JokerGod wrote:The main problems wotc had where fixed when they started to put out two sets at once, that way they had "fun" cards as well as tournament cards for the hard core players, GW can't do that,
they also can't put out a new outlying set of rules every 6 months like wotc can,
when wotc makes a mistake all they have to do is say "This card is no longer legal to play in tournaments!" and it is fixed,
GW can't just put out two codex for the same army and label them "Torny" and "Casual",
WotC has a mix of cards in each set, just as
GW has a mix of units in each Codex. If you look at C:
CSM, and had to label each unit as Tourney or Casual, could you do that? If so, then
GW is able to do this, too. The difference is that Magic players are mature enough to not expect the Casual cards to be Tournament-grade. The
GW players somehow expect everything to be Tournament grade, when this is clearly impossible. The
GW players foolishly call this a "balance" problem.
Actually, WotC doesn't change the core rules very often at all. The stability of the core rules is a key to how Magic succeeds. What WotC does do, is to release new sets like clockwork, an these sets are themed around certain mechanics. But true rules like timing and targeting change very rarely.
WotC very rarely bans anything - if they do, they have failed. WotC is closing in on 15 years of Magic, and their banned list is remarkably small, particularly when you look at current formats based on cards released within the last 5+ years. Banning is a last resort, as it means that players can't play the cards they bought.
Except
GW does put out 2 Codices out in each Codex. It's just that most
GW players can't accept that Casual stuff isn't supposed to be Competitive.