keezus wrote:Stelek wrote:I don't see how I contradicted myself.
You indicate that the new codex is much stronger than the old one in that you see around 20 competitive builds as opposed to the 4-5 sub-par builds available to the old dex.
Then you go on to say that new armies suffering from "new toys syndrome" drop off precipitously in power once everyone gets used to the army or goes on to the new hotness.
Based on this "breaking in period", might you be overstating the might of the new dex in light that it is still in the "new army" part of its lifecycle?
Ah but the difference is this:
Marines now have many builds, and Marines as a baseline army are GOOD.
The last what, 3 Space marine books, they've been nothing but scrubs.
Few builds, and Marines as a baseline army were CRAP.
I do not think 'new toys syndrome' makes armies drop off in power--I think the power stays about the same, but players learn how to fight them.
At Vegas, everyone had 4th edition lists (which Demons massacre) and little experience playing against Demons. So if they are a 3 out of 5, they got +1 for playing against bad lists and +1 for playing against inexperienced players.
Doesn't make them a 5 star army, they are still a 3 star army...but at Vegas they LOOKED really good.
They really aren't in my opinion. Goatboy did what he could, but between my army and his dice rolls--he didn't stand a chance.
I believe stjohn70 beat both his demon opponents. One game ending a turn early cost him a pure win instead of a
VP win (I think).
Where pretty much all my games went to turn 7 and it wasn't a good thing for me in any of those games. Maybe one it helped to go to 6, but 7 hurt me almost every time.
Anyway I hope you see the difference in how I define "good".
I think Marines will be "good" in a year.
I think Demons will be "fun" by the time Adepticon rolls around to start next season.
I have serious doubts the Demons will run rampant at the next two tournaments this year.
Time will tell.