I think Lanrak just hit the nail on the head, albeit through a doublebackflip and he happened to dislodge a precariously balanced Hammer...
The difference lies in the fact that the Games produced by Games Workshop are hobby games.
One of their central tenants is to explore for yourself. Look at the 40k rulebook. Aside from the rules, it has a fairly large section on the Hobby, from various methods of collecting an army, to converting models, setting up unique scenarios (not missions, but I'll come on to that) and so on.
And Scenarios are really where the crux of the matter lies. Look at the Imperial Armour books from Taros onwards. Quite apart from giving rules for the latest and shootiest Forgeworld offerings, it gives you a complete scenario based campaign to play through, as well as a semi historical review of what 'really' happened. This to me, is the pinnacle of what games are about.
Never mind the simplistic 'balanced' missions. Disregard the Force Organisation Chart. Just go and buy whichever models tickle your fancy. Then, when you and your friends feel you have enough of a collection, write out set piece games. The forces don't have to be equal, nor do the mission parameters. As long as the scenario is fun to play, does it really matter just how even the chance of winning is? History is replete with against the odds victories, from Agincourt to more modern equivalents.
The books, and the rules, are there as a framework. The background is relatively set, in so far as the major movers and shakers of the Galactic stage are firmly established....but thats just a fraction of the Galaxy covered. It is a mind bogglingly large place to play in. And when you take into account Warpstorms etc, anything is literally possible. The Fallen Dark Angels were hurled through space and time. Why not other armies and races? Even the Tau, nominally limited to a tiny corner of the Galaxy could, through this method, end up anywhere, and more importantly, anywhen. Perhaps a colonisation fleet caught the cusp of a Warpstorm when 'bouncing' through the warp, and ended up 5,000 years in the past, millions of light years off course.
In my opinion, the more you worry about the published rules, and whether or not they are balanced, realistic, fair etc, the more you are missing out on. As I mentioned earlier, the rules are, and were always intended, as a loose framework. Take a look at them. All they tell us, if one took a sideways look, is that Marines are tough, Lascannon tear through armour, and Orks are numerous. Don't feel there is enough variation? Right your own rules and play them with your friends. Embrace the hobby oriented side, and the rest comes with you.
|