my manager's word. From what I was told and saw, the massive dozer blade we all know and love from Forge World is reincarnated in the kit. My manager also said that two variants of the Baneblade can be built from the same kit (I saw both), and by variants I do not mean Chaos/Imperial.

I saw rules for the Thunderhawk Gunship, and the Thunderbolt. Also rules for a kind of Gargant. I'm very sure there were also rules for an Imperial Titan currently not sold by Forgeworld as far as I'm aware (not a Warhound). My memory is hindered by the unadulterated glee of looking through the book, but I think its point value was 2500 - I might be mistaken, so don't get your hopes up. Edit: I was pretty sure the Titan did not look like a Warhound, but I only had a small amount of time with the book.

We had to put the books away when the store started getting busy and I had to prepare for running a Wizard's mega-battle for Nemesis Crown, I'm uncertain if our store still has the advance copies, or if they went back home with our regional manager who brought them over in the morning.

Hope some of that helps. Don't hold me to the 2500 point thing, although I remember that being the one thing that stood out to me the most. Being seen writing down stuff for internet rumours would have gotten me a serious slap on the wrist. I wonder if I'll get one for posting this...

Being wrong on any of this stuff is going to be embarrassing. Please don't lynch me.



Bregalad [release schedule, prices in $US]:
8th October
OGRYN BONE 'EAD $ 17.00
QGRYN $17.00
HOBBY APOCALYPSE BIG GUN DICE $72.00 (dealer pack?)
APOCALYSE TEMPLATES $22.00
APOCALYPSE VORTEX GRENADE TEMPLATE $10.00
URBAN ROADS $25.00
NECRON PHALANX(APOCALYPSE) $90.00
SPACE MARINE BATTLE COMPANY (APOCALYPSE) $ 450.00
APOCALYPSE (ENGLISH) $50.00
IMPERIAl.GUARD OGRYN AUXILIARY $90.00 (?) (direct only)
GAMER'S EDITION IMPER!AL GUARD BACKPACK 85.00 or 95.00
ELDAR SPIRIT HOST $125.00 (direct only)
APOCALYPSE DICE $12.00

15th October
COMMISAR $10.00
SPACE MARINE MASTERS OFTHE CHAPTER $35.00
IMPERIAL GUARD BANEBLADE $95.00
EMPEROR'S FIST TANK COMPAN (APOCALYPSE) $275.00
SPACE MARINE LAND RAIDER TERMINUS PATTERN $5O.OO
SPACE MARINE SUPPRESSION FORCE (APOCALYPSE) $90,00

22nd October
NECRON LORD (WITH RESSURECTION ORB) $15.00
TAU ARMOURE INTERDICTION FORCE $90.00
CHAOS TIDE OF SPAWN(APOCALYPSE) $?
IMPERIAL GUARD LEMAN RUSS SOUADRON (APOCALYPSE) $90.00
ELDAR WINDRIDER HOST $125.00
ELDAR ASPECT WARRIOR ASAULT WAVE $ 125.00? (direct only)
TAU HUNTER CADRE $350.00? (direct only)
TYRANID MYCETIC ASSAULT SWARM $125.00 (direct only)
EMPEROR'S TALON RECON GROUP $125.00? (direct only)

29th October
ORK BIG MEK WITH SUPERSHOOTA $17.00
WARHAMMER 40K BASING KIT $20,00
IMPERIAL CITY $175.00
SPACE MARINE VETERANS MKII $30.00
ELDAR CLOUDSTRIKE SQUADRON $90.00
SPACE MARINE LINEBREAKER SQUADRON (APOCALYPSE) $?
TAU RAPID INSERTION FORCE (APOCALYPSE) $125.00
IMPERIAl GUARD BASILISK BATTERY (APOCALYPSE) $90.00
SPACE MARINE ARMOURED SPEARHEAD $175.00 (direct only)
ORK DRED MOB $175.00 (direct only)
TYRANID ENDLESS SWARM $175.00 (direct only)
DARK ELDAR RAVAGER TITAN HUNTERS $125.00 (direct only)
EMPERORS WRATH ARTILLERY COMPANY $300 00 (direct only)

31st December
APOCALYPSE WARGEAR $22.00



[...and finally...]
Varath-Lord Impaler:
Who'd of thought that Apocalypse would bring about such creativity.

Now i know how Nero felt, playing his lyre while watching Rome burn.

In the grim darkness of the far future all women wear latex cat suits and all men wear dresses.
-Kid Kyoto 
   
Made in us
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The Dirty Dirty Boulevard, Hollywood

I figure if you're going to double post, make sure it's at least 100 lines of text. Do it with style or don't bother doing it!

In the grim darkness of the far future all women wear latex cat suits and all men wear dresses.
-Kid Kyoto 
   
Made in us
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The 5,000,000 pound facelift will only matter if it substantially improves the website. It's weird how some Warseer posters are so enthused that GW is giving vast sums of money to web designers who aren't them.

It could turn out nice, or it could be a bloated Flash mess while the web designers go on vacation to Tahiti. It seems silly to say how great it is until you see the actual improvements. (Honestly, I'd be just as happy if they kept the website the way it is and lowered the prices of all their boxes by $5 instead.)

"I was told by a manager 9" long, and 6" wide. That's pretty much 3 land raiders parked next to each other in size..."

Maybe he means epic Land Raiders? I haven't measured my Land Raider recently, but it's gotta be at least 6"x4"...


Hmm, $50 rulebook, $22 templates, $10 vortex template, $12? big gun dice, $12 Apocalypse Dice (for strategems / orders?) - you're looking at over $100 before you even buy a single model.
   
