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Made in us
Ork Boy Hangin' off a Trukk



UAS~PA

The main problems wotc had where fixed when they started to put out two sets at once, that way they had "fun" cards as well as tournament cards for the hard core players, GW can't do that, they also can't put out a new outlying set of rules every 6 months like wotc can, when wotc makes a mistake all they have to do is say "This card is no longer legal to play in tournaments!" and it is fixed, for GW they have to suck it up, they can't just release a new codex/Bible every 6 months that changes everything in the game, they have a much slower proses because of the size and work needed.

Magic has VERY simple rules, and all of thos rules have a card that changes them, If GW used the same proses to correct the flaws in there rules then we would have a hand full of books that contradicted the big bible and it would be even more confusing then it is now on most points. GW can't just put out two codex for the same army and label them "Torny" and "Casual", they have to create one that is fun to play and balanced for GTs, and I feel there doing that, right now the big thing was "Orks are over powered!" But that is because there new, with new Codex coming out the Orks will look less over powered as people learn how to use the new codex coming out to its full advantage.

4K Dark Eldar.
2K Gray Knights.

20 Menoth.
200 Skorn
 
   
Made in gb
Ridin' on a Snotling Pump Wagon






Also, Magic can have very powerful combos, but only against certain decks.

Going into a Tournament, you have no idea what your opponents have brought, so Mathhammering is pretty much impossible, or certainly flawed. This in itself tends to tone down the more sick decks.

Add in that it's very much luck of the Draw, and the game works for Tournaments.

Fed up of Scalpers? But still want your Exclusives? Why not join us?

Hey look! It’s my 2025 Hobby Log/Blog/Project/Whatevs 
   
Made in us
Ruthless Rafkin






Glen Burnie, MD

The reason I was given when I worked there was the "Pokemon Effect".

GW doesn't want to be the next fad. They'd reather have slow reasonable sustainable growth than be a one hit novelty.

GW does advertise. They're called hobby centers, which are designed to draw the curious in, and engage them in the hobby in an exciting way. It's a retail (face to face) approach rather than a mass market approach.



-Loki- wrote:
40k is about slamming two slegdehammers together and hoping the other breaks first. Malifaux is about fighting with scalpels trying to hit select areas and hoping you connect more. 
   
Made in us
Decrepit Dakkanaut






SoCal, USA!

wash-away wrote:
JohnHwangDD wrote:@wash-away: play better next time.

MtG has a lot of strategic depth. But you need to invest effort into it. Just like 40k.

I had the starter box from years ago, they just had all these guys that could untap and attack again.

If you were playing an untuned pile (of cards) vs a constructed deck, of *course* you would lose every time.

Agamemnon2 wrote:In that case, they were either playing wrong, or cheating you. Nothing can attack more than two times in a player turn, and that's with a spell expended each turn. Just because you can attack and then untap, doesn't let you attack again in and of itself.

On the other hand, the actual "auto-win" combos are much, much less amusing. Buried Alive + Animate Dead + Worldgorger Dragon + Ambassador Laquatus. (IIRC)

Correct that there is only one attack phase per player turn, but he could have been pinged to death via a combo. But I would agree the problem lies more with the quality (or lack thereof) in his opponents.

Against anything but a goldfish, a 4- or 5-card combo isn't much of a threat...

   
Made in us
Decrepit Dakkanaut






SoCal, USA!

JokerGod wrote:The main problems wotc had where fixed when they started to put out two sets at once, that way they had "fun" cards as well as tournament cards for the hard core players, GW can't do that,

they also can't put out a new outlying set of rules every 6 months like wotc can,

when wotc makes a mistake all they have to do is say "This card is no longer legal to play in tournaments!" and it is fixed,

GW can't just put out two codex for the same army and label them "Torny" and "Casual",

WotC has a mix of cards in each set, just as GW has a mix of units in each Codex. If you look at C: CSM, and had to label each unit as Tourney or Casual, could you do that? If so, then GW is able to do this, too. The difference is that Magic players are mature enough to not expect the Casual cards to be Tournament-grade. The GW players somehow expect everything to be Tournament grade, when this is clearly impossible. The GW players foolishly call this a "balance" problem.

Actually, WotC doesn't change the core rules very often at all. The stability of the core rules is a key to how Magic succeeds. What WotC does do, is to release new sets like clockwork, an these sets are themed around certain mechanics. But true rules like timing and targeting change very rarely.

WotC very rarely bans anything - if they do, they have failed. WotC is closing in on 15 years of Magic, and their banned list is remarkably small, particularly when you look at current formats based on cards released within the last 5+ years. Banning is a last resort, as it means that players can't play the cards they bought.

Except GW does put out 2 Codices out in each Codex. It's just that most GW players can't accept that Casual stuff isn't supposed to be Competitive.

   
Made in us
Yellin' Yoof






Think of it this way. Drug dealers do not advertise Pot and Cocaine. It works just like GW all it takes is one friend to say "hey check this out". After that your hooked or your not.

And they do have casual and tourny. Aussault on Black reach could be considered a starter, or a booster.
   
Made in fi
Calculating Commissar







JohnHwangDD wrote:
Agamemnon2 wrote:In that case, they were either playing wrong, or cheating you. Nothing can attack more than two times in a player turn, and that's with a spell expended each turn. Just because you can attack and then untap, doesn't let you attack again in and of itself.

On the other hand, the actual "auto-win" combos are much, much less amusing. Buried Alive + Animate Dead + Worldgorger Dragon + Ambassador Laquatus. (IIRC)

Correct that there is only one attack phase per player turn, but he could have been pinged to death via a combo. But I would agree the problem lies more with the quality (or lack thereof) in his opponents.

Against anything but a goldfish, a 4- or 5-card combo isn't much of a threat...


You are correct in general terms, though I've seen WGD decks that are very, very fast indeed, because it's not a very mana-intensive one to get going, and results in infinite mana.

The supply does not get to make the demands. 
   
 
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