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The Dirty Dirty Boulevard, Hollywood

Just a little more stuff, some pretty interesting.


chrismisterx:
Just been told about a collectors rulebook, looks like its going to be based on the warhammer gamers version, with the dice / templates and nice bag for it.

best part is the bag is going to be like a IG backpack!



Dosadi:
FW's IA books will still be useful and they will carry on producing them. Not every super heavy is in Apocalypse and all those IG varients are also not in the Apocalypse book. It's perfetly reasonable to use IA with Apocalypse. It says so right in the preface. Where a super heavy appears in both volumes; Apocalypse 's rules will supersede those in IA. So the baneblade and warhound in Apocalypse are considered "official" when playing Apocalypse games. In some cases (like the Squigoth) they have been powered up over the IA version. Also the rules presented for Super Heavies, Gargantuin creatures and Flyers (yes they are there...) in the Apocalypse book are considered "official" when playing with IA stuff in Apocalypse. Flyers have seen the biggest change to their rules.



BodhiTree:
I got a second look at the book today and I'm going to confirm everything I've already said. Disregard all the self-doubt in those posts. The Thunderhawk IS 900 points, etc. Apparently it is only a matter of time until all the things in Apocalypse are released in plastic.



Smokedog:
More vehilce updates:

Eldar vehicles: Scorpion, Revenant, Phoenix

Damage charts: Super heavies/may be for all vehicle as well though.

ONLY 1 damage chart!

-2 for galncing hits and +1 for St "D" weapons.
Penetrating hits have a 0 modifier....
AnI thinkits autopenetrate +1 on the damage table

Super heavies have access to the following templates: 7" and 10" round ones, a 5" linked "barage" one ....and a 16.5" Heavy flamer template (ouch!)

Shields:

There are 3 types of shieldds for titans: Power, Void and Hold field.

Power fields and void shields are AV12 that if glanced or penetrated are destroyed. Void sheilds can be re-generated, power fields cannot. Holofields seem quite nasty, as long as the vehicle has moved, it will ignore all hits on a 4+.

Other titbit - chaos can use all imperial superheavies..., and I think other armies can too (orks, eldar etc..)

[...]

I don't know where people have got the idea that eldar titans don't have titan killing weapons... from what I hear they have the BEST titan killing weapons in the game....

The revenant gets 2 Pulsars - Strengh "D" (ie auto-penetrate) Heavy 2 5" Blast.

So that 4 shots a turn... I imagine the scorpion with have Strength "D" also - but I am just guessing..

The eldar don't need any more Superheavies, they have 3 of the best....



Hellbore:
The scorpion is equipped with a twinlinked Pulsar, as opposed to the two individual ones on the Revenant.

The Holofield save hasn't changed since they were introduced in VDR (except perhaps the "only applicable if moved previously" caveat).



The-Malefic:
Copyed from the baneblade thread, on a second thought as to the off-topic nature:

Our Blueshirt manager confirmed £60 for the baneblade.

He was playing apocalypse last week at the regional managers meeting, so he says.

Other things he confirmed:

Rules for the brass scorpion (uses the ten inch flamer template rather than ten shots). Maybe a new model, but he wasn't sure.

The ordnance blast template is in there, and the baneblade cannon uses the 10" template.

All the formations we've been hearing about are confirmed pretty much.



Maxis Lithum:
One addition to the information with regards to anti-aircraft weapons, I have been told that the Tau Skyray will see the return of their AA abilities which they lost upon being ported from Forgeworld. They Skyray missile battery will once again fufil it's primary role.

Additionally, I have been told of 2 flyers that will appear in the book, though weather there will be plastic kits any time before then end of 2008, I don't know. The Lightning I can confirm as being in the book, as is the Ork Fighta Bomma. The Waaaagh! Takes to the sky!

In the grim darkness of the far future all women wear latex cat suits and all men wear dresses.
-Kid Kyoto 
   
Made in us
The Last Chancer Who Survived





Norristown, PA

the only thing that caught my eye is this $5,000,000 website facelift. I've been building sites for the last 13 years and the only time I've ever heard of sites being that much is when there's some serious hardcore back end work to be done.. so does this mean they're totally redoing the online store and letting people order bitz again and all that fancy stuff? Are we going to be booking flights to all the gamedays online too? I mean, seriously, even for movie websites for blockbuster films I don't think I've ever heard of any being near even 1 mil.. I don't look into figures and that kinda stuff all the time but it that figure just kinda struck me as a bit odd... Hell, I charge $50 an hour for freelance work and I feel like I'm ripping people off

 
   
Made in us
Cowboy Wannabe




Sacramento

The new Vindicator model is very pretty. Apparently, according to my manager, the kit has parts to either do Loyalist or Chaos versions. I have no proof on that other than my manager's word. From what I was told and saw, the massive dozer blade we all know and love from Forge World is reincarnated in the kit.

Horrible news which makes me pleased that I got the bitz to make a converted Vindicator.  That 'dozer blade was by far the worst item ever made by Forgeworld, ugly and ungainly, and dare I say illogical?


   
Made in us
Deathwing Terminator with Assault Cannon






Illogical tanks in 40K?

Why, of all the gall!
   
Made in us
Abhorrent Grotesque Aberration





From what I had heard GW is suppose to be revamping it so that it is just one site, so they have to combine all of the stores and different country sites into one. Quite an undertaking.

I've seen things you people wouldn't believe. Attack ships on fire off the shoulder of Orion. I watched C-beams glitter in the dark near the Tannhauser gate. All those moments will be lost in time, like tears in rain. Time to die. 
   
Made in us
The Last Chancer Who Survived





Norristown, PA

ah, makes a little more sense then.. still though, seems like a lot of money for a game a about a bunch of army men

 
   
 
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